Remove unnecessary blur on translucent objects. Enjoy refraction effects through clear, blur-free materials! Enhance the world around you with realistic visuals and brighter reflections.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.23.0
Removed blur from and increased front face reflection intensity of elevator_door_device_a
Removed blur from poor_desk_lamp_b
Fixed incorrect blur and material parameters for entropy_k_frosted (glass door)
Version 1.22.0
Removed blur from poor_desk_lamp_a (Viktor's lamp)
Removed blur from and added reflection to q001__tt_stretchers (Sandra's stretcher)
Version 1.21.0
Removed blur from biochip case screens.
Removed blur and modified reflection/refraction params for notell_room_wall.
Removed blur and modified reflection/refraction params for door_custom_h.
Removed blur and modified reflection/refraction params for surgery_lamp_large_a.
Version 1.20.0
Remove blur and adjust glass parameters for meat_machine.
Remove blur and adjust glass parameters for shower_cabin wall and door.
Version 1.19.0
Remove blur from more diner window and shutter mesh.
Remove blur from and adjust reflective properties for gas station price boards.
Tweaked blur for entropy_k mesh.
Version 1.18.0p
Set all blurRadius values to 0 for a truly begone experience.
Version 1.18.0
Reduced blur for diner_a_shutter_a.
Reduced blur for diner_a_window_glass_a.
Version 1.17.0
Removed blur from kiosk (the one in the parkade).
Version 1.16.0
Reduced surface roughness of catwalk glass to remove the 'milky' look.
Version 1.15.0
Reduced blur for common glass floor mesh.
Reduced blur for some shop windows.
Version 1.14.1
Reverted changes to generic glass roughness to put the building exterior window blur back (I know, it's opposite day).
Moved alternate glass roughness texture to the Preem Windows addon (version 2.0.0 found in optional files) which will remove blur from building windows.
Version 1.14.0
Reduced refraction depth for cyber_tube_a_glass.
Adjusted glass parameters for door_sliding_k.
Reduced front face reflection power for vending_machine_n.
Adjusted glass parameters for soundproof_capsule frosted materials.
Version 1.13.0
Fixed specular reflections on foodstorage_a series mesh.
Adjusted glass parameters for frosted_glass_plane.
Adjusted glass parameters for fish_tank_a.
Reduced reflection power of common_a_floor series mesh.
Adjusted glass parameters for cyber_tube_a_glass.
Adjusted glass parameters for megabuilding exterior.
Adjusted glass parameters for jpn_capsule_a.
Adjusted glass parameters for kitsch_asian_table.
Version 1.12.0
Shifted industrial curtains to use a base material instance.
Increased back face opacity of industrial curtains.
Removed blur from industrial drink machine.
Adjusted material properties of display freezer.
Adjusted material properties of aquarium glass.
Version 1.11.0
Overhauled industrial curtains.
Updated material instances for different glass types.
Updated vending machine glass to be clearer with less reflective front faces.
Updated some clothing items and accessories to use standard material values.
Version 1.10.0
Removed blur from additional glass windows.
Removed blur from shell buildings.
Updated industrial curtain mesh to 2.0+.
Reduced glass tube face reflection intensity.
Version 1.9.1
Built using the lates WK (nightly.2024-02-12). Might fix black eye issues.
Version 1.9.0
Removed blur from mlt_jp apartment windows.
Version 1.8.0
Removed blur from glass cabinet.
Version 1.7.0
Changes to storefront glass. Specifically blur radius, face reflections, IOR and refraction depth.
Version 1.6.1
Updated the aquarium entity to use custom mesh/materials.
Version 1.6.0
Added blur and IOR to aquarium glass (I know... it's backwards day).
Version 1.5.0
Fixed V's apartment door.
Added some storefronts.
Updated base materials for 2.1+ (may not have been necessary but it doesn't hurt).
Removed a few objects that looked worse without blur.
Version 1.4.0
Added garments back.
Version 1.3.0
Just my working version to see if it's resolving various issues.
Blur Begone targets supposedly translucent/transparent objects that have been plagued with blur and reduces or removes the blur effect. Some items and meshes will have additional material properties changed, such as curtains and plastics, to increase their refraction values for more realism. Not all blur will be removed (and some blur can't be)! Some items should remain blurred for realism and to hide what CDPR wanted to keep hidden: low res or low poly areas that aren't appealing.
NOTE: Blur Begone doesn't require Material & Texture Override! 😊
Please suggest additional areas with blur that you'd like to see removed or reduced.
"More than just removing blur!"
I am aiming to refine the transparent and translucent surfaces by tweaking additional properties alongside the reduction of blur in order to produce a more realistic visual; specular highlights, surface reflectivity, and refraction are just a few of the changes. Here is a comparison:
Please create a bug report if something isn't working correctly.
Installation:
Use Vortex (recommended) or manually install by just dragging and dropping the contents of the zip to the Cyberpunk 2077 root folder.
For GOG it should be something like "C:\Games\Cyberpunk 2077\[it goes here]
For Steam it should be something like "C:\Games\Steam\steamapps\common\Cyberpunk 2077\[it goes here]