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Deceptious

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deceptious

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About this mod

Allows you to enable, and teleport to, the locations seen in the Zne/Meditaion BD scenes. Debug collision, recommend mods like PMU to work around it. Lighting maybe odd here, it's not designed for characters. Includes a native teleport menu, but also works with AMM.

Requirements
Permissions and credits
Changelogs
Donations
Basics:
Allows you to enable, and teleport to, the locations seen in the Zne/Meditaion BD scenes.
Debug collision, recommend mods like PMU to work around it. Lighting maybe odd here, it's not designed for characters.
Includes a native teleport menu, but also works with AMM.
Location can also be disabled to avoid performance losses when not actively using it.
Inlcudes, Earth, Fire, Water, and even Air, though hair is just a small invisible platform at the BD's location (some nice views)
Requires Deceptious Quest Core, and ArchiveXL

How to "use" the mod?
1. Once installed with Deceptious Quest Core visit V's H10 apartment to activate it.
2. Leave the apartment and turn left, at the end of the hall there is another apartment's door.
   This is where the menu is, and where the Return option brings you back to.


3. Use "Load Zen" to load the Zen locations.
4. Use the next menu to either teleport to any of the listed locations, or "Close Zen" which will unload the location again.

(I recommend using the Close Zen option whenever you're not using the mod for improved performance and not seeing the city in the background of your game!)
When at any of the teleport locations you can return by using the "Return" option on the menu found at any of the teleport points.

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Unzip the main zip into "Cyberpunk 2077" folder so that the Unlocked_Zen .archive and .archive.xl files end up in the "Cyberpunk 2077\archive\pc\mod" folder

Uninstall?
Delete the Unlocked_Zen.archive and Unlocked_Zen.archive.xl files from the "Cyberpunk 2077\archive\pc\mod" folder.

Warning/disclaimer
This is a somewhat complex mod, and there's only so much testing I can do myself. Please report any serious issues as bugs on the bugs tab please.

Language(s)
English.

Compatibility risks:
None, this is what the Deceptious Quest Core is for.

Issues/limitations:
The terrain at this location does not have its own collision, and such complex collision isn't currently possible to just add in.
Rocks and large plants do/may have collision, and I've added several planes in to stop the player falling. Other mods such as PMU are needed to adjust the players position properly.
The location(s) aren't made for characters or varied lighting, there maybe some major weirdness here and lighting mods maybe very helpful.
This isn't intended to be a seamless/immersive mod, so there are loading screen between many of the teleportations.

Bugs

If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know on the bugs tab!