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Changelogs
Version 2.1
Fixed Type66 Sampson & Herrera Outlaw
Version 2.015
missed a spot (Archer Hella)
Version 2.01
black tint fix - Sampson issue being looked at
Version 2.00
bigu update
Version 1.63
release
README
Adds reflections for vehicle interiors. This mod is Intended for RTX, but you may see a benefit with raster (Haven't checked and don't intend to)
Some lights around the world don't penetrate vehicle interiors - that's on CDPR for mishandling the fx_cutout properties(blocks fog and rain from vehicle interiors) and has nothing to do with this mod or RT in general. You can get reLIGHT once it's released to address this issue. Plenty of lights do work in the meantime and you will be treated to beautifully immersive night driving with this installed.
Some local light reflections may present temporal instability - that's on CDPR as well.
Install: unpack to game install folder. Uninstall: remove the Immersive Glass archive from your archive/pc/mod folder.
This mod is for vanilla vehicles. Modded vehicles(namely replacers or variants) using the same meshes will in turn receive the shader fx from Part A and B. Some imported vehicles may be affected by part B for some strange reason (you know who you are) but not Part A. The mod author will need to contact me if they want their glass patched.