After a frankly embarassing amount of attempts that should have worked (but didn't), here comes the true hybrid solution! No Technical perks, no Tech mods, no charge and no Bolt. It's a Power weapon and works like such, but while aiming it will pierce objects instead of ricocheting off of them. Ricocheting hipfire. Also, no damage reduction after obstacle piercing and no emptying of the magazine on quick melee attack.
There are 2 customizable options that were requested, regarding weapon and attack preview type, that can be changed through the menu of Native Settings UI or manually editing the "settings" file. Reload a save to apply changes to weapon type.
I'm sorry, the translator translated my words wrong. I wanted to know how much damage is increased with an optional file? Isn't the weapon becoming super strong?
First off, sorry you couldn't get your question answered. Translator or not, anyone that's a specialist in a field (mod authors, programmers, IT / tech support) need to understand what is intuitive and obvious to them is quite often incomprehensible for others.
Clarification made it pretty obvious to me you're just asking "how big is the damage increase in the optional file", and to that?
In my game, I got a Tier 5+ Malorian. Default it deals 122 damage, with the optional plugin it deals 176 or something like that. - So it's a little under 50% extra damage. - Makes the hardest difficulty feel like playing on normal, but honestly high level builds are already so strong that you don't need it at all.
Restoring the "shoot through wall" functionality is all this gun needs, doesn't need to be #1 in the top list of most damage.
lmao so it's not just me, the malorian was way better before. nice mod, all good with Unlock Me a Mod but not the explosive ammo, when you melee someone then you shoot and impossible to touch them, is a fix possible ?
Are you talking about the ricochet preview? Ricochet only happens while not aiming, this mod defaults on pierce preview, and the Common tier of Ballistic Coprocessor is halfassed. So you'd need a mod to allow it even while not aiming, to select ricochet preview in this mod's menu, and to have a Ballistic Coprocessor of at least Common+ quality equipped
Love this mod! Especially letting me tweak the damage--I enjoy a little bit of OP, as a treat.
Is there any way to modify the fire rate on the Malorian using the init.lua file for tweaking? I use so much Kerenzikov that I get tired of waiting for the chamber to cycle lol
Hi, contrary to when in combat, when on idle(gun pointed down) with malorian if i use the melee burst V won't reload it automatically when the ammo reaches zero, is it a bug or a vanilla thing? From what i remember the old one would reload even outside of combat, would be cool if it could be "fixed"!
Not something that has anything to do with this mod. Legacy Malorian used only 1 bullet for quickmelee, as this restores, and using it to empty the magazine was quite rare
You are right, i was looking for old videos to remember how old malorian worked after i posted this comment and saw it. It's not a bug of the mod but would it be fixable? Malorian does auto reload when out of ammo by shooting but not when using the melee burst. Thanks for taking your time to answer!
I think the melee requiring a reload after makes it look so cool. Is there an easy way to keep that functionality? I skimmed through the lua and couldnt see anything I could try to easily remove or change.
I know I'm probably the only one, so I almost didnt even bother asking.
This is such a strange thing to remove. It was like, the only thing that made Malorian an iconic besides the obvious of being Johnny's gun and they removed it. You can get base revolvers off of a maelstrom junkie that do what vanilla Malorian does now.
210 comments
After a frankly embarassing amount of attempts that should have worked (but didn't), here comes the true hybrid solution!
No Technical perks, no Tech mods, no charge and no Bolt. It's a Power weapon and works like such, but while aiming it will pierce objects instead of ricocheting off of them. Ricocheting hipfire.
Also, no damage reduction after obstacle piercing and no emptying of the magazine on quick melee attack.
There are 2 customizable options that were requested, regarding weapon and attack preview type, that can be changed through the menu of Native Settings UI or manually editing the "settings" file. Reload a save to apply changes to weapon type.
It's a separate optional file that only increases the player-done damage of this specific gun, if you install that too
Clarification made it pretty obvious to me you're just asking "how big is the damage increase in the optional file", and to that?
In my game, I got a Tier 5+ Malorian. Default it deals 122 damage, with the optional plugin it deals 176 or something like that. - So it's a little under 50% extra damage. - Makes the hardest difficulty feel like playing on normal, but honestly high level builds are already so strong that you don't need it at all.
Restoring the "shoot through wall" functionality is all this gun needs, doesn't need to be #1 in the top list of most damage.
Ricochet only happens while not aiming, this mod defaults on pierce preview, and the Common tier of Ballistic Coprocessor is halfassed.
So you'd need a mod to allow it even while not aiming, to select ricochet preview in this mod's menu, and to have a Ballistic Coprocessor of at least Common+ quality equipped
i simply don't know why is this option exist so just asking
Is there any way to modify the fire rate on the Malorian using the init.lua file for tweaking? I use so much Kerenzikov that I get tired of waiting for the chamber to cycle lol
Legacy Malorian used only 1 bullet for quickmelee, as this restores, and using it to empty the magazine was quite rare
I know I'm probably the only one, so I almost didnt even bother asking.