True hybrid solution/rollback. No Technical perks, no Tech mods, no charge and no Bolt. It's a Power weapon and works like such, but while aiming it will pierce objects instead of ricocheting off of them. Ricocheting hipfire. Also, enemy highlight through walls while aiming and no damage reduction after obstacle piercing.
There are 2 customizable options that were requested, regarding weapon type (to benefit from Revolver perks instead) and ammo consumption of Quick Melee attack, that can be changed through the menu of Native Settings UI or manually editing the "settings" file. Reload a save to apply any changes.
I think the melee requiring a reload after makes it look so cool. Is there an easy way to keep that functionality? I skimmed through the lua and couldnt see anything I could try to easily remove or change.
I know I'm probably the only one, so I almost didnt even bother asking.
It doesn't seem to work. Turning the setting off makes it consume 10 ammo, but it still doesn't reload immediately. I even uninstalled the mod and it still doesn't reload after quick melee. I guess it permanently put something in my save.
Im not sure where to go for this, but I believe theres a bug that causes that gun to no longer shoot after using the quick melee. As in, it'll shoot and use a bullet from my ammo and do its full animation, but no bullet actually comes out of the gun. I have to put it away and pull it back out after each quick melee to have bullets come out again. Although, I have no idea if its due to this mod, or one of the other 387 mods I have installed lol
Had the same issue but I found the source of problem if your malorian (somehow) equip the Firecracker iconic mod while using this mod, you will get this problem
solution is just don't equip your malorian with Firecracker
I think the 2.21 Update borked the Custom Damage Script mod, no matter what number I put in, it stays at default. Thankfully the main mod itself still works. (I made sure none of my recent mods were conflicting with it and double checked to make sure I didn't put a typo in the script or something)
Excellent mod. I was worried the optional damage buff would make it too strong but it's just right. If counting headshots the Malorian is almost as strong as Kurt Hansen's Bald Eagle.
I don't have any mod settings, it seems to work, but there is no menu itself, I followed all the instructions during installation, I did everything as written, but there is no menu.
Love this mod, sorry for not understanding but when editing the damage it's the settings.json right? when I opened it it was set to 1 I changed it to 50 and loaded a save and it didn't seem like it was doing much more damage, am I doing something wrong?
It's not a matter of bullets involved, the only actual modifier that the Malorian has is a bonus to quickmelee damage (to go with its special animation)
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True hybrid solution/rollback.
No Technical perks, no Tech mods, no charge and no Bolt. It's a Power weapon and works like such, but while aiming it will pierce objects instead of ricocheting off of them. Ricocheting hipfire.
Also, enemy highlight through walls while aiming and no damage reduction after obstacle piercing.
There are 2 customizable options that were requested, regarding weapon type (to benefit from Revolver perks instead) and ammo consumption of Quick Melee attack, that can be changed through the menu of Native Settings UI or manually editing the "settings" file. Reload a save to apply any changes.
I know I'm probably the only one, so I almost didnt even bother asking.
What happens without it, was always gonna happen.
if your malorian (somehow) equip the Firecracker iconic mod while using this mod, you will get this problem
solution is just don't equip your malorian with Firecracker
Better Chimera Mods also prevents this
Edit: Wait no. I just wasn't using it right lmao.