Figured out a new solution. From the mod "Categorized All-In-One Command List" ( https://www.nexusmods.com/cyberpunk2077/mods/521?tab=description&BH=0 )
StatValue = 500; StatType = 'CarryCapacity'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end
Change the 500 at the beginning to the number you want. And in the Command List mod, look under Progress section, not Cheats.
So this might be a stupid question, but why use this mod instead of just typing:
Game.ModStatPlayer("CarryCapacity", "Whatever number you want") in CET? Is there some functional difference or do both this mod and the command essentially do the same thing?
I can't say if this will work for you but I had the same issue all the mods that were working stopped. Though when I tried to load the game I got an error something about the SDPPL file I ignored that for a bit then finally said F it went into the file deleted everything in SDPPL (I left the file itself don't think it matters) and all the mods started working again that file if you want to give it a shot is under r6/scripts/sdppl. I can't guarantee it works but maybe save the files randomly somewhere in a folder on the desktop then erase it just in case. I hope that helps you are someone else that had the issue. I don't know if it will work for this mod since I found this mod just now while looking for carry capacity but good luck :)
yes click on console and at the bottom you put Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) where the number is your plus carry capacity
thanks dude this worked like a charm in 2.1 I was so lost on how to use cet till you said to enter the command at the bottom of console instant 50k weight space xD
i was messing with that in it but obviously i did it wrong. so i can type that in and it'll work? i tried changing it in the tweakdb settings. is all of that really one command.
Laipni lūdzam! Kā palielināt gravitācijas uzglabāšanas spēli. Cyberpunk 2077 ar. Par modifikācijām? Es gribu ielādēt šo. 2.0 ielāpu atbalsts — bezsvara — atspējot apgrūtinājumu. Bet man tas joprojām ir jāielādē šeit. Redscript. Es arī ielādēju. Bet pēc tam es tiku no tā vaļā. Modifikācijas. Redscript ir problēma. Kāpēc. Salabot to!
this mod works with this version BUT I had to reinstall redscrips, for some reason that was the only thing keeping the mod from working.
I hope this helps
(also none of the codes worked for me, I'm not sure if it's due to the mods that I have installed or something wrong on my end but not even a tool called "wemod" helped me with the carry weight issue, hence why I was desperate enough to check if I had installed correctly redscrips)
So my game, cybercmd & redscript is fresh installed and on the latest available update .
Game: Cyberpunk2077 (Update 2.01) + Phantom Liberty. Game started via Vortex (also tryed via Steam). (Also tryed with REDmod from steam)
Game does start normally without errors or whatever but; This mod does not work in 2.01 update. Tryed with old savegame and clean new start.
Maybe you did something slightly different, other mods, etc. Maybe it's a PC-specific problem (which I don't think). Who knows? So I installed CyberEngineTweaks again and the code works exactly as it should and gives as many stats as you type in (assuming you know how to open the CET console and insert a code via copy paste).
Temporary solution via CyberEngineTweaks console:
Sadly I have no idea then.... the only other mod I have that I know for a fact that touches carry weight is the survival system by crash but it doesn't seem to interfere with this mod functioning. One thing to note and probably not related to this mod is that every time that I install any mod that requires redscripts, I need to reinstall redscripts immediately after (the latest install after a mod that requires redscripts must be redscripts) or else either the mod doesn't work or I get an error
as for the codes.... not even that one works for me.... I've uninstalled every mod and did a fresh cleanup of the game files (uninstall via steam, delete all remaining files manually, download game again) and I still have negative carry weight (i.e.: -xx (80)) and even with a fresh install of cyberengine tweaks those commands don't work.... they are applied (cause they don't show any errors like the- Game.ModStatPlayer("CarryCapacity", "x") does) but there are no differences in game.
But again, I'm new to modding red engine games so I'm a complete noob at this at this stage
I just tried it out and it works with 2.02 as well. Just reinstall all of the required mods, make sure vortex is not automatically converting them to redmod. If it is, disable that, completely uninstall the mods and remove them, then download them again and reinstall and it should work.
101 comments
StatValue = 500; StatType = 'CarryCapacity'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end
Change the 500 at the beginning to the number you want. And in the Command List mod, look under Progress section, not Cheats.
Thank you.
Game.ModStatPlayer("CarryCapacity", "Whatever number you want")
in CET? Is there some functional difference or do both this mod and the command essentially do the same thing?
edit : nvm i cant seem to get it to work, command just fails
Error throw:
"Function ModStatPlayer is not a GameInstance member and is not a global. "
effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end
And can you write down exactly what this command does - how it works?
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) where the number is your plus carry capacity
so i can type that in and it'll work?
i tried changing it in the tweakdb settings.
is all of that really one command.
Game.AddToInventory("Items.AirdropPermaReward", 1)
It only adds 2 per use but you can up arrow/enter spam it and it doesn't take too long to get a decent amount of carry weight.
Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);
for i=1,100 do Game.AddToInventory("Items.AirdropPermaReward", 1)end
This is awesome. You can change the value of 100 to something higher as well. Set it to 10000 and you should pretty much not need an encumbrance mod.
this mod works with this version BUT I had to reinstall redscrips, for some reason that was the only thing keeping the mod from working.
I hope this helps
(also none of the codes worked for me, I'm not sure if it's due to the mods that I have installed or something wrong on my end but not even a tool called "wemod" helped me with the carry weight issue, hence why I was desperate enough to check if I had installed correctly redscrips)
Game: Cyberpunk2077 (Update 2.01) + Phantom Liberty.
Game started via Vortex (also tryed via Steam).
(Also tryed with REDmod from steam)
Game does start normally without errors or whatever but; This mod does not work in 2.01 update.
Tryed with old savegame and clean new start.
Maybe you did something slightly different, other mods, etc. Maybe it's a PC-specific problem (which I don't think). Who knows?
So I installed CyberEngineTweaks again and the code works exactly as it should and gives as many stats as you type in
(assuming you know how to open the CET console and insert a code via copy paste).
Sadly I have no idea then.... the only other mod I have that I know for a fact that touches carry weight is the survival system by crash but it doesn't seem to interfere with this mod functioning. One thing to note and probably not related to this mod is that every time that I install any mod that requires redscripts, I need to reinstall redscripts immediately after (the latest install after a mod that requires redscripts must be redscripts) or else either the mod doesn't work or I get an error
as for the codes.... not even that one works for me.... I've uninstalled every mod and did a fresh cleanup of the game files (uninstall via steam, delete all remaining files manually, download game again) and I still have negative carry weight (i.e.: -xx (80)) and even with a fresh install of cyberengine tweaks those commands don't work.... they are applied (cause they don't show any errors like the- Game.ModStatPlayer("CarryCapacity", "x") does) but there are no differences in game.
But again, I'm new to modding red engine games so I'm a complete noob at this at this stage
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
This adds 10000 carryweight.
!! We have to enter the cheat again after every reload !!
This console command is the only one working for me.
Thank you.