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Kemerd and rfuzzo

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Kemerd

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101 comments

  1. travidellic1
    travidellic1
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    doesn't work anymore. 
  2. nandrovar
    nandrovar
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    Doesn't seem to work anymore, carry capacity is unchanged after installing.
    1. nandrovar
      nandrovar
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      Figured out a new solution. From the mod "Categorized All-In-One Command List" ( https://www.nexusmods.com/cyberpunk2077/mods/521?tab=description&BH=0 )

      StatValue = 500; StatType = 'CarryCapacity'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" -  Current  [  "..StatType.. "  ]  value: "..string.format("%f", currValue)) if currValue == StatValue then print(" -  "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" -  [ "..StatType.." ]  SETTED TO :  "..string.format("%f", StatValue).." \n ") end

      Change the 500 at the beginning to the number you want. And in the Command List mod, look under Progress section, not Cheats.
    2. jamsessions
      jamsessions
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      This is working for me. Even after reloading the game.
      Thank you.
  3. Berwve
    Berwve
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    So this might be a stupid question, but why use this mod instead of just typing:

     Game.ModStatPlayer("CarryCapacity", "Whatever number you want")
    in CET? Is there some functional difference or do both this mod and the command essentially do the same thing?
    1. Ayajei
      Ayajei
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      ngl i am super stupid, couldnt get this mod to work, thanks for the command lol

      edit : nvm i cant seem to get it to work, command just fails 
    2. Extracon
      Extracon
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      Beacuse it would not work in current game version.
      Error throw:
      "Function ModStatPlayer is not a GameInstance member and is not a global. "
    3. Berwve
      Berwve
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      Well that's a shame, I haven't tried it yet since I haven't started a new playthrough but I took the command directly from here.
    4. aklas123
      aklas123
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      Doesn't work, tried multiple times.
    5. Berwve
      Berwve
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    6. Yoxile
      Yoxile
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      this is new command, it works for me


      effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end
    7. jhtrayner
      jhtrayner
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      Thanks, worked like a charm. Haven't been able to get any of the mods to work but the command worked perfect!
    8. jrgrad2000
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      I can't say if this will work for you but I had the same issue all the mods that were working stopped. Though when I tried to load the game I got an error something about the SDPPL file I ignored that for a bit then finally said F it went into the file deleted everything in SDPPL (I left the file itself don't think it matters) and all the mods started working again that file if you want to give it a shot is under r6/scripts/sdppl. I can't guarantee it works but maybe save the files randomly somewhere in a folder on the desktop then erase it just in case. I hope that helps you are someone else that had the issue. I don't know if it will work for this mod since I found this mod just now while looking for carry capacity but good luck :)
    9. Xaelur
      Xaelur
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      @Yoxile Thanks, worked brilliantly
    10. Marucins
      Marucins
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      Yoxile, just write it all in CET?
      And can you write down exactly what this command does - how it works? 
    11. BudJoe
      BudJoe
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      yes click on console and at the  bottom you put
      Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) where the number is your plus carry capacity
    12. Ishouldgo2060
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      Thank you! You are a life saver!!!
    13. Sxdisticc
      Sxdisticc
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      thanks dude this worked like a charm in 2.1 I was so lost on how to use cet till you said to enter the command at the bottom of console instant 50k weight space xD
    14. nandrovar
      nandrovar
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      The console command in the list doesn't seem to SAVE the carry capacity change for me. It goes back to "normal" after loading the game.
    15. Kaycred
      Kaycred
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      i was messing with that in it but obviously i did it wrong.
      so i can type that in and it'll work?
      i tried changing it in the tweakdb settings.
      is all of that really one command.
    16. jamsessions
      jamsessions
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      Toppi
  4. Kirius52
    Kirius52
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    Thanks a lot for the mod. Saved me after I'd overencumbered myself during a mission, stuck dying during a chase sequence.
  5. slwilson972
    slwilson972
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    It wasn't working yesterday with the cybercmd file, but now that its just the scripts file, it works flawlessly.!
  6. KenJ45
    KenJ45
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    Anyone know if this still works for 2.1?
    1. HardyPilgrim
      HardyPilgrim
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      Yep, it's working fine for me.
  7. Skorpions26
    Skorpions26
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    Laipni lūdzam! Kā palielināt gravitācijas uzglabāšanas spēli. Cyberpunk 2077 ar. Par modifikācijām? Es gribu ielādēt šo. 2.0 ielāpu atbalsts — bezsvara — atspējot apgrūtinājumu. Bet man tas joprojām ir jāielādē šeit. Redscript. Es arī ielādēju. Bet pēc tam es tiku no tā vaļā. Modifikācijas. Redscript ir problēma. Kāpēc. Salabot to!
  8. Rafter74
    Rafter74
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    Anyone having issues using these mods, you can use this console command to get a permanent weight increase:

    Game.AddToInventory("Items.AirdropPermaReward", 1) 

    It only adds 2 per use but you can up arrow/enter spam it and it doesn't take too long to get a decent amount of carry weight.  
    1. bagelskull
      bagelskull
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      Good find, can also concatenate this for faster method. e.g. = ;

      Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);Game.AddToInventory("Items.AirdropPermaReward", 1);
    2. Droumans
      Droumans
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      Thanks but does not work for me. The solution of MilaJankova works
    3. bagelskull
      bagelskull
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      It must be appended in the CET console to work, however @MilaJankova 's solution is much cleaner.
    4. jclynn19
      jclynn19
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      TIL concatenate is a word
    5. Drexion
      Drexion
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      bagelskull 's method worked perfectly (v 2.02)
    6. vk1096
      vk1096
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      try this
      for i=1,100 do Game.AddToInventory("Items.AirdropPermaReward", 1)end
    7. IFireflyl
      IFireflyl
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      try this
      for i=1,100 do Game.AddToInventory("Items.AirdropPermaReward", 1)end

      This is awesome. You can change the value of 100 to something higher as well. Set it to 10000 and you should pretty much not need an encumbrance mod.
  9. newnsp
    newnsp
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    Hey guys, new player here and on version 2.01

    this mod works with this version BUT I had to reinstall redscrips, for some reason that was the only thing keeping the mod from working.

    I hope this helps

    (also none of the codes worked for me, I'm not sure if it's due to the mods that I have installed or something wrong on my end but not even a tool called "wemod" helped me with the carry weight issue, hence why I was desperate enough to check if I had installed correctly redscrips)
    1. MilaJankova
      MilaJankova
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      So my game, cybercmd & redscript is fresh installed and on the latest available update . 

      Game: Cyberpunk2077 (Update 2.01) + Phantom Liberty.
      Game started via Vortex (also tryed via Steam).
      (Also tryed with REDmod from steam)

      Game does start normally without errors or whatever but; This mod does not work in 2.01 update.
      Tryed with old savegame and clean new start. 

      Maybe you did something slightly different, other mods, etc. Maybe it's a PC-specific problem (which I don't think). Who knows?
      So I installed CyberEngineTweaks again and the code works exactly as it should and gives as many stats as you type in
      (assuming you know how to open the CET console and insert a code via copy paste).

      Temporary solution via CyberEngineTweaks console: 

      Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))

      This adds 10000 carryweight.
       
       !! We have to enter the cheat again after every reload !! 
    2. newnsp
      newnsp
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      hey there, 

      Sadly I have no idea then.... the only other mod I have that I know for a fact that touches carry weight is the survival system by crash but it doesn't seem to interfere with this mod functioning. One thing to note and probably not related to this mod is that every time that I install any mod that requires redscripts, I need to reinstall redscripts immediately after (the latest install after a mod that requires redscripts must be redscripts) or else either the mod doesn't work or I get an error

      as for the codes.... not even that one works for me.... I've uninstalled every mod and did a fresh cleanup of the game files (uninstall via steam, delete all remaining files manually, download game again) and I still have negative carry weight (i.e.: -xx (80)) and even with a fresh install of cyberengine tweaks those commands don't work.... they are applied (cause they don't show any errors like the- Game.ModStatPlayer("CarryCapacity", "x") does) but there are no differences in game.

      But again, I'm new to modding red engine games so I'm a complete noob at this at this stage
    3. zerogravity060
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      Weird, it completely works for me @MilaJankova
    4. KenJ45
      KenJ45
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      I reinstalled the required mods and this mod worked for me fine in 2.01. But now I'll have to see if it still works for 2.02...
    5. KenJ45
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      I just tried it out and it works with 2.02 as well. Just reinstall all of the required mods, make sure vortex is not automatically converting them to redmod. If it is, disable that, completely uninstall the mods and remove them, then download them again and reinstall and it should work.
  10. MilaJankova
    MilaJankova
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    Temporary solution via CyberEngineTweaks console: 

    Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))

    This adds 10000 carryweight.
     
     !! We have to enter the cheat again after every reload !! 
    1. Droumans
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      Thanks, it work
    2. 469majp
      469majp
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      Thanks it work for me
    3. Gigatshad
      Gigatshad
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      Mod still does not work for 2.01.
      This console command is the only one working for me.
      Thank you.
    4. NagazakiMods
      NagazakiMods
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      Works fine thanks ! :)