About this mod
This mod alters the rewards and costs for crafting/upgrading weapons rebalancing the whole of it for using multipliers/dividers of the total cost of ingredients.
Weapon: crafting | upgrading | disassembling multiplier = 2
Quickhack: crafting | disassembling multiplier = 2
Cyberware: upgrading multiplier = 2
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
v2.1.6.0
Info
This mod alters the rewards and costs for crafting/upgrading weapons
rebalancing the whole of it. The ingredients costs can be tweaked to
what you feel is fair,
for the release 2.0 I can talk to them and maybe make this one as a dependency
I've now identified the mod by Kvalyr that does a similar work, once his mod
gets an update we will discuss what happens with this one. His mod:
Loot and Crafting and Upgrading Overhaul - ZKVLC
Collision advised
This mod was solely designed to change the current crafting
mechanism. Therefore, I do recommend testing if the mod you want to use
works together just in case.
Challenge mode
- If you feel like the crafting is too easy, switch it. You can make it even 10x harder :)
Equipment affected
- Ammo
- Weapons
- Weapon Mods
- Quickhacks
- Cyberware
How to install
Unpack the mod archive into your game folder
How to uninstall
Delete bin\x64\plugins\cyber_engine_tweaks\mods\SoftCrafting folder
Delete r6\scripts\SoftCrafting folder
Future changes
Change the amount of available components on sellers across the map to balance the need/demand.
Change the amount of required components for meds and grenades
Credits
jekky for the redscript compiler
kvalyr for not being upset about me doing a very similar mod he had before the 2.0 release :)))
keanuwheeze for the amazing job with Native Settings UI
djkovrik, rmk, scissors and other people from CP77 modding discord for helping with questions and answers in general
My other mod(s):
Bosses Rebalanced - Step up the challenge with the main bosses, adding new healthbars and buffs into different bars. Ammo up and good luck!
Soft Crafting - Added multipliers and dividers to make the crafting less demanding
Saving Areas Restricted - Change the mechanism of saving and quicksaving while inside hostile areas. Save it before, face the challenge!
Never Lock Outfits - Bypass the restriction of having to use specific clothes or outfits and allow you to unequip and replace them even on the prologue
Never Lock Quickhacks - Bypass the cyberware tier restrictions, so you can equip any quickhack with any tier of cyberware
Never Lock Saves - Bypass the saving restrictions of saving games and creates an autosave when trying to save the game when you wouldn't be allowed to.
Deprecated mod(s) - Working only up to the release 1.63:
Crafting Rebalanced - Change the mechanism of crafting, upgrading and scraping items to make it level-based rather than quality alone
Translation support:
- If you want to translate this mod, I've made it a bit easier: just edit the LanguageTailored.lua file and reupload as a new mod with any language you want, switch the language in the game for any other than English and your translation will be visible.
If you like my mods, please consider supporting me by buying a coffee and/or others so we can continue delivering and maintaining them :)