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RalphModding

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RalphModding

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About this mod

This mod alters the rewards and costs for crafting/upgrading weapons rebalancing the whole of it for using multipliers/dividers of the total cost of ingredients.

Weapon: crafting | upgrading | disassembling multiplier = 2
Quickhack: crafting | disassembling multiplier = 2
Cyberware: upgrading multiplier = 2

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Created for the Release 2.0+

v2.1.6.0

Info
    This mod alters the rewards and costs for crafting/upgrading weapons
rebalancing the whole of it. The ingredients costs can be tweaked to
what you feel is fair, I have a feeling there were some other mods doing a similar work, so, if/when they get updated
for the release 2.0 I can talk to them and maybe make this one as a dependency
. :)

I've now identified the mod by Kvalyr that does a similar work, once his mod
gets an update we will discuss what happens with this one. His mod:
Loot and Crafting and Upgrading Overhaul - ZKVLC

Collision advised
    This mod was solely designed to change the current crafting
mechanism. Therefore, I do recommend testing if the mod you want to use
works together just in case.

Challenge mode
    - If you feel like the crafting is too easy, switch it. You can make it even 10x harder :)

Equipment affected
    - Ammo
    - Weapons
    - Weapon Mods
    - Quickhacks
    - Cyberware


How to install
    Unpack the mod archive into your game folder

How to uninstall
    Delete bin\x64\plugins\cyber_engine_tweaks\mods\SoftCrafting folder
    Delete r6\scripts\SoftCrafting folder

Future changes
    Change the amount of available components on sellers across the map to balance the need/demand.
    Change the amount of required components for meds and grenades

Credits
    jekky for the redscript compiler
    kvalyr for not being upset about me doing a very similar mod he had before the 2.0 release :)))
    keanuwheeze for the amazing job with Native Settings UI
    djkovrik, rmk, scissors and other people from CP77 modding discord for helping with questions and answers in general

My other mod(s):
    Bosses Rebalanced - Step up the challenge with the main bosses, adding new healthbars and buffs into different bars. Ammo up and good luck!
    Soft Crafting - Added multipliers and dividers to make the crafting less demanding
    Saving Areas Restricted - Change the mechanism of saving and quicksaving while inside hostile areas. Save it before, face the challenge!
    Never Lock Outfits - Bypass the restriction of having to use specific clothes or outfits and allow you to unequip and replace them even on the prologue
    Never Lock Quickhacks - Bypass the cyberware tier restrictions, so you can equip any quickhack with any tier of cyberware
    Never Lock Saves - Bypass the saving restrictions of saving games and creates an autosave when trying to save the game when you wouldn't be allowed to.

Deprecated mod(s) - Working only up to the release 1.63:
    Crafting Rebalanced - Change the mechanism of crafting, upgrading and scraping items to make it level-based rather than quality alone

Translation support:
    - If you want to translate this mod, I've made it a bit easier: just edit the LanguageTailored.lua file and reupload as a new mod with any language you want, switch the language in the game for any other than English and your translation will be visible.

If you like my mods, please consider supporting me by buying a coffee and/or others so we can continue delivering and maintaining them :)