About this mod
A spinoff from Skillful Attributes; this mod added multipliers to EXP for skill proficiencies, levels, street cred, and gives extra perk points and cyberware capacity at certain milestones like character level or skill proficiency level; user configurable thru Mod Settings
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Skill proficiency progression multiplier
- Character leveling multipliers.
- Perk development.
- Cyberware capacity.
- and more...
You will need to use the Mod Settings configuration menu (inside the game menu) to find all the options.
The skill proficiency multipliers has a linear curve option. By default, most skills start giving more experience at first, and at the end it get relatively difficult to gain XP. This helps speed up the character development at lower level to make the playthrough a little quicker without ruining character development in late game.

This was introduced in mod version 1.2.0, the game will now record how many Perk Points or Cyberware capacities this mod has given. If you remove all of your Cyberware and/or Perks, save the game, and then reload it, it will trigger the corresponding Retroactive Extra Point System! The system will calculate the amount based on your current setting, and then assign it to your current character!
(**It however does not remember what it did before version 1.2.0.)


These allow
- sharing experience between skills. (Though locked to two related types.)
- adjusting perk tier requirement.

In case you don't want vanilla shards, install Cyberware Capacity Shards RNG Removed and config this mod the way you prefer. d(゚ー゚@)
**After 1.3.0, you can use this with Skillful Attributes as this part of the feature was removed from it for easier mod management
My mods:
- Autosave Disabler Plus - Disable autosave during various in-game events
- Flashback Fixer - Allow players to be stronger when fighting in specific scenarios, e.g., in a flashback
- Weapon Conditioning - It introduces condition stats to all weapons and penalty mechanisms due to poor conditions. Believe it or not, I built this to fix the economy system
- Ripperdoc Service Charge - Ripperdoc always gets paid. Also a mod to fix the economy system
- Skillful - It tweaks the pacing of character progression system on skill proficiency, character leveling, perk (point) development, and Cyberware capacity
- Skillful Attributes - It tweaks the attribute leveling system such that attribute level is only granted through skill proficiency development
- NCPD and MaxTac Spawn Tweak - It tweaks NCPD spawning parameters and introduces a Sticky Heat Level with district-base configuration (compatible with all mods that tweak only the NCPD record)
- No Shooting Delay - It removes NPC's hardcoded range weapon firing delay.
or check here