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JehutySpeaks

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JehutySpeaks

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About this mod

This quest pack offers over 200 original new quests for Daggerfall Unity, mostly for the game's guilds.

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  • Russian
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USAGE:
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Install the mod. Android users can copy-paste the QuestPacks folder in the mirror so it merges with their QuestPacks folder (I cannot help with this, please find guidance if you need it).

Take note of the following points:

* This mod is compatible with everything. It can be uninstalled at any time with no harm.

* Teleporting around during a quest can make things happen out of order, same as in Daggerfall's vanilla quests. It won't do any harm to you, but the narrative will sometimes be funny. The most consistent practice for Recall is to set an anchor at the exit of a dungeon, in case enemies or events are meant to spawn outside the dungeon. If you use Recall to skip things and make things happen in unusual places, I can't prevent you.

* Skill and attribute checks have been implemented into some quests. An example format is "SKILL CHECK: YES: Streetwise, difficulty very high". This means that if you click the YES button at the prompt, a check will be made against your Streetwise skill, which should be very high if you want to pass. If it passes, you get a particular benefit. If it fails, something bad will happen. If you choose to avoid a skill check, you will not be punished. I am amazed at the number of users who attempt a skill check, fail it, and blame me for it. A skill check will make your situation better if you pass it and worse if you fail it. If you avoid it, you will follow the normal route for the quest.

* I do not have control over the quest timers. If you get a timer that is abnormally short and the quest cannot be completed, I cannot change this. All I do is tell the quest "please program a reasonable timer for this event" and the engine does the rest. I cannot help this.

* I also do not have control over dungeons, quest placement in any location, travel distances, and so on. All I do is tell the quest system, "Please place X monster/item in a good dungeon and launch the quest," and the quest engine does all that. If it creates an unfair situation for you, I did not cause it.

* Quests that teleport you into a dungeon can land you in an inescapable situation, such as inside a closed pit. Use the console command "teleport" when necessary to come free. I cannot control the quest markers it teleports you to.

* All content contained can be found on my github page, same as all my mods: https://github.com/JayH2971/dfunity-questpacks.