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About this mod
This quest pack offers over 200 original new quests for Daggerfall Unity, mostly for the game's guilds.
- Requirements
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Nexus requirements
Mod name Notes Quest Actions Extension Adds even more quest functionality! Must have! Mods requiring this file
Mod name Notes Daggerfall Quest Pack 1 in Russian Содержит логику квестов, без оригинала перевод бесполезен - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Notwithstanding any permissions given, under no circumstance whatsoever can any of the assets in this mod (quest pack) be used for any lucrative purpose, at all, forever.
File credits
This author has not credited anyone else in this file
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Translations
- Russian
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Translations available on the Nexus
Language Name Russian Author:Team Jagget Daggerfall Quest Pack 1 in Russian - Mirrors
- Changelogs
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Version 2025.03.17
- No new content in this update. Adjusts the passive reward for the werewolf hunt so it is much larger than before. Adds the town you came from in the journal entry for TP112, "Corpse Retrieval." Typo fixes in KN102. A reminder for anyone who missed it, the identifiers mentioned last update are gone and will not return. I will keep that as an alternate version in the downloads, but it will not be updated.
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Version 2025.02.27
- No new content. All QP1 quests now have a [QP1] identifier in the top-left corner of the window when they are offered. You can see the attached images to show how this works. I understand some people will disagree with this and find it unimmersive, but it's a trade-off for allowing people to know clearly what is modded content and where it comes from. If DFU gets a better system to represent this, I can remove these identifiers. I will also remove them if the community feedback is clearly negative.
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Version 2025.01.15
- No new content, fixes a bug in JHPFIRST file reported by yabay1. Thanks for the bug report. There's an existing problem that the Cartographer quests won't start, and I don't know why the problem occurs or how to fix it. For now, Cartographer quests can't run, as far as I can tell.
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Version 2024.12.17a
- Changed the spawning rate on the entry-level Knight quest, Shambling Bones. The skeletons would spawn too rarely, now they spawn at triple speed. Thanks to PuddingFace1902 for the feedback.
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Version 2024.12.07
- Adds rank 1 FG quest "To Deliver Justice," rank 1 TG quest "A Mage's Prize," and a commoner quest, "Your Mix-Up," which is a parody. As usual, my thanks to Jagget for making this update possible.
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Version 2024.09.17
- Adds an entry-level Temple quest to retrieve a corpse from a dungeon. The reward is one of four weapons of Dwarven material, so if your character needs one, you can grind this quest. It's repeatable. Thanks to Jagget for making this possible.
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Version 2024.08.12
- A big thanks to Jagget for making this update possible. Adds TG126, a rank 2 thieves guild quest to deliver a sabotage box to a house; and MG129, a mages guild quest to return a borrowed book to a house. Also fixes a typo in TG101 which said the reward was "something enchanted," when it is gold.
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Version 2024.07.27
- Adds a rank 7 knightly order quest, The Lich's Curse. A big thanks once again to Jagget for making this quest possible.
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Version 2024.06.19
- Adds a rank 0 MG quest to find a guild member carrying guild dues in another town; and a rank 6 MG quest to end the Order of the Black Worm. Also rebalances TG110 so the iron atronachs spawn every 10 seconds instead of every 5.
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Version 2024.06.11
- No new content, just some minor fixes. Increased the death time limit on "Darkness Falls" Mages Guild quest, and "Guarding a Live Body" Fighters Guild quest, thanks to reports by Phlynka. Fixed a few typos in JHTG125, thanks to spockthewok for reporting.
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Version 2024.05.17c
- No new content, just fixed typos in two more Fighters Guild quests. They related to my using weapons instead of gold as rewards now. Thanks again to Jagget for reporting them.
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Version 2024.05.17b
- Fixes typos on FG201 and FG204 related to rewards. Thanks to Jagget for reporting them to me.
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Version 2024.05.17a
- Now Vortex-compatible.
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Version 2024.05.17
- Big new feature for the dfmod version: Thieves Guild and Dark Brotherhood members can now receive a quest at any rank, repeatable, which allows them to wipe away their bad legal reputation for a price. The cost is greater depending on how negative your legal reputation is. This is a huge game-changer for criminal characters. All thanks to Jagget for making this possible.
I have removed the QuestPacks version, since the dfmod is absolutely what people should be using. If people haven't upgraded to DFU 1.1.1 yet, please do so immediately. Users who still want to use the QuestPacks version can download it from the Github mirror on this mod's front page.
- Big new feature for the dfmod version: Thieves Guild and Dark Brotherhood members can now receive a quest at any rank, repeatable, which allows them to wipe away their bad legal reputation for a price. The cost is greater depending on how negative your legal reputation is. This is a huge game-changer for criminal characters. All thanks to Jagget for making this possible.
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Version 2024.04.15b
- This has no new content, just updated the dfmod. It now requires DFU 1.1.1, and SHOULD function properly with all things included now. If you have any doubts about quest functionality, make sure to update the dfmod to this new version. Without it, multipart quests like "As the Crow Flies" will not work. Many thanks to YoungPennywise for reporting.
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Version 2024.04.15
- BIG changes this time. QP1 is now a dfmod!! Delete the QP1 folder from your QuestPacks now. Nearly all Thieves Guild quests have completely different rewards, mostly massive amounts of gold. The TG has such bad rank rewards that making gold from the quests sounds proper. In the future I'll be reworking the Fighters Guild to have equipment-based rewards. Mages Guild will probably have really bad rewards to compensate their overpowered guild benefits. Knightly Orders will probably remain the same. Dark Brotherood, not sure yet.
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Version 2024.03.12
- Text fixes and rebalancing, no new content
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Version 2024.02.27a
- Emergency fix due to the Thieves Guild questlist copying itself twice for no reason. Thanks to Jagget for the report.
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Version 2024.02.26a
- Removed the skill check from MG106, the quest where you take an item to an expert identifier, because people were getting confused about what it caused. Fixes holding action on tome in TG125 due to reworking in QAE.
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Version 2024.02.26
- Adds FG101, a rank 0 task to deliver bandages to the Fighters Guild; MG125, a rank 3 task to find a tome within a harming dungeon for the Mages Guild; and TG125, a rank 3 quest to deliver a cursed harming tome for the Thieves Guild.
- Adds KN110, a Knightly Order quest to slay a suspicious daedra in a dungeon. Thanks to Jagget for help with this.
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Version 2024.02.01
- Fixed an issue in FG128, where the corpses of your enemies would disappear immediately after the quest ends, removing your ability to loot them. This is not intended behavior. Thanks to Cabra for the report.
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Version 2023.12.14
- Adds a new rank 3 quest to the Mages Guild, "Lab Cleanup," to clean up a drug lab in town.
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Version 2023.06.22
- Adds some more consequence events after quests. It's kind of depressing how much content I could be adding to this mod, and have not taken advantage of it. There's tons of potential still.
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Version 2023.03.31
- Adds two new Fighters Guild quests: rank 0 "An Animal's Treasure," and rank 5 "Thinking With Portals." Adds a new Mages Guild quest, rank 1 "A Swift Recovery."
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Version 2023.03.29
- Fixed the directories so the Cartographer quests are offered properly. Thanks to Ellie07 for the report.
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Version 2022.10.22
- Adds beginner-level knight quest, "Shambling Bones," to kill skeletons in the countryside; and rank 6 knight quest, "Rite of Vampire Dispelling," which will be quite difficult. Also makes TG Explosion of Action accessible (it previously wasn't offered due to my mistake), and rebalances its loot a little bit.
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Version 2022.10.21
- Adds two new quests. Are you capable of killing an immortal warrior in rank 8 MG quest, "To Kill an Immortal?" The other quest is a new Knightly Order one, but it's hidden inside another quest; you won't get it from a guild hall like normal. Watch for a little black bird with a strange form. Lastly, rebalances "The Clumsy Dark Arts" so giants can only spawn every 28 minutes instead of every 8.
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Version 2022.10.15a
- Adds two new Thieves Guild quests: rank 1 "Retrieving the Stash," and rank 5 "An Explosion of Action." Many thanks to Hazelnut for programming the required quest action.
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Version 2022.10.15
- "Mad Linguist" edition: previously, quest enemies in dungeons would have infighting enabled if you managed to hit them once. Now, such enemies will have infighting enabled if you manage to click on them -- or you can injure them like before. Please report any cases where this doesn't work. All QP1 quests *should* be completable by a Mad Linguist now.
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Version 2022.08.05
- Tones down Noble quest NL201 to require much fewer enemies killed. Fixes erroneous questgiver message in FG120. No new quests this time, just little adjustments.
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Version 2022.07.25
- Added a new Rank 7 MG quest, "Psijic Intruder." Also moved the Locational events to Random Little Quests, since they seem more appropriate there.
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Version 2022.07.19a
- Fixed the switched rewards in IM121. Thanks to user CARrs6i4zLBk9h9a6oD7 for the report.
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Version 2022.07.02
- BIG update this time. I've merged QP2 back into QP1 (I'm sorry, it was a bad idea to separate them; QP2 never reached my expectations). Now they're one single download, one single quest pack again. Please delete your QP2 folder, just in case they try to cause an error after upgrading to this.
ALSO! This update adds the Locational Events. Every 7 days or so, one city in your current region will be randomly affected by a minor infestation of some kind: rats, bandits, werewolves, etc, all level gated for fairness. If this starts to bother you, you can delete the "Locational" folder inside QP1. They will stop happening after that.
- BIG update this time. I've merged QP2 back into QP1 (I'm sorry, it was a bad idea to separate them; QP2 never reached my expectations). Now they're one single download, one single quest pack again. Please delete your QP2 folder, just in case they try to cause an error after upgrading to this.
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Version 2022.06.25
- Adds fix for Temple quest "Cohort of the Daedra." Also adds some questor responses after you successfully complete certain Commoner quests.
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Version 2022.05.26
- Reworded skill checks a little to make the difficulty clearer. Adds three new quests to the Thieves Guild.
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Version 2022.05.06
- Have begun adding "consequence quests," small events that occur after finishing some normal quests. Nothing that should be ridiculous or unfair, but a nice surprise to show that the world is aware of your actions.
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Version 2022.02.15
- The previous version formatted the zip file incorrectly. It is now correct.
- Fixes the quest list so JHPFIRST no longer appears twice. This caused errors in the Unity editor.
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Version 2022.02.10
- Adds more skill and attribute checks, for better or for worse.
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Version 2022.01.24
- Fixes the death timer in FG quest "The Bodyguard" to only begin after an enemy has been hit.
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Version 2021.10.26
- Fixed the bug in FG quest Third Wheel where the quest object would sometimes keep its green background forever. Thanks to ACNAero for reporting it.
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Version 2021.10.20a
- I forgot to move some quests from QP1 to QP2. This should do it.
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Version 2021.10.20
- Splits QP1 and QP2 completely. See the mod page for the new Quest Pack 2. Also adds a dialogue fix to TP003, thanks to The RPG Chick for demonstrating the problem.
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Version 2021.09.08a
- Adds a rank 1 Fighters Guild quest, "Paid on Delivery"
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Version 2021.09.08
- Adds a new FG quest at 10 reputation or higher, "The Grounding Element."
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Version 2021.09.03
- Fixes the Walk a Bear quest, so no more events should fire after the bear dies. Thanks to Ralzar for the report.
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Version 2021.08.27a
- Got two reports of FG004, House Watching, not giving a reward. Not sure what the problem really was, but I rewrote it. Hopefully works? I tested it 4 times. Also reduced enemies from 4 to 2.
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Version 2021.08.27
- Makes the EAQ prompt appear sooner on new character
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Version 2021.08.26
- Adds a prompt when you start a new character, to ask whether you want to receive an Early Artifact Quest for this character.
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Version 2021.08.20
- Any quests that had Assassins as ordinary encounters now use other enemy classes. I use assassins primarily as boss encounters now. If you find one, you're in BIG trouble. Reduces enemy orcs in KN008 from 6 to 4 inside the palace.
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Version 2021.08.03
- Adds infighting to TG010 golems. Adds lockpicking checks to daily heists. Adds TG quest The Black Box.
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Version 2021.07.27
- Adds skill checks to knight quest Nature's Wrath, and mage quests Weaponized Teleportation and A Victim of Shapeshifting.
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Version 2021.07.26a
- Adds skill checks to MG quests Wandering Atronach and Stubborn Scholar.
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Version 2021.07.26
- Skill checks have been implemented into some quests. An example format is "SKILL CHECK: YES: Streetwise, very high". This means that if you click the YES button at the prompt, a check will be made against your Streetwise skill, which should be very high if you want to pass. If it passes, you get a particular benefit. If it fails, something bad will happen. Choose wisely!
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Version 2021.07.24a
- Fixes the skill requirements for the two added quests today (sorry!), and adds a skill choice to FG quest Rattling Bones.
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Version 2021.07.24
- Adds "The Young Dungeoneer" to FG rank 2 and "Kidnapping" to TG rank 0.
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Version 2021.07.01
- Fixes FG quest Domestic Vampire to ensure ending if you kill in the alternate ending.
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Version 2021.06.17
- Adds an option to drop out of MG007, Weaponized Teleportation, before killing the criminal
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Version 2021.06.02
- Update to TG004: fixes the HALT bug where it would sound until the quest ended, and adds real town guards if you get seen.
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Version 2021.04.28
- The Infighting Update: ALL quests in Quest Pack 1 now have infighting enabled. Mix with your favorite companion pack (imsobadatnicknames, etc) and see if you can't kill things better now. Infighting is disabled for enemies you SHOULDN'T kill, like the Dragonling in KN001. Report any bugs, I did my best to find them.
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Version 2021.04.08
- Adds three quests to the Thieves Guild, available to all ranks. They are heist quests, enabling you to steal gold from houses. They won't give you any TG reputation for success, they only enrich you. Be GOOD at stealth before accepting them, moreso for the bigger rewards!
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Version 2021.02.20
- Adds two quest fixes by theJF. Thank you!
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Version 2021.02.16
- Balance fixes for several quests. Cartographer quests are now less frequent. Removes lie ending from MG006. Adds quests TG001, TP009, FG018, FG014.
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Version 2021.02.15
- Adds Knightly quest 34, a persuasion quest. Adds explicit skill check pass/fail mentions whenever skills are used in quests.
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Version 2020.09.21
- Fixes the quest lists, which should enable chaining quests like the Cartographers.
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Version 2020.09.15
- Adds "Stalking the Prey," a rank 1 Knightly Order quest
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Version 2020.09.02
- Adds the kidnapped child's face to the HUD in TG002. Thanks to Necrotoxin7 for reporting.
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Version 2020.07.17
- Fixes a bug in FG005 where the animals would spawn even in the dud event
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Version 2020.07.11
- Adds IM020, a commoner quest to escort an incurably sick person to a healer.
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Version 2020.07.10
- Adds quests TG014, DB024, and FG008, all quests to defend a target.
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Version 2020.05.21
- Fixes KN029, accidentally wasn't advancing quest
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Version 2020.05.14
- Fixes a faulty victory condition in KN011. Thanks to user Reskal for reporting it.
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Version 2020.05.12
- Adds allies and teams to KN004, "City Under Siege"
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Version 2020.05.09
- Adds DB023, a quest to rescue a relative of a Dark Brotherhood member. Also adds return notifications to some journals that lacked them.
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Version 2020.05.05
- Adds fix for JHKN011 to make it possible.
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Version 2020.05.04
- Adds a new Knightly Order quest to slay a Daedra seducer and a commoner quest to capture centaurs.
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Version 2020.02.06
- Three quest fixes pointed out by Helegad: JHIM009, JHFG020, JHMG007. All bug fixes and minor.
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Version 2019.12.14
- Fixed JHKN011, which had a faulty victory condition.
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Version 2019.12.11
- Now compatible with Unleveled Mobs mod.
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Version 2019.10.18
- Rebalances a lot of the quest spawning. Many of them were far too hard. More rebalancing needed for greater compatibility with Tedious Travel.
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Version 2019.10.01
- Changes folder structure for Vortex integration.
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Version 2019.09.28
- Bugfix for FG006. Half the endings couldn't happen.
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Version 2019.09.27a
- Adds FG029, a one-time quest. Renames all guild quests due to recent quest selection addition to DFU. Many names were too gimmicky or obscure.
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Version 2019.09.27
- Adds TG013, capstone quest for the Thieves Guild. Survive in a dungeon for 30 minutes... Adds NL004, a noble quest to fetch an unfaithful servant.
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Version 2019.09.21
- Prevents teleporting out of JHMG021. Good luck folks!
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Version 2019.09.20
- Adds one-time quest DB022 for Quill Circus. Reduced rep loss for As the Crow Flies. Used to be crippling, now is more gradual. Now 142 quests.
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Version 2019.09.18a
- Adds three new Fighters Guild quests. Current quest count: 141
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Version 2019.09.18
- Adds KN028 and KN029. Refines several Knightly Order quests based on feedback. Slows "City under Siege" spawn rate.
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Version 2019.09.14a
- Removed the Variety quests from the Mages Guild. Could be repurposed to normal guild quests in later versions.
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Version 2019.09.14
- Adds two new Commoner quests: an escort to Scourg Barrow and a test of memory.
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Version 2019.09.13
- Adds capstone Dark Brotherhood quest, DB021. Only for rank 9.
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Version 2019.09.09
- Rebalanced FG026 quest to put enemies in tavern always and extend time limit.
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USAGE:
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Install the mod. Android users can copy-paste the QuestPacks folder in the mirror so it merges with their QuestPacks folder (I cannot help with this, please find guidance if you need it).
Take note of the following points:
* This mod is compatible with everything. It can be uninstalled at any time with no harm.
* Teleporting around during a quest can make things happen out of order, same as in Daggerfall's vanilla quests. It won't do any harm to you, but the narrative will sometimes be funny. The most consistent practice for Recall is to set an anchor at the exit of a dungeon, in case enemies or events are meant to spawn outside the dungeon. If you use Recall to skip things and make things happen in unusual places, I can't prevent you.
* Skill and attribute checks have been implemented into some quests. An example format is "SKILL CHECK: YES: Streetwise, difficulty very high". This means that if you click the YES button at the prompt, a check will be made against your Streetwise skill, which should be very high if you want to pass. If it passes, you get a particular benefit. If it fails, something bad will happen. If you choose to avoid a skill check, you will not be punished. I am amazed at the number of users who attempt a skill check, fail it, and blame me for it. A skill check will make your situation better if you pass it and worse if you fail it. If you avoid it, you will follow the normal route for the quest.
* I do not have control over the quest timers. If you get a timer that is abnormally short and the quest cannot be completed, I cannot change this. All I do is tell the quest "please program a reasonable timer for this event" and the engine does the rest. I cannot help this.
* I also do not have control over dungeons, quest placement in any location, travel distances, and so on. All I do is tell the quest system, "Please place X monster/item in a good dungeon and launch the quest," and the quest engine does all that. If it creates an unfair situation for you, I did not cause it.
* Quests that teleport you into a dungeon can land you in an inescapable situation, such as inside a closed pit. Use the console command "teleport" when necessary to come free. I cannot control the quest markers it teleports you to.
* All content contained can be found on my github page, same as all my mods: https://github.com/JayH2971/dfunity-questpacks.