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Lightning no longer strobes during accelerated travel
Bugfix: Lightning no longer flashes in dungeons
Version 2.3.2
Better lightning effect
Fixed bug where lightning flashes don't stop on weather change
Version 2.3.1
Added lighting flashes during thunderstorms
Version 2.3.0
Moons now follow a realistic path through the sky that corresponds to their in-game phase
Secunda's phase lags behind Masser's, just as in vanilla Daggerfall
I learned a ton about moons that I will forget next week
Version 2.2.3
Visible moon phases now match the in-game moon phase.
Version 2.2.2
Bugfix for Transparent Windows - DREAM version (h/t Macadaynu!)
Version 2.2.1
Fixed the wrong weather on savegame load bug.
Version 2.2.0
Moved time system over to DFU's WorldTime for better consistency
Moons now follow more varied, realistic orbits, with fewer eclipses
Removed delay when switching weathers
Cloud and color corrections at horizon
Version 2.1.2
Improved color handling and cloud blending at the horizon.
Added varying cloud speeds to all presets.
Version 2.1.1
Added ability to set cloud speed, direction, and blending.
Additional fixes to light curve.
Version 2.1
Added Pixel and HD presets, overhauled Vanilla preset.
Bug fixes: Light curve and moon shadow.
Version 2.0.1
Fixed NullReference exception (h/t Ralzar)
Reduced excessive debug reporting
Version 2.0
All weathers have been completely remade using cloud textures created with Daggerfall's vanilla skies and palettes.
Sunsets now glow in brilliant red and orange.
Stars twinkle, moons fade realistically into the sky, and fog changes color throughout the day.
Version 1.3.3
Improved handling of colors below the horizon line
Version 1.3.2
Dimmed the moons and darkened the rainy preset (h/t King of Worms for feedback)
Version 1.3
Added fog thickness slider (h/t Kab the Bird Ranger)
Version 1.2
Fixed color reduction during sunsets / sunrise
Improved Cloudy and Overcast skies
swapped Rainy and Thunder skies to match the fog color
Version 1.1
Added color banding, dithering in clouds, and pixelated moons to the main vanilla-friendly preset. Minor color changes to HD preset.
Version 1.0.2
Added compatibility for Transparent Windows. Updated carademono's presets to better approximate the vanilla palette.
Version 1.0.1
Fix for fog appearing in dungeons.
Version 1.0
Initial release.
Dynamic Skies
This mod adds procedural skies with dynamic clouds, sunsets, moons, and stars to Daggerfall Unity.
Version 2.0 completely overhauls the mod. All weathers have been completely remade using cloud textures created with Daggerfall's vanilla skies and palettes. Sunsets now glow in brilliant red and orange. Stars twinkle, moons fade realistically into the sky, and fog changes color throughout the day.
You can also make your own presets by dragging the BLBSkyboxMaterial into the Scene view, importing each SkyboxSetting, adjusting values and textures to your preferences, and exporting the SkyboxSettings. Build the preset by including your SkyboxSettings, Lightcurve, FogSettings, and textures in a dfmod, with Dynamic Skies as a dependency. Just be warned: this is a very, very difficult process!
Credits: BadLuckBurt (mod creator and coding) carademono (visuals and some coding) Ninelan (night sky) King of Worms (testing and new feature concepts)