Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You may download my RMBs from my GitHub here: https://github.com/drcarademono/beautiful-villages. They are available without restriction. You can adapt them to your own purposes, include them in your own mod, make compatibility patches, and earn DP points if you wish.
File credits
Podleron: RMB Editor Ninelan: DET flats Diema: Docks and market stalls) Kamer: Wooden bridge and gorgeous windmills Cliffworms: this mod integrates Fixed Desert Architecture, Finding My Religion, Lively Cities, and Detailed City Walls UncannyValley: huge thanks to Uncanny for permission to integrate Taverns Redone AzimovYuri: huge thanks to Azimov for permission to integrate Soldier's Luxury
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.4.1
Migrated to DET 1.0.0
Version 1.4.0
Overhauled desert villages, towns, and temples
Version 1.3.2
Expanded farms to 1x2, 2x1, or 2x2
Expanded wealthy manors to 2x3, 3x2, or 3x3 (and began to overhaul them)
Additional corrections to building data. Again, there's a small chance of missing questors in ongoing quests.
Version 1.3.1
Reverted most building names and quality to match vanilla. Important note: This involved wide-scale changes to building data, which may make questors disappear from in-progress quests. Make sure to complete on-going quests before updating.
Version 1.3.0
All High Rock town blocks remade with navigable streets
Village blocks added to town peripheries
Full compatibility with Taverns Redone, Soldiers' Luxury, Lively Cities, and Finding My Religion
New crops added by Ninelan
Version 1.2.4
Fixed Akatosh Chantry/Order of the Hour bug from vanilla Daggerfall
Began work on town cross streets
Version 1.2.3
More varied farm layouts
Version 1.2.2
Better Archaeologists Guild compatibility
Version 1.2.1
Added farms to the outskirts of all villages and towns in both High Rock and Hammerfell
Version 1.2.0
Added Ninelan's chimneys and winter smoke to all buildings with fireplaces
Added Cliffworms' Finding My Religion temples (and more temple variants)
Added Kamer's windmills to farms
Added trees to hills and terrain
Version 1.1.1
Bug fix: Small taverns now sell you room and board
Bug fix: No more cross-dressing Lord Kilbars
Version 1.1
Overhauled village temple blocks
Added additional general store block variants
Villages now sometimes have farms on the outskirts
Version 1.0
Initial release.
This mod overhauls the villages of the Iliac Bay, aiming to give them a rural, vanilla-friendly character. It makes use of Podleron's RMB Editor and new assets from talented artists including Ninelan, Diema, and Kamer.
Currently, only villages located in temperate, mountain, swamp, jungle, and woodland hills climates have been completed.
THIS MOD IS LOOKING FOR HELP! Are you interested in making village block variants? Designing interiors? Adding details to existing blocks? Please drop me a line on the Lysandus' Tomb Discord server.