This mod overhauls the cities of the Iliac Bay. Currently it varies city layouts, makes cities denser, adds navigable main streets, and adds farms, cropfields, and Kamer's windmills to the city outskirts.
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File credits
Podleron: RMB Editor Kamer: for his gorgeous windmills Cliffworms: this mod integrates Fixed Desert Architecture, Finding My Religion, Lively Cities, and Detailed City Walls UncannyValley: huge thanks to Uncanny for permission to integrate Taverns Redone AzimovYuri: huge thanks to Azimov for permission to integrate Soldier's Luxury Ninelan: for everything in DET!
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Changelogs
Version 0.3.0
Full compatibility with Taverns Redone, Soldiers' Luxury, Lively Cities, Finding My Religion, and Detailed City Walls
New temple, Fighters Guild, and some Mages Guild blocks
Enormous number of fixes and improvements
Version 0.2.5
Fixed disappearing cities bug
Fixed Akatosh Chantry/Order of the Hour bug from vanilla Daggerfall
Began work on towns, temples, and guilds blocks
Version 0.2.4
Added central streets and domes to desert cities
Added city outskirts outside gates
More varied farm layouts
Note: I rolled back the version number on the Archaeologists Guild patch. You can safely ignore the error this causes.
Implemented most of Detailed City Walls (h/t Cliffworms)
Version 0.2.3
Added main streets to cities based on a grid pattern.
Version 0.2.2
Fixed bug with Dwynnen's knightly order
Version 0.2.1
Bugfixes for farmhouse interiors
Version 0.2.0
Greatly improved performance due to billboard batching.
Assorted fixes to service buildings, crops, and quest NPCs.
Requires RMB Resource Pack 0.1.6.
Version 0.1.3
Fixed Fighter Trainers bug.
Lowered floating crops.
Version 0.1.2
Restored vanilla NameSeeds so buildings have vanilla names.
Version 0.1.1
Bugfix for misplaced service buildings and taverns.
Version 0.1.0
Initial release.
This mod overhauls the cities of the Iliac Bay. Currently the mod:
Varies city layouts, giving them randomly-generated, usually non-rectangular shapes.
Adds navigable main streets.
Removes residential and repeated service blocks, making cities somewhat smaller and denser.
Adds farms, cropfields, and Kamer's windmills to the city outskirts.
Known compatibility issues: Because this mod changes city layouts, it works best with new games. You can probably get it working fine with your current games by deleting AutomapData.txt and DiscoveryData.txt in your savegame files (though note that you'll lose all your discovered locations). You may have to temporarily disable the mod to complete ongoing quests.
Beautiful Cities is fully compatible with Taverns Redone, Soldier's Luxury, Finding My Religion, Famous Faces, and Detailed City Walls. Cities and Locations Overhauled should be put lower in the load order for compatibility.
Beautiful Cities is compatible with Harvestable Crops, but the large cropfields outside of cities cannot be harvested. This is because these fields can contain as many as 10,000 crops. These require special handling for performance reason.
If you are getting long loading times and low framerates, that's because of the huge cropfields this mod adds around cities. You can now adjust the Crop Density slider to the RMB Resource Pack's mod settings. Try setting it to 5 or 6. This will greatly decrease the number of billboards in the cropfields BCoD adds around the cities and should dramatically lower loading times and framerate drops.
Credits: Podleron: RMB Editor Kamer: for his gorgeous windmills Cliffworms: this mod integrates Fixed Desert Architecture, Finding My Religion, Lively Cities, and Detailed City Walls UncannyValley: huge thanks to Uncanny for permission to integrate Taverns Redone AzimovYuri: huge thanks to Azimov for permission to integrate Soldier's Luxury Ninelan: for everything in DET!