Replaces over 400 of Daggerfall's models and flats with new high quality models that are faithful to the original game.
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Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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File credits
Credits - VMBlast: walls and fighters guild models and textures - TheLacus: helped me a lot with getting the mod running.
Assets used -Antonio Neves: parts/textures used for candles, torches and bottles (https://assetstore.unity.com/publishers/9819) -Bitgem loot set: https://shop.bitgem3d.com/products/loot-set -3DFancy: well model https://assetstore.unity.com/packages/3d/props/exterior/lowpoly-wells-68437 -ulrickwery: various textures https://www.etsy.com/ca/shop/UlrickShop -IronicGame: Skeleton model https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/rpg-skeleton-35463
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Changelogs
Version 2.20
Fixed invisible walls in the wilderness related to the buildings module.
Reduced the range of many dungeon lights by 2/3rds to match original lighting better.
Fixed a coffin that was flipped 180°
Fixed white models on the automap
Overhauled the skull torch and magic bookshelves models.
Version 2.10b
Updated for DFU 0.13+ which fixes some visual errors.
2 new models: tent, 2d hammer
Fixed invisible walls outside city gates (Reported by Hazelnut)
Darkened the bright signposts. (Suggested by KoW)
Fixed a coffin that was incorrectly rotated 180° (Reported by teralithia)
City lampposts cast an orange light instead of white (Suggested by KoW)
Fixed shadows from bottle models. Previously only the cork would cast a shadow. (Untested)
Fixed falling through a stone coffin if you crouched repeatedly. (Reported by pango)
Bridges have longer ropes to better match the original (Reported by pango)
Version 2.10
19 new models: rope bridge, brass sword, apple, small chair (41129), circular column temples (x4), 6x column flats (set 203), arrows, cart wheels (x2), large bird nests (x2)
Fighter’s guild is now clickable in info mode.
Added two hanging lanterns that were missing from dungeons.
Fixed city lamppost lights briefly appearing lit when exiting buildings during daytime.
Fixed shading on new fireplaces, making them brighter.
Fixed misplaced coffin model (Reported by pango)
Fixed corner fireplaces being too far from the walls. (Reported by Uncanny_Valley)
Fixed bounds on wardrobes and beds to match the original. (Reported by Uncanny_Valley)
Fixed transparency on the largest bottles, making the liquid inside appear less “neon”.
Fixed missing underside on a table model. (reported by Ralzar)
Various other minor improvements.
Version 2.00
New and overhauled models
- 46 flats replaced with new models: hanging lantern (210_22), fish models (211_8 to 211_11), orange (213_0), bottles (205_1,5,6,7,43), fountain pen (211_1), meat (211_40), alchemy stand (208_2) leather chest orange/green variation (205_21), weapons (207_0,1,2,3,5,8,13), spears (211_14), swords (211_12), small pouch (205_36), Skull candle (210_2), baskets (205_8,9,10), green urn (211_2), blue flower pot (213_6), bone fragments (206_31), chandeliers (207_10,23), tablets (209_11,12,13,14,15), gems (216_12 to 19)
- Fireplaces have been remade from scratch with new models and effects. The fireplaces were one of the earliest models I made around 3 years ago and I wanted to revisit them with more modeling experience. Also added a desert sandstone variant.
- Coffin and casket models remade or overhauled. Added detail. All-new skeleton models with much lower polycount but more detailed textures. Added LOD meshes to further improve performance.
- Added winter variations for signpost models.
- Remade textures for chest and barrel models.
Bug fixes and optimizations
- City walls: massive optimization changes, reduced polycount by ~40%, mostly by simplifying doors and hatches. Fixed a missing door in the tower model. It’s now possible to climb down walls. Removed shinyness on wooden parts.
- Lampposts in cities: added LOD to improve performance. Slight texture improvements. Fixed issue with the flame effect flickering.
- Brazier models: Fixed shadow bug (reported by KoW). Tweaked the fire effect, updated the texture and added a glow emission map.
- Fixed a compilation error related to a light source (reported by Magicono43).
- Fixed the green ribbon table clipping. Also added undersides to these models.
- Reduced clothes shelf collision boxes so that it’s easier to walk between them in shops.
- Fixed various minor visual glitches (bottle model, standing candle model, fountain effect, desert bed w/roof, lampposts)
- It’s now possible to hit enemies inside the circular cages (reported by Pango)
- Fixed floating objects: desert chair, carts, fence, tables, benches and many more
- Now compatible with Torch Taker mod by Ralzar (requires latest version of both mods)
- Fixed treasure loot piles sometimes pushing players into walls by removing the physical collision box from them. (reported by slashshooter)
- Fixed the open shelf scale/bounds (reported by Uncanny_Valley).
- Fixed fountain particle effects briefly appearing in the sky when loading into an area (reported by Pango).
Version 1.83c
- Floating fountains fixed
- City wall shininess greatly reduced.
- Applied TheLacus’ object positioner script to all candles, goblets and bottles so they are no longer floating in the air. (reported by Uncanny_Valley)
- Applied TheLacus’ updated wall positioner script to wall torches.
- Candles have a new particle effect
- Reduced particle count of torches by ~20% to improve performance.
- Fixed missing collision box for drawer/sack shelf combination model.
- Changed collision box for the cage model to attempt to fix issue where it was impossible to hit enemies inside cages (reported by Jaiysaun, untested)
- Made the breastplate in weapon racks clickable (reported by jayhova)
- Fixed drawers that were upside down.
- Fixed clickable area for brown chest loot pile (reported by King of Worms)
This mod replaces models and 2d flats in Daggerfall with optimized high quality models with handpainted textures. I take great care in making the new models consistent with the original game. All of the design features from older models/textures is preserved where possible with some creative license taken to add more detail. The handpainted style is commonly used in video games, for example World of Warcraft, and I feel it fits in much better with Daggerfall's vibrant art style compared to photorealistic textures.
The mod also builds upon the original game by creating model variations that only show up in specific regions and seasons and fixes visual bugs such as floating objects wherever possible.
Some of the older models are extremely low-poly with little or no distinctive texture work so it's very hard to make them both look good and true to the original but I always try my best to preserve as much of the model as I can for example: http://i.imgur.com/43MGqiq.png
Installation instructions 1) Download and open the folder that matches your operating system (Windows/OSX/Linux) 2) Copy "handpainted models - main.dfmod", "handpainted models - treasure piles.dfmod", "handpainted models - buildings.dfmod" into your DaggerfallUnity_Data\StreamingAssets\Mods folder 3) Make sure the mod is enabled and "Mod system" is enabled in the starting menu under "Advanced -> Enchancements"