Technically not a requirement but I highly recommend it
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File credits
I originally downloaded the icon atlas from the Daggerfall Workshop Forum topic below and then upscaled and condensed the icon rows onto the atlas I uploaded to NexusMods. I also cleaned a few of the icons using Microsoft Paint due to icons bleeding over into adjacent icons.
#2 -- HUD Magic Ambiguity Solved! (image-heavy) Post by TacticalTrickery » Sat Jan 22, 2022 1:49 am https://forums.dfworkshop.net/viewtopic.php?p=59532#p59532
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Changelogs
Version 1.0
Initial release
I'm using the DREAM mod and, to me, the super low res classic Daggerfall spell icons just seemed out of place with the higher res textures which that mod installs. So, I condensed the rows of icons in this image by TacTricky, upscaled them, removed the background and cleaned up the icons that were bleeding over into the adjacent icon spaces. I created this icon atlas for my own use but thought I'd share it here in case anyone else was looking for slightly higher res (not so pixelated) classic spell icons.
Installation: Simple, just extract the contents of the archive file into the StreamingAssets folder.
Other mods:
I highly recommend using the Enemy Spellbook (total icon reassociation) mod by TacticalTrickery so the game utilizes the majority of the spell icons on the atlas rather than the games default usage of mostly the yellow and orange 'X' squares. The mod is available on the classic DF NexusMods page but works for Unity as well. If you swapped your health and fatigue status bar colors in the DFU settings, download the optional AlignedToRedHP file instead of the main file. Installation requires replacing the SPELLS.STD file in the ARENA2 folder. I chose to use the CORE mode (rather than EZ mode) as it appears to utilize 5 more icons on the atlas.
DREAM by KingOfWorms really makes DFU look much better. That mod page has an extensive list of recommended mods to consider using with DREAM.
I also use the Hotkey Bar mod by Macadaynu to have quick access to my spells.