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Changelogs
Version v1.40.FIX
[v1.40-HOTFIX]
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*Fixes issue with missing sounds
BTW: Sorry I hadn't uploaded this file here (It was up on the Workshop) until now. I had some issues a while ago, so I guess I forgot while dealing with other stuff. PLEASE UNDERSTAND
Version v1.40
[v1.40] Trinket Balnace!? Trinket Balnace!
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(Changes made to all trinkets to better fit with the overall plan for the Musketeer)
*Wrathful Hat: -2 DODGE replaced by -4 ACC (blind rage!)
*Vengeful Boots: +1% CRIT replaced by +2 DODGE. Name changed to "Agile Boots".
*Bulls-Eye Hat: -4 DODGE replaced by -2% CRIT. +2% CRIT replaced by +10% DMG. Name changed to "Reliable Hat".
*Medic's Boots: name changed to "Motivator's Boots". Rarity changed from Uncommon to Common due to being overall less useful. Price reduced from 10000 to 7500.
*Sturdy Boots: rarity changed from Common to Uncommon due to being overall more useful. Price increased from 7500 to 10000.
*Encourage doesn't use Patch Up's bandaging sound anymore. It now uses the same sound effect as the Crusader's "Inspiring Cry".
*Cleaned up the transparency of Encourage's visual effects.
NOTE: the name changes only affect the English text.
NEXUS VERSION NOTE: v1.40 includes changes made in v1.32 and v1.34, which I had only uploaded to the Workshop.
Version v1.34
[1.34] Stunningly Color-coded for your Convenience
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*Recolors the borders of some skill icons to fit with the game's style:
-Buckshot's border is now grey due to it being pure damage
-Smokescreen's border is now golden due to it's stun effect
-Retreating Shot's border is now a darker blue due to it's move effect
*Smokescreen changes:
-Added Accuracy Debuff effect. It has a 60%/70%/80%/90%/100% chance and lowers ACC by 6/7/8/9/10
-Smokescreen now targets the 2 front row enemies instead of the 2 back row enemies
-Smokescreen now does no damage
-Increased accuracy from 85%/90%/95%/100%/105% to 90%/95%/100%/105%/110%
-Note: these Smokescreen changes are experimental! Any feedback on their balance would be greatly appreciated!
Version v1.32
[v1.32] Internal Trinketeering 2.0
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*Hopefully fixed the issues with trinkets using the original stats. If the issue persists, verify your game cache on Steam and try again.
*Fixed typo in generation code, Musketeer should now ACTUALLY spawn if you have the Deck Based Stage Coach option enabled. Might also fix other issues that caused her not to spawn regardless of settings?
*Fixed Sturdy Boots having a +30% Move Skill Chance instead of +20% Move Resist
*Nerfed Sturdy Boots' Stun Skill Chance from +30% to +20%
*Added -2 DODGE to Sturdy Boots
Version v1.31
[v1.31] Card Games Encouraged
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*The Musketeer should now properly spawn even if you have the Deck Based Stage Coach option enabled (5 cards, 1.0 card chance, same as every other vanilla class)
*Encourage's missing icon issue should be fixed
Version v1.30
[v1.30] Want Emancipation?
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*Mod converted to work with new Workshop mod format
*Reverted Buckshot's targeting back to 1-2-3 (from 1-2) but lowered damage from -40% to -75%
*Slightly increased Buckshot's CRIT MOD from -7%/-6%/-6%/-6%/-5% to -6%/-6%/-5%/-5%/-4%
Version v1.24
[v1.24] The Golden
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*Compatibility update for build 17549
*Updated files related to effects installation to fit with the new format introduced in the Radiant Update
*Updated files related to localizaction to fit with the Radiant Update files
*Updated easy-installation trinkets file to fit with the Radiant Update (seems some trinkets have been added officially sometime and they weren't in the old files). Manual install method should remain the same.
*Added the Blacksmith and Guild upgrades file (it shouldn't be necessary as it's included in the assets, but a couple users reported issues. The file is untouched.)
(I'm really sorry for taking so long to get this update out there)
Version v1.22
[v1.22] Internal Trinketeering
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*Updated files related to trinket installation (including manual install instructions) to fit with the new format introduced in a recent Darkest Dungeon update (build 16707)
*Updated files related to localization installation (including install instructions) to fit with the new format introduced in a recent Darkest Dungeon update (build 16707)
*Updated Musketeer's info file to fit with the new format introduced in a recent Darkest Dungeon update (build 16707)
Version v1.20
[v1.20] Trinkets and Stuff
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Note: I'm extremely sorry I took so long to update this. I really should've gotten this out sooner, but I've been away from Darkest Dungeon, and as such I neglected the mod. PLEASE PROVIDE ANY FEEDBACK YOU CAN. I didn't get to test this update too thoroughly either.
*Updated the localization file to fit with the Town Events update
*Updated trinkets with vestigial effects, as follows:
*Medic Boots: +33% Heal skill replaced by +20% Stress Heal, added -10% Stress DMG effect.
*Wrathful Hat: -30% Heal Skills replaced by -2 DODGE
*Sturdy Boots: +30% Move Skill Chance replaced by +30% Stun Skill Chance
Version v1.10
[v1.10] Attempt at Balancing!
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*Smokescreen stun chance reduced from 100/110/120/130/140/150 to 60/70/80/90/100
*Marking Shot SPD buff removed. Replaced with slight SPD debuff on enemy of -2/-2/-3/-3/-4
*Buckshot targeting changed from 1-2-3 to 1-2.
*Buckshot damage increased from -50% to -40%.
*Sidearm riposte removed altogether.
*Skeet Shot DODGE buff removed. Party SPD buff changed from 2/3/3/4/5 to 2/3/4/5/6.
*Patch Up completely removed. Replaced by Encourage. Stress heal of 3/4/5/6/7, SPD buff of 2/2/3/3/4 and DMG buff of +5%/+5%/+8%/+8%/+10%. Only usable from Rank 4. Can be used on Ranks 3, 2 and 1.
*Fixed missing localization strings (still only affects English).
*Added a modified version of the "March update" string table so the game stops overriding my customized skill names.
Version
[v1.30] Want Emancipation?
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*Mod converted to work with new Workshop mod format
*Reverted Buckshot's targeting back to 1-2-3 (from 1-2) but lowered damage from -40% to -75%
*Slightly increased Buckshot's CRIT MOD from -7%/-6%/-6%/-6%/-5% to -6%/-6%/-5%/-5%/-4%
So, Musketeer! The "backers-only" class which is really just a reskin of the Arbalest. Some might think that's kinda lame, but I personally see it as an excellent opportunity. I see the Musketeer as a blank slate of sorts. We have the art assets and we, the community, are free to modify her functionality as we see fit. I'm certainly not the only one and probably not the first to try their hand at modding her, but this is my personal variation of the Musketeer!
TL;DR of the changes are found in the two spreadsheet pictures I uploaded.
All of her combat skills have been changed to some extent:
Aimed Shot has remained basically the same, but with a lowered buff vs Marked and less CRT.
Smoskescreen is completely changed and now stuns the two back rows instead. Slightly lowered ACC.
Call the Shot replaced by Marking Shot, slight damage while marking. Speed debuff on enemy. Lower ACC.
Buckshot lost the ability to move enemies but has increased damage.
Sidearm replaced by Retreat Shot. Similar functionality but moves the musketeer back one step.
Patch Up replaced by Encourage. Provides Stress Heal and slight SPD and DMG buffs for one ally.
Skeet Shot keeps Clear Stun/Marked but loses Torch+3 and Debuff Resist. Buffs SPD.
The changes made to the Musketeer aren't merely to her skills, but also to her base stats. In general, she has higher DODGE, Debuff Resistance, SPD and Damage but has decreased Health and CRT. The idea is to make her slightly squishier and less CRT-reliant, while allowing her to deal higher consistent damage than the Arbalest. She relies a bit more on damage avoidance than the Arbalest, too.
All these changes should hopefully allow the Musketeer to carve her own niche and make her distinct enough from the Arbalest. I did not want to make her COMPLETELY different, and wanted to make her more of a "sidegrade" to the Arbalest. Wether I succeeded or not is up to you! My biggest fear is that I made her too strong or too weak, but hopefully she's balanced.
Plese provide feedback, I'll try to keep an eye out and updating her based on the feedback I receive.
To do?:
Possibly camping skills?
Re-balance IF NECESSARY
Keep updating for newer builds as necessary
Last tested on Build: 17733 Latest version: v1.31
NOTE: Installation instructions are included in the download. Also, I did not include the Musketeer's assets, so download those first. (thanks to anon for the assets updated to build 17733)
Androu1's Musketeer is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.