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Changelogs
Version 1.2
add a variant with roughly 1.1–1.5x power — something a bit more forgiving, but still balanced enough to feel like a game.
Weapon stats (Crit/Speed) are standardized:
→ Crit is set between 5–25, depending on weapon type.
→ Speed is set between 6–10 for consistent pacing.
Base attack power starts at 10, increases by 2.5 per level, and caps at 20.
Armor stats (HP) increased by approximately 1.1–1.5x:
→ HP starts at 15, increases by 15 per level, up to a max of 75.
All skills with accuracy lower than 100 are now set to 100%, eliminating frustrating misses.
Healing power begins at 5 HP, increases by 2.5 per level, with a maximum of 20 HP.
Version 1.1
add a variant with roughly 2–3x power — something a bit more forgiving, but still balanced enough to feel like a game.
Weapon stats (Crit/Speed) are standardized:
→ Crit is set between 10–50, depending on weapon type.
→ Speed is set between 6–10 for consistent pacing.
Base attack power starts at 10, increases by 5 per level, and caps at 30.
Armor stats (HP) increased by approximately 2–3x:
→ HP starts at 20, increases by 20 per level, up to a max of 100.
All skills with accuracy lower than 100 are now set to 100%, eliminating frustrating misses.
Healing power begins at 5 HP, increases by 5 per level, with a maximum of 25 HP.
Version 1.0
I wanted a more relaxed gameplay experience — I was tired of the pain of constant misses, so I decided to make a simple modification...
Weapon stats (Crit/Speed) increased by 10x.
Base attack power is set to 100, and increases by 50 per level, maxing out at 300.
Armor stats (HP) increased by 10x.
All skills with accuracy lower than 100 are set to 100.
Healing power is 50 HP at base, increasing by 50 per level, up to a maximum of 250 HP.
I wanted a more relaxed gameplay experience — I was tired of the pain of constant misses, so I decided to make a simple modification...
For related values, please check the changelogs.
After extracting, place the folder into the "mods" directory. \DarkestDungeon\mods