About this mod
This mod removes the quirks that force a character to investigate or steal something, as the extra randomness felt cheap rather than difficult.
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Negative quirk tweaks
Crimson Court compatibility
Latest update will fix compatibility with the DLC, along with the latest build
What it does
I enjoy the idea of negative quirks and the added difficulty they provide, so I didn't want to simply remove all negative quirks. I did, however, dislike some of them enough to make my own mod to disable some but not all of the negative quirks, namely the ones that force actions inside of a dungeon.
I did not delete any of these quirks, just disabled them from being chosen, meaning these quirks won't show up by those in the stage coach and will not be learned after quests. Thus Reynauld who starts off as a klepto still likes to steal and if any of the people already in your party has these quirks, they aren't going away, Dismas just has learned not to hire thieves and people too curious for their own good ever again.
Given new reports, I have found that these quirks can be forced on a character via stress, and I assume from interactions as well. I will look into solving this but I may just need to leave it be just so I don't interfere with too many files, editing one file is one thing, but making possibly small changes to two or three files that may do something else as well, is probably beyond what I would want to do with this mod.
This mod edits these quirks
Ablutomania, Bloodthirsty, Compulsive
Dacnomania, Dark Temptation, Demonomania
Dipsomania, Egomania, Guilty Conscience
Hagiomania, Hieromania, Hylomania
Kleptomaniac, Necromania, Paranormania
Plutomania, Sitiomania
Compatibility
This mod is incompatible with anything that edits the quirk_library.json file, everything else is fine.
this mod is compatible with the DLC hotfix update build 20222
Installation
Backup quirk_library.json!
Place the shared\quirks folder inside of your Steam\steamapps\common\DarkestDungeon folder and replace the old file
Bugs
This is a beta mod, I'm new to the code for Darkest Dungeon, and while it seems straight forward enough as all I changed was the random chance value of the quirks in question to 0. I haven't had any of these quirks show up, but I cant guarantee the mod is doing what it should as such testing and feedback is appreciated.