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The Trap Maker Class Mod (v1.0) - working with game version 7975
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Curiosity, like a wiggling worm, makes for a good bait for the awaiting death.
Now the Trap Maker�s advocacy can be witness by his own eyes. A Trap Maker utilizes the vast traps found around the dungeon for his own purpose. And if that didn�t do the job, his blunderbuss would assist.
Trap Maker is a glass-cannon build, best kept in the back-line. But he can provide as much damage as any melee fighter, and often with conditional effects that help control the fight.
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How to Install
Simply copy each of the folder into the DarkestDungeon game folder (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\)
This should copy over and add some files to each of the folder. See below for instruction how to add the Effects.
It would also be a good idea to back up some files before hand.
The Trap Maker should appear as a hirable hero in the stagecoach. It might be a good idea to start a new game (since if the mod file were deleted, having an Mesmer on your roaster might crash the game).
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EFFECTS
Since currently there are no easy way to creat add on effects as seperate files, it is best to manually add them on.
Simply go to the effect file, usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\scripts\, open the effects.DARKEST file with a notepad, copy and paste and add the following lines at the bottom. Note that if any of the line are missing, it might crash the game. Thus if that happen due to updates or over writes, please re-paste the line back in.
effect: .name "TRAP MAKER SKILL EFFECT AS FOLLOW"
effect: .name "Iron Maiden 1" .curio_result_type "negative" .chance 100% .damage_low_multiply -150% .damage_high_multiply -150% .protection_rating_add 150% .on_hit true .on_miss true
effect: .name "Iron Maiden 2" .curio_result_type "negative" .chance 120% .damage_low_multiply -200% .damage_high_multiply -200% .protection_rating_add 200% .on_hit true .on_miss true
effect: .name "Blade Wheel BleedKiller 1" .curio_result_type "positive" .keyStatus "bleeding" .buffself 1 .damage_low_multiply 25% .damage_high_multiply 25% .on_hit true .on_miss false
effect: .name "Blade Wheel BleedKiller 2" .curio_result_type "positive" .keyStatus "bleeding" .buffself 1 .damage_low_multiply 35% .damage_high_multiply 35% .on_hit true .on_miss false
effect: .name "Blade Wheel BleedKiller 3" .curio_result_type "positive" .keyStatus "bleeding" .buffself 1 .damage_low_multiply 45% .damage_high_multiply 45% .on_hit true .on_miss false
effect: .name "Spikes Effect 1" .curio_result_type "negative" .chance 90% .speed_rating_add -5 .defense_rating_add -10% .on_hit true .on_miss false
effect: .name "Spikes Effect 2" .curio_result_type "negative" .chance 95% .speed_rating_add -5 .defense_rating_add -12% .on_hit true .on_miss false
effect: .name "Spikes Effect 3" .curio_result_type "negative" .chance 100% .speed_rating_add -6 .defense_rating_add -15% .on_hit true .on_miss false
effect: .name "Spikes Effect 4" .curio_result_type "negative" .chance 105% .speed_rating_add -6 .defense_rating_add -17% .on_hit true .on_miss false
effect: .name "Spikes Effect 5" .curio_result_type "negative" .chance 110% .speed_rating_add -7 .defense_rating_add -20% .on_hit true .on_miss false
effect: .name "Stonefall Shuffle Target 1" .shuffletarget .chance 85% .on_hit true .on_miss false .apply_once true
effect: .name "Stonefall Shuffle Target 2" .shuffletarget .chance 95% .on_hit true .on_miss false .apply_once true
effect: .name "Stonefall Shuffle Target 3" .shuffletarget .chance 105% .on_hit true .on_miss false .apply_once true
effect: .name "Armor Breaker Effect 1" .curio_result_type "negative" .chance 90% .protection_rating_add -20% .on_hit true .on_miss false
effect: .name "Armor Breaker Effect 2" .curio_result_type "negative" .chance 95% .protection_rating_add -21% .on_hit true .on_miss false
effect: .name "Armor Breaker Effect 3" .curio_result_type "negative" .chance 100% .protection_rating_add -23% .on_hit true .on_miss false
effect: .name "Armor Breaker Effect 4" .curio_result_type "negative" .chance 105% .protection_rating_add -24% .on_hit true .on_miss false
effect: .name "Armor Breaker Effect 5" .curio_result_type "negative" .chance 110% .protection_rating_add -25% .on_hit true .on_miss false
effect: .name "Minor Armor Breaker Effect 1" .curio_result_type "negative" .chance 90% .protection_rating_add -5% .on_hit true .on_miss false
effect: .name "Minor Armor Breaker Effect 2" .curio_result_type "negative" .chance 95% .protection_rating_add -7% .on_hit true .on_miss false
effect: .name "Minor Armor Breaker Effect 3" .curio_result_type "negative" .chance 100% .protection_rating_add -10% .on_hit true .on_miss false
effect: .name "ACC Up Marked Target 1" .curio_result_type "positive" .keyStatus "tagged" .buffself 1 .attack_rating_add 15% .on_hit true .on_miss
effect: .name "ACC Up Marked Target 2" .curio_result_type "positive" .keyStatus "tagged" .buffself 1 .attack_rating_add 17% .on_hit true .on_miss
effect: .name "ACC Up Marked Target 3" .curio_result_type "positive" .keyStatus "tagged" .buffself 1 .attack_rating_add 20% .on_hit true .on_miss
effect: .name "Minor Bleed 0" .curio_result_type "negative" .chance 85% .dotBleed 1 .duration 3 .on_hit true .on_miss false
effect: .name "Minor Bleed 1" .curio_result_type "negative" .chance 90% .dotBleed 2 .duration 2 .on_hit true .on_miss false
effect: .name "Minor Bleed 2" .curio_result_type "negative" .chance 95% .dotBleed 2 .duration 3 .on_hit true .on_miss false
effect: .name "Minor Bleed 3" .curio_result_type "negative" .chance 100% .dotBleed 2 .duration 4 .on_hit true .on_miss false
effect: .name "Minor Bleed 4" .curio_result_type "negative" .chance 105% .dotBleed 3 .duration 3 .on_hit true .on_miss false
effect: .name "Minor Bleed 5" .curio_result_type "negative" .chance 110% .dotBleed 3 .duration 4 .on_hit true .on_miss false
effect: .name "Escape Door Effect 1" .curio_result_type "negative" .chance 85% .defense_rating_add -20% .on_hit true .on_miss false
effect: .name "Escape Door Effect 2" .curio_result_type "negative" .chance 95% .defense_rating_add -22% .on_hit true .on_miss false
effect: .name "Escape Door Effect 3" .curio_result_type "negative" .chance 105% .defense_rating_add -25% .on_hit true .on_miss false
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Moded by: Actionjack
Thank you for playing.
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