About this mod
An attempt to buff or rework underpowered or underutilized abilities in DD2. Suggestions welcome.
- Permissions and credits
- Donations
This mod has every change split off into its own file to make it future proof to updates, it also won't overwrite any of your files, and is easy to remove. There is now a separate zip for text/tooltip fixes since some are hardcoded into the game, so changes I make won't be reflected, and if I add new modifiers they sometimes won't display on the tooltip properly without the text file. It's not required for functionality though, just readability.
Installation:
Open the Balance Overhaul zip file, and extract all the files into
...Steam\steamapps\common\Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\Excel
Open the Balance Overhaul text zip, extract the files into
...\Steam\steamapps\common\Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\Localization\Sources
To uninstall, extract the files into the folder again, choose to replace, they should all be selected, hit delete.
All changes are in addition to the base abilities unless stated otherwise.
Changelog:
I probably missed some things
Highwayman
Highway Robbery usable from rank 1
Tracking Shot can now hit all ranks
Vestal
Chaplain generates 1 Conviction at start of turn
Consecration of Light Upgrade has 100% chance to add damage token, 25% chance for crit token
Mace Bash can hit rank 3
Consecrations last 4 rounds, or 7 rounds if Seraph
Illumination is now usable from all ranks
Upgraded Illumination now has a 50% chance to grant a Conviction token
Removed cooldown on Confessor Illumination, since even though it's stronger, it's kinda the whole point of choosing that path
Plague Doctor
Ounce of Prevention is permanent but two uses per combat, 2 turn cooldown
Ounce of Prevention Disease Res buffed 5%
Blinding Gas now hits ranks 2,3,4; only has 50% chance to daze when upgraded, but 50% chance to combo (reduce similarity to Disorienting Blast)
Disorienting Blast now applies its effects to a random neighbor that is not a corpse, but has a 1 round cooldown
Upgraded Disorienting Blast has 50% weak chance
Magnesium Rain does +1 fire dot when upgraded
Sanctuary heals 1 target stress at normal, adds 1 extra block upgraded
Chaplain Sanctuary heals 1 target stress at normal, heals 1 self stress and 1 target stress upgraded
Occultist
Spending Unchecked Power only removes 1 instead of 2, except for the more powerful Anamnesis and Burning Stars
Sacrificial Stab Upgraded has a 50% chance to generate Unchecked Power when used
Binding Shadows Upgraded has a 100% chance to generate Unchecked Power when used
Anamensis applies 1(2 upgraded) extra bleed and does 1 (2 upgraded) extra base damage
Malediction ignores 40 debuff resist with combo
Wyrd Reconstruction now heals 5-33% at normal, 10-50% at upgraded
Aspirant's Debuff resist debuff and Debuff Penetration debuff is only 5%
Ritualist Token chance on curse are each 20% from 15%
Warlock has a 45% chance to generate Unchecked Power on turn start from 33%
Leper
Minimum damage of chop increased
Withstand is usable from rank 4, live your backline Leper dream
Withstand maximum uses removed
Poet path now has a 75% chance to generate 1 taunt at start of each turn
Now only has a 50% chance to be blind at combat start, instead of individual 50% and 25% chances that could stack
Purge, Intimidate, and Bash now all ignore blind vs combo but do not remove combo
Monarch path now lowers HP by only 10%
Monarch path now grants 70% increased damage to Bash and Break and 40% damage to Hew vs Cosmic, no damage to Chop
Runaway
Survivor path no longer has a burn penetration penalty
Dragonfly has +1 base damage normal and upgraded, upgrade has +5% crit
Ransack +1 base damage
Hearthlight now has a 10% chance to blind enemies, 20% when upgraded
Ransack and Firefly now apply a 5 damage burn to adjacent target on combo when upgraded
Backdraft is usable from all ranks
Hellion
Bleed Out usable from rank 2
Toe to Toe usable from all ranks, now forward 2 instead of forward 1, +1 base damage and damage range at normal, additional +1 base at upgraded
Yawp has a 33% chance to apply combo
Grave Robber
Pick to the Face increased the minimum damage by 1 for normal and 2 for upgraded, increased crit chance by 5% upgraded
Thrown Dagger now has 100% chance to crit vs combo, increased maximum damage of upgraded by 1, set Venomdrop path damage to default damage values
Flashing Daggers now has a 25/33% chance to apply weak and a different combo interaction per path:
Nightsworn and Wanderer has 50% crit vs combo and does not remove combo tokens
Venomdrop neither benefits from nor removes combo
Deadeye has 50% crit vs combo, but does remove combo tokens
Lunge now gains 50% damage vs combo, removes combo, and upgraded adds Speed token if it removes combo as well
Lunge can hit rank 4 but does 50% reduced damage vs rank 4
Pirouette now adds 1 strength token when upgraded, but no longer upgrades to dodge +
Jester
Harvest now targets ranks 3,4 instead of 2,3; upgraded has 10% crit instead of 5%
Battle Ballad always removes combo, upgraded now applies 2 strength
Play Out always removes combo, upgraded now applies 1 block in addition to its 1 block+
Inspiring Tune removes 1 stress from the Jester when used if self stress is 3+
Echoing March now has 25% chance to apply vulnerable on target turn start for 3 turns, 50% chance when upgraded
Normal Finale has 3 higher minimum damage, upgraded Finale has 5% increased crit and ignores dodge
Man At Arms
Command now removes 1 negative token instead of specifically blind, 2 negative tokens when upgraded
1.6 New Changes
Removed some of the changes I had made to Grave Robber:
Flashing Daggers: consumes combo tokens with Deadeye, no combo related effects for Vendomdrop
Lunge still has rank 4 as a target, but now has a 50% damage penalty vs rank 4
Pirouette only applies Strength on upgraded, but no longer gives Dodge+ on upgrade
Anamnesis and Burning Stars consume 2 Unchecked Power like vanilla, other consumers still only consume 1
Backdraft is now usable from all ranks