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laiteo

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laiteo

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About this mod

DOES NOT WORK, DO NOT DOWNLOAD.
To celebrate the mid-august update that added The Collector back into the game. Adds the Pillager Hatchetman encounter enemy as a playable hero. Feedback and tips are greatly appreciated to improve this mod.

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Changelogs
I will not update this mod until Darkest Dungeon II introduces proper modding tools and compatibility. Thank you for your patience.

VERSION 1.1.0 RELEASE

[IMPORTANT TO READ KNOWN BUGS AT THE BOTTOM OF THE DESCRIPTION]

[EVERYTHING YOU SEE HERE IS SUBJECT TO CHANGE AT ANY MOMENT, FEEDBACK GREATLY APPRECIATED]

Big & special thanks to Ellez, this mod has a lot of his Custom Knight Hero mod work used as a base to make this one work, once again.

Adds the Pillager Hatchetman encounter enemy as a playable hero, and also features customized Skill Upgrades for each skill.

Best used with deadku's Antiquarian mod, it provides a unique synergy buff!

"A brave frontline fighter, ready to take on the curses head-on."

What's present in version 1.1.0:

- Skill Upgrades
- Relationship levels (does not have cursed skills from low relationships implemented yet, might add it one day)
- Passive healing while travelling in stagecoach
- Custom Skill Icons
- More coming soon when I figure out how to mod more stuff in

Hero stats for version 1.1.0:

- HP: 44
- Speed: 3
- Bleed RES: 40
- Blight RES: 20
- Burn RES: 30
- Stun RES: 30
- Movement RES: 40
- Debuff RES: 20
- Disease RES: 30
- Death RES: 75

Hero Skill stats for version 1.1.0:

>Low Blow:
- Cast Ranks: 1, 2, 3
- Target Ranks: 1, 2
- DMG Range: 2 - 5
- CRIT Chance: 5%
- Cooldown: None
- Cast Effects: Self -> None
 Target -> Applies a small bleed, applies combo token

>Low Blow (UPGRADED):
- Cast Ranks: 1, 2, 3
- Target Ranks: 1, 2
- DMG Range: 3 - 6
- CRIT Chance: 10%
- Cooldown: None
- Cast Effects: Self -> None
 Target -> Applies a medium bleed, applies combo token

>Finishing Blow:
- Cast Ranks: 1, 2
- Target Ranks: 1, 2
- DMG Range: 4 - 8
- CRIT Chance: 5%
- Cooldown: None
- Cast Effects: Self -> None
                         Target -> Ignores Protection token
- REQUIRES CONSUMABLE COMBO TOKEN ON TARGET TO USE

>Finishing Blow (UPGRADED):
- Cast Ranks: 1, 2
- Target Ranks: 1, 2
- DMG Range: 6 - 12
- CRIT Chance: 10%
- Cooldown: None
- Cast Effects: Self -> None
                         Target -> Adds a medium bleed, deals +50% DMG when target has combo token, ignores protection token
- REQUIRES CONSUMABLE COMBO TOKEN ON TARGET TO USE

>Wild Swing:
- Cast Ranks: 4
- Target Ranks: 1, 2
- DMG Range: 3 - 6
- CRIT Chance: 5%
- Cooldown: None
- Cast Effects: Self -> Move forward 2
 Target -> None

>Wild Swing (UPGRADED):
- Cast Ranks: 4
- Target Ranks: 1, 2
- DMG Range: 4 - 8
- CRIT Chance: 10%
- Cooldown: None
- Cast Effects: Self -> Move forward 2
 Target -> Applies 1 stun on target

Installation:
1. Download and Install Binarsun's Plugin,
2. Copy the mod folder into Darkest Dungeon® II/Mods,
3. Begin a new journey, and the Hatchetman should show up in the selectable hero roster.

KNOWN BUGS:
- No valid Death's Door animation stance
- Going into The Shroud is still a reoccurring issue, it still locks the game into an infinite loading. When that happens, simply force close the game and open it back up, you should be taken back to the Inn. Still have no idea what causes this, therefore I have no idea how to fix that as of now.
- No barks/lines for choices, story, etc. May add that someday when I feel like it.
- No choice art/icon for Resistance Encounters, Assistance Encounters, etc.

That's it for now, have fun with the mod!