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LordofSandvich

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LordofSandvich

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611 comments

  1. Nikson129
    Nikson129
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    Does it work with DoA mod?
    1. deleted22804049
      deleted22804049
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      Most mods for Dark Souls will be incompatible with one another, full stop. It's just a consequence of how the game has to be modded, for the time being.
  2. hrwd
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    What's the update? I see "last updated 1.3.2019.", but I don't see anything different from the version I downloaded the last summer. Not only that, but the main dl is from 2017(v2.011).

    I saw the big 2.0 update notes, but then I realized I already have them. lol
    1. deleted22804049
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      Recent updates have all been optional files, not the main file.
    2. LordofSandvich
      LordofSandvich
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      I want to have Rekindled polished before I release the next wave of stuff. I've had trouble working on it as I've had a great deal of health issues. Everything currently available is placed under Miscellaneous, as the Playtest. Installation is as simple as dragging the contents of the compressed DATA folder into your install DATA folder, after you run UDSFM.
      New spells, weapons, armor, slightly rebalanced stats, etc. Nothing big on Lordran itself, yet. Check Petrus and Andre; very few items have made their way into loot.
  3. NNoNNamed
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    any chance you ll port the mod to remastered?
    1. deleted22804049
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      Remastered support is currently impossible, given the scope of the mod. Some of the content we're implementing in the indev version isn't possible in the Remaster, given changes to the underlying Havok framework. We hope to change this someday, and possibly circumvent the anticheat system to make Remastered multiplayer possible, but for the time being we'll have to stick with PTDE. We're currently researching possibilities to proliferate PTDE, in light of Bandai Namco removing it from official retailers.
  4. BINARYGOD
    BINARYGOD
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    How's your health?
    1. LordofSandvich
      LordofSandvich
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      Improving but still nowhere near where I need it to be.

      I think it's "solved" at this point; just a question of how long it'll take to recover.
    2. BINARYGOD
      BINARYGOD
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      How about setting up some kind of paypal or donation or whatever thing?  That's good for everyone involved for a multitude of reasons.  Take your time in either case. 
  5. minotor1279
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    Thank you LordofSandvich for the great mod I can tell a lot of work has been put into it and I really appreciate it.

    I can't seem to find Domhnall of Zena anywhere in the Depths, has he been moved at all? I know he was buggy in the base game but never knew the details. I've near got all the four major boss kills done now and I haven't found him at Firelink nor is he at his usual spot at Depths. Any help anyone?
  6. hrwd
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    I have a question: What are your thoughts on Thief(Parry / Riposte aka "Critical") playstyle?
  7. hrwd
    hrwd
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    Hey, it's me again. Anything new in the meantime?
  8. averagecat3000000
    averagecat3000000
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    so i have a question. i didnt know about this mod beforehand, and found it through the weapon concept art on artstation. but the question i have is are any of those weapons in the game yet ? or is the mod abandon with them never getting added ? 
    1. LordofSandvich
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      Most of them are available but unfinished. You'd need to use the Playtest.

      Unfortunately I have been horribly ill for a long time (migraines) and this mod is on hold until that improves.
    2. averagecat3000000
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      ahh ok, thanks for the reply. i was kind of wondering why the items from artstation werent in the current release. 
  9. JJDRF
    JJDRF
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    Its necesary create a new game for using it? Or i can use my old character?
    Excuse my English. It's not my language
    1. LordofSandvich
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      For now, an old character works fine. Rekindled currently does not make major changes.

      There is one exception: it is possible for you to lose an Ember if you have explored certain areas, particularly the Very Large Ember which is now in Anor Londo.

      You might be able to use the Emergency Chest but I'm not perfectly confident.
  10. Assassin0304
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    Regarding getting around DSR's Anti-Cheat it seems like another team got around to that, https://trello.com/c/6gqPpwc9/150-bypass-anti-cheat . Not sure if you want to get in contact with them or already got around it yourselves but its there. It's from the Dark Souls Overhaul team if memory serves
    1. deleted22804049
      deleted22804049
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      If you read the above post, you'll note that the main issue with DSR is the changes to Havok and the model format. It doesn't take to our custom content all too well.
    2. LordofSandvich
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      I actually work with those guys regularly (while I'm working on it at least) - the issue is that DSR does not use the exact same file types as PTDE does, and while there's a process to port them over, I haven't done it yet and some things would need to be custom-built anyway.
    3. Assassin0304
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      Misread the issue, Sorry bout that. Hope the projects going well!
  11. Hatnonymous
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    Is there a rough estimate on the new weapons added to the mod? Could I get a list of how many have been implemented yet?
    1. LordofSandvich
      LordofSandvich
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      Over 20, but most of them have incomplete stats and can only be obtained via Petrus.
  12. tankerlover
    tankerlover
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    hello, is it possible to make the lava from chaos pyromancy have longer duration?
    1. LordofSandvich
      LordofSandvich
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      Sort of. The visual effect's lifespan is independent of the hitbox, so without more significant changes the magma will be invisibly active.
  13. escman1999
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    shame this mod is only available for a version you can't buy anymore
    1. deleted22804049
      deleted22804049
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      At one point we attempted to find a way for players to purchase DS1 again, but it seems to have been in vain. For now, we'll just have to wait until the tools becomes available to update to DSR.
    2. LordofSandvich
      LordofSandvich
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      (for the record, full mod porting was recently discovered, so once it's in the final stages we'll look into cloning the mod into DS:R