About this mod
You have contracted the terrible Bleeder Curse that drains your HP over time, it's effect growing as you progress through the game. Use the new lifestealing weapons to keep yourself alive. Compatible with both PTDE and Remastered versions.
- Requirements
- Permissions and credits

The main way to keep yourself from succumbing to the lifedraining curse is to use the new bloodlust weapons that steal HP from every hit landed on foes.
- Back up your save file in
Documents\NBGI\DARK SOULS REMASTERED\
- Start Steam in offline mode (this should prevent getting banned, at least seems so to me, but still use the mod at your own risk)
- Download the REMASTERED version of the mod
- Unpack the contents of the archive to
DARK SOULS REMASTERED\
folder (whereDarkSoulsRemastered.exe
is) - Run
InstallBleederRemastered.bat
, which will back up the original files toBleederRemastered\BAK
and copy the new files.
!! Do note that the mod adds new items/weapons with new ID's which are most likely considered invalid data on the save file, so playing online with the mod active in the Remaster will most likely result in a ban. !!
- It's recommended to start from a fresh, clean install of Dark Souls, as this mod changes several files
- Unpack the game files using UDSFM following the instructions on it's page.
- Download the PTDE version of the mod
- Unpack the contents of the archive to
Dark Souls Prepare to Die Edition\DATA\
folder (whereDARKSOULS.exe
is) - Run
InstallBleederPTDE.bat
which will back up the original files toBleederPTDE\BAK
and copy the new files. - If you are using DSFix with texture overwriting enabled, then copy the texture files from
BleederPTDE\dsfix
textures todsfix\tex_override
- Copy the backed up files from either
BleederPTDE\BAK\
orBleederRemastered\BAK\
(depending on the version used) folder, replacing the modded files with the originals. - With Remaster restore the backed up save file as well
Drag-and-Drop mod manager does not seem to work with this mod, not is unable to add the new weapon
.parambnd
files as far as I can tell.- Four new bloodlust weapons
- Four starting classes matching these weapons
- 9 new consumable items with effects ranging from strong buffs to increasing the NG cycle
- New ring that provides a strong attack boost at the cost of high HP drain
- New items as starting gifts + every valid class starts with the master key
- Bleeder curse that strengthens and provides side-effects as you kill certain bosses
- New consumables/weapons dropping from other bosses
- Undead merchant sells the new consumables
- Andre sells the new weapons
- Some meh level, reference ridden lore (written for the most part at about 4am)
The models+textures for weapons were created by me (with some fairly obvious Bloodborne influences).
The consumable item icons are mostly based on modified FROM's original item icons.
- Just a small tip: the lifedrain from the curse is flat damage (not percentage based), so leveling VIT is effective.
- Resurrection Stone is mainly intended to be used only once basically all bosses are dead, so I haven't put much testing into using it prior.
- This mod is English only at the moment, using any other language in game will result in new item names, messages etc missing. If anyone is interested in translating it to another language, let me know.
- Remastered version of the mod is properly built from scratch based off the remastered files instead of being a direct copy-paste, which was necessary as there are changes in the param files and more importantly in the event scripts, so all changes introduced in remastered are working properly.
event scripts
, msg
and param
files, eg. stuff like: Prepare to Die Again, Rekindled, Item/Enemy Randomizers, Estus Quest, The Scorched Contract etc.Wulf2k - ParamEdit, FMGEdit, BNDrebuilder and the BossRush mod that helped me test the effect gaining and item drops quickly
Meowmaritus - ParamVessel, TextVessel
Nyxojaele - DSMODT for converting the weapon models
DuckyKoi - gifting me the Remaster so I could try porting my mods to it
Lan5432 - helping me figure out what to do with a certain consumable item and it's lore
(And for people wondering why I made a new mod while the enemy randomizer is still in progress: this was just a quick side-project as I took a small break from the randomizer (got a bit burnt out on that project, but will resume it shortly and get on porting it to remastered))