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This mod makes several tweaks to player and enemy health bars, increasing usability without sacrificing the original art style:
1. Enemy health bars are brighter, and damage inflicted is yellow instead of orange.
2. Each segment of the player's health bar represents 200 HP (instead of 136 HP). An issue with the base game limits HP displayed to 1900, so this mod overlays a fade-to-black on the last 100 HP shown.
3. The scale on boss health bars varies, so this mod removes the markings from them.
DSfix is required to use this mod. Simply place the included PNG file in your data\dsfix\tex_override folder, and make sure your DSfix.ini includes the line "enableTextureOverride 1". (Note that with or without this mod, "enableHUDmod 1" causes issues with boss health bars; I recommend setting that to 0 for a glitch-free experience.)
If you find any bugs or issues, please note them in the comments so I can promptly address them.