About this mod
Removes some amount of enemies from most maps, but also changes some enemy placements and removes/replaces enemies that feel out of place (like the Flexile Sentries at Eleum Loyce and Executioner's Chariot at Drangleic Castle)
- Permissions and credits
* Removed the most of the spiders next to the lower Brightstone Cove bonfire, and replaced Ornifex's door with a door that doesn't break (it looks odd, but it works)
* Removed those exploding guys next to Straid
* Removed some enemies that feel completely out of place, like the chariots at Drangleic Castle. In this case, also replaced them with a Primal Knight (Those big mammoth dudes)
* Removed some of those statues that block the way and that require the fragrant branch of yore to remove. I specifically removed those that are not in an area with basilisks nearby, those being the one in the path to the Ruin Sentinels, the one near the second Black Gulch bonfire, and the one in Dragon Aerie.
* Removed two of those torturer enemies near Undead Purgatory bridge
* Removed a few of those poison-spitting statues of the Black Gulch (There's still a lot, but far more manageable, or at least won't break your weapons as much)
* Removed two ruin sentinels next to the first bonfire of Drangleic Castle. Now there's only two protecting different chests and one at the first left door (might remove that guy too)
* Removed two toxic rats(?) of the Royal Rat Authority boss
* The Heide Knight in Heide's Tower next to the chest is now the same as the one in the Gutter (Different helm, attacks with a spear, doesn't aggro unless hit, doesn't respawn, drops his helm and Heide Lance). The Heide in the Gutter is removed.
Besides these, expect all maps to have a bit less enemies.
Note: Because of the Primal Knight replacing the Executioner's Chariot at Drangleic Castle, you cannot obtain the Gower's ring normally, because I don't yet know how to make an enemy not respawn, so if I added the ring to that Primal Knight, it would be easily farmable.
Installation
* Download UXM at https://www.nexusmods.com/sekiro/mods/26
* Open UXM and set the Executable Path to your Dark Souls 2 game installation
* Click the "unpack" button, wait for it to finish, and then click the "Patch" button (if an error pops up, try turning readonly on/off on the game's exe file by right clicking and going into properties)
* Open this mod's zip and drag the folders into the game's directory. It will override a bunch of files.