About this mod
This mod enhances many ingame mechanics that make dark souls 2 playable and does not change any story or location.
- Permissions and credits
- Donations
Huge Update!
From version 1.11 you must download and copy modengine to game's executable directory from link below:
www.nexusmods.com/sekiro/mods/6?tab=files
A word:
The procedure of updating this community patch and tweaking 3d models and textures is hard and need a lot of time, since I'm university student, I always run out of energy and time, you can support me by your donation and give me energy for future updates, on the way of Dark Souls 2 Community remastered.
please dm me if you are willing to support me, Thanks.
v1.12:
New contents:
Soul Essence:
- Souls Essences are made from bosses soul fragments and grants user great powers at a cost.
- For now Maughlin the Armourer create them and they are all visible. in next version I move them to Straid of Olaphis and you have to kill the corresponding boss or area boss to make them visible.
- Also their effect is temporary and will remove after 3 minutes, death and fast travel.
- 13 essences are now available that can be created with fragments of true soul. stronger bosses may drop fragments of great soul or fragments of dark soul which are needed for more powerful essences that come in next version.
- Decreased rats and flame lizards damage by 20%.
- Decreased health of flame lizards.
- All katanas attack speed increased and stamina consumption decreased but their dexterity requirement increased, also their bleed modifier decreased by 20%.
- All enemies and bosses re-tweaked. also in order to maintain balance because of souls essences, enemies are more aggresive and attack faster.
- All weapons are a bit smoother and faster.
- Pursuer boss was charging over and over, I gave a cooldown to his charge and also decreased hitbox radius of his cursed attack.
v1.11:
- Fixed torch light
- Fixed Knight Armor left shoulder that was facing upward.
- Fixed Royal Soldier Armor left shoulder that was very up.
- Increased size of Reime's Helm.
- Improved Reime's Armor 3d model an textures.
- Fixed Steel Armor shoulders.
- Increased length and width of Drangleic Greatsword.
- Pursuer Ultra Greatsword attacks animations changed and tweaked.
- Moon butterfly set needs 15000 souls spent in the Maughlin the Armourer the be visible.
- Mastodon Greatsword and Halberd Counter damage increased.
- Chaos blade and Chaos Rapier stamina consumption decreased and added bleed damage to Chaos Blade.
- All katanas in game now has bleed damage.
- Butcher's knife now deal bleed damage and it's guard stability and absorption increased.
- Moonlight Greatsword had only magic damage which was unrealistic, added physical damage to it and decreased magic damage and other stats tweaked.
- Those big Ultra Greatswords damage, knockback, posture damage and ... tweaaked.
- Black knight weapons now have a high affinity towards lightning infusion, due to their past with lightning.
- Tweaked Halberds stats like damage, knockback, poise damage and ... .
- Magestic greatsword stats tweaked and deals some magic damage also it's special attack damage increased a bit.
- Added lightning and fire damage to Black Dragon weapons but their physical damage decreased.
- Black dragon shield stability tweaked.
- Monastery Longshirt now regenerate health gradually which is stackable.
- Black Witch Veil increases hex damage but reduces spell uses.(Stackable)
- Alva Gauntlets increase physical damage.(Stackable)
v1.10b Beta:
- Other NG+,NG++ and NG+++ items activated in shops. if you want I can make them appear when 15000 souls spent in that shop but currently is appeared.
- Bleed and poison damage increased.
- Now bleed also does stamina damage and has a fast little knockback.
- Many enemies were completely resistant to poison and bleed. those enemies now can experience these status but you have to attack them more(Mytha and stone soldiers still are completely resistant).
- All infusions power scaling increased, specially Bleed and Poison to match the infusion price.
- Weapons Infusion modifier increased.
- All infusions now cost 15000 souls.
- Santier's Spear damages and stats tweaked.
- Lock-on attack aiming improved.
- Enemies attack aiming and attack-move aiming improved.
v1.10a Beta:
- All input delays after attacking decreased.
- Black witch staff can now cast pyromancies.
- All items usage speed increased by 15% including estus flask.
- Twinblades attack motion improved and it's recovery speed increased a bit.
v1.10:
- Now Climax spell does not consume all your souls and 10000 souls are required for max damage and int and fth requirement decreased but cast speed and number of casts reduced to maintain balance. (If the soul consumption is too high please post in the comments)
- Added some poise to light armors with respect to their weight.
- many weapons were removing dexterity modifier after infusion that was so unrealistic, now those weapons has dexterity modifier but lower than basic.
- all infusion strength and dexterity modifier increased, made infusions more meaningful.
- all infusions cost hugely increased.
- Many armors did not have petrify and curse resistance, added petrify and curse resistance with respect to their standard defence and dark resistance.
- Made NG+2 items to be purchasable in normal game.
- Fixed demons did not drop awestone for sure.
- Increased startup speed and recovery speed of weapons that their startup and recovery speed was too low by 10% and 5% respectively and those had very very low recovery speed by another 5% for player, npc and phantoms.
- Stamina growth per level increased a bit.
- jump height increased a bit.
- Increased all bows range.
- Increased Blacksmith Lenigrast titanite shards from 10 to 20 and Stone Trader Chloanne shards.
- Ogres attack speed and recovery speed decreased by 25%.
- Now many ordinary enemies has 2% chance to drop titanite shard.
- Lava ground damage halved and acid durability damage decreased but damage you a bit.
v1.09:
- Blue smelter demon bug fixed.
- All enemies now think and act faster, except some like flame lizard.
- All in-game objects interaction speed increased, including chests, levers, doors & ... .
- All interactions activation radius increased by 15%.
- All knockdown times decreased by 25%.
- Player light radius increased by 10% and it's colors are tweaked.
- Fogs opacity decreased by 35%.
- Better character creation sliders minimum and maximum, lead to more flexibility in character creation.
- Female and male body presets re-tweaked.
- Move speed reduction in oil, water, poison and ... decreased.
- while you move in lava your speed increases based on lava temperature.
- Hollowing minimum hp percentage increased.(you max hp does not decrease from 60%, was 50%)
- Now all demons in game drop awestone.
- All enemies and player backstab hitbox radius increased by 20%.
- All enemies and player riposte hitbox radius increased by 5%.
- All player damages radius increased by 5%.
- Increased enemies sight distance by 5% and detection distance(Hearing) by 10% but their vision cone decreased by 5%.
- Npcs tombstone delay decreased by 50%, now their tombstones reveal faster after you kill them.
v1.08:
- All classes start at level 1 and their stats are optimized.
- Male and female body presets improved.
- Made tweaks to camera and FOV increased.
Attunement slots are optimized.
All weapons requirements are decreased by 20%.
Fist attacks are retweaked and their stamina consumption decreased.
Made some tweaks to enemies specially dragons, their flame radius decreased and their behavior improved.
Pursuer speed and soul drop increased.
Camera lock-on on enemies specially dragons and Ancient dragon improved.
Dogs and Rats spawn limit reduced to 6 times.
All in-game throwing heights increased.
Fall damage re-tweaked.
Again, spell startup speed decreased by 5%.
Health and stamina UI improved. - Attunement slots are optimized.
- All weapons requirements are decreased by 20%.
- Fist attacks are retweaked and their stamina consumption decreased.
- Made some tweaks to enemies specially dragons, their flame radius decreased and their behavior improved.
- Pursuer speed and soul drop increased.
- Camera lock-on on enemies specially dragons and Ancient dragon improved.
- Dogs and Rats spawn limit reduced to 6 times.
- All in-game throwing heights increased.
- Fall damage re-tweaked.
- Again, spell startup speed decreased by 5%.
- Health and stamina UI improved.
v1.07:
- Spell Slot bug fixed.
- All Swords motions enhanced, Other weapons will be enhanced later.
- I found how to make bosses think faster, some bosses enhanced others will change later.
- Stamina regeneration speed increased a bit.
- Cast speed growth per level optimized.
- Falling damage is optimized. you will not receive damage from certain heights.
- All spells require only 1 spell slot.
- bare fist attacks are now more meaningful, increased damage and damage growth, knockback amount and knockback speed.
- "Daggers and fist" attack speed and recovery speed increased by 15% but their damage and stamina damage and counter damage changed to maintain balance.
- Spells soul consume halved.
- Spells startup speed decreased by 15%, it was very high
- Spells 'number of casts growth per level' increased.
- Weapons pushbacks when attacking decreased.
- Lock-on maximum ranged increased.
- Old dragon slayer was acting weird he's fixed and enhanced.
- player normal walk move speed increased a bit.
v1.06c:
-Fixed the problem that dear duke's Freja can't die.
-Decreased damage absorption, It was wrongly high( My bad)
v1.06b:
-Increased attack speed of all enemies by 10% and decreased their combo recovery speed by 5%
-Increased attack speed of player by 5%.
-Increased all weapons and shield parry duration a bit.
-Increased enemies soul drop by 10%.
-Increased Bosses soul drop.
-Doubled move speed while drinking estus flask or using life gem.
Please tell me your ideas and tell me if you don't like the changes.
v1.06a:
-Now the character only attack locked enemy while moving or rolling and does not change direction with most of the weapons.
-Lock on initiate and angle improved.
-Camera fov increase, increased by 25% while locked camera on large enemies.
-The remaining bosses are tweaked, reworked and improved.
-Fume knight and ancient dragon health decreased but their attacks improved.
-Crystal lizards health and speed reduced.
-Flame lizards crazy attack recovery speed decreased and now their attacks has cooldown.
-Adaptability invincibility effects re-tweaked.( iframes decreased by 15% compared to original until lvl 30 and this reduction increases as you level up, and maximum iframes that can be achived decreased by 40% compared to original, so in the higher levels iframe growth decreased exponentially)
-The forward jump distance and height increased and jump gravity decreased a bit.
-You can no longer parry the Pursuer strong attacks.
-Increased Max amount of physical damage stats (levelup growth) to 250 and non physical damage stats to 230.( all was 200)
-Now when you attack and then flee, your character run fast for a brief moment without stamina consumption (while not in locked mode).
v1.05c:
-Almost all of the bosses are tweaked, reworked and improved, now the game is harder in a balanced state.
-Speed of all arrows in game increased.(for both player and enemies).
-Some bugs in bosses and enemies are fixed.(especially some tweaks added to fume knight attack hitbox)
-Health and damage of all enemies are increased by 20% and 5% respectively.
-Increased walk and run speed of all enemies by 5%.
-Enemies re-spawn number increased from 12 to 14.
-Adaptability invincibility effects are reduced and now is reasonable.
-Increased all weapons recovery speed just a bit.
-Increased effectiveness of non physical infusions by 20% and physical infusions by 10%.
-Increased curse, poison and petrify resistance growth per level to prevent crazy deaths.
-Increased blocking speed, weapon switch speed and item usage speed growth per level a bit.
-Increased poise damage and stamina damage of many great weapons a bit.
-Decreased all weapons recovery weight a bit.(time needed to use estus flask when attacking)
-Male body edit improved, it's lower body size also decreased.( it's lower body was taking all of the screen :D)
-Fog wall enter delay removed, now you can enter it immediately.
-And many tweaks added to gameplay.
v1.04b beta:
Now lost sinner's sword is flaming.
v1.04a beta:
This version is beta becuase it make bosses even more challenging. let me know if you like this procedure or not. I will plan future update according your comments, thanks. (1.04 version remain available to download)
The pursuer boss Reworked, now he is tougher and faster and drops 3 human effigy.
Lost sinner boss Reworked, now he is tougher and faster as he should be.
Old dragonslayer boss reworked, now he is tougher, faster and fights like a master.
Dragon rider bosses are now tougher.
v1.04:
In some great weapons raw stone infusion function changed.
Dragon rider boss attacks fixed and his attacks, fucntions and powers are improved.
Old dragon slayer boss attacks, functions, powers and posture are improved.
The pursuer boss attacks, functions and powers are improved.
Estus flask usage speed increased by 15%.
All life gems usage speed increased by 10%.
Increased chance of human effigy drop by 5%(for example if drop chance was 1% now is 1.05%).
Increased chance of titanite shard drop by 10%(like above).
Increased Stamina damage resist and Posture damage resist for all bosses by 10%.
v1.03a:
Fixed the bug that some old knight attacks Do not hit the player.
Straight swords attacks are a bit smoother (Like long sword).
v1.03:
Fixed the bug that player can't open some doors.
Enemies ai improved (Including bosses).
Enemies reaction speed and turning rate improved (Including bosses).
Armor effectiveness for strike(crush attacks) decreased a bit.
Item discovery chance decreased a bit.
Effect of non attack things on durability decreased (Like acid).
This version make the game more challenging in order to provide balance. Please add your comments and help me by your opinions.
Thanks
v1.02:
Now you can walk while drinking Estus flask.
Spell casting speed increased by 15 - 25% (amount depends on the spell) for player and npcs (please write a comment if you don't like this).
Item taking window duration decreased a bit.
Strong attacks are a bit stronger for everyone for balance.
Item discovery chance increased (It was really annoying low).
Falling damage decreased and it's function is now balanced.
v1.01:
Stamina consumption for attacks, blocks and parry decreased by 15 - 25%
Almost durability of all rings increased or doubled.
Attack speed of light attacks of many great weapons increased by 10 - 25%
Parry speed in almost all shields increased.
Parry duration in some daggers and almost all shields increased.
And... .
v1.00:
Stamina consumption in many acts like sprint, roll, dash, jump, backstep and ... decreased.
Dash and roll cooldown decreased.
Length of roll and dash, jump and backstep changed.
Speed in every act but attacks and blocks increased.
Over weight threshold increased by 10%.
Armor rates are now more effective.
Almost all the helms of game have double or increased physical armor due to head protection.
All weapons and shields get 3 times more durability thanks to Dziggy.
Knight class armor changed to dark souls 1 knight armor (Add comment if you don't like it).
And... .
Explanation about Bosses improvements:
Bosses action speed, attack speed, action recovery speed(in many cases), move speed, turn rate, speed acceleration, damage, poise(in some cases), Armor and ... increased and their behavior, logic, resistances(in many cases), health and stamina improved.
Installation:
Drag and drop files to DarkSoulsII.exe directory.
use the mod as the first mod you want to use.
Huge thanks from DeatNote251018 for his 150$ donation to poor kids.
And thanks to everyone who support me.