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File credits
Credit for all weapon icon art belongs to FromSoftware. The font used is this: https://www.freejapanesefont.com/honoka-mincho-download/
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Changelogs
Version 1.0-dds
Vertical text format to utilise free space
Bigger text for readability
Font is now original DS1 menu font
Font color now indicates upgrde material
Fixed incorrect and missing weapon data
Changes all Weapon Icons to indicate stat requirements and upgrade materials.
The text color indicates upgrade materials:
White: standard Titanite. Yellow: Dragon Bone. Cyan: Twinkling Titanite.
The numbers indicate required in vanilla SotFS:
STR DEX INT FTH
Haven't tested this in standard DS2, but I see no reason why it shouldn't work.
Installation texture override version:
Install DS2 LightingEngine (or a different override mod such as igp11): https://www.nexusmods.com/darksouls2/mods/1146
Place the tex_override folder from the archive in your "Game" folder and overwrite if necessary.
LE needs to be set to "Game Mode" (default).
NOTE: tex_override will only work with UXM installed if the relevant .tpf files are still unmodified/vanilla.
Installation UXM version (game files directly edited; no texture override):
Unpack the game for modding using UXM: https://github.com/JKAnderson/UXM/releases/tag/2.4
Back up the "menu" folder if desired.
Drop the "menu" folder from the zip into your "Game" folder and overwrite everything.