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1Cat

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1catinabox

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About this mod

Changes, alters or improves various aspects of the game while keeping the world and it's enemies intact.
An abominable mishmash of minor and major changes to gameplay.
Aimed primarily at returning players who dropped DS2, or Casuals.

Super Easy to install. No extra files needed, just drag and drop then boom. (Modengine launche

Permissions and credits
Changelogs
To be honest, this is more of a param bundle, baked into the enc_regulation.bnd DCX File with the use of Yabber. I isolated traits I liked from other mods, and edited some of it slightly, but credit must go to some or all of the mods referenced below.
(I've lost count of which param I grabbed from where since I had to replace some in the process, so I apologize if someone was wrongfully credited.) 

Essentially After playing through Seeker of Fire 2.0, Bearer of the Curse Edition, Ascended mod, Modern and 2 different versions of the community patch+ trying out other mods I wanted to make my own "mod" that borrows aspects of these mods and more. All feedback is welcome as I am new to modding. 

Features:

Attacks properly tracking when locking on.
(free aim removed, Can make an optional version where this is returned to normal for the people who love free aim.)
To explain this a bit further for those that are inexperienced, essentially your left stick input can override your lock on target during combat. Ever felt like you missed a swing, or swung the wrong way? Yeah, that's intentional and you were just being silly. But here you go, it's removed, so now it'll feel like the other Fromsoft games again (although DS3 has an optional setting to turn free-aim back on.)

Being able to sell to other vendors like Malentia, not just Gavlan. 

Scaling ADP
Every few levels you'll gain a free point of ADP, capping at +15. Since you typically want to get around 99 or 105 AGL, this makes it so that you'll get your i-frames gradually, and can choose to invest in it if you want to. (I don't like when people remove ADP entirely, this is a middleground)

Jump while stationary/without properly sprinting.

Enemies being able to hit eachother!
However, things like double pursuer ng+ can't be cheesed as the same entity barely deals damage to itself. Another drawback is that this makes summons able to friendly fire, AND makes ivory King a nightmare as the silver Loyce knights all hurt you. But it overall improves the game imo.

Multiple Camera adjustments, from how it feels to control the camera, to lock on distance, to how long it takes before you break lock-on has all been in my opinion improved. 

Being wet now matters more, increasing the fire defense bonus you get by 50% (from 300 to 450), but also raising the Lightning defense decrease by roughly 75% (From 150 to 260)

Enemy projectiles curve slightly less, making them less homing.

Spell casts increased, slot cost reduced. Making Attunement more optional for cast speed after you got enough slots.

Stagger reduced but poise damage increased.

Improved facial customization

Slight decrease in stamina consumption across the board to make soft cap not feel as bad.

Slight reduction in fall damage (roughly 10%)

Other minor adjustments (some easier some harder.)


Credits:
I started with Player Enhancements as a baseline, as I enjoyed the gameplay of Seeker's of Fire, but wanted the original SOTFS world. Powerstancing boss weapons with dual special move on L2/LT is just way too cool. (Check Seeker of Fire 2.0 for more details.)
Things like jumping while stationary, face customization and selling to vendors is partially from Bearer of the Curse Edition.
I then replaced some of the files with some from the Community Patch. I've lost track on the detail as I tried some out, only to replace them later on but primarily balance changes I prefered over the other alternatives.
Spell changes came partially from Modern DS2 Experience, but I also wanted the npc shop changes and covenant changes from this mod, and struggled to figure out which I had to replace without making selling messed up. (Would love some feedback/help)
The ability for enemies to hit one another in large groups, is all thanks to BLUEF0XES and this underrated mod: Enemy can hit each other
Lock on param specifically from: Longer Lock-on Distance
Other small various params were edited by me personally. So there's probably things I fucked up. \[T]/

Shoutouts:
Got an older PC, can't use Light Engine comfortably but want better textures without it affecting performance very much? SOTFS Texture Overhaul got you covered with it's optimized Tex Pack (5.8GB in size) 

Better Sound Effects +  DS2 Fresh Soundtrack (Althought I gotta critisize their choice of Queelag for Charriot, it felt so jarring going into that arena.)

Center DeadZone, I am biased towards the 8 directional movement as I come from a background of retro speedrunning n64 games. But this mod is still amazing for those who want that radial deadzone experience.

And in general just thank you DS2 community for making me feel welcome and happy. I've had some really successful posts on the DS2 subreddit recently, like this one for example: Hit him with the Vengargle


Warning: Due to the combination of different mods, a few strange oversights have happened during testing. For instance the ring of regeneration is incredibly powerful. Hunter's blackbow also feels super quick. I've uploaded a video to show an example against ng+ enemies on my runback to Executioner's Charriot. Also showing a great example of the extended lock-on.



Final words:
This mod has no intention to be a definitive version to play the game. It's target audience is players who previously dropped the game due to changes they didn't enjoy (including rolling and free-aim). Or someone who struggled with the game's design of the abundance of enemies.
However, if that's the case, why would you ever try this mod over someone else's?

Because I think this strikes a beautiful balance of being comfy for veterans, and a bit challenging for newcomers. DS1 became my comfort game after beating it several times. But DS2 was always still a challenge, and DS3 suddenly felt boring and dull in comparisson. So I wanted to make DS2 feel more fun to replay with my brain turned off. Call it easymode if you like, I'm not offended, I've no-hit Alonne and that's good enough for me.

It's also super fun to combine with Randomizers, as it just smooths the earlygame experience in general, which is the part most people get a bad first impression of the game from (those who stick around become DS2 enjoyers, because DS2 is great.)