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About this mod
Using DS2LightingEngine, this mod swaps over DS2's entire lighting setup to be dynamic by disabling the baked lighting and enabling dynamic shadowcasting on everything. Also makes tweaks to volumetric fog, and pointlight placement
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This bundles in my Classic Preset mod, so you don't need to download both. That preset disabled the default overrides to make it match the unmodded DS2 look. As for my Second Sin mod, you don't need to download both. Second Sin is if you want a classic DS2 experience that is upgraded. Here, this is for if you want to use DS2LE and get upgrades on top of that.
Features of the mod:
1. alters the look of each area to better match the non-LE game.
2. adds tons of parallax occlusion mapping via LE's texture override and shader param system
3. upscales textures of the game using the most current AI upscaling, but in a smart way that doesn't balloon up to like 40gb for my second sin texture mod. if anything, I think these look better and aren't over-upscaled.
4. via LE, it enables shadowcasting on everything and removes baked lighting completely
Installation:
Download and install DS2LightingEngine
Download UXM and unpack your DS2 installation (after unpacking is done, click patch to patch your exe)
Then download Shadows of Drangleic and copy the map, tex_override, and ds2le_atmosphere_presets folders to your "Game" folder
Done!
NOTE: when you update to newer versions of DS2LE, make sure to skip copying over the ds2le_atmosphere_presets folder and the tex_override folder