To sum up a few thoughts and give you an idea of what is possible in the future::
ENB:: + advanced lightning + big tweaking community + without question best AO - no texture "injection" (this means almost no mod support for DSII) - ?unstable? (no evaluated since last release) - currently a few AO clipping glitches
GeDoSaTo + pretty stable and mature for such an early release + positive support + without question best DoF (no artifacts) + best AA options + texture "injection" (enables modding) - weak in combination with some other injections (especially ENB) - not so many options to tweak - no advanced lightning injection - kind of "weak" AO
For me as a creator it is currently obvious to support GeDoSaTo as it is the more stable solution. Also it enables mods that will definitly pop up day by day and cannot be picked up by people using ENB which will split the community at first. This means it is even more important for me to suppot GeDoSaTo users with a competitive solution to all the ENB presets that will come out.
I created a version for ENB and hope for further updates from Boris. He really surprised me there and I cannot wait to see where this will lead.
Just to mention a few thoughts on this topic, continue enjoying my work. :-)
If only DoF worked correctly on a Nvidia 9600GT with GEM. I've tried on my friends PC now to no avail. I've had issues with this card with other games where it's DX9, and they see effects I don't see while playing online.
firstly thank you for your work! Would you please do a step-by-step set of instructions to get GeDoSaTo and GEM + ENB all working happily together - I have looked everywhere and I can't find a clear set of instructions anywhere.
ENB / GeDoSaTo (4 comments)
ENB::
+ advanced lightning
+ big tweaking community
+ without question best AO
- no texture "injection" (this means almost no mod support for DSII)
- ?unstable? (no evaluated since last release)
- currently a few AO clipping glitches
GeDoSaTo
+ pretty stable and mature for such an early release
+ positive support
+ without question best DoF (no artifacts)
+ best AA options
+ texture "injection" (enables modding)
- weak in combination with some other injections (especially ENB)
- not so many options to tweak
- no advanced lightning injection
- kind of "weak" AO
For me as a creator it is currently obvious to support GeDoSaTo as it is the more stable solution.
Also it enables mods that will definitly pop up day by day and cannot be picked up by people using ENB which will split the community at first. This means it is even more important for me to suppot GeDoSaTo users with a competitive solution to all the ENB presets that will come out.
I created a version for ENB and hope for further updates from Boris. He really surprised me there and I cannot wait to see where this will lead.
Just to mention a few thoughts on this topic, continue enjoying my work. :-)
firstly thank you for your work! Would you please do a step-by-step set of instructions to get GeDoSaTo and GEM + ENB all working happily together - I have looked everywhere and I can't find a clear set of instructions anywhere.
Here's hoping
Andrew