> Make backup of original Data0.bdt before installing
> For installation just replace the Data0.bdt in the game directory with the modded Data0.bdt
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EDIT 1: Since people kept asking, to make it clear this mod is not compatible with famous overhaul mods like cinders, champion ashes and convergence. Likewise any mod that uses gameparam or same file (Data0.bdt) like easy mode etc. are also not compatible. I made it for players who would like to experience vanilla game with more powerful and better rings. It also supplements as an easy mode for new or struggling players you can equip blue tearstone ring and later the steel protection ring for godly tankiness. Skin mods should be compatible since they use the parts folder. For those of you who want to load it with mod engine follow these steps:
- create a folder named mod inside the directory where the ds3 game executable is (for steam it is in C:\Program Files (x86)\steam\steamapps\common\DARK SOULS III\Game)
- download enhanced rings and place the modified Data0.bdt inside mod folder
- download ds3 mod engine and place modengine.ini and dinput8.dll in the same directory where you create the mod folder
- open modengine.ini and set loadLooseParams to 1 and save it (you may like to set useAlternateSaveFile to 0 if you want to use the mod with the current save file just note that I will not be held responsible for risk of getting banned and loosing your current save file)
- launch the game, enjoy the changes.
If you still face any issues you are free to ask :)
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Life ring/+1/+2/+3 = 14%/16%/18%/20% more hp, increase estus hp recovery by 10%/13%/16%/20% and 4/6/8/10 hp recovery per sec
Sun princess ring = 15 hp recovery per sec and +30 increase in luck
Estus ring = increase estus HP recovery by 50%
Ashen estus ring = increase ashen estus FP recovery by 50%
Chloranthy ring/+1/+2/+3 = 15/20/25/30 more stamina recovery
Havel's ring/+1/+2/+3 = 25%/30%/35%/40% more equip load and enables non-hyperarmor poise for all the knight-class and heavy armor pieces. In addition the ring will also provide 65/70/75/80 hyperarmor poise.
Ring of favor/+1/+2/+3 =
hp +7%/stamina +15%/equip load +8% and +2 increase in all stats
hp +8%/stamina +20%/equip load +10% and +3 increase in all stats
hp +9%/stamina +25%/equip load +12% and +4 increase in all stats
hp +10%/stamina +30%/equip load +15% and +5 increase in all stats
Prinsoner's chain = 10 increase in vgr, end and vit reduce damage absorption by 4%
Ring of steel protection/+1/+2/+3 = 30%/45%/60%/75% increase physical damage absorption and 1.5x/2x/2.5x/3x physical defense
Magic stoneplate ring/+1/+2 = 45%/60%/75% increase magic damage absorption and 2x/2.5x/3x magic defense
Flame stoneplate ring/+1/+2 = 45%/60%/75% increase fire damage absorption and 2x/2.5x/3x fire defense
Thunder stoneplate ring/+1/+2 = 45%/60%/75% increase lightning damage absorption and 2x/2.5x/3x lightning defense
Dark stoneplate ring/+1/+2 = 45%/60%/75% increase dark damage absorption and 2x/2.5x/3x dark defense
Speckled stoneplate ring/+1 = 30%/45% increase all element absorption and 1.5/2x all element defense
Bloodbite ring/+1 = 150 points of bleed resistance/immunity to bleed
Poisonbite ring/+1 = 150 points of poison and toxic resistance/immunity to poison and toxic
Cursebite ring = immunity to curse
Chillbite ring = immunity to frost bite
Fleshbite ring/+1 = 90/140 points of all ailment resistance
Knight's ring = +10 increase in str and increase physical attack power by 15%
Hunter's ring = +10 increase in dex and increase max stamina by 10%
Scholar ring = +10 increase in int and increase max fp by 15%
Priestess ring = +10 increase in fth and increase max fp by 15%
covetous gold serpent ring/+1/+2/+3 = 100/150/200/300 item discovery
covetous silver serpent ring/+1/+2/+3 = 25%/50%/75%/100% more souls
saint's ring = 1 more attunement slots and ashen estus recovers 10% more fp
deep ring = 1 more attunement slots ashen estus recovers 10% more fp
dark moon ring = 2 more attunement slots ashen estus recovers 25% more fp
Young dragoncrest ring = sorcery damage +15%, 1 fp regeneration per second and adds 10 virtual dexterity
Bellowing dragoncrest ring = sorcery damage +25%, 2 fp regeneration per second and adds 20 virtual dexterity
Great swamp ring = pyromancy damage +15%, 1 fp regeneration per second and adds 10 virtual dexterity
Witch's ring = pyromancy damage +25%, 2 fp regeneration per second and adds 20 virtual dexterity
Morne's ring = miracle damage +15%, 1 fp regeneration per second and adds 10 virtual dexterity
Ring of the sun's first born = miracle damage +25%, 2 fp regeneration per second and adds 20 virtual dexterity
Lingering dragoncreast ring/+1/+2 = 50%/75%/100% extend spell duration and +5/+8/+10 increase in att
sage ring/+1/+2 = adds 35/40/45 virtual dexterity
dusk crown ring = reduce all spell FP consumption by 50% at 15% cost of max hp
Leo ring = thrust weapon counter attack damage +25%
Wolf ring/+1/+2/+3 = 15/20/25/30 more poise
Hawk ring = extend effective range by 200%
Knight slayer's ring = enemy loose 30% more stamina on guarding
Ring of the evil eye/+1/+2/+3 = 250/300/350/400 hp recover from defeated foe
Farron ring = reduce skill fp consumption by 50%
Flyn's ring = lowering equip load increase attack power upto 50%
Magic clutch ring = 25% increase in magic damage -5% phsysical damage absorption
Lightning clutch ring = 25% increase in lightning damage -5% phsysical damage absorption
Fire clutch ring = 25% increase in fire damage -5% phsysical damage absorption
Dark clutch ring = 25% increase in dark damage -5% phsysical damage absorption
Red tearstone ring = increase attack by 25% at 50% below hp
Blue tearstone ring = increase all damage absorptions by 60% and gives 2x defense at 50% below hp
Lloyd's sword ring = increase attack by 30% when hp is full
Lloyd's shield ring = increase damage absorption by 80% when hp is full
Carthus milkring = 5 increase in dex
Carthus bloodring = increase iframes for -15% absorption
Pontiff's right eye = 20%>25%>30% attack increase by consecutively attacking, each proc lasts for 7 seconds
Pontiff left eye = heals 400 hp by consecutively attacking
Aldrich's ruby = heals 340 hp from crit hits
Aldrich's sapphire = recover 60 fp from crit hits