About this mod
An overhaul focused on expanding the player's moveset and options, as well as providing a number of quality of life improvements and miscellaneous changes
- Permissions and credits
- Donations
DS3 UPDATE NOTES
With the restoration of online to DS3, the resulting update is incompatible with ModEngine and other resources used. As the user, you have a few options:
- If you haven't already, not update DS3.
- If you have, downpatch DS3. The link will take you to an instruction page. If you still need assistance or would like a visual guide, see the video section.
- If you don't want to downpatch, wait until ModEngine and this mod are updated.****
****There currently exists an updated version of ModEngine and HoodiePatcher on the ?ServerName? discord. You can find the experimental updated ModEngine dll in the mod-announcements channel by Katalash and the updated HoodiePatcher dll in the tool-and-resources channel by NamelessUncertainSomeone. Note that certain ModEngine features will not function such as alt saves.
General
- New standard attacks added to movesets and Forward R1 attacks have been revamped for all classes to be actual attacks.
- Backstep Attack: Press R2 during a backstep, this move is generally an alternative type of running attack.
- Heavy Left: Press L1 during an R2 charge, must be 1H or wielding a paired weapon.
- Block Heavy: While 2H and blocking, press R2, an attack designed to interrupt enemy attacks.
- Sprint turns cancel faster now and have Roll and Backstep attacks as followups.
- Left hand movesets have been expanded and now mirror the right hand moveset more, featuring running/rolling/backstep attacks.
L3 Input
- Now considered a standard input, like R1 and R2.
- Performs Kick as new default action.
- Still performs jump when performing Running + L3.
- Press L3 during an R2 Charge/Stance: Bash, a body attack to interrupt an enemy's attack.
- Press L3 while aiming or readying a ranged weapon: Melee attack.
- Press L3 while running and locked on: Slide, lets you duck under attacks while maintaining momentum, and allows you to pass through enemies.
- Press L3 while holding down the sprint button and not running will perform your running L3 action with a small startup.
Blocking
- Timed Block: Raise your guard at the correct time. A Timed Block gives more stability, guard absorption, and deflection.
- Press R2 while having your guard struck: Counter, a boosted version of your Roll attack.
- Pressing R1 or R2 while blocking can give additional options, depending on if you're 1H or 2H.
- Pressing R2 while running and blocking will perform the Backstep attack of the main hand weapon.
- (2H) Pressing R1 while blocking will perform the Forward R1 of some weapon classes, while others will require running.
Left Hand Attacks
- Weapons now attack with L1 and perform the main hand weapon's WA with L2.
- Exceptions are Curved Swords/Rapiers/Fists/Claws, which Parry with L2.
- Torches still block with L1 and attack with L2.
Specific Weapon Changes
- Multiple weapons such as dual weapons have had some moves changed.
- Carthus Curved Sword now has Stomp, Irithyll Straight Sword now has Warcry, White Hair Talisman now has Unfaltering Prayer (Saint's Talisman strength).
- You can 2H bare Fists, Dark Hand, and Pyromancy Flames.
- Dark Hand's WA is capable of grabbing enemies.
- Weapons now display guard deflection value, undead damage bonus, and hollow damage bonus.
- Catalysts have expanded movesets, and Talismans/Chimes/Flames share a moveset.
- Halberds, Torches, and certain thrusting weapons can perform Shield Pokes.
- Ranged weapons perform a melee attack when attempting to shoot with no ammo.
- (1H) When off hand is empty, your L1 inputs perform main hand attacks.
- Whips in the off hand also perform main hand attacks in running/roll/backstep situations.
- Aquamarine Dagger and Friede's Scythe have special dodges during their Stance.
Movement
- Light equip load dodges are replaced with Sekiro dodges while locked on.
- Light equip load movement is 10% faster.
- Backsteps now have iframes.
Spellcasting and Items
- Spell and item usage is now more mobile.
- Certain spells will shoot out of the tip of shorter catalysts.
- Certain catalysts are capable of casting more schools, with some having unique animations for other schools.
- Added several new bundle type items for the other damage types and bleed.
Rings
- Horsehoof Ring now also enables special kick attacks if your left hand is empty.
- Carthus Milkring now also quickens ranged weapons firing and recovery.
Bonfires
- Now have several extra service options, unlocked by possessing certain items.
- These have the same options as their Firelink counterparts, and upgrade when they do.
- Note that the Shrine Bonfire does not have these services.
Armor
- Specific armor pieces will boost the damage of body attacks
- Many armor pieces will combo differently with others
Other
- While 2Hing, you can hold the 2H button to 2H the weapon in the other hand
- Giant Man-Serpents can be backstabbed
- Dragonslayer Armour can be riposted
- Added several unused armor sets to various shops and progression
- Added dropped weapons to various shops and progression
- Rosaria should no longer have a limit of rebirths, you just need a Pale Tongue
- Controller users can hold Interact while pressing R1/R2/L3 as an alternative to Forward/Hold Sprint input
- Added "Skeletal" age option, "Silent" voice option, and no eyes options to character creation
Known Issues
- Battle Axe with the Refined Infusion does not display its Deflection stat. (It is not changed just so you know)
- Dark Arrows do not have their maximum capacity increased to 199 like all other ammunitions.
- Brigand Twindaggers 2H R1-3 repeats into itself when pressing R1.
- Body attacks deal unintended amounts of damage to low level enemies, making them much stronger than they should be.
- Timed Blocks do not currently have a visual/audio indicator that it has occurred.
- Judgment Shard applies its visuals to the right hand weapon if applied to a left hand weapon and you are one handed.
- Flameless Shrine bonfire does not have the extra service options.
2. Ensure that your Jump and Dodge inputs are not set to the same button/key as each other, or else you will run into issues.
- Unfortunately, overhaul mods do not play nice together as the game simply does not support easy merging by design. Therefore, any compatibility/merging would need to be manual, which is a massive amount of work and time.
2. I came from Twitter/Bluesky and the download doesn't have everything I saw?
- As of writing this note, Reforged has had an update in development that is worked on when I have time/energy to do so, and I have not felt that the update is ready to be uploaded yet.
- Rhodan
For supporting me all the way, offering valuable feedback, and being a great bunch to hang around with:
- LambentV
- Hat Skeleton
- Richard Longflop
- Portunya
- Law
- SoulBlade17
- Great Mighty p0
For their knowledge and expertise on params and various scripting systems:
Vawser
Kirnifr
For the Bloodborne and Sekiro animations graciously provided:
Mayhem
For the deeper knowledge on behavior systems:
The12thAvenger
AnimStudio: Meowmaritus
HKX editor and Mod Engine: Katalash
Yapped and Yabber: TKGP
Paramstudio: Philiquaz
HoodiePatcher: NamelessHoodie
FLVER Editor: ForsakenSilver