Enables a hidden anti aliasing mode inside the gparams that is better than the default anti aliasing, which we all know is incredibly flawed, leading to oversharpening and loss of detail.
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We all know that DS3 has pretty bad anti aliasing. There are sawtooth edges all over geometry, and specifically grass. Through my modding of Bloodborne PC, I found that there's a hidden anti aliasing mode inside the gparams (config files for the engine that control the visuals) that is vastly improved over the default anti aliasing mode. For those uninitiated, anti aliasing is the process of smoothing edges to reduce the shimmering or pixel crawling that happens in games.
So the upgraded anti aliasing mode I found does apply a smidge more blur to the image, but it's so worth it and really makes for a more cohesive image. Check out the comparison images to really see what I'm talking about. Specifically foliage which we know DS3 has loads of.
Installation: Method 1 is to unpack your DS3 game using UXM unpacker and after it's done unpacking, click patch. Then copy the "param" folder from this mod and put it into your DS3 game folder. Overwrite when asked. Done!
Method 2 is to use ModEngine2 all you have to do is put the "param" folder from this mod into the "mod" folder (or whatever you call it) that ModEngine2 uses. Launch the game with the DS3 ModEngine2 .bat file Done!
Let me know what you think! Of course, DS3LightingEngine mod is coming in the future. And with it, DLSS, which obviously supersedes this mod. But I figure this is a good option in the meantime and for those who won't use LightingEngine, like maybe lower spec PCs / SteamDeck?
Also, I do think it's okay if someone prefers the unmodded anti aliasing. Some might like a really, really sharp look and prefer the sharp unsmoothed edges. And that's cool!
Credit to Trivia who has taught me lots about how the gparams work. You can follow her on twitter!