About this mod
Collection of small changes to various weapons/spells/rings.
- Permissions and credits
- Changelogs
This is a Cheat Engine table aiming to bring up to par some stuff that From has seemingly forgotten.This is intended to be used for PvE/CooP and passworded PvP. This is a first version, nothing's definitive and I await your feedback. Keep in mind that I can only make rather superficial changes. Stuff like rolls, estus, attack speed, useless backsteps and the like are beyond my knowledge.
RISKS:
While I try to make sure my changes won't result in a ban I can offer no guarantee. Bans are now without warning and apparently last at best a long-ass time so I heartily recommend that you use this patch on a family shared account. It's really easy to set up. No refunds if you get the banhammer.
INSTALLATION:
Simply open the table with CE while the game is running and hit F6. I recommend that you activate the script while in the main menu, before loading your save. The script may take some time to activate(~20 seconds). Hit F6 again to disable the script.
You can change the hotkey to whatever you like by right-clicking the "Open" script in CE>set/change hotkeys.
FEATURES:
The patch consists of several scripts:
Weapons:
- Dagger: Decreased critical damage, increased damage/stamina damage in offhand.
- Handmaid's Dagger: Increased scaling, now regen 3 fp per hit, increased damage/stamina damage in offhand.
- Lothric Holy Sword: Increased base damage, reduced str/dex scaling, increased faith scaling. Added holy modifier.
- Cleric Candlestick: Now is a dark weapon and dark sorceries catalyst.
- Wolnir Holy Sword: Increased faith scaling, adjusted requirements, weapon art now is a slightly weaker version of Morne's Greathammer WA. Added holy modifier.
- Firelink Greatsword: Added a E/E int/faith scaling.
- Onyx Blade: Buff is now dark damage, damage adjusted in consequence.
- Farron Greatsword: Decreased str scaling, slightly decreased base damage, increased dex scaling. Restored cut weapon art.
- Fume Ultra Greatsword: Increased base damage.
- Storm Curved Sword: Decreased str scaling, increased dex scaling and base damage
- Dancer's Enchanted Swords: Now deal dark damage instead of magic, slightly increased scaling.
- Crescent Moonsword: Increased Int scaling.
- Exile Greatsword: Increased stamina consumption.
- Murakumo: Decreased stamina consumption.
- Rapier: Decreased str scaling, increased dex scaling.
- Crystal Sage Rapier: Decreased requirements, improved int scaling.
- Darkdrift: Increased scaling, slightly decreased base damage. Increased weapon art damage.
- Blackblade: Now is a strenght scaling katana.
- Bloodlust: Increased weapon art duration to 60 seconds.
- Chaos Blade: Decreased base damage, increased dex scaling
- Eleonora: Removed dex scaling, now scales with luck, weapon art duration increased to 45 seconds.
- Bigand Axe: weapon art is now Perseverance.
- Earthseeker: Decreased str scaling, increased faith scaling.
- Club: Increased damage of strong attacks and weapon art.
- Gargoyle Flame Hammer: Increased str scaling, decreased int/faith scaling.
- Morne's Greathammer: Lowered str requirement to 40, slightly increased base damage.
- Large Club: Added poison build-up.
- Old King Great Hammer: Increased int/faith scaling, slightly increased base damage.
- Yorshka's Spear: Decreased str/dex scaling, increased faith scaling. Adjusted requirements.
- Dragonslayer Swordspear: Decreased str scaling, increased lighning base damage.
- Soldering Iron: Significantly increased base damage and scaling.
- Greatlance: Increased damage of the running r1 and the r2 attacks
- Sorcerer's Staff: Weapon art is now Weapon Skill.
- Sunlight Talisman: Weapon art now gives 20% absorbtion bonus during the duration.
- White Hair Talisman: Weapon art is now Unfaltering Prayer. Increased spellbuff, decreased dark spellbuff.
- Shortbow: Increased weapon art damage.
- Composite Bow: Increased weapon art damage.
- Longbow: Increased weapon art damage.
- Black Bow of Pharis: Increased dex scaling and base damage, decreased str scaling, increased weapon art damage
- Dragonrider Bow: Increased base damage and scaling, increased weapon art damage
- Darkmoon Bow: Increased base damage, increased dex scaling, weapon art now creates a small magic explosion when used with Moonlight Arrows
- Dragonslayer Greatbow: Increased base damage and scaling, weapon art now ignores shields.
- Onislayer Greatbow: Increased base damage and scaling, weapon art now ignores shields.
- Sniper Crossbow: Increased damage.
Shields:
- Plank Shield: Increased weapon art damage and force, now increases strength by 2.
- Ghru Rotshield: Increased weapon art damage and force, increased poison buildup.
- Cleric's Parma: Implemented, replaces Leather Shield, found in the Cathedral
- Wargod Wooden Shield: now increases strength by 2
- Black Knight Shield: Increased weight, reduced magic/lightning/dark block rates
- Prince's Shield: Implemented, replaces East-West Shield. Weapon art allows miracle casting. Bought from the Shrine Handmaid after defeating Lothric
Spells:
- Spell Damage: Increased all spell damage by 34%.
- Cast Speed: Spells now have a fixed casting speed that cannot be increased, typically maxed.
- Poison: Now deals its damage faster.
- Crystal Hail: Increased damage and tracking.
- Great Combustion: Increased damage.
- Firestorm: Now uses the Black Serpent casting animation and spawns the pillars all at once, requires 18 faith and 15 int. Now bought with the Great Swamp Pyromancy Tome.
- Chaos Storm: Now uses the Black Serpent casting animation and spawns the pillars all at once, requires 25 faith and 20 int.
- Great Chaos Fire Orb: Now required 22 int and 22 faith
- Floating Chaos: now fires 4 times, damage increased by 15%.
- Profuse Sweat: Now found in the Farron Swamp.
- Carthus Beacon: Doubled duration.
- Power Within: Removed PvP nerf.
- Poison Mist: Increased mists size.
- Toxic Mist: Increased mists size.
- Acid Mist: Increased mists size.
- Tears of Denial: Now requires 24 Faith.
- Sacred Oath: Removed PvP nerf.
- Deep Protection: Removed PvP nerf.
- Dark Blade: Now properly scales with int as well as faith.
- Lightning Spear: Cost reduced to 16.
- Great Lightning Spear: Cost reduced to 28.
- Emit Force: Increased projectile speed. Increased direct damage by 50% and non direct damage by 10%.
- Way of White Corona: Increased projectile speed, projectile now stops rather than disappear when hitting terrain. Base damage increased by 50%.
- Wrath of the Gods: Increased base damage and radius by 10%.
- Divine Pillars of Light: Increased base damage by 30%, doubled number of pillars.
- Lifehunt Scythe: Increased healing.
- Dead Again: Decreased fp cost.
- Vow of Silence: Doubled duration.
Armor:
- Removed the defense penalty for not wearing armor in a slot.
Rings:
- Young Dragon Ring: Now increase magic spell damage by 4%.
- Bellowing Dragoncrest Ring: Now increase magic spell damage by 8%. Does not stack with Young Dragon Ring.
- Great Swamp Ring: Now increase fire spell damage by 4%.
- Witch's Ring: Now increase fire spell damage by 8%. Does not stack with Great Swamp Ring.
- Morne's Ring: Now increase thunder spell damage by 4%.
- Ring of the Sun's Firstborn: Now increase thunder spell damage by 8%. Does not stack with Morne's Ring.
- Deep Ring: Now increase dark spell damage by 8%.
- Sage's Ring: Now increases mas FP by 7%/10%/13%.
- Ashen Estus Ring: Does not boost FP recovery anymore, now regen 1 FP every 2 seconds.
- Dusk Crown Ring: Removed HP penalty.
- Clutch Rings: Removed PvP nerf.
- Flynn Ring: Decreased weight, increased damage bonus.
- Hornet Ring: Now increases poison and bleed buildup on weapons, removed critical damage bonus.
- Farron Ring: Now reduces FP consumption from weapon arts by 50 % rather than 25 %.
- Prisoner's Chain: Absorption penalty increased from 4% to 8%.
- Ring of Steel Protection: Removed PvP nerf.
- Stoneplate Rings: Removed PvP nerf.
- Ring of the Evil Eye: Now restores 5%/6%/7%/8% hp on kill, removed effect cooldown.
- Estus Ring: Now also boosts ashen estus FP recovery.
- Silvercat Ring: Now also allows you to move unimpaired through water.
- Calamity Ring: Now decreases the wearer's attack and defense power by about 30%. Now available as a burial gift.
Attributes:
- Luck: Now controls riposte/backstab damage from -10% at 0 luck to +30% at 40 luck, increased item discovery bonus.
Camera:
- Increases FoV from 43 to 50, if you edit the script it should be rather obvious what you need to change to input whatever FoV you want.
World:
- Zones that made you walk and fatroll (i.e. farron swamp) will now just slow you down (like shallow water)
Classes:
- Cleric: Now starts with the Cleric Parma.
- Sorcerer: Now starts with the Small Leather Shield.