
- All games
- Dark Souls 3
- Mods
- Gameplay Changes
- Cinders
Cinders
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version-
- Download:
- Manual
File information
Last updated
Original upload
Created by
VawserUploaded by
XyloziVirus scan
About this mod
Cinders aims to provide a fresh experience through Dark Souls 3. It is a total overhaul, meaning practically everything has been touched in someway. For exact details, read the wiki and check the changelogs between versions.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Blood for Cinders 2.15 2.15 Cinders - Increased Heavy Attack Damage Full installation required Cinders CN translation Cinders JP translation Cinders Rus (version 2.03.2 - 2.09) Cinders Rus 2.14 Cinders Rus 2.15 Practical Nude Cinders Compatibility - Latest Release Hard Requirement - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Cinders contains contributions from many different people. If you seek to re-use the models or icons, I recommend you contact me first since I will need to ask the relevant people first before granting permission for those assets to be use.
File credits
CalyXx: Holy King's Greatsword (Animation Bank)
AnaAziel: DS3Player Character Retarget (Animations4Modders-Carthus Skeleton Curved Greatsword)
Alexstr525: Bloodborne Character Resource Dump (For DS3 player)
Mayhem: Sekiro Animation Repo
IfritXDS: DS1 Dragon Form modelDonation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- Spanish
- Russian
- Mandarin
- Japanese
-
Translations available on the Nexus
Language Name Russian Author:Black4Night0 Cinders Rus 2.15 Spanish Author:rubianeljara cinders al spanish Mandarin Author:taotao Cinders CN translation Japanese Author:Usturogi Pori Cinders JP translation Russian Author:nikita1338 - Razama1993 Cinders Rus 2.14 Russian Author:Isequalto Cinders Rus (version 2.03.2 - 2.09) - Changelogs
-
-
Version 1.66
- # General
- - Added Gael's Beard and Andre's Beard to the beard selection.
- # Item Randomiser
- - A custom version of LukeYui's item randomiser is now available for Cinders. It is an optional file download. To use it, just drag and drop the files into the Game directory, replacing the original modengine.ini when prompted.
- # Trial of Perseverance
- - You may now enter the Trial of Perseverance via the sword in the alcove near to the Firelink Shrine bonfire.
- - The Trial of Perseverance consists of 31 waves, which you must survive by killing enough enemies during each wave to advance to the next one.
- - Each wave is unique. They are ordered by relative difficulty, so the trial starts off fairly easy and ramps up in difficulty.
- - Each wave only ends once enough enemies have been killed. You can see your progress by looking at the boss HP bar that is active during a wave.
- - Each wave completed will reward reinforcement material directly, the kind improving with subsequent waves.
- - All enemies drop their normal drops and souls within waves, meaning you can farm them via the trial.
- - Each wave completed will boost soul absorption by 5% and Item Discovery by 25, meaning you are rewarded for each wave you survive consecutively.
- - Completing the full trial will unlock Primordial Forging early (Soul of Cinder still unlocks it, this is just an additional option).
- # Curse
- - Curse of Agony is now Curse of Vitality: Enemies brim with unholy vitality. They recover 10 + 0.05% HP every second. Boosts soul absorption by 20%.
- - Curse of Gluttony now forces slow movement.
- - Curse of Vulnerability now prevents estus flask usage.
- # Reinforcement
- - Increased the effectiveness of Primordial Titanite reinforcement for melee weapons.
- - Increased the material cost for Primordial Titanite reinforcement to 3/6/9/12.
- - Final reinforcement now requires Primordial Essence instead of a slab.
- - Primordial Essence is dropped by Soul of Cinder in NG+, or Nightmare Soul of Cinder in any NG.
- # Weapons
- - Reduced the Bewitched Alonne Sword damage.
- - Fury of Manus WA now only gives you the normal cursed back VFX.
- - Crypt Blacksword WA now looks flashier.
- - Obsidian Greatsword now has the Abyssal Fire WA, which is like its special attack in DS1.
- - Black Knight Greataxe now uses the Great Hammer rolling attack.
- # Spell Tools
- - Increased the scaling multipliers for non-hybrid spell tools.
- - Changed the spell tool material quantities to 3/6/9/12 for +1 to +4.
- - All the non-hybrid spell tools now have different reinforcement materials.
- - Staves require Crystal Fragments
- - Chimes and Talismans require Holy Fragments
- - Pyromancy Flames require Fire Seeds (as before).
- - Dark staves, chimes, talismans and flames require Abyssal Fragments
- - Insanity Catalyst is now reinforced with the souls of the Lords of Cinder and the Soul of Cinder. It's spell buff has been increased.
- - Insanity Catalyst now removes 20% HP per cast.
- - Insanity Catalyst WA: Boosts damage by 20% for 15 seconds but brings the caster close to death afterwards.
- # Items
- - Increased the shop price of reinforcement materials.
- - Renamed Humanity to Human Effigy.
- - You can now purchase Primordial Titanite and Essence only after unlocking Primordial Forging.
- # Spells
- - Changed the Ascended mechanic for spells. It is now limited to offensive magic and dark sorceries.
- - Blessed Weapon now requires 30 FTH.
- - Heavenly Thunder: FP is now 80, works like the SoC's version, damage is 800 per bullet.
- - Likewise with Cataclysm and Earthfall.
- - Reduced Heavenly Thunder FTH requirement to 35.
- - Adjusted Soul Geyser bullets.
- - Lightning Storm: FP to 100
- - Climax inflicts air juggle stagger normally.
- - Profaned Flame has a secondary projectile normally.
- - Great Farron Dart is now Scattered Farron Dart, emits a scattering of darts upon cast.
- - Great Soul Arrow is now Scattered Soul Arrow, emits a scattering of soul arrows upon cast.
- - Dark Edge uses farron flashsword animation normally.
- - Added Vow of Agony, casts a circle of agony that targets the closest foe, dealing 300 damage per tick (ticks 4 times). Requires 40 FTH, is found in the Ringed City, on the corpse on the Gwyn statue.
- - Added Angelic Ray, acts like soul stream but with holy beam and quicker cast animation. Requires 40 FTH, is found in the room below the first Judicator in the Ringed City.
- # Rings
- - Added the Fool's Sigil, a ring that gives you a random effect every 15 seconds. Found in Ariandel, in the area below the bridge.
- - Possible effects:
- - +15% Attack
- - +15% Absorption
- - 30 Stamina recovery
- - +1% FP Regen
- - -25% Stamina/FP consumption
- - Immunity to status effects
- - Estus Usage blocked
- - -100% Absorption
- - Removing the ring inflicts 50% HP damage to discourage swapping it out when a bad effect is active.
- - Adjusted the Thieves' Pact material drop rates, lesser materials are more likely, and slabs are less likely. No longer scales with Item Discovery.
- - Added Rattling Finger, making you a spooky skeleton. Found in the Catacombs of Carthus.
- - Added Murky Finger, making you a murkman. Found in the Dreg Heap.
- # Enemies
- - Added red eye VFX to nightmare bosses that support it.
- - Primordial Titanite drops from NG+ ring mobs is now less than 100% on the weaker mobs.
- - Reduced boss aux resists to a 150 <> 250 range, so later bosses aren't so resistant.
- - Yhorm now has new after-effects on his moves, making his fight a bit more interesting.
- - Storm Ruler now applies a 30 debuff when its WA is used on Yhorm.
- - Increased the HP of most bosses. But reduces their absorption to ease this slightly. This is to give bosses a bit more bulk, but still to allow high power builds to feel their power.
- # Bugfixes
- - King's Ultra Greatsword / Crypt Blacksword now deal Strike damage on attacks.
- - Fixed Scholar's Bow not adding its effect.
- - Corrected incorrect Rare Ring of Humanity summary.
- - Fixed the Primordial Titanite drop rate from Dream bosses being inverted.
- - Fixed bug with Crab Claw drop.
-
Version 1.64
- # General
- - Changed the IDs of the following weapons, they will break in old saves:
- - Insanity Catalyst
- - Talisman of Beasts
- - Manus Catalyst
- - Tin Banishment Catalyst
- - Dragonslayer Greatbow
- - Opening animations no longer make you invunerable.
- - Champion's Pact no longer boosts enemy absorption, but damage boost is now 30%.
- - Changed the NG+ scaling modifiers. There are now two general sets, one for weak enemies, one for tanky enemies. Bosses each have their own tailored set as well.
- # Map
- - The loading fogwalls in Firelink Shrine no longer appear.
- # Classes
- - Added the Accursed class.
- # Infusion
- - Changed Primordial Titanite costs in reinforcement to 2/4/6/8.
- - Lightning: reduces enemy poise by 50% for 15 seconds on hit.
- - Fixed discrepencies in infusion cost. Normal weapons and shields now all cost 2500 souls to infuse, whereas the Unique/Boss/Dragon cost 10000 souls.
- - Infusing the hybrid spell tools will now switch the Dark alignment buff (i.e a Dark aligned one will switch to non-Dark if infused with Magic/Fire/Light, whilst a Normal aligned one will switch to Dark if infused with Dark).
- # Weapons
- - Changed Stone Flesh WA attack deflection to 80.
- - Innate Fire DOTs no longer stack.
- - Blind: reduces poise by 50% for 15 seconds on hit. Stacks.
- - Ancient Dragon Halberd: boosts poise by 15%.
- - Lothric Knight Long Spear: boosts poise by 15%.
- - Titanite Catch Pole: boosts poise by 15%.
- - Added Consumed King's Staff. Transposed from Oceiros's soul.
- - Added Ash Demon Hammer. Transposed from the Stray Demon's soul.
- - Added Hunter's Log. Dropped by Lycanthrope Hunters.
- - Added Serpentine Twindaggers. Dropped by Serpent-men.
- - Added Serpentine Hatchet. Dropped by Serpent-men.
- - Added Serpentine Axe. Dropped by Serpent-men.
- - Added Elder Ghru Tree. Dropped by Elder Ghru.
- - Added Thrall Harpe. Dropped by Thralls.
- - Added Thrall Pick. Dropped by Thralls.
- - Added Rotten Talisman. Dropped by Ghru.
- - Added Smouldering Curved Sword. Dropped by Smouldering Ghrus.
- - Added Smouldering Spear. Dropped by Smouldering Ghrus.
- - Added Smouldering Dagger. Dropped by Smouldering Ghrus.
- - Added Smouldering Shield. Dropped by Smouldering Ghrus.
- - Added Smouldering Talisman. Dropped by Smouldering Ghrus.
- - Added Worker Machete. Dropped by Peasant Hollow (Axe).
- - Added Shield of the Hunted. Dropped by Lycanthropes.
- - Added Ladle. Found by the gravestone in Cemetery of Ash.
- - Added Shiv. Found with the Caduceus Round Shield in Undead Settlement.
- - Added Sanctus. Found in the chest with the Paladin Set.
- - Added Velka's Talisman. Found with the Black Cleric Set.
- - Added Giant Crab Arm. Dropped by Giant Crabs.
- - Added Crab Claw. Dropped by Lesser Crabs.
- - Added Beast Claw. Dropped by Lycanthropes.
- - Added Scythe of Want. Sold by Pilgrims of Dark.
- - Added Blue Flame. Sold by Vinheim Scholars.
- - Added Sacred Chime Hammer. Sold by Spears of the Church.
- - Added Smelter Sword. Sold by Chaos Servants.
- - Added Scythe of Nahr Alma. Sold by Mound-makers.
- - Added Crystal Shield. Sold by Vinheim Scholars.
- - Added Bone Scythe. Found in a chest in the Smouldering Lake.
- - Added Pilgrim's Spontoon. Found in a chest in Irithyll.
- - Added Key to the Embedded. Found in a chest in Lothric Castle.
- - Added Rakuyo. Found in a chest in Lothric Castle.
- - Added Crypt Blacksword. Sold by Patches.
- - Added Dragonrider Halberd. Sold by the Shrine Handmaid after turning in the Dragon Chaser's Ashes.
- - Added King's Ultra Greatsword. Sold by Andre after killing the Soul of Cinder.
- - Added Rampart Golem Lance. Sold by Greirat after sending him to Irithyll.
- - Added Bewitched Alonne Sword. Sold by Andre after tunring in the Easterner's Ashes.
- - Increased the guard physical/fire ABS for the Smelter Hammer.
- - Increased the power of bows/greatbows/crossbows.
- - Made the Millwood Greatbow heavier, the other two lighter.
- - Magic Moonlight Greatsword now uses the Old Moonlight VFX.
- - Increased ammunition damage.
- - Onislayer Greatarrow now has natural shield penetration.
- - Millwood Greatarrows are now slower.
- - Sniper Bolts now has natural shield penetration and move much faster.
- - Logan's Staff: Logan's Focus now just reduces spell FP cost by 50% for 15 seconds.
- - Sage's Crystal Staff: Crystallization now boosts sorcery damage by 20%, but increases FP cost by 25% for 15 seconds.
- - Manus Catalyst: Fury of Manus now boosts dark sorcery damage by 20%, but inflicts Curse on self for 15 seconds.
- - Tin Banishment Catalyst: now has Banish WA, applies rapport effect.
- - Sunlight Talisman: added Shower of Sunlight WA, emits short heavenly thunder.
- - Lord's Chime: added Lord's Bellow WA, emits wrath of the gods
- - Caitha's Chime: added Caitha's Affliction Wa, emits powerful gnaw
- - Crystal Chime: added Crystallization WA, boosts miracle damage by 20%, but increases FP costs by 20%. Lasts 15 seconds.
- - Insanity Catalyst: removed passive effect, added Insanity WA, boosts damage by 30% but removes 5% HP per second. Lasts 20 seconds
- - Talisman of Beasts: added Bestial Wrath WA, boosts casting speed by 50 for 15 seconds.
- - Rotten Talisman: added Poison Spores WA.
- - Smouldering Talisman: added Immolate WA, burning self and nearby foes.
- - Lothric Candlestick is now Priest's Candlestick.
- # Status Effects
- - Reduced the aux values on weapons.
- - Frost: reduces enemy absorption by 20% whilst active, and reduces stamina recovery by 10.
- - Poison: Lasts 60 seconds.
- - Curse now does the following for players:
- - Lasts 12 seconds.
- - Deals 2.5% damage on proc.
- - Reduces attack by 30% whilst active.
- - Reduces absorption by 30% whilst active.
- - Boosts dropped souls by 30% whilst active.
- # Armor
- - Poise now works on in a similar way to DS2. You have poise passively,
- with an increased ratio during attacks. Poise Health is only restored after
- being staggered.
- - Due to this, the poise value on armor has been increased and it is now present on all pieces.
- - The poise icon and value in the menu has been restored.
- - Reduced the weight of heavier armor.
- - Increase the strike absorption on armor.
- - Iron Keeper Helm: prevents headshot damage.
- - Renamed Crown of the Great Lord to Crown of the Forgotten Lord.
- - Added the Great Lord Set. Sold by the Shrine Handmaid after killing Soul of Cinder.
- - Added the Gwyndolin's Set. Sold by the Darkmoon Faithful.
- - Added the Lord's Blade Set. Found in a chest in Irithyll.
- - Added the Paladin's Set. Found in a chest in the Catacombs of Carthus.
- - Added the Black Cleric Set. Found in the Undead Settlement.
- - Added the Dragonrider's Set. Sold by the Shrine Handmaid after turning in the Dragon Chaser's Ashes.
- - Added the Ancient King Set. Sold by the Shrine Handmaid in Untended Graves.
- - Added the Binded Set. Sold by Greirat after sending him to the Undead Settlement.
- - Added the Brushwood Set. Sold by the Stone-humped Hag.
- - Added the Venerable Sage's Set. Sold by Orbeck after giving him the Crystal Scroll.
- - Added the Gloom Set. Sold by the Stone-humped Hag.
- - Added the Penetrator Set. Dropped by Ezekiel the Penetrator.
- - Added the Quicksilver Set. Sold by Irina after giving her the Deep tome.
- - Added the Heide Mask. Sold by Greirat after sending him to Irithyll.
- - Added the Pontiff Set. Sold by the Shrine Handmaid after killing Pontiff Sulyvahn.
- - Added the Giant Slave Helmet. Dropped by the Giant Slave in Irithyll Dungeon.
- - Added the Gargoyle Skull. Dropped by Gargoyles.
- - Added the Demon Cleric Mask. Dropped by Demon Clerics.
- - Added the Crab Helmet. Dropped by the Giant Crabs in Smouldering Lake.
- - Added the Corvian Knight Helmet. Dropped by Corvian Knights.
- - Sage's Big Hat: increases max FP by 10%.
- - Frigid Valley Mask: emits an aura of frost, inflicting 25 Frost every second.
- # Rings
- - Runic Seal: reduces deflection to 50.
- - Old Pygmy Brooch: Boosts weapon/shield stability by 5%.
- - Wolf Ring: Boosts poise by 20%.
- - Knight Slayer's Ring: Increases stamina drain dealt to enemies by 50%.
- - Ring of Londor: Restores 1% FP every second whilst at 100% HP.
- - Green Tearstone Ring: Increases stamina recovery by 50 whilst below 25% HP.
- - Violet Tearstone Ring: Increases casting speed by 50 whilst below 25% HP.
- - Renamed Ring of the Exalted to Rainbow Ring
- - Added flames to the Ring of Demons cosmetic look.
- - Added the Tomb Ring, letting you look like a tomb ghost.
- - Sun Princess Ring: grants 5 + 0.1% HP every second.
- - Added the Accursed Ring, letting you use the Curse crystal look.
- - Carthus Bloodring: now increases stamina cost by 200%.
- - Wretched Pendant: stacks now last 10 seconds.
- - Greatwood Remannts: Increases physical defence by 75 but increases evasive stamina consumption by 50%.
- - Ring of Woe: Boosts soul absorption by 20% but lose 1% of health every second.
- - Londor Tincture: Restores 8 HP per second whilst below 50% HP.
- - Rare Ring of Humanity: weighs 10, boosts defences by 25%.
- # + Rings
- - All of the following rings are dropped by empowered enemies in NG+1/+2/+3 respectively. They have more health and deal more damage than their normal counterparts. (135 added in total).
- - Alternatively, they are available in the Primordial Shop upon reaching NG+2/+3/+4.
- - Added +1/+2/+3 versions of Life Ring
- - Added +1/+2/+3 versions of Havel's Ring
- - Added +1/+2/+3 versions of Ring of Favor
- - Added +1/+2/+3 versions of Ring of Wisdom
- - Added +1/+2/+3 versions of Chloranthy Ring
- - Added +1/+2/+3 versions of Wood Grain Ring
- - Added +1/+2/+3 versions of Wolf Ring
- - Added +1/+2/+3 versions of Hawk Ring
- - Added +1/+2/+3 versions of Knight Slayer's Ring
- - Added +1/+2/+3 versions of Farron Ring
- - Added +1/+2/+3 versions of Dragonscale Ring
- - Added +1/+2/+3 versions of Horsehoof Ring
- - Added +1/+2/+3 versions of Symbol of the Penitent
- - Added +1/+2/+3 versions of Knight's Ring
- - Added +1/+2/+3 versions of Hunter's Ring
- - Added +1/+2/+3 versions of Scholar Ring
- - Added +1/+2/+3 versions of Priestess Ring
- - Added +1/+2/+3 versions of Mercenary Ring
- - Added +1/+2/+3 versions of Heretic Ring
- - Added +1/+2/+3 versions of Merchant Ring
- - Added +1/+2/+3 versions of Physician Ring
- - Added +1/+2/+3 versions of Jester Ring
- - Added +1/+2/+3 versions of Dusk Crown Ring
- - Added +1/+2/+3 versions of Tome of Sunlight
- - Added +1/+2/+3 versions of Charred Bone
- - Added +1/+2/+3 versions of Lingering Dragoncrest Ring
- - Added +1/+2/+3 versions of Sage Ring
- - Added +1/+2/+3 versions of Ring of Steel Protection
- - Added +1/+2/+3 versions of Flame Stoneplate Ring
- - Added +1/+2/+3 versions of Thunder Stoneplate Ring
- - Added +1/+2/+3 versions of Magic Stoneplate Ring
- - Added +1/+2/+3 versions of Dark Stoneplate Ring
- - Added +1/+2/+3 versions of Speckled Stoneplate Ring
- - Added +1/+2/+3 versions of Band of Stone
- - Added +1/+2/+3 versions of Band of Magic
- - Added +1/+2/+3 versions of Band of Flame
- - Added +1/+2/+3 versions of Band of Sparks
- - Added +1/+2/+3 versions of Band of Darkness
- - Added +1/+2/+3 versions of Covetous Gold Serpent Ring
- - Added +1/+2/+3 versions of Covetous Silver Serpent Ring
- - Added +1/+2/+3 versions of Skull Ring
- - Added +1/+2/+3 versions of Magic Clutch Ring
- - Added +1/+2/+3 versions of Lightning Clutch Ring
- - Added +1/+2/+3 versions of Fire Clutch Ring
- - Added +1/+2/+3 versions of Dark Clutch Ring
- # Items
- - Soul of Yhorm the Giant: Boosts Poise by 50% for 60 seconds.
- - Moved the Champion's Bones to the treasure in front of Ludleth.
- - Added the Master Key to the Shrine Handmaid shop (Untended Graves version only).
- - Moved the Ring of the Exalted to the treasure just after the tree jump.
- - Seed of a Giant Tree now lasts 300 seconds.
- - Removed the Flask of Magic/Fire/Lightning/Abyss.
- - Surging Deep now sold by Aldrich Faithful.
- - Added Devil's Trumpet.
- - Added Moonflower.
- - Added Henbane.
- - Increased the damage of the affinity orbs from the Hexing Urn and improved the speed of the orbs.
- - Added Frozen Pine Resin.
- # Spells
- - Base FP regen is 2 + 1%.
- - Reduced the spell buff from catalysts, as the base damage of spell has been increased substantially.
- - Adjusted FP and damage of spells.
- - Slowed the Soul Arrow cast animation.
- - Slowed the Lightning Spear cast animation.
- - Slowed the Heavy Soul Arrow cast animation.
- - Adjusted which spells use which animations.
- - Changed the cast speed change to only increase the speed by 50% at 99.
- - Cast speed from DEX starts from 1 DEX (was 20).
- - Changed Rockflesh attack deflection to 80.
- - Magic Weapon: adds 40 Magic damage.
- - Great Magic Weapon: adds 60 Magic damage.
- - Crystal Magic Weapon: adds 80 Magic damage.
- - Carthus Flame Arc: adds 80 Fire damage.
- - Lightning Blade: adds 80 Lightning damage.
- - Darkmoon Blade: adds 80 Magic damage.
- - Dark Blade: adds 80 Dark damage.
- - Perseverance: boosts Poise by 50% for 60 seconds.
- - Removed the old animation speed changes for casting animations. Casting speed basically emulates this now.
- - Made all of the Firestorm spells summon more pillars and over a much bigger radius.
- - Increased Hidden Body duration to 30 seconds.
- - Increased Cast Light duration to 120 seconds.
- - Reduced Hidden Weapon duration to 120 seconds. Reduced FP cost to 25.
- - Increased Spook duration to 30 seconds.
- - Lifehunt Scythe now absorbs a fixed 10% HP on hit.
- - Deep Protection now boosts resistances by 50 (was 20).
- - Profuse Sweat now boosts resistances by 200 (was 80).
- - Magic Shield: now only boosts stability by 5%.
- - Great Magic Shield: now only boost stability by 10%.
- - Pestilent Mist: inflicts 10 Curse and removes 0.2% HP per tick.
- - Fire Surge: now partially bypasses shield absorption if the target is guarding.
- - Great Lightning Spear/Sunlight Spear: now knocks target down.
- - Removed the soul cost on Climax.
- - Reduced the FP cost of utility spells.
- - The Healing spells, Repair, Warmth, Tears of Denial now have limited uses. When ascended, they gain unlimited uses.
- - Pestilent Mist can now be placed normally (the projectile is no longer shot weirdly).
- - Halo now slowly moves away from the player upon casting, and after 8 seconds, returns.
- - Mournful Flames: you now throw 3 black fireballs that become weak black serpent lines.
- - Many spells are now considered 'Ascended' when you hit 80 in a specific stat. This grants them additional effects or attributes over the base version.
- - For Normal and Dark Sorceries, they ascend at 80 INT.
- - For Pyromancies, they ascend at 80 INT.
- - For Rock Pyromancies, they ascend at 80 STR.
- - For Dark Pyromancies, they ascend at 80 FTH.
- - For Normal and Dark Miracles, they ascended at 80 FTH.
- # Enemies
- - Enemies now have base 100 defence as per vanilla.
- - Ezekiel of Mirrah: now has the Penetrator Set, drops the Penetrator Set + Penetrating Sword. Renamed to Ezekiel the Penetrator.
- - Reduced the power of the Soul of Cinder.
- - Champion's Gravetender now drops a Titanite Slab.
- - Changed the hostile to any lycanthropes in Road of Sacrifices to not be, so they don't just kill everything off-screen.
- - Boosted the early area scaling for damage, so early enemies pose a little bit more of a threat.
- - Reduced some of the more punishing absorptions on bosses (the max is now 50% reduced, rather than 75%).
- - Added 45 empowered enemies per NG+ (for +1, +2 and +3). Each drop one of the + rings once, and Primordial Titanite thereafter.
- - Lowered the amount of Primordial Titanite dropped by some Dream bosses.
- - Increased the amount of Primordial Titanite dropped by Nightmare bosses.
- - Tightened the parry frames on Iudex Gundyr's attacks to make it slightly harder to parry him.
- - Curse from normal enemies now just kills you as in vanilla. Hostile NPCs still use the player version however.
- - Normal Deacons no longer inflict Curse.
- # Map
- - Moved the Archdragon Peak commune point to the statue at the end of the right path from the first bonfire in High Wall.
- - Changed the enemies on the right path from the first bonfire to Serpent-men, to allude to the commune point.
- # Bugfixes
- - Made the Dream/Nightmares more reliable when it comes to their states. This should prevent the boosts from falling off when reloading the map.
- - Fixed some inaccurate localization.
- - Made the critical multipliers more consistent in how they work: big multiplier first, then a smaller one for the extra hits.
- - Fixed some bugged attack correction IDs in weapons.
- - Fixed the Demon's Scar missing the cast speed changes.
- - Siegward will now wield the Storm Ruler when he should.
- - Blunt/Sharp weapon effects now stack when you wield 2 weapons with the same effect.
- - Enabled side door fogwall during Pontiff Sulyvahn boss fight.
- - Disabled Irithyll Cathedral bonfire upon using Pontiff Sulyvahn dream/nightmare. Lift is also reset.
- - Moved the lift levers to prevent usage during the boss fight.
- - Fixed the Cursed ring curse effects.
- - Fixed Elkhorn Round Shield effect not matching description.
- - Fixed Pestilent Mist not applying Curse.
- - Fixed Velka's Rapier dummy polys.
- - Fixed Insanity Catalyst dummy polys.
- - Grant now has more sensible dummy polys.
- - All new Mimics now have the open action fixed.
- - Fixed mimic treasure so it will appear on reload if you kill them, but miss the treasure.
- - Orbeck now has a separate Purchase Item menu option for the non-spell items.
- - Irina now correctly has the non-spell items in her Purchase Item shop range.
- - Fixed the aux resin items now actually applying the aux.
- - Fixed bug with Lifehunt Scythe not restoring HP.
-
Version 1.63
- # General
- - Added exact values for effects in weapon, armor and ring descriptions.
- - Champion's Pact: Boosts soul gain by 100%, no longer boosts Item Discovery.
- # Infusion
- - Lucidity: reduced FP reduction to 15% (from 20%)
- # Status Effect
- - Curse: reduces damage by 5% per stack.
- # Weapon Arts
- - Adjusted the length/power of various weapon arts so they correspond better with FP regen and more frequent usage.
- - Reduced Fury of Manus WA to 25% boost.
- - Reduced Crystallization WA to 25% boost.
- - Increasded Logan's Focus WA to 75% FP cost reduction.
- - Increased Stone Flesh (Havel's Greatshield) to 20 seconds, and fixed the damage level override to match Perseverance.
- # Weapons
- - Adjusted the reinforcement multipliers for scaling. Damage output is inline with vanilla at +10 (rather than +12 before).
- - Holy Moonlight Greatsword is now just part of the base Moonlight Greatsword when infused to Holy (it switches to that model). Removed the separate weapon.
- - Greatsword of Artorias now uses the corrupted model for the Cursed and Dark infusion. Removed the Abyss Greatsword (was the corrupted version).
- - Balder Side Sword now has thrusting heavy attack.
- - Penetrating Sword now has thrusting heavy attack and Shield Splitter WA.
- - Reduced the damage of the Dark Hand.
- - Reduced the spell buff of Holy Flame and Sorcerous Flame.
- - The moonlight weapons no longer have abnormally high durability.
- - Insanity Catalyst: now casts all schools, has 400 spell buff, lose 1% of health every second.
- - Normal catalysts now deal 50% less damage with Dark spells, vice versa for Dark catalysts. This property is noted in the description for all catalysts.
- - Lothric's Scythe: restores 3 HP every second.
- - Branding Iron: reduces HP and FP restoration from the Estus Flask by 100% for 10 seconds.
- - Witch's Staff: reduces the FP consumption of pyromancies by 10%.
- - Yorshka's Chime: reduces FP consumption of miracles by 10%.
- # Armor
- - Added Black Dragon armor set.
- - Lowered the top poise values and removed poise on the lighter armours.
- - Removed the Poise values within the menus as they don't display the actual values used.
- - Added Poise: X to each armor piece description.
- - Changed the armor effect design. Now matches the style of the older games, where specific pieces have effects. This does mean the majority of pieces no longer have effects. The strength of the effects are stronger than before however.
- - Effects that boosted resists on armor are now just directly part of the armor's resistances, rather than separate effects.
- Pursuer's Gauntlets
- - [Hands] Effect: Increase damage against Hollows by 15%
- Millwood Knight Gauntlets
- - [Hands] Effect: Grants 2 HP per second.
- Morne's Gauntlets
- - [Head] Effect: Reduces miracle FP consumption by 15%.
- Black Knight Gauntlets
- - [Hands] Effect: Increase damage against Demons by 15%.
- Silver Knight Gauntlets
- - [Hands] Effect: Boosts lightning damage by 5%.
- Ringed Knight Hood
- - [Head] Effect: Boosts fire damage by 5%.
- Yhorm's Crown
- - [Head] Effect: boosts STR by 5.
- Wolf Knight Gauntlets
- - [Hands] Effect: boosts DEX by 5.
- Footman's Overcoat
- - [Body] Effect: reduces backstab damage by 90%.
- Creighton's Steel Mask
- - [Head] Effect: boosts stamina recovery by 10.
- Armor of the Sun
- - [Body] Effect: increases HP restored through estus flasks by 100%.
- Vilhelm's Armor
- - [Hands] Effect: Boosts dark damage by 5%.
- Golden Crown
- - [Head] Effect: Boosts lightning damage by 5%.
- Evangelist Hat
- - [Head] Effect: boosts FTH by 5.
- Lucatiel's Mask
- - [Head] Effect: reduces the stamina consumption of weapon swings by 15%.
- Aristocrat's Mask
- - [Head] Effect: boosts Item Discovery by 30.
- Vileblood Helm
- - [Head] Effect: absorb 50 HP from fallen foes.
- Sunless Veil
- - [Head] Effect: boosts magic damage by 5%.
- Silver Mask
- - [Head] Effect: reduces FP consumption from weapon skills by 15%.
- Xanthous Crown
- - [Head] Effect: absorb 50 FP from fallen foes.
- Pharis's Hat
- - [Head] Effect: increases range of bows, greatbows and crossbows by 100.
- Shira's Crown
- - [Head] Effect: boosts FTH by 5.
- Karla's Pointed Hat
- - [Head] Effect: boosts INT and FTH by 3.
- Black Witch Hat
- - [Head] Effect: boosts dark damage by 5%.
- Court Sorcerer Gloves
- - [Hands] Effect: boosts magic damage by 5%.
- Old Sorcerer Hat
- - [Head] Effect: boosts INT by 5.
- Shadow Set
- - [Head] Effect: reduces enemy sight and hearing by 20%. Fades player body.
- - [Body] Effect: reduces enemy sight and hearing by 20%. Fades player body.
- - [Hands] Effect: reduces enemy sight and hearing by 20%. Fades player body.
- - [Legs] Effect: reduces enemy sight and hearing by 20%. Fades player body.
- Maiden Robe
- - [Body] Effect: boosts FTH by 5.
- Hexer's Robes
- - [Body] Effect: boosts cast speed by 20.
- Old Sage's Blindfold
- - [Head] Effect: reduces FP consumption of pyromancies by 15%.
- Ordained Dress
- - [Body] Effect: boosts cast speed by 20.
- Archdeacon White Crown
- - [Head] Effect: reduces FP consumption of miracles by 15%.
- Robe of Prayer
- - [Body] Effect: grants 4 HP every second.
- Fire Keeper Mask
- - [Head] Effect: boosts soul gain by 25%.
- Crown of Dusk
- - [Head] Effect: reduces FP consumption of sorceries by 15%.
- Ragged Mask
- - [Head] Effect: increases stamina recovery by 15.
- Gargoyle Helm
- - [Head] Effect: boosts VIG by 5.
- Gold Ardeo
- - [Head] Effect: boosts physical damage by 5%.
- Iron Cage
- - [Head] Effect: increases max FP by 20%.
- Crown of the Great Lord
- - [Head] Effect: boosts max HP, FP and Stamina by 10% and unique backflip
- Blindfold Mask
- - [Head] Effect: Grants 1 attunement slot
- Black Witch Veil
- - [Head] Effect: grants 10 ATN.
- Clandestine Coat
- - [Body] Effect: makes footsteps silent.
- Sage's Big Hat
- - [Body] Effect: increases FP restored through estus flasks by 100%.
- Thrall Hood
- - [Head] Effect: boosts LCK by 5.
- Wolnir's Crown
- - [Head] Effect: boosts physical damage by 5%.
- Symbol of Avarice
- - [Head] Effect: boosts Item Discovery by 250, reduces HP by 1% per second.
- Mask of Velka
- - [Head] Effect: boosts magic damage by 5%.
- Skull Mask
- - [Head] Effect: boosts VIT by 5.
- Wanderer's Coat
- - [Body] Effect: boosts END by 5.
- Mask of the Father
- - [Head] Effect: boosts equipment load by 10%.
- Mask of the Mother
- - [Head] Effect: increases max HP by 10%.
- Mask of the Child
- - [Head] Effect: increases stamina recovery by 15.
- Armor of Thorns Set
- - [Head] Effect: Adds 25 Physical damage on rolling.
- - [Body] Effect: Adds 25 Physical damage on rolling.
- - [Hands] Effect: Adds 25 Physical damage on rolling.
- - [Legs] Effect: Adds 25 Physical damage on rolling.
- # Spells
- - Soul Arrow: damage to 200
- - Great Soul Arrow: damage to 260
- - Soul Spear: damage to 360
- - Crystal Soul Spear: damage to 420
- - Soul Greatsword: damage to 350
- - Old Moonlight: damage to 380 (460)
- - Soul Wave: damage to 300
- - Soul Stream: damage to 160, FP to 100
- - Unleash Magic: now boosts magic/dark damage by 20% for 30 seconds, but reduces absorption by 100% whilst active.
- ' - Pestilent Mist: now inflicts Curse rather than dealing damage. Will inflict 480 Curse over its whole duration. Now casts at a distance, rather than immediately in front.
- - Fire Surge: damage to 100
- - Great Chaos Fire Orb: damage to 360
- - Chaos Storm: damage to 400 (350)
- - Profaned Flame: damage to 320
- - Chaos Bed Vestiges: damage to 420
- - Cataclysm: FP to 100
- - Bursting Fireball: FP to 35, damage to 75
- - Boulder Heave: FP to 60, damage to 400, 250
- - Sacred Flame: reduced damage multipliers.
- - Earthfall: FP to 100
- - Acid Surge: deals damage and reduces durability rather than reducing absorption.
- - Warmth: heals 30 HP per tick
- - Power Within: boosts damage by 35%
- - Force: no longer deals damage.
- - Emit Force: damage to 250 (100)
- - Wrath of the Gods: FP to 50, damage to 450
- - Great Lightning Spear: damage to 320
- - Sunlight Spear: FP to 75, damage to 420
- - Heavenly Thunder: FP to 100
- - Atonement: boosts absorption by 25% and grants 1% HP and FP recovery, but slows the caster. FP to 50.
- - Sacred Oath: boosts damage and absorption by 20%.
- - Seek Guidance renamed to Heavenly Relief
- - Heavenly Relief: boosts equipment load by 25% and reveals signs without ember for 60 seconds.
- - Perseverance: boosts Poise by 30 for 60 seconds.
- - All Dark spells no longer cost HP.
- - Deep Barb: FP to 10, damage to 100
- - Dark Edge: FP to 20, damage to 250
- - Deep Soul: FP to 25, damage to 200
- - Great Deep Soul: FP to 30, damage to 260
- - Great Soul Dregs: FP to 50, damage to 420
- - Climax: FP to 50, damage to 420, removes 1000 souls upon use. Doesn't affect damage.
- - Abyssal Edge: FP to 30, damage to 350
- - Affinity: FP to 75, damage to 100
- - Whisper of Despair: FP to 60, now inflicts 100 Curse.
- - Yearning Dregs: FP to 6, damage to 250
- - Writhing Deep: FP to 40, damage to 250 [500]
- - Dark Bead: FP to 50, damage to 75
- - Cascading Deep: FP to 75, damage to 75
- - Surging Deep: FP to 5, damage to 100
- - Dreg Torrent: FP to 75, damage to 100
- - Repel: FP to 25
- - Numbness: FP to 100
- - Black Fire Orb: FP to 40, damage to 320 (250)
- - Black Flame: FP to 30, damage to 300 (150)
- - Black Serpent: FP to 40, damage to 300
- - Dark Dance: FP to 6, damage to 250
- - Recollection: FP to 75, damage to 100
- - Mournful Flames: FP to 40, damage to 300
- - Nibble: FP to 10
- - Gnaw: FP to 25
- - Dorhys' Gnawing: FP to 30
- - Lifehunt Scythe: FP to 30, damage to 400
- - Devouring Swarm: FP to 75
- - Dead Again: FP to 30
- - Deep Protection: FP to 60
- - Dark Blade: FP to 100
- - Vow of Silence: FP to 30
- - White Dragon Breath: now inflicts Curse.
- - Removed the passive effects from the weapon buff spells. The damage added by them has been boosted however.
- - Magic Weapon: adds 60 Magic damage. Lasts 90 seconds.
- - Great Magic Weapon: adds 90 Magic damage. Lasts 60 seconds.
- - Crystal Magic Weapon: adds 120 Magic damage. Lasts 30 seconds.
- - Carthus Flame Arc: adds 90 Fire damage. Lasts 60 seconds.
- - Lightning Blade: adds 90 Lightning damage. Lasts 60 seconds.
- - Darkmoon Blade: adds 90 Magic damage. Lasts 60 seconds.
- - Dark Blade: adds 100 Dark damage. Lasts 60 seconds.
- - Blessed Weapon: adds Physical damage by 60 and restores 5 HP per second for 60 seconds. Scales with FTH.
- - Rockflesh: lasts 30 seconds.
- # Covenants
- - Swapped Darkmoon Faithful and Vinheim Scholars effects.
- # Rings
- - Added the covenant phantom rings to the Primordial shop
- - Renamed Ring of the Fingers to Ring of Rosaria
- - Renamed Ring of Champions to Ring of the Exalted
- - Renamed Beastial Band to Bestial Band
- - Dusk Crown Ring: reduces sorcery FP reduction to 25% (from 30%)
- - Charred Bone: reduces pyromancy FP reduction to 25% (from 30%)
- - Tome of Sunlight: reduces miracle FP reduction to 25% (from 30%)
- - Covetous Gold Serpent Ring: boosts Item Discovery by 75
- - Runic Seal: increases attack deflection by 80
- - Ring of Londor: increases stamina drain dealt to enemies by 50%.
- - Old Pygmy Brooch: Increases shield stability by 10%.
- - Green Tearstone Ring: Restores 5 HP every second whilst HP is 25% of max.
- - Violet Tearstone Ring: Restores 5 FP every second whilst HP is 25% of max.
- # Enemies
- - Increased the damage of the Soul of Cinder.
- - Bosses are slightly tougher to inflict Curse on than before.
- - Increased the absorptions on bosses and some enemies, to reduce the ability to burst them down.
- - Reduced the damage boost for Nightmare bosses.
- - Increased the health boost from NG+ for enemies.
- # Bugfixes
- - Entering NG+ will now correctly unlock Spell/Ring forging.
- - Priscilla's Scythe now correctly inflicts self-bleed.
- - Fixed various localization issues.
- - Fixed Darkdrift instantly cursing you.
- - Fixed Lightning Moonlight Greatsword not having the correct scaling.
- - Fixed various irregularities with the animation cancel changes.
- - Fixed the broken Winged Knight in High Wall.
- - Fixed Magic Irithyll Greatsword having the wrong scaling.
- - Fixed weapon effects that add max FP allowing for the swap exploit.
- - Fixed some infusion reinforcement paths costing less shards.
-
Version 1.62
- # Classes
- - Adjusted some of the classes stats and equipment.
- # Weapons
- - Reduced the multipliers used in reinforcement to bring the total output closer to vanilla, as currently it is a bit excessive.
- - Increased backstab/riposte multipliers up to 150% (200% with Hornet Ring).
- - For Daggers, it is 200% (250%) for backstabs.
- - For Rapiers, it is 200% (250%) for ripostes.
- - Removed the self-inflict from Curse weapons.
- - Priscilla's Scythe now deals Bleed and self-Bleed again. It has a special configuration of Bleed, where it has low Bleed inflict, but it deals much more % damage when it is actually inflicted.
- - All the dark catalysts now provide 20% boost to dark damage when below 25% HP.
- - Removed effects from Lord's Chime, Logan's Staff, Chaos Flame, White Hair Talisman, Crystal Chime, Court Sorcerer's Staff, Darkmoon Ritual Staff.
- # Status Effects
- - Curse:
- - Effect:
- - Reduces absorption by 10% on proc. Stacks.
- - Reduces damage by 10% on proc. Stacks.
- - Other effects removed.
- # Rings
- - Sage Ring: Grants 25 Casting Speed
- # Spells
- - Actually increased the damage of Sacred Flame.
- - Increased the effect of cast speed on animations heavily.
- - Changed the DEX cast speed range to 20 to 99, to make it more difficult to get the quickest animation speed.
- - Reduced Orbs of Judgment orb duration to 15 seconds.
- - Reduced the bleed inflict of Devouring Swarm to 15 (per bullet)
- - Reduced the damage of Cataclysm/Earthfall to 75 (per bullet)
- - Dark spells now cost HP, rather than FP.
- - Dark spells no longer self-inflict Curse.
- - Only the following Dark spells now inflict Curse:
- - Deep Barb
- - Deep Soul
- - Great Deep Soul
- - Great Soul Dregs
- - Yearning Dregs
- - Writhing Deep
- - Cascading Deep
- - Surging Deep
- - Dreg Torrent
- # Shops
- - Chaos Servants now sell a Soul of a Demon and Soul of a Stray Demon.
- - Primordial Forging is automatically unlocked in NG+.
- # Enemies
- - Dream bosses now drop Primordial Titanite, the Nightmare versions just drop more.
- - Reduced the HP of the hostile NPCs.
- - Basilisks now deal Dark damage with their breath.
- - Reduced the base Curse resist of enemies down to 25% of their original value.
- # High Wall of Lothric
- - Removed the 2 Lothric Knights in the Dancer hall.
- - Removed the 2 Winged Knights near Vordt's entrance.
- - Moved some enemies into Eclipse only spawning.
- # Bugfixes
- - Dragon Acolyte NPCs and the Primordial NPCs now respawn when Blood of Might is used.
- - Fixed event flag conflict causing the Forge options to appear early.
- - The issues with multiplayer stability should be fixed.
- - Gnaw spells no longer penetrate the map.
-
Version 1.61
- # General
- - Poise no longer blocks Uppercut, Breath or Push type attacks.
- - Increased the stamina cost of rolls: 12 (Light), 15 (Normal), 20 (Heavy), 30 (Encumbered).
- - The stamina cost of backsteps and jumping is now the same as rolling.
- - Adjusted the backstep i-frames so they are in the middle, rather than immediately at the start.
- - The superlight backstep is now the same as the rest in terms of i-frames.
- # Infusions
- - Blunt: boosts equipment load by 10%
- - Magic: absorbs X FP on hit. X depends on weapon type. No longer stacks.
- - Lightning: reduces enemy poise by 25 for 15 seconds on hit. No longer stacks.
- - Fire: adds X damage DOT on hit, lasting 15 seconds. X depends on weapon type. No longer stacks.
- - Dark: absorbs X HP on hit. X depends on weapon type. No longer stacks.
- # Status Effects
- - Curse:
- - Effect:
- - Reduces absorption by 5% on proc. Stacks.
- - Reduces damage by 5% on proc. Stacks.
- - Boosts Dark damage by 25% on initial proc. Does not stack.
- - Applies 10 HP loss every second on initial proc. Does not stack.
- # Weapons
- - Given the spell tools more regular damage.
- - Torch and Follower Torch now have proper infusion values.
- - Reduced Expel Lightning WA damage.
- - Logan's Staff: added Logan's Focus WA - Spells are 50% cheaper to cast but you are rendered vunerable, reducing absorption by 50% and forcing slow movement.
- - Mendicant's Staff: added Serpentine Orbs WA - summon 5 serpentine orbs as homing soulmasses.
- - Izalith Staff: added Primordial Flame WA - summon flame that builds, then explodes.
- - Darkmoon Ritual Staff: added Darkmoon Volley WA - summon magical arrow hail upon enemies.
- - Man-grub's Staff: added Holy Arrow WA - summon holy arrow that seeks enemies.
- - Sage's Crystal Staff: added Crystallization WA - Boosts magic damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%.
- - Manus Catalyst: added Manus Catalyst WA - Boosts dark damage from sorceries by 50% but you are rendered vunerable, reducing absorption by 100%.
- - Lothric Knight Long Spear: grants 10 poise.
- - Titanite Catch Pole: grants 10 poise.
- - Ancient Dragon Halberd: grants 10 poise.
- - Adjusted stability of weapons so it is more inline with shields.
- - Stability for weapons no longer increases with reinforcement.
- - Reduced the weight of the Stone Greatsword
- - Reduced the damage multipliers for some of the Winged Knight Twinaxes moves.
- # Spells
- - Sacred Flame: now deals more damage.
- # Items
- - Ashen Estus now restores 100 to 300 FP per use.
- - Limited max held to 5 for the boss souls.
- - Reduced the power of all the boss soul effects.
- - Reduced the duration of all the boss soul effects to 60 seconds.
- - Soul of a Crystal Sage: grants 5 FP per second for 60 seconds.
- - Soul of the Blood of the Wolf: Boosts Stamina Recovery by 30 for 60 seconds.
- - Soul of Champion Gundyr: Reduces Weapon Art FP cost by 25% for 60 seconds.
- - Soul of the Twin Princes: Increases Estus Recovery by 100% for 60 seconds.
- - Titanite Catch Pole can now be found in Smouldering Lake
- - Demon's Great Axe is now transposed from the Soul of a Stray Demon
- - Primordial Titanite change reverted.
- - Ancient Coal reverted.
- # Shops
- - Items from covenant shops have a soul cost based on their base price.
- - Materials at the covenant shops (i.e. gems/titanite) unlock when it is unlocked with ashes for the bonfire shop.
- - Reinforcement materials from covenant shops are now gated like the materials at the bonfire shop.
- - Reduced the drop rate of the covenant materials from 10% to 5%.
- - Reduced the drop rate of materials from Thieves' Pact, but re-added the Titanite Slab drop.
- - Reduced the drop rate of materials from Way of White.
- - The items in the Primordial Forging shop have a soul cost based on their base price.
- - Split the Primordial Forging shop into separate options: Weapons, Armor, Spells and Rings
- - Restored regular titanite weapons for purchase at Andre's shop, they unlock based on progression.
- - Shrine Handmaid now sells the cosmetic stones.
- - Many of the items at the bonfire shop now unlock based on Ashes rather than boss kills.
- - Added Primordial Coal: dropped by Gaius the Mighty, given to Andre to unlock weapons and armor primordial shop.
- - Added Primordial Scroll: dropped by Quintus the Monstrous, given to the Shrine Handmaid to unlock spells and ring primordial shop.
- # Rings
- - Wolf Ring: grants 10 poise.
- - Runic Seal: grants 25 poise but reduces stamina recovery by 15.
- - Old Pygmy Brooch: Boosts defences by 50 and grants 25 poise whilst at full health.
- - Greatwood Remnants: increases evasion costs by 25%
- - Carthus Bloodring: increases evasion costs by 50%
- - Carthus Milkring: reduces evasion costs by 10%
- - Cursed Ring of Evasion: reduces evasion costs by 25%
- - Knight Slayer's Ring: Enemies lose 25 poise when hit for 15 seconds.
- # Enemies
- - Increased the amount of souls dropped from the earlier bosses.
- - Adjusted the strength of the hostile NPCs.
- - Added Gaius the Mighty: drops the Primordial Coal, found in Archdragon Peak
- - Added Quintus the Monstrous: drops the Primordial Scroll, found in the Grand Archives
- - Increased the amount of souls dropped by the hostile NPCs (as they no longer drop materials).
- # Bugfixes
- - Added looping to the baseline SpEffects, should re-add them if they are lost whilst in normal play somehow.
- - Added the passive poise speffect to the player NPCs.
- - Removed all InvokeToughness calls, now poise will be consistent throughout attacks.
- - Fixed Hexer's Set body not appearing correctly for females.
- - Fixed Dream/Nightmare item usage.
- - Fixed Lothric's Holy Sword Lightning infusion scaling.
- - Fixed Sharp/Blunt infusions on Unique weapons using incorrect material offsets.
- - Fixed Astora Greatsword having incorrect aux on Blood and Frost infusions.
-
Version 1.60
- # General
- - Removed the base equip load boost.
- - Removed stamina recovery reduction for heavy armors.
- - Removed the anim cancel changes in TAE.
- - Adjusted area scaling, reducing damage output.
- # Stats
- - Changed Soul Level - Defence Scale: {1:0, 200:25, 400:50, 600:75, 800:100}
- - Changed Vigor - Frost Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- - Changed Endurance - Lightning Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- - Changed Endurance - Bleed Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- - Changed Vitality - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}
- - Changed Vitality - Poison Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- - Changed Strength - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}
- - Changed Strength - Fire Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- - Changed Intelligence - Magic Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- - Changed Faith - Dark Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
- - Changed Luck - Curse Resist Scale: {1:100, 25:200, 50:300, 75:350, 99:400}
- - Changed FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}
- # Start Menu
- - Added Silent voice option, disables vocal feedback from the player.
- # Classes
- - Changed/added the following classes:
- - Knight
- - Soldier
- - Thief
- - Sentinel
- - Mercenary
- - Wayfarer
- - Assassin
- - Samurai
- - Warrior
- - Bandit
- - Deprived
- - Paladin
- - Herald
- - Captain
- - Peasant
- - Explorer
- - Brawler
- - Hunter
- - Sorcerer
- - Pyromancer
- - Cleric
- - Priest
- - Heretic
- - Outcast
- - Skeptic
- - Acolyte
- # Gifts
- - Changed the gifts to the following:
- - None
- - Master Key
- - Coiled Sword Fragment
- - Estus Shard
- - Undead Bone Shard
- - Soul of a Crestfallen Knight
- - Titanite Shard (10)
- - Lethal Gem
- - Cursed Gem
- - Poison Gem
- - Blood Gem
- - Frost Gem
- - Magic Gem
- - Fire Gem
- - Lightning Gem
- - Dark Gem
- - Lucky Gem
- - Enchanted Gem
- - Holy Gem
- - Sharp Gem
- - Blunt Gem
- - Ring of Steel Protection
- - Flame Stoneplate Ring
- - Thunder Stoneplate Ring
- - Magic Stoneplate Ring
- - Dark Stoneplate Ring
- - Young White Branch
- # Characters
- - Added the Forge Equipment menu option to Andre. This opens the menu containing the Primordial Titanite trades.
- - Andre and Shrine Handmaid no longer sell any consumables or reinforcement/infusion materials. These are now found under the 'Forge Item' option in bonfire menus.
- - Bonfires now have the following additional menu options:
- - Level Up
- - Allot Estus
- - Reinforce Weapon
- - Infuse Weapon
- - Repair Equipment
- - Forge Item (Purchase Item)
- - Sacrifice Item (Sell Item)
- # Primordial Titanite
- - Awestones renamed to Primordial Titanite.
- - Primordial Titanite is used to forge equipment at Andre, or to reinforce weapons beyond +5/+10.
- - Primordial Titanite can drop from most enemies, with varying drop chances based on the enemy.
- - Primordial Titanite is dropped from bosses, with varying drop chances based on the difficulty of the boss.
- - Nightmare bosses always drop Primordial Titanite.
- - Primordial Titanite can be purchased from the bonfire after defeating the Soul of Cinder.
- - The soul cost of Primordial Titanite trades at Andre is now much higher, as the amount of Primordial Titanite needed per item has been reduced.
- # Challenge Modes
- - The Pacts have been combined into one: Champion's Pact.
- - Enabled at Fire Keeper, this pact can be toggled.
- - Spawns additional enemies throughout the game.
- - Enemies will now have the following below 50% HP:
- - +25% damage
- - +25% absorption
- - +30 stamina recovery
- - +5 + 0.05% HP regen
- - Boosts Item Discovery by 25.
- - Boosts soul gain by 25%.
- # Deathless Run
- - The reward for completing the Deathless run is now the Crown of the Great Lord.
- - You must kill all bosses without dying to receive the reward.
- - Use the 'Check Worthiness' option at the Fire Keeper to check progress.
- # Map
- - Added message near the Dummy that tells you that he can be used for practice.
- - Added messages near the teleport spots, telling you where the commune action takes you.
- - Removed the Twin Princes bonfire.
- - Removed the Yhorm the Giant bonfire.
- - Removed the Aldrich bonfire.
- - Added the Royal Library bonfire, found in the library part of the Grand Archives.
- - Added the Church of Sin bonfire, found in the church part of the Profaned Capital.
- - Added the Abandoned Tomb bonfire back.
- - Added the Irithyll Cathedral bonfire, found in the upper level of the cathedral in Irithyll.
- - Added the Chamber of the Princess, found in the upper level of the cathedral in Anor Londo.
- # Covenants
- - Removed the covenant names in the status menu. This is to allow me to add more 'covenant' items without it looking odd.
- - Covenant items now drop for client players in multiplayer.
- - Changed the Champion's Pact into the Thieves' Pact.
- - Thieves' Pact
- - Whilst worn, random titanite will be dropped by enemies.
- - Received by using the 'Form Covenant' option with Greirat.
- - Boosts Item Discovery by 25.
- - Vinheim Scholars
- - Received by using the 'Form Covenant' option with Orbeck.
- - Grants 1 FP per second.
- - Dragon Remnants
- - Received by using the 'Form Covenant' option with Hawkwood.
- - Boosts stamina damage by 100%
- - Pilgrims of Dark
- - Received by using the 'Form Covenant' option with Karla.
- - Boosts max HP by 10%
- - Way of White
- - Whilst worn, random helpful consumables will be dropped by enemies.
- - Received by using the 'Form Covenant' option with Irina.
- - Boosts estus recovery by 25%
- - Chaos Servant:
- - Boosts Fire damage by 5%.
- - Received by using the 'Form Covenant' option with Cornyx.
- - Darkmoon Faithful:
- - Boosts Magic damage by 5%.
- - Spears of the Church:
- - Grants 3 HP per second.
- - Aldrich Faithful:
- - Boosts Dark damage by 5%.
- - Warrior of Sunlight:
- - Boosts Lightning damage by 5%.
- - Mound-makers:
- - Boosts Physical damage by 5%.
- - Rosaria's Fingers:
- - Boosts soul gain by 10%.
- # Status Effects
- - Poison:
- - Lasts 30 seconds.
- - Deals 30/40/50 + 0.05% damage per second. Depends on weapon type.
- - Effect: reduces enemy attack by 10% whilst active.
- - Bleed:
- - Deals 100/150/200 + 5% damage on proc. Depends on weapon type.
- - Frost:
- - Lasts 10 seconds.
- - Deals 50/75/100 + 2.5% damage on proc. Depends on weapon type.
- - Effect: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10.
- - Curse:
- - Lasts until death once applied.
- - Effect:
- - Reduces absorption by 5% on proc. Stacks.
- - Reduces non-Dark damage by 5% on proc. Stacks.
- - Reduces Curse resist by 10% on proc. Stacks.
- - Boosts Dark damage by 5% on proc. Stacks.
- - When self-inflicted, deals 0.25% damage per second to self.
- # Infusions
- - All weapons now have the standard infusion types.
- - Removed Raw Infusion.
- - Added Cursed infusion: inflicts Curse.
- - Lethal: Adds 50 additional critical.
- - Magic: Grants additional FP recovery on hit. Stacks. Lasts 10 seconds.
- - Lightning: reduces enemy poise by 10 for 10 seconds on hit. Stacks with itself.
- - Dark: Grants additional HP recovery on hit. Stacks. Lasts 10 seconds.
- - Lucky: increases Item Discovery by 25
- - Enchanted: grants 1 FP every second.
- - Magic: grants more % FP on hit.
- - Sharp: reduces weapon stamina consumption by 25%
- - Blunt: increases stamina damage by 25% and grants 25 poise.
- - Clarity: grants 1 FP every second.
- - Rejuvenation: grants 15 Stamina Recovery
- - Respite: grants 10% Equip Load
- - Lucidity: grants 20% reduction to weapon/spell FP cost
- # Weapons
- - Adjusted the damage and scaling of weapons.
- - Changed the stat requirements of weapons.
- - Spell Tools no longer have inherent correction applied.
- - Ascension is now done via reinforcement rather than a separate infusion.
- - Reduced the damage multipliers for various WAs.
- - Reduced the damage multipliers for critical attacks.
- - Restored original Torch and Follower Torch.
- - Adjusted bow and greatbow damage/scaling.
- - Crossbows are now non-scaling, but have higher than normal base damage.
- - Added Scholar's Bow, an Enchanted bow, tranposed from the Crystal Sage.
- - Scholar's Bow: increases max FP by 10%
- - Witch's Staff: reduces the FP consumption of pyromancies by 20%
- - Longstaff of Rosaria: increases Item Discovery by 25
- - Demon's Fist: now has innate Fire DOT
- - Ancient Dragon Halberd: prevents stagger from weak attacks.
- - Lothric's Scythe: now regens 5 HP every second + has bleed to match other scythes.
- - Quelaag's Fury Sword: now has innate Fire DOT
- - Obsidian Greatsword: now deals abnormally high poise damage for its tier. Now transposed from Midir's soul.
- - Grant: reduces the FP consumption of miracles by 20%
- - Golem Axe: now deals abnormally high poise damage for its tier.
- - Crystal Straight Sword: reduces the FP consumption of sorceries by 20%
- - Channeler's Trident: increases max FP by 10%
- - Blueblood Sword: absorb 1% FP on hit
- - Blind: reduces enemy poise by -10 for 10 seconds on hit. Stacks.
- - Renamed Dark Greatsword to Abyssal Greatsword.
- - Firelink Dagger: increases max HP, FP and Stamina by 5%
- - Firelink Spear: increases max HP, FP and Stamina by 5%
- - Firelink Sword: increases max HP, FP and Stamina by 5%
- - Firelink Rapier: increases max HP, FP and Stamina by 5%
- - Firelink Greatsword: increases max HP, FP and Stamina by 5%
- - Darkdrift: inflicts Curse.
- - Needle of Eternal Agony: inflicts Curse.
- - Sword of Avowal: inflicts Curse.
- - Abyssal Blade: inflicts Curse.
- - Abyss Greatsword: inflicts Curse.
- - Nil Blade: inflicts Curse.
- - Twinspears of the Forlorn: inflicts Curse.
- - Locust Arm: inflicts Curse.
- - Priscilla's Scythe: inflicts Curse.
- - Murky Hand Scythe: inflicts Curse.
- - Morion Blade: inflicts Curse.
- - Onyx Blade: inflicts Curse.
- - Frayed Blade: inflicts Curse.
- - Writhing Hammer: inflicts Curse.
- - Crucifix of the Mad King: inflicts Curse.
- - Murky Warstaff: inflicts Curse.
- - Archdeacon's Longstaff: inflicts Curse.
- - Heretic's Warstaff: inflicts Curse.
- - Improved the parry frames of the Parrying Dagger: they start earlier and last longer.
- - Added Curse to Dark arrows/bolts/greatarrows.
- - Reduced the motion values of backstabs and ripostes.
- - Porcine Shield: grants 25 Item Discovery
- - Twin Dragon Greatshield: grants 25 Item Discovery
- - Hallowed Sword: grants 25 Item Discovery
- - Hallowed Greatsword: grants 25 Item Discovery
- - Crystal Sage's Rapier: grants 25 Item Discovery
- - Lothric Knight Long Spear: grants 25 poise.
- - Titanite Catch Pole: grants 25 poise.
- # Armor
- - Changed the absorption balance on armor. The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets.
- - Changed the poise balance on armor. The highest poise is now 80 (from 100), but the values are more properly curved to follow the weight of armor sets.
- - Poise now blocks all damage levels and functions different internally, meaning poise granted by rings, etc will now provide actual poise.
- - Adjusted the weight of some armor sets.
- - Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]
- - Crown of the Great Lord: increases max HP, FP, Stamina and bestows the ability to perform a backflip.
- - HP and FP Absorb is now % from armor effects.
- - Increased Curse resist on armors that suit it.
- - Reduced the Curse resist from White Preacher Head and the Scholar Set.
- - Wanderer's Coat: grants 25 Item discovery
- - Symbol of Avarice: Increases soul gain by 25%, adds 100 Item Discovery and reduces HP by 10 per second.
- # Rings
- - Carthus Bloodring: Shifts evasion class downwards and obscures rolling, but
- triples evasion cost.
- - Band of Stone: Boosts physical defence by 100.
- - Band of Magic: Boosts magic defence by 100.
- - Band of Flame: Boosts fire defence by 100.
- - Band of Sparks: Boosts lightning defence by 100.
- - Band of Darkness: Boosts dark defence by 100.
- - Londor Tincture: Boosts all defences by 75.
- - Old Pygmy Ring: Boosts defences by 50.
- - Ring of Favor: Grants 5% increased Max HP, Max Stamina and Max. Equip Load.
- - Ring of Wisdom: Increases max FP by 5%, reduces spell FP consumption by 10% and grants 1 attunement slot.
- - Ring of Steel Protection: Grants 15% Physical Absorption
- - Flame Stoneplate Ring: Grants 15% Fire Absorption
- - Thunder Stoneplate Ring: Grants 15% Lightning Absorption
- - Magic Stoneplate Ring: Grants 15% Magic Absorption
- - Dark Stoneplate Ring: Grants 15% Dark Absorption
- - Leo Ring: Increases counter attacks by 10%.
- - Young Dragon Ring: Grants 7.5% boost to the power of Sorceries.
- - Bellowing Dragoncrest Ring: Grants 12.5% boost to the power of Sorceries.
- - Great Swamp Ring: Grants 7.5% boost to the power of Pyromancies.
- - Witch's Ring: Grants 12.5% boost to the power of Pyromancies.
- - Morne's Ring: Grants 7.5% boost to the power of Miracles.
- - Ring of the Sun's First Born: Grants 12.5% boost to the power of Miracles.
- - Deep Ring: Grants 7.5% boost to the power of Dark spells.
- - Unholy Remains: Grants 12.5% boost to the power of Dark spells.
- - Ring of the Evil Eye: Grants 5% HP on enemy kills.
- - Aldrich's Ruby: Restores 25% of max HP on a successful critical hit.
- - Aldrich's Sapphire: Restores 25% of max FP on a successful critical hit.
- - Lloyd's Shield Ring: Grants 40% absorption when at 100% HP
- - Spirit Amethyst: Grants 10% FP on enemy kills
- - Greatwood Remnants: Increases absorption by 15% but doubles evasion stamina consumption.
- - Green Tearstone Ring: Boosts stamina recovery by 50 whilst below 25% health
- - Life Ring: Grants 20% increased Max HP
- - Dragonscale Ring: Grants 20% increased Max FP
- - Symbol of the Penitent: Grants 20% increased Max Stamina
- - Cursed Ring of Evasion: Evasive movements no longer cost stamina. Applies Curse to user.
- - Cursed Ring of Vengeance: Imbues weapon with Curse. Applies Curse to user.
- - Cursed Ring of Deflection: Automatically deflects spells. Applies Curse to user.
- - Cursed Ring of Confusion: Emits a confusion aura, allowing enemies to harm one another. Applies Curse to user.
- - Darkmoon Ring: Grants 2 FP every second.
- - Ring of Catastrophe: Grants 5 FP every second but reduces health by 1% every second.
- - Ring of Londor: Triggers an abyssal burst at 25% HP, restoring 25% HP. Has a 60 second internal cooldown.
- - Wretched Pendant: Emits degredation aura, reducing the absorption of nearby enemies by 2.5% every second, and slows their movement. Slows the wearer.
- - Sun Princess Ring: Grants 0.5% HP every second.
- - Elden Ring: Grants 7.5% boost to physical damage.
- - Rare Ring of Humanity: grants 30% absorption, but weighs 40 units.
- - Beastial Band: Boosts damage by 3% (stacking) upon killing enemies. But adds 0.25% HP drain with each stack.
- - Covetous Gold Serpent Ring: Grants 30 item discovery
- - Wolf Ring: grants 25 poise.
- - Runic Seal: Grants 50 poise but reduces stamina recovery by 10.
- - Old Pygmy Brooch: Boosts defences by 50 and grants 100 poise whilst at full health.
- - Knight Slayer's Ring: enemies lose 10 when hit for 5 seconds. Stacks.
- # Spells
- - Base FP regen is now 3 per second.
- - Dark Sorceries now scale damage on INT only.
- - Dark Miracles now scale damage on FTH only.
- - Dark spells cost less FP than normal, but inflict Curse on self.
- - Dark spells now apply Curse to enemies (except the Gnaw spells).
- - Adjusted Dark Sorcery and Dark Miracle stat requirements.
- - Magic Weapon: +1 FP per second
- - Great Magic Weapon: +2 FP per second
- - Crystal Magic Weapon: +3 FP per second
- - Hidden Weapon: +10 stamina recovery
- - Carthus Flame Arc: reduces weapon stamina consumption by 25%
- - Lighting Blade: increases stamina damage by 100%
- - Darkmoon Blade: increases max FP by 50%
- - Dark Blade: +5 HP per second
- - Heal Aid: uses the normal Healing miracle cast animation
- - Heal Aid: heals 100 HP.
- - Heal: heals 200 HP.
- - Med Heal: heals 300 HP.
- - Great Heal: heals 400 HP.
- - Soothing Sunlight: heals 500 HP.
- - Replenishment: heals 600 HP over 120 seconds.
- - Bountiful Light: heals 1200 HP over 120 seconds.
- - Bountiful Sunlight: heals 1800 HP over 120 seconds.
- - Dark spell tools now grant Curse resist, to help Dark casters.
- - Inner Fervor/Soul Focus: now transfer at 5% rate.
- - Orbs of Judgment now acts differently. The orbs will track the targeted enemy endlessly, but move at a much slower speed.
- - Rockflesh now prevents staggering fully and grants more attack deflection.
- # Items
- - Removed Oozing Pellet.
- - Removed Cursed Pellet.
- - Restricted most of the offensive/defensive buff consumables to 10 held.
- - The Dragonform tools now scale with STR/DEX/INT/FTH equally.
- - Throwing Knife and Kukri now do more damage.
- - Kukri now uses the fast throwing animation.
- - The elemental flasks now last 7 seconds.
- - Added Champion's Tome item, tells you about the Champion's Pact modifiers.
- - Added Death and You item, tells you about the deathless run challenge.
- - Added Master Key: Opens any doors that require specific keys.
- - Given to the Thief class.
- - Sold by Greirat after sending him to the Undead Settlement.
- - Sold by the Shrine Handmaid if given Greirat's Ashes.
- - Changed some Titanite Slab item lots to gate reinforcement a bit.
- - Moved the Demon's Spear itemlot to the corpse found in the Firelink Shrine ruins in the Dreg Heap.
- - The original dragon stones now give the DS3 form.
- - Added Aged Dragon Stone: gain black dragon body and head (cosmetic only). Sold by Hawkwood.
- - Restored Brightbug buff to 20%.
- # Enemies
- - Adjusted boss base HP.
- - Adjusted NPC attack and absorption.
- - Adjusted the poise of normal enemies and bosses.
- - Pus of Men in Oceiros arena no longer harm him.
- - Nightmare Bosses now have additional poise, making staggering them much harder.
- - Reduced Old Demon King damage multiplier.
- - Increased the defences of summons so they last longer.
- - Nightmare bosses now have lower HP and soul gain multipliers.
- - Many enemies are now vunerable to Charm that weren't previously.
- - NPCs will now emote when the player dies.
- - Ludleth no longer drops anything when killed.
- - Havel the Rock now drops Havel's Ring.
- - Hostile NPCs no longer drop reinforcement materials.
- - The Dummy now regens 100% HP when it dips below 2%, and has noticable aux resistances.
- # High Wall of Lothric
- - Moved the Castle Entrance bonfire to the side path that used to hold the red-eyed Lothric Knight. Renamed to Knight's Rest.
- - Added High Wall Jail bonfire to the passage near to Greirat's cell.
- - Added Soldier's Nook bonfire to the area with the anvil.
- # Consumed King's Garden
- - Moved the bonfire to the central platform in the centre of the area.
- # Undead Settlement
- - Added Undead Pyre bonfire in the Demon area.
- - 4 Black Knights now appear in the Demon area after the Demon is killed.
- # Smouldering Lake
- - Removed Lillia of the Sunless Realms.
- - Moved the Father, Mother and Child to Lillia's old location.
- # Archdragon Peak
- - Added Dragon Cultist Zena: drops Dragon King Greataxe
- - Added Dragon Cultist Pon: drops Ancient Dragon Halberd
- - Added Dragon Cultist Kalix: drops Dragon Bone Fist
- - Added Dragon Cultist Wex: drops Dragon Greatsword
- - Added Dragon Cultist Solos: drops Immortal Dragon Greatshield
- # Grand Archives
- - Added Dragon Knight Oswald: drops Black Dragon Greataxe
- - Added Dragon Knight Terrill: drops Black Dragon Greatsword
- - Added Dragon Knight Lyre: drops Black Dragon Sword and Shield
- # Firelink Shrine
- - Added new chest in the upper area behind the illusory wall.
- - Locked the new chest and the Estus Shard chest, they now require the Master Key to open.
- # Kiln of the First Flame
- - Added Lord Erectus: drops Giant's Halberd and Giant Shield.
- # Ariandel
- - Added Ezekiel of Mirrah: drops Penetrating Sword
- - Added Eija the Shadow: drops Kris Blade and Cursed Ring of Evasion
- # The Dreg Heap
- - Added Dulfisk the Accursed: drops Beasthunter's Saif and Cursed Ring of Confusion
- - Pilgrim Pulpas will now surprise you.
- # The Ringed City
- - Added Glaive Master Hodir: drops the Elden Ring
- - Added Freya the Wretched: drops Locust Arm and Cursed Ring of Vengeance
- - Added Nahor the Fallen: drops Scraping Spear and Cursed Ring of Deflection
- - Added Easterner Iazeel: drops Makoto
- # Bugfixes
- - Fixed Greatwood Remnants.
- - Nightmare modifiers no longer boost resistances above 999 for bosses.
- - Dream/Nightmare items can now be discarded.
- - Dream/Nightmare shop no longer sells the items without the boss kills when in NG+.
- - Boss soul items now sell for the amount of souls the boss awards.
- - NPC Enemy status effects now mirror the player inflicted effects.
- - Hostile NPC AI should now act less stupid.
- - Fixed Aldrich's Ruby.
- - NPC emotes should no longer bugged out in coop.
- - Paired Spear running/rolling attacks no longer do higher than normal damage.
- - Poison Spores now disables Bleed/Curse/Frost inflict for 6 seconds.
- - Coronal Cascade and Soul Barrage now disable aux inflict for 10 seconds.
- - Dancer of the Boreal Valley respawns through Dreams/Nightmares now retracts the ladder.
- - Fixed the Sunlight Greatsword WA.
- - Fixed the new covenants not adding their effects.
-
Version 1.58
- # General
- - Stacking rings now has a 5 minute duration for each stack. This is per instance, so they'll drop off gradually.
- - Resting at a bonfire will now remove 100 stacks of the stacking rings.
- # Rings
- - Reverted Arcane Trinket back to original effect.
- - Renamed Beastwood Ring to Beastial Band.
- - Carthus Bloodring: Shifts evasion class down one tier and obscures rolling.
- - Carthus Milkring: Reduces the evasion stamina consumption by 50% and obscures rolling, but removes defence.
- - Greatwood Remnants: Boosts absorption by 10% but doubles evasion stamina consumption.
- - Enchanted Quiver: extends the range of arrows by 250 whilst at full health.
- - Old Pygmy Brooch: boosts defence by 100% and prevents staggering whilst at full health.
- - Ring of the Exalted: Boosts damage, max HP, FP, Stamina and Equip Load by 25%.
- # Items
- - Reduced Ceaseless Dung Pie FP cost to 10
- - Old Growth Balm: +10 STR
- - Vine Balm: +10 DEX
- - Blackweed Balm: +10 INT
- - Goldenfruit Balm: +10 FTH
- # Enemies
- - Increased the HP of many enemies. This is match enemy durability with player power better.
- - The Pursuer now deals more damage in the later areas.
- # Treasure
- - Added Lethal Gem treasure in Undead Settlement.
- - Added Blunt Gem treasure in Undead Settlement.
- - Changed Dragonslayer Greatbow treasure in High Wall to Longbow.
- # Bugfix
- - Ring of Champions script fixed.
- - Hodrick no longer has unusally high HP.
-
Version 1.57
- # Rings
- - Changed Quelling Ring into Beastwood Ring: Kills increase damage by 1% but lower absorption by 1%. Stacks.
- - Changed Bountiful Quiver into Enchanted Quiver: Kills increase bow range by 10. Stacks.
- - Changed Old Pygmy Brooch: Kills increase max HP by 1%. Stacks.
- - Changed Arcane Trinket: Kills increase max FP by 1%. Stacks.
- - Changed Wretched Pendant: Kills increase max Stamina by 1%. Stacks.
- # Items
- - Increased the soul reward from the NG+ soul items.
- # Enemies
- - Dummy Pilgrim can now be backstabbed.
- - Pus of Man can now be backstabbed.
- - Giant Serpent-Man can now be backstabbed.
- # Bugfixes
- - Fixed VFX issue with the Fire/Chaos infusions
- - Fixed Soul of the Rotted Greatwood not being usable.
- - Greatshield of Glory now actually reduces stamina recovery.
- - Fixed various NG+ treasure overrides so all important items are retained in NG+.
- # Rings
- - Changed Quelling Ring into Beastwood Ring: Kills increase damage by 1% but lower absorption by 1%. Stacks.
- - Changed Bountiful Quiver into Enchanted Quiver: Kills increase bow range by 10. Stacks.
- - Changed Old Pygmy Brooch: Kills increase max HP by 1%. Stacks.
- - Changed Arcane Trinket: Kills increase max FP by 1%. Stacks.
- - Changed Wretched Pendant: Kills increase max Stamina by 1%. Stacks.
- # Items
- - Increased the soul reward from the NG+ soul items.
- # Enemies
- - Dummy Pilgrim can now be backstabbed.
- - Pus of Man can now be backstabbed.
- - Giant Serpent-Man can now be backstabbed.
- # Bugfixes
- - Fixed VFX issue with the Fire/Chaos infusions
- - Fixed Soul of the Rotted Greatwood not being usable.
- - Greatshield of Glory now actually reduces stamina recovery.
- - Fixed various NG+ treasure overrides so all important items are retained in NG+.
-
Version 1.56.1
- # Bugfixes
- - Fixed CoC script not working correctly.
- - Removed misplaced Ancient Dragon object in High Wall.
- - Fixed Dreams not allowing Nightmares to override them.
-
Version 1.56
- # General
- - Item Discovery Scale: {1:1, 25:1.25, 50:1.5, 75:1.75, 99:2}
- - Increased base equip load by 25%.
- - Ancient Wyvern defeat will no longer teleport the player into the Dragon-kin Masoleum.
- # Weapons
- - Increased Beast Cutter bleed aux.
- - Granted Beasthunter Saif innate Bleed.
- - Granted Beasthunter Saif 10 Critical.
- - Granted Burial Blade 20 Critical.
- - Granted Burial Scythe 20 Critical.
- - Dark Hand may now be ascended, making it into a scaling weapon.
- - All the non-scaling weapons can be ascended, making them into scaling weapons.
- - Reduced item discovery boosting weapons to +50.
- - Increased effect of Warcry to 15%
- # Infusions
- - Lucky now only provides +50 Item Discovery.
- - Ascended infusion no longer requires max reinforcement. This is because it limited the discoverability of the infusion, as it wouldn't appear when a weapon was infused or wasn't at max.
- # Shields
- - Reduced item discovery boosting shields to +50.
- # Armor
- - Reduced the stamina regen for the ultra heavy armors to -10/-5.
- # Map
- - Adjusted the NG+/CoC Enemies in the High Wall of Lothric.
- - Adjusted the NG+/CoC Enemies in Archdragon Peak.
- - Moved the dummy into the lower area near to Andre.
- # Enemies
- - Hostile NPCs (including vanilla) now drop their weapon/item and reinforcement materials.
- - Reduced the Pursuer (late) damage multiplier.
- - Reduced Tsorig damage multiplier.
- - Plunge attack now deals 10,000 damage to the Ancient Wyvern.
- - Adjusted Boss soul reward amounts to account for echoes and their difficulty in Cinders.
- - Increased the souls rewarded to summons for boss kills.
- - Reduced the thrust absorption of enemies to give thrust weapons more of a niche.
- # Items
- - Adjusted awestone prices.
- - Beastly Flesh and Blood of Might now resets item drop flags for the enemies, allowing their unique drops to be dropped again.
- - Ludleth now drops a Titanite Slab upon being killed.
- - Fume Sword is now dropped by the mimic in the Catacombs of Carthus.
- - Rusted Coin and Rusted Gold Coin can now stack.
- - Hallowed Sword and Greatsword now gain the benefit of Lucky infusion.
- - Dung Pie: deals 20 HP damage per second for 300 seconds.
- - Ceaseless Dung Pie: deals 30 HP damage per second for 300 seconds.
- - Witching Urn damage scales with INT
- - Hexing Urn damage scales with INT/FTH
- - Demon King's Greataxe and Quelaag's Fury Sword is now transfused from the Old Demon King soul.
- - Demon's Great Hammer and Demon's Machete now transfused form the Soul of a Demon
- - Boss soul items now provide special effects rather than additional souls.
- - Added Canvas Talisman treasure in Undead Settlement.
- # Rings
- - Ring of Champions now cycles through the colors of the rainbow.
- # Covenant
- - Increased the drop rate of covenant materials (except Awestones) to 10% whilst their respective emblems are equipped.
- - Base Awestone drop chance is now 2.5%.
- - Ludleth now has 5 pact options:
- - Evlana: adds additional enemies, increases base awestone chance to 5%.
- - Nahr Alma: reduces absorption by 100%, adds awestone roll at 2.5% chance.
- - Kremmel: increases weapon FP and stamina costs by 50%, adds awestone roll at 2.5% chance.
- - Caitha: reduces HP/FP/Stamina by 50%, adds awestone roll at 2.5% chance.
- - Caffery: reduces soul gain by 60%, adds awestone roll at 2.5% chance.
- - Each pact adds its own roll, so using multiple will stack (i.e. you can get 5 awestones from 1 kill).
- # Memories
- - The echo system is now split into two items, collectively called Memories.
- - Dream of X: this item spawns X boss as it is normally, but doubles the soul reward and permits the dropping of Shards of Ascension.
- - Nightmare of X: this item spawns X boss with big buffs and new minions, but multiplies the soul reward by 10, permits the dropping of numerous Shards of Ascension, and increases the Awestone drop amount.
- - Both types of items are purchased from the Firekeeper from her 'Memories' option. They each appear after the relevant boss has been defeated once normally.
- # Bugfixes
- - Fixed some bugged localization.
- - Fixed various weapon arts so they work correctly with elemental infusions.
- - Fixed the Fleshbite Ring chest.
-
Version 1.55
- # Weapons
- - Corvian Great Scythe now only has Bleed, but starts with 40 aux.
- - Increased the damage of the non-scaling dragon weapons.
- - Reduced the reinforcement cost of non-scaling dragon weapons.
- # Infusions
- - Crystal, Chaos, Voltaic and Abyssal infusions are now standard infusions for the unique weapons (i.e. you just need a gem). They no longer boost the output of the weapon, rather they provide the option to shift the damage type and scaling around, plus their unique effect.
- - Ascended infusion now costs 50 shards.
- - Ascended infusion now requires the weapon to be at max reinforcement before it can be applied.
- - Adjusted the Ascended infusion, split the increase between base damage and scaling, and reducing the overall boost to ~30%.
- - Increased the Abyssal and Crystal on hit effect amount on hit.
- # Shields
- - Adjusted shield stability and stability multiplier from reinforcement.
- # Shops
- - Patches now sells the Smelter Hammer, Sunlight Greatsword, Beast Cutter,
- Grant and Bramd weapons.
- - Adjusted the soul price of Ludleth's consumable items.
- - Adjusted the awestone cost of Ludleth's items.
- # Items
- - Giant's Coal is now found in the Flameless Shrine. This gates the Ascended infusion behind killing the 4 Lords of Cinder.
- - Shards of Ascension now only drop from some bosses. The amount dropped has also been adjusted.
- # Enemies
- - Increased the Old Demon King's fire damage.
- - Reduced the early NPC damage/HP.
- # Bugfixes
- - Added some missing localization.
- - Changed Dragon Acolyte SL to 8.
- - Iudex Gundyr bonfire is now disabled on echo use.
- - Darkmoon Faithful emblem drop is no longer 100%.
- - Fixed Demon's scar localization.
- - New models should no longer disappear on NPCs at a distance.
-
Version 1.54
- # General
- - Adjusted NG+ correction multipliers.
- - Fast rolling now has more i-frames.
- - Counter damage now applies for all attack types (not just thrust), but has been lowered to +20%.
- # Classes
- - Changed Acolyte so they have a Drakeblood theme.
- - Changed Duelist to Gravetender (Dark sorcery focused)
- # Infusions
- - Increased the damage multiplier for Raw to 3.5 (from 3).
- - Increased the base damage multiplier of their respective for Magic, Fire, Lightning and Dark infusions.
- - The elemental on-hit effects now vary based upon weapon type, i.e. quick weapons do less, whereas slow weapons do more.
- - Magic: recover X% FP on hit. X depends on weapon type.
- - Fire: adds X damage DOT on hit, lasting 5 seconds. Stacks with itself. X depends on weapon type.
- - Lightning: reduces enemy attack by X% for 5 seconds on hit. Stacks with itself. X depends on weapon type.
- - Dark: recover X% HP on hit. X depends on weapon type.
- - Added infusions for unique, dragon and boss weapons.
- - Ascended
- - Boosts Physical damage and STR/DEX scaling.
- - Adds effect: increases stamina and poise damage by 25%
- - Crystal
- - Boosts Magic damage and INT scaling.
- - Adds effect: recover X% FP on hit. X depends on weapon type.
- - Adds effect: grants 3 FP every second.
- - Chaos
- - Boosts Fire damage and INT/FTH scaling.
- - Adds effect: adds X damage DOT on hit, lasting 15 seconds. Stacks with itself. X depends on weapon type.
- - Voltaic
- - Boosts Lightning damage and FTH scaling.
- - Adds effect: reduces enemy attack by X% for 10 seconds on hit. Stacks with itself. X depends on weapon type.
- - Abyssal
- - Boosts Dark damage and INT/FTH scaling.
- - Adds effect: recover X% HP on hit. X depends on weapon type.
- - Adds effect: grants 5 HP every second.
- - These infusions require Shards of Ascension that only drop from bosses.
- - You must collect and turn in the Giant's Coal before you can use these infusions.
- # Weapons
- - Added Balder Side Sword
- - Added Black Dragon Greataxe
- - Added Black Dragon Greatsword
- - Added Black Dragon Sword
- - Added Black Dragon Shield
- - Added Blind
- - Added Blueblood Sword
- - Added Bramd
- - Added Channeler's Trident
- - Added Marvelous Zweihander
- - Added Cursed Greatsword of Artorias
- - Added Crystalline Shield
- - Added Crystal Straight Sword
- - Added Demon's Great Axe
- - Added Demon's Great Hammer
- - Added Demon's Machete
- - Added Demon's Spear
- - Added Dozer Axe
- - Added Dragon Bone Fist
- - Added Dragon Bone Smasher
- - Added Dragon Greatsword
- - Added Dragon King Greataxe
- - Added Drake Sword
- - Added Abyssal Blade
- - Added Gargoyle Shield
- - Added Sage's Stiletto
- - Added Giant Shield
- - Added Giant's Halberd
- - Added Golem Axe
- - Added Grant
- - Added Gravelord Sword
- - Added Great Lord Greatsword
- - Added Greatshield of Artorias
- - Added Greatsword of Artorias
- - Added Guillotine Axe
- - Added Hands of God
- - Added Rune Sword
- - Added Scraping Spear
- - Added Server
- - Added Silver Knight Spear
- - Added Silver Knight Straight Sword
- - Added Stone Greatsword
- - Added Titanite Catch Pole
- - Added Istarelle
- - Added Kris Blade
- - Added Priscilla's Scythe
- - Added Makoto
- - Added Man Serpent Greatsword
- - Added Moonlight Butterfly Horn
- - Added Morion Great Blade
- - Added Needle of Eternal Agony
- - Added Obsidian Greatsword
- - Added Penetrating Sword
- - Added Quelaag's Fury Sword
- - Added Tin Banishment Catalyst
- - Added Phosophrescent Pole
- - Added Manus Catalyst
- - Added Insanity Catalyst
- - Added Talisman of Beasts
- - Added Meat Cleaver
- - Added Spiral Greatsword
- - Added Rune Shield
- - Added Adjudicator's Shield
- - Added Quicksilver Shield
- - Added Twinfang Greatshield
- - Added Dragonkin Shield
- - Added Bulwark Shield
- - Changed the poise damage of Greatswords to 20
- - Changed the poise damage of Ultra Greatswords to 30
- - Changed the poise damage of Greataxes to 30
- - Increased the aux of Ciaran's Tracers
- - Increased the base poise damage of special weapons compared to their normal counterparts.
- - Removed the sweet spot damage difference with scythes, now always hits at full damage.
- - Increased the power of Neck Swipe WA.
- - Removed Tailbone Sword (Drake Sword now exists and there are new options for non-scaling dragon weapons.)
- - Removed Tailbone Pick (doesn't really look right and there are new options for non-scaling dragon weapons.)
- - Lowered the stamina costs for the Aquamarine Dagger WA moves.
- - Pyromancy Flame Combusion WAs now knock down enemies.
- - Increased the poise given by the Unfaltering Prayer WA.
- - Adjusted the spell tools into three tiers, 'early', 'normal' and 'late'. Early tools have 200 spell buff but ramp up early, Normal has 250 and ramp up normally, Late has 300 but ramps up slowly.
- - Adjusted the effects on spell tools.
- - Adjusted the requirements on spell tools.
- - Quarterstaff now has Halberd moveset + Wind Wheel WA
- - Increased the poise damage done by the charged heavy attacks.
- - Renamed DS3 Demon's Greataxe to Demon King's Greataxe
- - Added Bloodlust WA to Bloodletter and Sanguinus
- - Renamed Dragon's Grasp to Drake Fist
- - Changed the Darkmoon weapons to deal Magic damage scaled by Faith.
- - Changed Bluemoon Greatsword to Holy Moonlight Greatsword, acts like Moonlight Greatsword but scales Magic damage with Faith.
- - Black Blade is now a STR weapon.
- - Increased the total damage of weapons with split damage output to account for the natural loss of damage passing through multiple absorptions costs.
- - Increased the scaling of Dragon weapons with scaling to account for inability to be infused.
- - Adjusted Weapon Arts FP cost and damage multipliers.
- - Fume Sword and Smelter Hammer now use their DS2 models.
- # Shields
- - Added effects to various shields.
- - Adjusted the weight of various shields.
- - Increased shield absorptions.
- - Changed shield stability, the initial stability on shields is now
- much lower, with high stability being achieved through reinforcement.
- - Shield reinforcement now increases absorption more (10% -> 20%).
- - Shield reinforcement now increases stability more (10% -> 100%).
- - Shield reinforcement now increases resistances.
- - Shield infusions now reduce stability by 25%.
- - Increased the HP regen effects on shields/shield infusions.
- - Removed the Strength/Dexterity/Intelligence/Faith infusions.
- - Added Magic/Fire/Lightning/Dark infusions, boost their respective guard ABS by 10 points.
- - Greed: Grants 10% soul gain.
- # Armor
- - Changed Pursuer and Giant Set arm positions to normal.
- - Reduced the Armor of Thorns effect 10 damage per piece.
- - Dragonform no longer prevents stagger.
- - Dragon Torso Stone buff now prevents stagger and lasts 10 seconds.
- # Items
- - Added Warrior's Round Shield to Andre's shop.
- - Greirat now sells more of the limited consumables he offers, and at a lower price.
- - Covenant items (including Ludleth) now cost nominal amount of souls (100).
- - Reduced the cost of armors from covenant shops.
- - Added Twinkling Titanite and Titanite Scale limited stock to the earlier ashes.
- - Anri's Straight Sword chest now contains Beasthunter Saif
- - Added Blood of Might: respawns all hostile NPCs - purchased from Ludleth
- - Added Beastly Flesh: respawns most one-time enemies - purchased from Ludleth
- # Covenant
- - Added consumable items to Ludleth.
- - All covenant ring items will now enable the dropping of their respective covenant material when equipped. This means you no longer have to kill specific enemies for the materials. The drop rate is 5%, and is affected by Item Discovery.
- - Awestones will now drop when you have the Champion's Pact item equipped. Forming a pact with Ludleth increases the drop rate (1% to 2.5% with the pact).
- - Reduced the drop rate of covenant material that drops from the specific enemies to 5%.
- # Rings
- - Reduced the roll rings to 30 damage.
- - Carthus Milkring now reduces ABS by 15% and grants less i-frames.
- - Runic Seal now only blocks 'small', 'medium' and 'minimum' damage level attacks, but only reduces stamina recovery by 5 now.
- - Black Tearstone Ring: Boosts souls from enemies by 25% whilst below 25% health.
- - Covetous Silver Serpent Ring: Grants 25% extra souls
- # Spells
- - Removed the requirements for pyromancies.
- - Perseverance now lasts 15 seconds but only reduces stamina recovery by 5.
- - Rockflesh now lasts 15 seconds.
- - Reduced damage of Fire Whip.
- # Items
- - Made the infusion gems unlock earlier, you now only need the Mortician's, Dreamchaser's and Paladin's ashes to unlock them all.
- - Moved the Moonlight Arrow unlock to the Excrement-covered Ashes.
- - Moved the Moonlight Greatarrow, Demonic Greatarrow, Corrupted Greatarrow unlocks to the Xanthous Ashes.
- # Enemies
- - Adjusted enemy poise.
- - Adjusted boss HP and damage
- - Adjusted hostile NPC damage and health. Tweaked AI think to reduce odd behaviors.
- - Reduced Bonewheel Skeleton Bleed to 50 (from 100)
- - Made the Angel's holy spears more accurate and faster.
- - Some of the hostile NPCs now drop materials rather than item rewards (the Awestone shop has superceded them dropping the items).
- - Pilgrim Dummy now has 100,000 HP and is affected by statuses. It now has a 'special' drop for those that kill him.
- # Map
- - Moved Water Reserve bonfire back to original location.
- - Removed the giant enemy and object after the Pontiff.
- - Made the Black Knight on Farron Bridge hostile to the Stray Demon.
- - Adjusted the Lycanthrope 'event' in the Road of Sacrifices so they don't kill the hunters so quickly.
- - Added platform to the route from Profaned Capital bonfire to Yhorm that allows players to avoid the ladders.
- # Bugfixes
- - Fixed Poison Longsword.
- - Fixed missing entries in Ludleth's shop
- - Excrement-covered Ashes now unlocks the normal Budding Green Blossom.
- - Echoes for bosses that have bonfires now reset the bonfire flag, disabling warping to it until the boss is re-killed.
- - Staircase after Abyss Watchers is now reset with echo usage.
- - Emma now gives you a Proof of a Concord Kept so her dialogue proceeds normally.
- - NG+ menu option should now remove echoes when entering new journey.
- - Fixed Black Tearstone Ring
- - Fixed Wolf Ring
- - Fixed Flynn's Ring
- - Fixed issue with Footman's Hood and Dark Armor.
- - Fixed Hello Carving unlock with Prsioner Chief's Ashes
- - Emma should now die normally once you kill the 3 Lords of Cinder that normally trigger it.
- - Restored the Young White Branch treasures in the Ringed City.
-
Version 1.53
- # Weapons
- - Fixed discrepancies in stamina and poise damage for various weapons.
- - Reduced stamina and poise damage of the Greatsword category.
- - Reduced stamina and poise damage of the Ultra Greatsword category.
- - Reduced stamina and poise damage of the Hammer category.
- - Reduced stamina and poise damage of the Great Hammer category.
- - Reduced stamina and poise damage of the Halberd category.
- - Reduced stamina damage of the Scythe category.
- - Increased base damage of Tailbone weapons, but changed reinforcement multipliers to max out at 1.25, heavily reducing damage increase from reinforcement.
- - Reduced Broadsword weight to 2.5
- - Added more of snek's weapon TAE edits.
- - Morion Blade: Critical -> 10
- - Black Blade: Critical -> 10
- - Lothric Knight Greatsword now favors DEX.
- - Astora Greatsword now favors DEX.
- - Shortsword now favors DEX.
- - Broadsword now favors STR.
- - Lothric Knight Sword now favors DEX.
- - Reverted the stamina cost of numerous movesets back to vanilla.
- - Reworked Drangleic Sword into Tomb Prospector Sword: favors DEX and raises Item Discovery by 100
- - Reworked Drangleic Greatsword into Prospector's Greatsword: favors DEX and raises Item Discovery by 100
- - Reduced Bastard Sword stamina cost by 5%.
- - Zweihander now favors Quality.
- - Hunter Axe is now a halberd.
- - Tonitrus is exactly the same.
- - Darkmoon Bow WA is now a normal shot that deals more damage and penetrates through enemies.
- - Changed Locust Arm to closed model.
- # Shields
- - Reduced Plank Shield weight to 0.25
- - Increased Spirit Tree Crest Shield Lightning ABS to 80
- - Reduced Grass Crest Shield Physical ABS to 90
- # Armor
- - Added Giant Set.
- # Enemies
- - Increased the poise of some enemies.
- - All bosses are susceptible to status effects, those that were immune before now just have a high resistance to said status effect.
- - Reverted Wolnir's speed increase.
- - Reduced the HP boost from empowerment for bosses.
- - Dragonslayer Armor: HP -> 10000
- # Map
- - Made most of the added enemies from the recent updates CoC only.
- - Moved 3 of the Outrider Knights from Undead Settlement (1 to Grand Archives, 2 to Irithyll).
- # Spell
- - Bursting Fireball: FP -> 20
- - Changed Dreg Torrent/Floating Chaos/Recollection to fire more directly.
- - Floating Chaos: Damage -> 150 per bullet, Poise -> 2
- - Recollection: Duration -> 10
- # Ring
- - Wolf Ring: increased boost to 15%.
- # Items
- - Twinkling Dragon Torso Stone: Summon giant hands, smashing the ground, dealing 600 Physical damage, has 100% STR scaling. Reduced the poise damage to 50 from 500.
- # Bugfixes
- - Fixed the quiver on the Short Bow and Flynn's Bow.
- - Orbs of Judgment now harm all enemies properly.
- - Fixed Tomb Raider Dyfan's event flag.
-
Version 1.52
- # General
- - Added Echo system. This allows you to re-fight bosses you have already defeated, although they shall return in an empowered form.
- - All bosses now drop a "Echo of X", where X is their name.
- - This can be used to reset their state and allows you to refight them.
- - Note this will also reset anything that requires the boss defeat, i.e. items in a shop.
- - Bosses are empowered, increasing HP significantly and damage slightly. The amount of souls they drop is increased significantly.
- - This stacks with the NG+ boost when actually in NG+.
- - NG+ tree can be used at any time, it is no longer disabled after Iudex Gundyr.
- - Added i-frames to the backstep animations - they are active during the 'backstep' part of the animation, for the ninja backflip, they are active throughout the whole animation.
- - Increased the amount of i-frames the Carthus Milkring grants you.
- - Added snek's changes to weapon movesets, allowing for more fluid attacks across various movesets.
- # Stats
- - Soul Level: Defence Scale: {1:0, 50:25, 100:50, 150:75, 200:100}
- - Attunement: FP Scale: {1:100, 20:150, 40:200, 60:250, 99:300}
- # Weapons
- - Adjusted the weight of many weapons to fit the weight range for their type.
- - Winged Knight Twinaxes: STR Req -> 18
- - Repeating Crossbow: STR/DEX Req -> 20
- - Adjusted Tailbone weapon reqs and damage.
- - Witching/Hexing Urn now scale with STR/DEX, like firebombs.
- - Increased damage of the Scythe category.
- - All scythes (except Pontiff Knight Great Scythe) use Friede's Great Scythe's animations for normal attacks.
- - Sorcerous Flame can cast sorceries.
- - Holy Flame can cast miracles.
- # Shields
- - Reduced the stability of the crest shields and the Kite Shield.
- - Reduced Lightning ABS on Havel's Greatshield.
- # Armor
- - Increased the Elite Knight Set physical ABS.
- - Increased the Wolf Knight Set physical ABS.
- - Dragon Form ABS adjusted, and it no longer increases resistances.
- # Spells
- - Adjusted spell FP and damage values.
- # Rings
- - Pontiff's Right Eye: Grants 5% HP with successive attacks.
- - Pontiff's Left Eye: Grants 5% FP with successive attacks.
- # Enemies
- - Made some of the added enemies in High Wall CoC only.
- - Iudex Gundyr: HP -> 2000
- - Bosses now drop different amounts of Awestones, depending on their difficulty.
- - Ancient Wyvern now only loses a small portion of its HP to plunging attacks.
- - Adjusted the HP of Elder Ghru, Deep Accursed and Giant Crystal Lizards.
- - Reduced HP drain from Wolnir's bracelet.
- - Wolnir attack animations are now quicker.
- - Increased the HP of all boss parts.
- - Adjusted the HP and damage of the hostile NPCs.
- # Covenant
- - Reduced the Awestone price for armors.
- - Added Ring of Champions to Awestone shop.
- # Items
- - Moved the Crypt Ring to Undead Settlement.
- - Andre will now teach you the Call Over gesture.
- - Dragon Head Stone: Shoot fire breath, dealing 100 Fire damage, has 150% INT and 150% FTH scaling.
- - Twinkling Dragon Head Stone: Shoot fire breath, dealing 150 Fire damage, has 150% INT and 150% FTH scaling.
- - Twinkling Dragon Torso Stone: Summon giant hands, smashing the ground, dealing 1000 Physical damage, has 200% STR scaling.
- # Bugfixes
- - Blizzard now inflicts the new Frost status effect.
- - Fixed Great Soul Dregs not using the correct reqs.
- - Added _l versions of the Dragonform models.
- - Fixed Skull Ring chest.
- - The back routes to the Dancer are now blocked whilst she is alive.
- - Fixed Spider Shield effect.
- - Fixed Blades of Mercy model.
- - Acolyte now has bolts in their loadout.
- - Fixed two Mimic itemlots not having flags.
- - Changed every old Cinders added event flag to follow the FROM style within the maps.
-
Version 1.51
- # General
- - Leveling cost is now the same as vanilla.
- - Adjusted area damage scaling.
- - Restored passive FP regen of 1% of max. This means it scales with Attunement.
- - Dragonform now uses the DS2 model.
- - Soul Level - Defence Scale: {1:0, 100:10, 200:20, 300:30, 400:40}
- - Endurance - Lightning Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- - Vitality - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- - Strength - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- - Intelligence - Magic Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- - Faith - Dark Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- - FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}
- # Classes
- - Adjusted starting class stat spreads.
- - None of the classes start with rings anymore.
- - Replaced Mercenary with Thief class.
- - Replaced Outcast with Duelist class.
- - Replaced Hunter with Acolyte class.
- - Changed Wayfarer loadout.
- # Status Effects
- - Status effects are now handled more individually, meaning weapons with have differing aux values and different strength of effects.
- - Frost: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10.
- # Weapons
- - Rebalanced every weapon to account for the new setup.
- - Weapons reinforced with Twinkling Titanite ('Unique Weapons') are no longer infusable, but they have been strengthened to account for this.
- - Weapons reinforced with Titanite Scales ('Boss Weapons') are no longer infusable, but they have been strengthened to account for this.
- - Weapons reinforced with Dragon Scales ('Dragon Weapons') are no longer infusable, but they have been strengthened to account for this.
- - Unique, Boss and Dragon weapons now go to +5 (which is the same as old +10).
- - Tailbone Weapons now act like DS1 dragon weapons, were they have no scaling but offer greater initial base damage than normal weapons.
- - Yorshka's Spear now deals Magic damage instead of Dark damage.
- - Handmaid's Dagger: reduces FP cost of pyromancies by 10%
- - Aquamarine Dagger: reduces FP cost of sorceries by 10%
- - Ancient Dragon Greatshield: grants 2 HP per second
- - Ethereal Oak Shield: grants 1 HP per second
- - Porcine Shield: grants 50 Item Discovery
- - Dragonhead Shield: removed effect
- - Dragonhead Greatshield: removed effect
- - Dragon Crest Shield: removed effect
- - Wargod Wooden Shield: removed effect
- - Curse Ward Greatshield: removed effect
- - Moaning Shield: removed effect
- - Golden Wing Crest Shield: removed effect
- - Spirit Tree Crest Shield: removed effect
- - Sunset Shield: removed effect
- - Wolf Knight's Greatshield: increases max stamina by 10%.
- - Yhorm's Greatshield: grants 10% increased Max HP.
- - Elkhorn Round Shield: removed effect
- - Immortal Dragon Greatshield: removed effect
- - Prince's Shield: grants 1 HP per second
- - Onikiri and Ubadachi now has Onislayer WA again.
- - Chikage now has HP absorb effect.
- - Spell Buff from catalysts is now 60% from reinforcement, 40% from stats.
- - Adjusted catalyst INT/FTH requirements.
- # Infusions
- - Poison: increased Luck scaling for Poison massively.
- - Bleed: increased Luck scaling for Bleed massively.
- - Lightning: reduces enemy attack by 10% for 5 (+0) to 10 (+10) seconds on hit.
- - Restoration: Grants 1 HP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- - Holy: Grants 1 HP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- - Enchanted: Grants 1 FP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- - Clarity: Grants 1 FP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- # Shield
- - Greatshield of Glory: reduces elemental absorption to 90% and stability to 78, increased weight to 30.
- - Spider Shield: increases Poison/Toxic resistance by 100
- # Armor
- - Removed the rope chest strap and belt from the default player model.
- - Reduced the physical absorption of ultra heavy armor sets slightly.
- - Havel's Set: reduces Lightning absorption, increased weight by 4.
- - Added Soldier's Hood.
- - Added Frigid Valley Mask.
- - Dragon Form no longer boosts damage.
- - Renamed Giant's Set to Yhorm's Set.
- - Renamed BB Exectioner Gauntlets to Bloodstained Gauntlets.
- - Old Sorcerer Set: Extends spell effect duration by 20%
- - Iron Cage: Increases max FP by 10%
- - Leonhard's Set: Increases stamina damage by 20%
- - Sunless Set: Increases casting speed by 20
- - Iron Dragonslayer Set: Increases Fire defence by 50
- - Dragonslayer Set: Increases Lightning defence by 50
- - Silver Knight Set: Increases Lightning defence by 50
- - Lorian's Set: Increases Fire defence by 50
- - Ringed Knight Set: Increases Fire defence by 50
- - Brass Set: Absorb 50 FP from fallen foes
- - Firelink Set: Increases max HP, stamina and equip load by 10%
- - Armor of Favor Set: Increases max HP, stamina and equip load by 5%
- - Elite Knight Set: Boosts estus recovery by 50%
- - Burial Knight Set: Boosts estus recovery by 50%
- - Nameless Knight Set: Increases enemy attack deflection by 50
- - Armor of the Sun Set: Reduces miracle FP consumption by 30%
- - Black Iron Set: Increases Fire defence by 50
- - Harald Legion Set: Increases Dark defence by 50
- - Yhorm's Set: Increases Physical defence by 50
- - Fallen Knight Set: Increases Fire defence by 50
- - Chain Armor Set: Increases Bleed resistance by 400
- - Vilhelm's Set: Increases Dark defence by 50
- - Slave Knight Set: Reduces weapon stamina consumption by 10%
- - Nameless King Set: Reduces miracle FP consumption by 30%
- - Pontiff Knight Set: Increases Magic defence by 50
- - Evangelist Set: Increases casting speed by 20
- - Jailer Set: Increases Item Discovery by 50
- - Black Set: Increases Soul gain by 25%
- - Black Hand Set: Reduces weapon stamina consumption by 6%
- - Assassin Set: Increases stamina recovery by 20
- - Karla's Set: Increases max FP by 10%
- - Pyromancer Set: Increases max FP by 10%
- - Black Witch Set: Increases casting speed by 20
- - Ordained Set: Increases max FP by 9%
- - Archdeacon Set: Reduces miracle FP consumption by 27%
- - Hexer Set: Increases casting speed by 20
- - Maiden Set: Extends spell effect duration by 20%
- - Cornyx's Set: Reduces pyromancy FP consumption by 30%
- - Antiquated Set: Reduces sorcery FP consumption by 30%
- - Antiquated Plain Set: Reduces sorcery FP consumption by 27%
- - Grave Warden Set: Increase damage against Hollows by 10%
- - Deacon Set: Grants 2 HP every second
- - Black Witch Veil: Reduces spell FP consumption by 10%
- - Wolnir's Crown: Reduces weapon FP consumption by 20%
- - Mask of Velka: Reduces spell FP consumption by 10%
- - Gargoyle Helm: Increases enemy attack deflection by 20
- - Skull Mask: increases target priority by 0.1
- - HP regen armor now adds HP every 4 seconds.
- # Covenant
- - Champion's Pact is now toggled with Ludleth. The Champion's Pact ring item now just provides the +10% souls boost.
- - Darkmoon Faithful: Boosts Magic absorption by 10%.
- - Spears of the Church: Grants 1 HP per second.
- - Watchdogs of Farron: Reduces weapon stamina consumption by 10%.
- - Aldrich Faithful: Boosts Dark absorption by 10%.
- - Warriors of Sunlight: Boosts Lightning absorption by 10%.
- - Mound-makers: Boosts Physical absorption by 10%.
- - Chaos Servants: Boosts Fire absorption by 10%.
- - Rosaria's Fingers: Reduces enemy sight and listen by 25
- # Rings
- - Skull Ring: Grants 15% boost to physical damage, reduces absorption by 10%.
- - Ring of Londor: Reduces spell FP consumption by 15%, scaling with Hollowing.
- - Wood Grain Ring: Reduces weapon stamina consumption by 25%.
- - Wolf Ring: Grants 10% attack boost as long as attacking persists.
- - Pontiff's Right Eye: Grants 20 HP with successive attacks.
- - Darkmoon Ring: Grants 1% FP every second. This means it scales with Attunement.
- - Ring of Favor: Grants 7.5% increased Max HP, Max Stamina and Max. Equip Load
- - Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot.
- - Runic Seal: Prevents staggering but reduces stamina recovery by 15.
- - Aldrich's Sapphire: Restores 20% of max FP on a successful critical hit.
- - Aldrich's Ruby: Restores 20% of max HP on a successful critical hit.
- - Ring of Calamity: Boosts all damage by 20% but reduces health by 1% every second.
- - Blue Tearstone Ring: Grants 40% absorption whilst below 25% HP
- - Londor Tincture: Boosts all defences by 30.
- - Demonsbane Ring: Increase damage against Demon enemies by 20%
- - Crypt Ring: Increase damage against Undead enemies by 20%
- - Blight Ring: Increase damage against Hollow enemies by 20%
- - Hallowed Ring: Increase damage against Abyssal enemies by 20%
- - Violet Tearstone Ring: Reduces skill and spell FP consumption by 50% whilst below 25% health.
- - Young Dragon Ring: Grants 10% boost to the power of Sorceries but reduces absorption by 10%.
- - Bellowing Dragoncrest Ring: Grants 10% boost to the power of Sorceries but reduces max HP by 25%.
- - Great Swamp Ring: Grants 10% boost to the power of Pyromancies but reduces absorption by 10%.
- - Witch's Ring: Grants 10% boost to the power of Pyromancies but reduces max HP by 25%.
- - Morne's Ring: Grants 10% boost to the power of Miracles but reduces absorption by 10%.
- - Ring of the Sun's First Born: Grants 10% boost to the power of Miracles but reduces max HP by 25%.
- - Deep Ring: Grants 10% boost to the power of dark spells but reduces absorption by 10%.
- - Unholy Remains: Grants 10% boost to the power of dark spells but reduces max HP by 25%.
- - Flynn's Ring: boosts physical weapon damage by 30%, scaling downwards with equip load to 0% at 30 weight.
- - Covetous Silver Serpent Ring: Grants 30% extra souls
- - Greatwood Remnants: Increases absorption by 10% but reduces stamina recovery by 5.
- - Added Ring of Woe: Boosts all absorption by 20% but reduces health by 1% every second.
- - Added Ring of Adversity: Boosts stamina recovery by 30 but reduces health by 1% every second.
- - Added Ring of Catastrophe: Grants 2% FP every second but reduces health by 1% every second.
- - Added Black Tearstone Ring: Boosts souls from enemies by 50% whilst below 25% health.
- - Added Quelling Ring: Reduces enemy attack by 25% for 3 seconds on hit.
- - Added Band of Stone: Boosts physical defence by 50.
- - Added Band of Magic: Boosts magic defence by 50.
- - Added Band of Flame: Boosts fire defence by 50.
- - Added Band of Sparks: Boosts lightning defence by 50.
- - Added Band of Darkness: Boosts dark defence by 50.
- - Added Ring of Champions: Take on the apperance of a phantom belonging to the Champion's Pact.
- - Added Ring of the Dutiful: Take on the apperance of a phantom belonging to the Darkmoon Faithful.
- - Added Ring of the Blessed: Take on the apperance of a phantom belonging to the Spears of the Church.
- - Added Ring of the Resolute: Take on the apperance of a phantom belonging to the Watchdogs of Farron.
- - Added Ring of the Faithful: Take on the apperance of a phantom belonging to the Aldrich Faithful.
- - Added Ring of the Devout: Take on the apperance of a phantom belonging to the Warriors of Sunlight.
- - Added Ring of the Fanatic: Take on the apperance of a phantom belonging to the Mound-makers.
- - Added Ring of the Fingers: Take on the apperance of a phantom belonging to Rosaria's Fingers.
- - Added Ring of Demons: Take on the apperance of a phantom belonging to the Chaos Servants.
- # Items
- - Moved Tome of Sunlight treasure to Farron Keep.
- - Removed Stone, Flame, Crystal, Lightning and Dark Ember. (Were 'thoughtless' buffs you'd always apply.)
- - Young Grass Dew: Costs 50 FP to use. Grants 3 HP every second.
- - Oozing Pellet: Grant 1% FP every second for 300 seconds.
- - Cursed Pellet: Grant 2% FP and -1% HP every second for 300 seconds.
- - Valorheart is now found as a treasure in Irithyll, it is no longer dropped by the Champion Gravetender.
- - Dragon Head Stone: Shoot fire breath, dealing 150 Fire damage, scaling up STR and DEX.
- - Dragon Torso Stone: Grants 10% increased damage for 7 seconds and knocks back nearby enemies on use.
- - Twinkling Dragon Head Stone: Shoot fire breath, dealing 250 Fire damage, scaling up STR and DEX.
- - Twinkling Dragon Torso Stone: Summon giant hands, smashing the ground, dealing 800 Physical damage, scaling up STR and DEX.
- - Added Hexing Urn: Deals 100 Dark Damage, scaling with INT. Releases dregs of humanity that seek foes. Sold by Shrine Handmaid after turning in Grave Warden's Ashes.
- - Added Witching Urn: Deals 100 Magic Damage, scaling with INT. Sold by Shrine Handmaid after turning in Paladin's Ashes.
- # Enemies
- - Adjusted enemy HP to account for the different levels of damage output a player has during their playthrough.
- - Midir should no longer be head-broken so easily, and now has more physical absorption.
- - Dragonslayer Armour HP -> 8000
- - Rock Lizards are now weak to Lightning.
- - Darkwraith grab no longer inflicts Curse.
- - Bonewheel Skeletons now do less damage, but inflict heavy bleed with their wheel attacks.
- - Increased the HP of High Lord Wolnirs bracelets.
- - Increased the HP of Midir's head.
- - Added passive 50% absorption against Magic, Fire, Lightning and Dark for NPCs.
- - Champion Gravetender now has the Wolf Knight Set equipped and uses the Wolf Knight's Greatsword.
- # Spells
- - Hollow-scaling catalysts now deal reduced damage with non-Dark spells.
- - Adjusted spell INT/FTH requirements, readded requirements to pyromancies.
- - Way of White Corona: damage -> 90
- - Great Heal now only uses 1 attunement slot
- - Rockflesh now increases all absorption by 30% (was only physical absorption before).
- - Magic Weapon: Adds 30 Magic damage.
- - Great Magic Weapon: Adds 40 Magic damage.
- - Crystal Magic Weapon: Adds 50 Magic damage.
- - Carthus Flame Arc: Adds 40 Fire damage.
- - Blessed Weapon: Increases Physical damage by 30 and restores 5 HP per second for 60 seconds. Scales with FTH.
- - Lightning Blade: Adds 40 Lightning damage.
- - Darkmoon Blade: Adds 40 Magic damage.
- - Dark Blade: Adds 40 Dark damage.
- - Magic Shield: 10% stability
- - Great Magic Shield: 20% stability
- - Heal Aid: Heals 100 HP.
- - Heal: Heals 150 HP.
- - Med Heal: Heals 200 HP.
- - Great Heal: Heals 300 HP.
- - Soothing Sunlight: Heals 400 HP.
- - Projected Heal: Heals 200 HP.
- - Replenishment: Heals 120 HP over 120 seconds. Scales with FTH.
- - Bountiful Light: Heals 240 HP over 120 seconds. Scales with FTH.
- - Bountiful Sunlight: Heals 360 HP over 120 seconds. Scales with FTH.
- - Pestilent Mist: Now scales with INT.
- - Floating Chaos: added homing delay, increased poise damage to 5
- - Recollection: added homing delay, increased poise damage to 5
- - Added Orbs of Judgment: spawn 6 orbs of judgment than seek foes like Aldrich's orbs do. Transposed from Pontiff Sulyvahn's soul.
- - Changed Dreg Hail into Dark Bead, acts like the DS1 spell. Is offered by the Aldrich Faithful covenant.
- - Added Surging Deep.
- - Added Dreg Torrent.
- - Added Earthfall.
- - Added Devouring Swarm.
- - Removed Singe.
- - Farron Flashsword: FP -> 10, Damage -> 125
- - Soul Greatsword: FP -> 25, Damage -> 300
- - Old Moonlight: FP -> 30, Damage -> 300 [400]
- - Flame Fan: FP -> 10, Damage -> 125
- - Dark Edge: FP -> 10, Damage -> 125
- - Soul Geyser: FP -> 50, Damage -> 100 [50]
- - Soul Wave: Damage -> 230
- - Abyssal Edge: Damage -> 300
- - Farron Dart: FP -> 5, Damage -> 60
- - Deep Barb: FP -> 5, Damage -> 50
- - Nibble: FP -> 5, Damage -> 50
- - Mournful Flames: FP -> 50, Damage -> 250, now acts like Halo.
- - Lingering Chaos: Damage -> 250
- - Heavenly Thunder: FP -> 60, Damage -> 50, now has delayed homing.
- - Great Deep Soul: uses slow soul arrow animation
- - Removed the guaranteed stagger with Flame Fan
- # Map
- - Removed the additional demons added to the Old Demon King's arena with Champion's Pact.
- - Toned down the Archdragon Peak gauntlet area.
- - Added many new treasures (both in corpse and chest form) throughout all the vanilla maps. Moved many important treasures into chests, their old locations now have consumables.
- - Storm Ruler is now found in Siegward's cell.
- - Added Pilgrim Dummy to the upper left-hand side of Firelink Shrine for testing stuff on. There is a 'special' reward for killing him.
- - Removed Farron Keep -> Lothric Castle warp.
- # Bugfixes
- - The Hollowing scaling effects on some weapons should now work properly.
- - Crown of the Great Lord now actually gives you the backflip animation.
- - Bountiful Quiver now works correctly again.
- - Reduced the hollowing boost for the catalysts with that effect to actually be 10% (was 20%).
- - Mask of the Mother will no longer add HP when toggled on and off.
- - Fixed Runic Seal description.
- - Stone-humped Hag now drops her ashes again.
- - Fixed Demons, Stray Demons and Demon Clerics not dropping Cinder.
- - Fixed Spirit Amethyst effect.
- - Elfriede's Stance and Frost WA now use the new Frost setup.
- - Black Knight Helm now appears in Awestone shop.
- - Farron Keep Unkindled Watchdogs now have the correct stats to wield their weapons.
- - Ring of the Exalted is now obtainable on NG+ again.
- - Tailbone Club and Pick now use proper behavior entries for their moveset.
-
Version 1.50
- # Covenant
- - Increased the awestone prices slightly.
- - Reduced the cost of the other covenant items.
- - Added Sunset Set to Mound-makers.
- - Added Sunless Set to Darkmoon Faithful.
- - Added Wolf Knight Set to Watchdogs of Farron.
- - Added Archdeacon Set to Aldrich Faithful.
- - Added Armor of the Sun Set to Warrior of Sunlight.
- - Added Cornyx's Set to Chaos Servants.
- - Added Shira's Set to Spears of the Church.
- - Removed the 100% Awestone drops from hostile NPCs and mimics.
- # Infusions
- - Lucidity: Grants 10% (+0) to 20% (+10) reduction to weapon/spell FP cost
- - Respite: Grants 10% (+0) to 20% (+10) Equip Load
- - Greed: Grants 10% (+0) to 20% (+10) soul gain.
- - Reduced the boost innate weapons get with matching infusions.
- - Reduced cost of infusions.
- # Weapons
- - Increased greatarrow damage.
- - Adjusted Drangleic Sword, Greatsword and Velka's Rapier to follow category damage adjustment.
- - Slowed down the regular bow and greatbow animation speed to 1.5 (from 2).
- - Engraved Dagger: reduces FP cost of miracles by 10%
- - Archdeacon's Longstaff: upon the death of an enemy, nearby corpses explode with dark energies.
- - Increased spear/pike damage range and adjusted scaling spread.
- - Reduced poison damage from Poison Spores WA to 15 per tick.
- # Shields
- - Boosted shield effects.
- - Elkhorn Round Shield: grants 10% Equip Load
- - Llewellyn Shield: grants 20% absorption below 25% health.
- - Golden Wing Crest Shield: increases spell duration by 50%.
- - Greatshield of Glory is now the best shield for blocking, but reduces stamina recovery by 10.
- - Wolf Knight's Greatshield: increases max stamina by 15%.
- - Loch Shield: grants 1 FP per second
- # Armor
- - Restored old absorptions for armor.
- - Ultra Heavy armor reduces stamian recovery.
- - Symbol of Avarice: boosts item discovery by 100 and soul gain by 50%, but reduces reduces health by 10 every second.
- # Items
- - Added Notes on Weapon Infusions and Notes on Shield Infusions items to the table near Andre. These items tell you the passive effects the infusions add to weapons and shields.
- - Covetous Silver Serpent Ring moved to Archdragon Peak.
- - Increased the effect of the embers to 25%.
- - Tarnished Coin: Boosts soul gain by 15% until death.
- - Tarnished Silver Coin: Boosts soul gain by 30% until death.
- - Added Torch to Andre.
- - Removed Wolf Knight Set from Shrine Handmaid (Untended Graves).
- - Removed Sunless Set drop from Lilla of the Sunless Realms.
- - Removed Sunset Set drop from Holy Knight Morton.
- - Changed Armor of the Sun Set treasure location into 5 Sunlight Medals.
- # Rings
- - Reduced Prisoner's Chain debuff to 10%.
- - Reduced stamina recovery debuff of Runic Seal to -15
- - Reduced stamina recovery debuff of Greatwood Remnants to -15
- - Champion's Pact: Boosts souls from enemies by 10%.
- - Rosaria's Fingers: Boosts item discovery by 50.
- - Removed NG+ rings. Buffed the base rings to compensate for this.
- - Removed the following rings:
- - Forgotten Pendant
- - Desiccated Finger
- - Yellow Tearstone Ring
- - Ring of Woe
- - Ring of Adversity
- - Ring of Catastrophe
- - Ring of Constitution
- - Ring of Fortitude
- - Ring of Clarity
- - Iron Grain Ring
- - Elder Dragoncrest Ring
- - Ring of Disparity
- - Ring of the Sun
- - Abyss Ring
- - Ring of Alacrity
- - Vanquisher Ring
- - Celestial Ring
- - Acolyte Ring
- - Sage's Emblem
- - Changed the damage ring design: now it split between a lesser and major damage boost ring, i.e. Young Dragon Ring, Bellowing Dragoncrest Ring.
- - The old damage boost for cost increase rings, such as Dusk Crown Ring, are now FP cost reduction rings.
- - Unholy Remains is now the major dark spell damage ring, with Deep Ring being the lesser.
- - Skull Ring is now the major physical damage ring.
- # Spells
- - Climax now has 400 base dark damage.
- # Enemies
- - Reduced the HP of the enemies in High Wall of Lothric and Cemetery of Ash.
- - Rock Lizards have a rare chance to drop Titanite Slabs.
- # Maps
- - Moved the Water Reserve bonfire up to the area before the ladder.
- # Bugfixes
- - Ring of Wisdom +1 is now gated behind the Cinders of a Lord requirement properly.
- - Whip 1H light attack 1 is now properly slowed down to 1.25 (was 1.5).
- - Velka's Rapier now has boosted base damage with its Dark infusion.
- - Fixed bad row id causing the Grave Key not to be added in the Shrine Handmaid's shop.
- - Fixed bugged Loch Shield infusions.
- - The hollowing boosts for the catalysts should now work correctly.
- - Ring of Londor will no longer cancel the buff when switching weapons.
- - Fixed various oversights with weapon attributes.
-
Version 1.49
- # General
- - Reduced NG+ correction multipliers for HP and damage, increased for souls. This makes the later NG+ enemies less deadly and easier to kill.
- - Removed the passive 1 FP per second.
- # Status Effects
- - Poison: Deals 15 damage per second. Reduces enemy attack by 10% whilst active.
- - Frost: Deals 10 damage per second. Reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 30.
- # Covenant
- - Increased the tier 3 Champion's Pact item purchase costs.
- - Restricted the boss rings available with the Champion's Pact behind their boss kills.
- - Added NG+ rings to the Champion's Pact offerings, available after placing the 4 Cinders of Lords.
- - Added armor to Champion's Pact offerings.
- # Classes
- - Cleric now starts with Way of White Corona.
- # Weapons
- - Adjusted overall scaling multipler from normal reinforcement (now 1.4, was 1.5)
- - Adjusted infusions to make matching infusions better, reduced the power of elemental infusions on non-matching weapons, and reduced the power of Lucky, Enchanted and Holy on non-matching weapons.
- - Reduced spell buff and reduced the gap between different catalysts.
- - Adjusted the stamina consumption modifier for a few weapons.
- - Made most of the chimes with Weapon Skill now use Gentle Prayer once more.
- - Reduced the motion value used by Repeat Fire with bolts.
- - Storm Ruler WA now deals 500% poise damage (up from 200%).
- - Slowed down the whip animations to 125% (from 150%) playback speed.
- - Brigand Axe now uses Warcry again.
- - Ancient Dragon Halberd now uses Halberd moveset and Chain Spin WA.
- - Reduced the damage of Bonewheel Shield and Cart Wheel.
- # Spells
- - Removed Lightning Bolt.
- - Emit Force uses its own animation again.
- - Perseverance now prevents staggering but reduces stamina recovery by 30 for 60 seconds.
- - Whisper of Despair: reduces enemy absorption by 10% for 60 seconds.
- - Acid Surge: reduces enemy absorption by 10% whilst in it.
- - Restored Mournful Flames: transposed from Wolnir's soul.
- # Armor
- - Crown of the Great Lord: provides immunity to status effects and grants backflip animation.
- - Crown of the Great Lord is now just a separate drop when defeating the Soul of Cinder.
- - Pursuer's Set: Increase damage against Hollows by 10%
- - Gundyr Set: Increases stamina recovery by 20
- - Catarina Set: Increases enemy attack deflection by 50
- # Rings
- - Weakened the strength of the NG+ rings as NG+ now requires less obscene boosts.
- - Increased the strength of NG0 rings in some cases.
- - Flynn's Ring: Boosts stamina recovery by 30, scaling downwards with equip load to 0 at 30 weight.
- - The following were removed due to the issues adding flat damage causes.
- - Removed Band of Stone.
- - Removed Band of Magic.
- - Removed Band of Flame.
- - Removed Band of Sparks.
- - Removed Band of Darkness.
- # Items
- - Moved Covetous Silver Serpent Ring +0 to Grand Archives.
- - Moved Arcane Trinket +0 to High Wall of Lothric Mimic.
- - Moved Acolyte Ring +0 to Irithyll Dungeon Mimic.
- - Moved Engraved Dagger to High Wall of Lothric Mimic.
- - A few early Crystal Lizards now drop Twinkling Titanite rather than Titanite Scales.
- - Rock Lizards now only drop Dragon Scales.
- - Black Knights and Silver Knights now drop Twinkling Titanite.
- # Enemies
- - Increased the base HP of many enemies.
- - Adjusted boss HP.
- - Yhorm is now vunerable to the Storm Ruler again, but the % damage is half of vanilla.
- - Curse-rotted Greatwood sacs now deal vanilla % to boss.
- - Changed the hostile NPC battle goal IDs so they function in a more sensible way.
- # NPCs
- - Andre now offers many more weapons by default, and more unlock with ash turn-in.
- - Reinforcement material are now granted with limited stock with all the ashes, with the unlimited stock becoming available once the Lords of Cinder have been placed.
- - Orbeck will now give you the Young Dragon Ring after you give him a scroll and have defeated the Crystal Sage.
- - Orbeck will now give you the Slumbering Dragoncrest Ring after you give him a scroll and have defeated the Oceiros.
- - Rosaria now has an option to "Pledge loyalty to Rosaria", which will progress Leonhard's and Heysel's quest line and fail Sirris's.
- # Bugfixes
- - Fixed missing moveset attributes, which caused visual hit effects not to appear for some weapons.
-
Version 1.48.2
- # Class
- - Adjusted class starting stats.
- # Stats
- - FP Scale: {1:100, 20:200, 30:300, 40:400, 99:500}
- # Weapons
- - Cart Wheel now uses Titanite for reinforcement.
- - Tonitrus now uses Titanite for reinforcement.
- - Hunter Axe now uses Titanite for reinforcement.
- - Beasthunter Saif now uses Titanite for reinforcement.
- - Beast Cutter now uses Titanite for reinforcement.
- - Bluemoon Greatsword now uses Titanite for reinforcement.
- - Drangleic Greatsword now uses Titanite for reinforcement.
- - Drangleic Sword now uses Titanite for reinforcement.
- - Smelter Hammer now uses Titanite for reinforcement.
- - Corvian Longstaff now uses Titanite for reinforcement.
- - Heretic's Warstaff now uses Titanite for reinforcement.
- - Notched Whip now uses Titanite for reinforcement.
- - Spotted Whip now uses Titanite for reinforcement.
- - Astora Greatsword now uses Titanite for reinforcement.
- - Lothric Knight Greatsword now uses Titanite for reinforcement.
- - Cathedral Knight Greatsword now uses Titanite for reinforcement.
- - Astora Straight Sword now uses Titanite for reinforcement.
- - Lothric Knight Sword now uses Titanite for reinforcement.
- - Smouldering Blade now uses Titanite for reinforcement.
- - Onikiri and Ubadachi now uses Titanite for reinforcement.
- - Drang Twinspears now uses Titanite for reinforcement.
- - Knight's Crossbow now uses Titanite for reinforcement.
- - Darkmoon Longbow WA now deals 50% damage (was 10%), but now costs 50 FP.
- # Armor
- - Reduced the weight of numerous armor sets.
- # Spells
- - Slowed the emitter rate for Recollection and Floating Choas down to 0.2 from 0.1
- - Recollection and Floating Choas now deal 1 poise damage per bullet.
- - Magic Barrier absorption boost changed to 30%. Duration changed to 60.
- - Great Magic Barrier absorption boost changed to 50%. Duration changed to 60.
- - Perseverance is now cleared on death/bonfire rest.
- - Climax now removes 10% HP.
- - Reduced spell FP costs.
- - Adjust spell damage, reducing the highest base damage to 300, and adjust the intermediate spells for this new max.
- # Rings
- - Increased the FP rate for FP recovery rings.
- - Reduced strength of roll rings.
- # Items
- - Reverted functionality change with the Estus Flasks.
- - Estus Flask: restores 250 HP at +0, 750 HP at +10
- - Ashen Estus Flask: restores 250 FP at +0, 750 FP at +10
- # Bugfixes
- - Added the pyromancy flames to Ludleth.
- - Removed the guaranteed Awestone drops from the vanilla hostile NPCs for now.
- - The event state that Leonhard's quest needed is now set when you open Rosaria's offerings.
- - Fixed max FP rings restoring FP when equipped and unequipped.
-
Version 1.48.1
- # General
- - Increased HP correction for NG+ level scaling.
- # Weapons
- - Pursuer's Ultra Greatsword now deals bonus damage to Hollows.
- - Archdeacon's Great Staff scaling split between INT and FTH.
- # Status Effects
- - Poison and Frost tick damage reduced to 30.
- - Reduced Poison damage reduction effect to 25%.
- - Reduced Frost absorption reduction effect to 25%.
- # Armor
- - Increased the absorption of some of the ultra-heavy armor.
- - Reduced the weight of heavy armor.
- # Rings
- - Adjusted ring effects.
- # Enemies
- - The Father now has the Grass Crest Shield.
- - Hostile NPCs now always drop 1 Awestone (whilst in Champion's Pact).
- - Various one-time spawn enemies now always drop 1 Awestone (whilst in Champion's Pact).
- - Mimics now always drop 1 Awestone (whilst in Champion's Pact).
- - Winged Knights in the Grand Archives now drop Awestones at 10% (whilst in Champion's Pact).
- - Boreal Outrider Knights now drop Awestones at 10% (whilst in Champion's Pact).
- - Giant Serpent-men now drop Awestones at 10% (whilst in Champion's Pact).
- - Bonewheel Skeletons now drop Awestones at 5% (whilst in Champion's Pact).
- - Sulyvahn's Beasts now drop Awestones at 10% (whilst in Champion's Pact).
- - Demons now drop Awestones at 10% (whilst in Champion's Pact).
- - Stray Demons now drop Awestones at 10% (whilst in Champion's Pact).
- - Giant Crystal Lizards in Untended Graves now drop Awestones at 12% (whilst in Champion's Pact).
- - Deep Accursed now drop Awestones at 10% (whilst in Champion's Pact).
- # Covenant
- - Awestone prices with Ludleth reduced to 5 for normal, 10 for unique and 15 for boss/dragon.
- - Twin Princes' Greatsword now only appears in Ludleth's offerings after the Twin Princes have been defeated.
- # Bugfixes
- - Fixed Poison/Frost ammunition using old SpEffects.
- - Spells can now be dropped.
-
Version 1.48
- # General
- - Reduced HP Scale: {1:500, 20:1000, 40:1400, 60:1800, 99:2000}
- - Reduced FP Scale: {1:100, 20:150, 40:200, 60:225, 99:250}
- - Reduced soul gain effects.
- - Reduced effect modifiers from weapons, shields, armor, goods and rings. This is to address the power inflation that has occured over the past few updates.
- - Adjusted damage spread within weapon categories to within a +- 50 range.
- - For example, the Greatsword category has been balanced around 550 as the 'median' damage, with the weakest entry, the Bastard Sword now has a total damage of 530 (-20 from median), whilst the strongest, the Twin Princes' Greatsword now has a total damage of 600 (+50 from median).
- - This means the special weapons are still stronger on average, but the difference is longer massive between normal weapons and special weapons.
- # Bosses
- - The following bosses are no longer affected by Bleed:
- - Midir
- - Demon Prince
- - Ancient Wyvern
- - Dragonslayer Armour
- - Aldrich, Devourer of Gods
- - Old Demon King
- - High Lord Wolnir
- - The following bosses are no longer affected by Frost:
- - Gravetender Greatwolf
- - Aldrich, Devourer of Gods
- - High Lord Wolnir
- - Curse-rotted Greatwood
- - The following bosses are no longer affected by Poison:
- - Aldrich, Devourer of Gods
- - High Lord Wolnir
- - Curse-rotted Greatwood
- - Darkeater Midir HP: 4000 [20000]
- - Slave Knight Gael HP: 4000 [20000]
- # Weapons
- - Reduced the effect Luck has on Poison/Blood infusion aux values.
- - Adjusted the amount of inflict for the status aux infusions (and other sources)
- - Changed Beasthunter Saif into an Axe weapon. Its model is now bigger and uses the Butcher Knife moveset.
- - Reduced damage of Irithyll Greatsword.
- - Painting Guardian's Curved Sword no longer has innate Bleed.
- - Reduced damage of Ultra Greatsword class.
- - Reduced damage of Greataxe class.
- - Added 0.2 hit record to Darkmoon Longbow WA.
- - Kirkhammer now has Faith scaling for Physical.
- - Church Pick now has Faith scaling for Physical.
- - Blades of Mercy now have innate Bleed.
- - Missionary Axe and Hunter Axe now considered Great Axes.
- - Increased damage scaling on Neck Swipe WA.
- # Infusions
- - Changed the damage and scaling curve for the Magic, Fire, Lightning and Dark infusions so they less harshly reduced during early reinforcement levels, but reach the same endpoint at +10.
- - Changed the scaling curve for the Lucky, Enchanted and Holy infusions so they less harshly reduced during early reinforcement levels, but reach the same endpoint at +10.
- - Reduced Magic, Fire, Lightning, Dark, Lucky, Enchanted, Holy infusion scaling gain to 25% (from 50%).
- # Status Effects
- Lethal
- - Increases STR scaling by 25%.
- - Increases DEX scaling by 25%.
- Sharp
- - Decreases STR scaling by 10%.
- - Increases DEX scaling by 60%.
- Blunt
- - Increases STR scaling by 40%.
- - Decreases DEX scaling by 10%.
- Poison
- - Lasts 30 seconds
- - Deals 50 damage per second.
- - Effect: reduces enemy attack by 50% whilst active.
- Bleed
- - Instant
- - Deals 50 damage on proc.
- - Deals 10% damage on proc.
- Frost
- - Lasts 30 seconds
- - Deals 50 damage per second.
- - Effect: reduces enemy absorption by 50% whilst active.
- # Armor
- - Reverted the armor absorption values back to vanilla levels. This change is because armor now has the benefit of poise and innate effects, high absorption just makes the heavier armor sets way too powerful.
- - Crown of the Great Lord: grants 25% damage and 25% absorption. Grants immunity to status effects.
- - Changed many effects on armor pieces.
- - Dragon Form now only grants 10% additional damage.
- # Spells
- - Adjusted spell FP costs.
- - Reduced maximum spell buff on spell tools.
- - Farron Flashsword: damage to 150
- - Flame Fan: damage to 150
- - Dark Edge: damage to 150
- - Recollection: damage to 100 (per bullet). Added 1 hit record.
- - Floating Chaos: damage to 100 (per bullet). Added 0.5 hit record.
- - Heavenly Thunder: damage to 100 (per bullet). Added 0.5 hit record.
- - Lightning Spear: damage to 250
- - Great Lightning Spear: damage to 275
- - Soul Stream: damage to 100
- - Lightning Blade, Darkmoon Blade, Dark Blade and Blessed Weapon are now applied like Magic Weapon is, allowing for hybrid tools to self-buff.
- - Emit Force now uses Farron Dart animation.
- - Reduced the radius of Firestorm type spells, making them appear closer to the player when used.
- - Divine Pillars of Light: damage to 300
- - Firestorm: damage to 300
- - Chaos Storm: damage to 400 [200]
- - Blizzard: damage to 300
- - Dark Dance: damage to 300
- - Yearning Dregs: damage to 300
- - Crystal Storm: damage to 400
- - Climax now removes 33% HP.
- # Items
- - Cinders are now called Awestone.
- - Cinder is a new covenant item for the Chaos Servants (previously Pact of Chaos).
- - Moved Estus Shards and Undead Bone Shards around to make their collection more consistent early on.
- - Awestone, Estus Shard and Undead Bone Shard crow trades removed.
- - Bone Fragment, Resonating Crystal and Lizard Hide now only drop goods.
- - Andre now sells items. The Magic, Fire, etc Stones have been moved into his shop. Many weapons sold by the Shrine Handmaid are now sold by him.
- - Awestone is no longer a consumable item.
- - Restored original functionality to Red Eye Orb and Cracked Red Eye Orb
- - Added Tarnished Coin and Tarnished Silver Coin (Rusted Coin but for soul gain)
- - Flame, Crystal, Lightning and Dark Ember items now boost their respective attack types by 10% for 60 seconds, and cost 50 FP to use.
- - Added Stone Ember: boosts physical attack by 10% for 60 seconds. Costs 50 FP to use.
- - Brightbugs now only boost damage and absorption by 10%.
- - Dreamchaser's Ashes now adds Blooming Purple Moss Clump.
- # Rings
- - Renamed Endless Quiver to Bountiful Quiver.
- - Changed the Bountiful Quiver item drops to be random again (20%), but made the amount dropped much bigger (25).
- # Enemies
- - Reduced the base defences of the initial Pursuer.
- - Cinder is dropped by demonic enemies.
- # NPCs
- - Rosaria no longer has a limit on reallocate stats or alter apperance actions.
- # Covenant
- - Company of Champions renamed Champion's Pact
- - Blade of the Darkmoon renamed to Darkmoon Faithful
- - Pact of Chaos renamed to Chaos Servants
- - Awestones are spent via a separate transposition menu with Ludleth. He offers all weapons, spells and rings as purchasable items, costing varying amounts of Cinders and souls. #
- - The boss soul purchases have been removed, since you can now buy the items directly now.
- - Chaos Servants: Cinder is now spent via a separate transposition menu with Cornyx.
- - Darkmoon Faithful: Proof of a Concord Kept are now spent via a separate transposition menu with Yorshka.
- - Warriors of Sunlight: Sunlight Medals are now spent via a separate transposition menu with the Sunlight Altar.
- - Mound-makers: Vertebra Shackles are now spent via a separate transposition menu with the Sacrifical Altar.
- - Watchdogs of Farron: Wolf's Blood Swordgrass are now spent via a separate transposition menu with the Old Wolf.
- - Aldrich Faithful: Human Dregs are now spent via a separate transposition menu with Archdeacon McDonnell.
- - Rosaria's Fingers: Pale Tongues are now spent via a separate transposition menu with Rosaria.
- - Spears of the Church: Filianore's Spear Ornaments are now spent via a separate transposition menu with the Divine Spear Monument.
- - Reduced the drop rate of the normal covenant items (down to 20% from 33%).
- - Several items have now become covenant offerings.
- - You can now pledge loyalty to Yorshka without the Darkmoon Loyalty gesture.
- # Bugfixes
- - Fixed Dark Edge/Abyssal Edge lefthand cast not working correctly.
- - Fixed various model mask issues.
- - Fixed Flame Fan not consuming stamina.
- - Fixed Lethal Ricard's Rapier being invisible.
- - Fixed event flag collision between the Wood Carving items and the Wolf Knight Set purchases from the Shrine Handmaid.
- - Abyss Flask and Ledo's Great Hammer now actually appear as treasure in the Ringed City.
- - Added to the descriptions of dark catalysts to make it clear which ones boost dark damage.
- - Fixed Raw not removing Luck scaling.
- - Sage's Crystal Staff WA now increases sorcery FP cost by 40%.
- - Covenant accessory items are now droppable.
- - Fixed Burial Blade's moveset.
- - Inner Fervor now uses correct cast animation.
- - Fixed Crown of the Great Lord model overriding the Crown of Dusk model.
- # Farron Keep
- - Added Lothric Castle warp: commune with the estus soup in the area below the Farron Keep tower.
- # Untended Graves
- - Added a surprise.
-
Version 1.47.2
- # Infusions
- Lethal
- - Increases STR scaling by 50%.
- - Increases DEX scaling by 50%.
- Sharp
- - Increases STR scaling by 25%.
- - Increases DEX scaling by 75%.
- Blunt
- - Increases STR scaling by 75%.
- - Increases DEX scaling by 25%.
- Magic
- - Increased INT scaling gain to 50% (from 0%)
- Fire
- - Increased INT/FTH scaling gain to 50% (from 0%)
- Lightning
- - Increased FTH scaling gain to 50% (from 0%)
- - Effect: reduces enemy Physical absorption by 5% for 5 (+0) to 10 (+10) seconds on hit.
- Dark
- - Increased INT/FTH scaling gain to 50% (from 0%)
- Lucky
- - Increased LCK scaling gain to 50% (from 0%)
- Enchanted
- - Increased INT scaling gain to 50% (from 0%)
- Holy
- - Increased FTH scaling gain to 50% (from 0%)
- # Weapons
- - Pursuer's Ultra Greatsword now uses the Greatsword (weapon) moveset.
- - Reduced base damage of Pursuer's Ultra Greatsword
- - Reduced base damage of Dancer's Enchanted Swords
- - Reduced base damage of Ciaran's Tracers
- - Reduced base damage of Fume Ultra Greatsword
- # Bugfixes
- - Hexer's Robe now correctly shows Hexer's Hood when worn together.
-
Version 1.47.1
- # Bugfixes
- - Fixed lefthand Lifehunt Scythe animation speed.
- - Pursuer's Ultra Greatsword description for the skill now reflects the actual movement for the strong attack.
- - Pursuer's Ultra Greatsword (Lightning Infusion) now has the correct INT/FTH scaling.
- - Added the additional Critical the Lethal Infusions adds for the new Bloodborne weapons.
- - Fixed Ollis the Merciless not dropping his item.
- - Fixed Vileblood Annalise not dropping her item.
- - The Pursuer now correctly appears in the Profaned Capital.
- - The Pursuer now correctly appears in the Grand Archives.
- - Dreg Heap and Untended Graves warps are now only usable after the Firelink Shrine bonfire is activated.
- - Dark Edge and Abyssal Edge now actually cost FP.
-
Version 1.47
- # Covenant
- - Removed the timer for CoC cinders drop activation, since it is no longer relevant.
- # Classes
- - Outcast now has Deep Barb and Dark Edge
- - Sorcerer now has Farron Dart and Farron Flashsword
- - Pyromancer now has has Singe and Flame Fan
- - Changed Samurai class to Mercenary class: Sellsword Twinblades + Sellsword Set + Horsehoof Ring
- # Infusions
- - These are the new scaling changes made by infusions.
- - Poison:
- - Poison aux from Luck is greatly increased.
- - Bleed:
- - Bleed aux from Luck is greatly increased.
- - Magic:
- - Reduces STR scaling by 75%.
- - Reduces DEX scaling by 75%.
- - Reduces FTH scaling by 75%.
- - No longer increases INT scaling.
- - Fire:
- - Reduces STR scaling by 75%.
- - Reduces DEX scaling by 75%.
- - No longer increases INT/FTH scaling.
- - Lightning:
- - Reduces STR scaling by 75%.
- - Reduces DEX scaling by 75%.
- - Reduces INT scaling by 75%.
- - No longer increases FTH scaling.
- - Dark:
- - Reduces STR scaling by 75%.
- - Reduces DEX scaling by 75%.
- - No longer increases INT/FTH scaling.
- - Lucky:
- - No longer increases LCK scaling.
- - Enchanted:
- - Adds 1 (+0) to 2 (+10) FP every second.
- - No longer increases INT scaling.
- - Holy:
- - Adds 5 (+0) to 10 (+10) HP every second.
- - No longer increases FTH scaling.
- - Added Sharp infusion:
- - Adds effect: reduces weapon stamina consumption by 10% (+0) to 20% (+10)
- - Reduces Physical damage by 5%.
- - Reduces Magic damage by 5%.
- - Reduces Fire damage by 5%.
- - Reduces Lightning damage by 5%.
- - Reduces Dark damage by 5%.
- - Increases STR scaling by 30%.
- - Increases DEX scaling by 20%.
- - Added Blunt infusion:
- - Adds effect: increases stamina and poise damage by 25%
- - Reduces Physical damage by 5%.
- - Reduces Magic damage by 5%.
- - Reduces Fire damage by 5%.
- - Reduces Lightning damage by 5%.
- - Reduces Dark damage by 5%.
- - Increases STR scaling by 20%.
- - Increases DEX scaling by 30%.
- - Clarity:
- - Grants 1 (+0) to 2 (+10) FP every second.
- # Weapons
- - Adjusted cost of reinforcements.
- - Adjusted weapon art costs.
- - Changed the battlestaves to use the Axe animations.
- - Changed the Witchtree Limb to use the Greataxe animations.
- - Adjust Fire and Dark infusions so INT and FTH scaling is more effective for Fire/Dark damage.
- - Lothric Candlestick Enchanted/Holy infusion INT/FTH scaling has been reduced.
- - Increaed Frost aux from infusion and for weapons with innate Frost aux.
- - Velka's Rapier now uses Estoc moveset.
- - Machete now has innate Bleed.
- - Great Machete now has innate Bleed.
- - Storm Ruler is now sellable and droppable.
- - Removed Hammer of Carim.
- - Removed Archdeacon's Bident.
- - Removed Yorshka's Hammer.
- - Adjusted the hybrid spell tool weapons so they are more worthwhile.
- - Changed how the 'dark' catalysts work. Now back to a straight boost to dark spell damage.
- - Increased status aux gained from Luck for weapons with innate aux effects.
- - Reduced damage scaling for arrows when using Pharis Triple-shot
- - Added Flynn's Bow, a luck scaling bow.
- - Sunlight Greatsword and Bluemoon Greatsword now use the Greatsword moveset.
- - Reduced the power of the explosion caused by Wrathful Arrow WA.
- - Increased the power of the Storm King wind attack.
- - Reduced the power of the Dancer's Grace/Ciaran's Dance WA.
- - Removed durability damage when using Moonlight Vortex attack.
- - Adjusted the range of the Moonlight Greatsword heavy attack and removed the durability damage. Added 20 FP cost.
- - Changed Darkmoon Longbow WA into Darkmoon Volley, firing a volley as Aldrich does.
- - Pontiff Knight Greatsword now uses the Curved Greatsword moveset.
- - Irithyll Greatsword is now classified as a Greatsword.
- - Added Pursuer's Ultra Greatsword
- - Added Bloodletter
- - Added Locust Arm
- - Added Beast Cutter
- - Added Beasthunter Saif
- - Added Boom Hammer
- - Added Burial Blade
- - Added Burial Scythe
- - Added Chikage
- - Added Church Pick
- - Added Hunter Axe
- - Added Kirkhammer
- - Added Twinspears of the Forlorn
- - Added Nil Blade
- - Added Sanguinus
- - Added Tonitrus
- - Added Blades of Mercy
- - Added Cart Wheel
- - Sword of Avowal now gains damage as Hollowing increases.
- # Armor
- - Added the Pursuer's Armor Set.
- - Millwood Knight Set: Grants 10 HP every second [1, 5, 1, 3]
- - Elite Knight Set: Grants 10 HP every second [1, 5, 1, 3]
- - Prayer Set: Grants 9 HP every second [1, 5, 3]
- - Mass of Humanity now hides head parts.
- - Added Crown of the Great Lord
- - Added Skull Mask
- - Added Wanderer's Coat
- # Spells
- - Whisper of Despair now reduces enemy absorption by 25% for 60 seconds.
- - Acid Surge now reduces enemy absorption by 50% whilst they are within the cloud.
- - Lightning Spear: shifted damage to the projectile from the melee part.
- - Great Lightning Spear: shifted damage to the projectile from the melee part.
- - Sunlight Spear: shifted damage to the projectile from the melee part.
- - Adjusted spell FP costs. See article.
- - Adjusted spell damage. See article.
- - Recollection now moves forward as it shoots.
- - Slowed down Lifehunt Scythe animation.
- - Sped up Lightning Storm animation.
- - Changed requirements for Dark Sorceries and Miracles.
- - Added sorcery: Soul Focus - hold to exchange 1% HP for 1% FP - Sold by Orbeck
- - Added miracle: Inner Fervor - hold to exchange 1% HP for 1% FP - Transpose Rosaria Soul
- - Added sorcery: Crystal Storm - summon forth a storm of crystals - Transpose Oceiros Soul
- - Added sorcery: Soul Wave - fire soul wave that pierces through enemies - Treasure in Irithyll Dungeon
- - Added sorcery: Shockwave - fire soulmass that knocks down enemies - Sold by Orbeck
- - Added sorcery: Soul Geyser - fire soulmasses that split into more upon impact, striking the enemy repeatedly - Treasure in Irithyll
- - Added sorcery: Climax - fire powerful soul dreg, removes 20% of caster HP. - Transpose Midir soul
- - Added miracle: Heavenly Thunder - summon shower of sunlight spears - Transpose Nameless King soul
- - Added sorcery: Dreg Hail - fire hail of dregs - Treasure in Cathedral of the Deep
- # Items
- - Young Grass Dew: Grants 5 HP and 1 FP every second.
- - Oozing Pellet: Grant 2 FP every second for 180 seconds.
- - Cursed Pellet: Grant 5 FP and reduce HP by 5 every second for 180 seconds.
- - Dark Stone now applies black fire effect.
- - Dragon Form now boosts damage by 20%.
- # Rings
- - Darkmoon Ring: Grants 3 FP every second.
- - Sun Princess Ring: Grants 5 HP every second.
- - Ring of Londor: Grants 2 FP every second but reduces spell power by 20%.
- - Violet Tearstone Ring: Grants 25 FP every second whilst below 25% health
- - Ring of Adversity: Grants 5 FP every second but wearer loses 1% HP every second.
- - Ring of Wisdom: Increases max FP by 5% and grants 1 FP every second.
- - Celestial Ring: Grants 5 FP every second.
- - Acolyte Ring: Grants 2 FP every second but reduces max HP by 10%.
- - Sage's Emblem: Grants 2 FP every second but reduces physical absorption by 10%.
- - Adjusted the Ring of the Exalted effects.
- - Endless Quiver now always give ammunition upon enemy kill, but only provides wooden ammunition now.
- # Maps
- - Added Company of Champions only spawns to all maps.
- - Moved all the NG+ rings from the Dreg Heap, the Ringed City and Ariandel and placed them into regular maps.
- - Added Flask of Abyss and Ledo's Great Hammer as treasures in the Ringed City using existing itemlots.
- - Moved Corrupted Knight Lloyd to Irithyll Dungeon
- - Added The Pursuer to High Wall of Lothric, Lothric Castle, Grand Archives, Irithyll and Profaned Capital.
- - Morric, the Fallen Knight now drops Morne's Great Hammer.
- - Added Clandestine Coat as a treasure in the Grand Archives.
- # Enemies
- - Devotee Scarlett now drops the Pale Shade Set and Morion Blade.
- - Giant Rats are now immune to Poison/Toxic.
- - Big Locust can drop Locust Arm.
- # NPCs
- - Orbeck now sells Shockwave and Soul Focus in his default stock. This restores the ability to progress his quest through buying out his spells.
- # Bugfixes
- - Added stamina cost to spells that were missing it.
- - Fixed Ancient Dragon Halberd having incorrect Reinforce Type IDs
- - Fixed bad item category for drop table for the Archive Scholar.
- - Fixed Cleric's Candelstick using wrong Material Set ID.
- - Fixed Dark Drangleic Sword using wrong Material Set ID.
- - The Ring of the Exalted +5 reward can now be achieved past NG+5.
- - The NG+ coffin now shows the correct journey count after you use it.
- # Cemetery of Ash
- - Added Company of Champions treasure. (Old location is Ember)
- - Added Censuring Palm treasure. (Old location is Broken Straight Sword)
- - Added Fire Keeper Mask treasure. (Old location is Ember)
- - Added Untended Grave warp: commune with the Fire Keeper remains in Firelink Tower.
- - Added Dreg Heap warp: commune with the petrified giant near to Firelink Tower.
- # Undead Settlement
- - Added Eccentric Archibald: drops Tonitrus
- - Added Beast Cutter treasure.
- - Added Beasthunter Saif treasure.
- - Added Cart Wheel treasure.
- # Road of Sacifices
- - Added the Forlorn: drops Twinspears of the Forlon
- - Added Wanderer's Coat treasure.
- # Farron Keep
- - Added Skull Mask treasure.
- - Added Hunter Axe treasure.
- # Cathedral of the Deep
- - Added Church Pick treasure.
- - Added Kirkhammer treasure.
- # Irithyll of the Boreal Valley
- - Added Boom Hammer treasure.
- - Added Burial Blade treasure.
- # Irithyll Dungeon
- - Added Jailer Eileen: drops Blades of Mercy
- - Added Ollis the Merciless: drops the Bloodletter
- # Profaned Capital
- - Added Vileblood Annalise: drops Chikage
- # Untended Graves
- - Added Burial Scythe treasure.
- # Grand Archives
- - Added Nil Blade treasure.
- - Added Sanguinus treasure.
-
Version 1.46
- # General
- - FP regens at a base rate of 5 FP every 5 seconds.
- - FP no longer regenerates through spell tools.
- - Estus Flask now restores HP and FP. 250 HP and 100 FP at +0, 600 HP and 300 FP at +10
- - Ashen Estus Flask now boosts damage by 10% for 10 (+0) to 30 (+10) seconds.
- - Added an interactable coffin near the Company of Champions treasure in the Cemetery of Ash. Use this to advance to NG+ or beyond before facing Iudex Gundyr. After defeating him, the object is disabled.
- - HP Scale: {1:500, 20:1000, 40:1500, 60:2000, 99:3000}
- # Classes
- - Class loadouts adjusted.
- - Changed Infusing Essence to Raw Gem.
- - Changed Profane Ascetic gift to Dung Pie x 20.
- # Weapons
- - Adjusted weapon damage and scaling.
- - Adjusted weapon art FP costs.
- - Increased the base scaling of Giant Door Shield.
- - Removed Veiled Staff, Talisman and Flame.
- - Holy infusion now prevents skeleton revival.
- - Crescent Axe now prevents skeleton revival.
- - Lothric's Holy Sword now prevents skeleton revival.
- - Twin Princes' Greatsword now prevents skeleton revival.
- - Wolnir's Holy Greatsword now prevents skeleton revival.
- - Engraved Dagger now prevents skeleton revival.
- - Astora Greatsword now prevents skeleton revival.
- - Astora Straight Sword now prevents skeleton revival.
- - Adjusted Twin Princes' Greatsword damage and scaling.
- - Adjusted Black Knight Glaive damage.
- - Adjusted Farron Greatsword scaling (now scales only with DEX).
- - Old Wolf Curved Sword now has a hidden damage bonus against Abyssal enemies.
- - Adjusted Morion Blade damage.
- - Smouldering Greatsword is now Smouldering Blade, a straight sword.
- - Soldering Iron is now a non-scaling weapon with high base Fire damage. It now has an on-hit effect that blocks estus usage for 5 seconds.
- - Soldering Iron can no longer be infused. (It is now a non-scaling item, so having the infusions doesn't work well).
- - Saint's Talisman: grants 5 HP every 5 seconds.
- - Sacred Chime of Filianore: grants 10 HP every 5 seconds.
- # Shields
- - Clarity: Grants 5 (+0) to 10 (+10) FP every 5 seconds.
- - Ethereal Oak Shield: grants 5 HP every 5 seconds.
- # Infusions
- - Infusions have been changed to a design close to the pre 1.45 design.
- - Now designed as upgrades you apply to your weapon, depending on build.
- - Infusion gems have returned. These are found as treasures and in mob drops.
- - Infusions now cost much more to perform.
- # Armor
- - Executioner Set: Absorb 50 FP from fallen foes [5, 25, 5, 15]
- - Xanthous Set: Absorb 50 FP from fallen foes [5, 25, 5, 15]
- - Millwood Knight Set: Grants 10 HP every 5 seconds [1, 5, 1, 3]
- - Elite Knight Set: Grants 10 HP every 5 seconds [1, 5, 1, 3]
- - Prayer Set: Grants 9 HP every 5 seconds [1, 5, 3]
- # Spells
- - All spells now cost 10 stamina to cast.
- - Removed the following spells (they will still appear in old saves, but are no longer obtainable):
- - Homing Soul Arrow
- - Great Homing Soul Arrow
- - Crystal Cascade
- - Soul Wave
- - Wave of Judgment
- - Orb of Judgment
- - Soul Focus
- - Surging Deep
- - Cascading Deep
- - Dreg Hail
- - Dreg Torrent
- - Pursuing Soul
- - Great Pursuing soul
- - Abyssal Burst
- - Anguished Dregs
- - Seeds of Chaos
- - Abyssal Surge
- - Dark Inferno
- - Dark Hail
- - Mournful Flames
- - Earthfall
- - Sparks
- - Sunlight Barrage
- - Divine Upheaval
- - Inner Fervor
- - Ravenous Gnawing
- - Voracious Gnawing
- - Devouring Swarm
- - Dark Touch
- - Hidden Weapon: hides main weapon for 300 seconds.
- - Hidden Body: hides player for 10 seconds, reducing enemy sight by 100%.
- - Lifehunt Scythe HP gain now scales with both INT and FTH.
- - Blinding Light now acts like Force, dealing no damage.
- - Adjusted spell damage and FP to account for new system.
- - Burst heal spells reverted back to vanilla.
- - Added Lingering Chaos spell: throw orb that lingers in the air for 30 seconds, explodes on contact.
- # Items
- - Ring of Sacrifice treasure in High Wall is now Redeye Ring.
- - Added infusion gems to various ashes.
- - Added infusion gems to various treasures.
- - Young Grass Dew: Costs 25 FP to use. Grants 5 HP and 5 FP every 5 seconds.
- - Ritual Spear Fragment: Costs 25 FP to use.
- - Divine Spear Fragment: Costs 50 FP to use.
- - Oozing Pellet: Grant 5 FP every 5 seconds for 180 seconds.
- - Cursed Pellet: Grant 10 FP every 5 seconds but also reduce HP by 25 every 5 seconds for 180 seconds.
- - Flask of Magic: Costs 10 FP to use.
- - Flask of Fire: Costs 10 FP to use.
- - Flask of Lightning: Costs 10 FP to use.
- - Flask of Abyss: Costs 10 FP to use.
- - Added Old Growth Balm.
- - Added Vine Balm.
- - Added Blackweed Balm.
- - Added Goldenfruit Balm.
- # Rings
- - Darkmoon Ring: Grants 10 FP every 5 seconds.
- - Pontiff's Left Eye: Grants 5 FP with successive attacks.
- - Ring of Londor: Grants 5 FP every 5 seconds but reduces spell power by 20%.
- - Violet Tearstone Ring: Grants 25 FP every 5 seconds whilst below 25% health
- - Ring of Adversity: Grants 15 FP every 5 seconds but wearer loses 5% HP every 5 seconds.
- - Ring of Wisdom: Increases max FP by 5% and grants 5 FP every 5 seconds.
- - Celestial Ring: Grants 10 FP every 5 seconds.
- - Acolyte Ring: Grants 5 FP every 5 seconds but reduces max HP by 10%
- - Sage's Emblem: Grants 5 FP every 5 seconds but reduces physical absorption by 10%
- - Sun Princess Ring: Grants 5 HP every 5 seconds.
- # Enemies
- - Reduced enemy flat defence. This will make low damage sources much more effective.
- - Undead Dogs in Consumed King's Garden will no longer be affected by Poison or Toxic.
- - The Black Knight in the Demon Ruins catacombs will now be hostile to the Ghru.
- - Added infusion gems to various mob drops.
- # Map
- - Added Londor Braille Divine Tome as treasure in Untended Graves.
- # Bugfixes
- - Fixed Giant Door Shield Lucky/Enchanted/Holy infusions have way too high scaling.
- - Fixed NPCs that were using Heavy/Light/Refined weapons.
- - Moved the items in the Grand Archives that were in an unreachable location.
- - Fixed Great Soul Dregs not being castable.
- - Golden Ritual Spear can now actually cast all schools of magic.
- - Nameless King warp after victory now actually sends you to a safe place.
-
Version 1.45
- # General
- - FP now automatically regenerates at a rate of 2 FP per second. Wielding a Spell Tool grants additional FP per second, differing based on the spell tool.
- - Outcast now starts with Heretic's Staff and Deep Barb, Dark Touch and Nibble as spells.
- - Profane Ascetic has been removed. It is troublesome to balance challenges and rewards around the ability to instantly enter NG+, as such an ability is ripe for exploits.
- # Covenants
- - Company of Champions no longer affects absorption. Target priority increased to 0.5. It now causes additional enemies to appear in levels (NG+ and CoC only enemies).
- # Weapons
- - Reduced the damage of the Staff of Serpents inline with the rest of the Staff category.
- - Increased base damage of Daggers by 5
- - Decreased base damage of Straight Swords by 5 to 10
- - Many weapons no longer use the Titanite path for reinforcement..
- - The hybrid weapon/spell tools can no longer be infused.
- - Adjusted requirements for many weapons.
- # Infusions
- - Infusions are now a tool for changing a weapon into one suitable for different builds, but at a cost. This means all infusions are worse damage-wise than the uninfused weapon. - However, all infusions provide a utility in some form, such as a passive or on hit effect.
- - This change is to make infusions tools, rather than upgrades for weapons. This gives value back to weapons that already have the effects of infusions (i.e. Moonlight Greatsword) since they suffer no damage reduction for their form, but retains the option of changing weapons to better suit a build, just now it comes with the downside of slightly reduced damage.
- - Removed Heavy, Light and Refined infusions.
- - Renamed Cursed infusion as Lethal.
- - Changed Lethal infusion: decreases base damage by 5%, increases Critical by +20.
- - Changed Raw infusion: no longer reduces requirements.
- - Changed Poison Infusion: reduces base damage by 5%.
- - Changed Blood Infusion: reduces base damage by 5%.
- - Changed Frost Infusion: reduces base damage by 5%.
- - Changed the other infusions (Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy) to now provide the utility of their damage type or scaling source but with a 5% reduction in damage.
- # Ammunition
- - Feather Arrow: 60 Physical Damage
- - Wood Arrow: 70 Physical Damage
- - Standard Arrow: 80 Physical Damage
- - Large Arrow: 100 Physical Damage
- - Moonlight Arrow: 100 Magic Damage
- - Fire Arrow: 100 Fire Damage
- - Lightning Arrow: 100 Lightning Damage
- - Dark Arrow: 100 Dark Damage
- - Poison Arrow: 60 Physical Damage
- - Lacerating Arrow: 60 Physical Damage
- - Frost Arrow: 60 Physical Damage
- - Draconic Arrow: 120 Physical Damage
- - Dragonslayer Greatarrow: 120 Physical Damage
- - Dragonslayer Lightning Arrow: 120 Lightning Damage
- - Onislayer Greatarrow: 110 Physical Damage
- - Increased velocity of Onislayer Greatarrows.
- - Millwood Greatarrow: 130 Physical Damage
- - Reduced range of Millwood Greatarrows.
- - Moonlight Greatarrow: 120 Magic Damage
- - Demonic Greatarrow: 120 Fire Damage
- - Corrupted Greatarrow: 120 Dark Damage
- - Added homing to Corrupted Greatarrow.
- - Draconic Greatarrow: 150 Physical Damage
- - Wood Bolt: 70 Physical Damage
- - Standard Bolt: 80 Physical Damage
- - Sniper Bolt: 90 Physical Damage
- - Heavy Bolt: 100 Physical Damage
- - Splintering Bolt: 70 Physical Damage
- - Exploding Bolt: 100 Fire Damage
- - Magic Bolt: 100 Magic Damage
- - Fire Bolt: 100 Fire Damage
- - Lightning Bolt: 100 Lightning Damage
- - Dark Bolt: 100 Dark Damage
- - Added homing to Dark Bolt.
- - Poison Bolt: 70 Physical Damage
- - Frost Bolt: 70 Physical Damage
- - Draconic Bolt: 120 Physical Damage
- - Adjusted purchase costs of arrows, greatarrows and bolts
- # Spell Tools
- - Spell Tools now provide different amounts of FP regen and the rate grows with reinforcement.
- - Changed the spell tool dark/non-dark classification to now be expressed through the spell buff curve rather than a direct damage reduction. Essentially, 'dark' catalysts will reach 100% effectiveness of scaling for Dark, where as 'non-dark' catalysts only reach 80%.
- - Removed the innate buffs for Black Flame and Abyssal Flame, this is now reflected through the new classification system.
- - Archdeacon's Great Staff: can now cast all schools of magic, is acts as an upgrade to the Heretic's Staff. Increased spell buff to 290.
- - Golden Ritual Spear: can now cast all schools of magic. No longer scales sorceries on FTH. Increased spell buff to 200. Has innate cast speed effect.
- - Cleric's Candlestick: can now cast all schools of magic.
- - Preacher's Right Arm: now increases equipment load by 20%
- - Veiled Staff: reduces enemy sight by 10
- - Veiled Talisman: reduces enemy sight by 10
- - Veiled Flame: reduces enemy sight by 10
- - Sacred Chime of Filianore: grants 2 HP regen
- - Saint's Talisman: grants 2 HP regen
- - Izalith Staff: reduces FP cost of pyromancies by 10%
- # Armor
- - The Poise stat now reflects the actual Poise durability granted by the armor piece.
- - Reduced the Catarina deflection to 25 (from 100).
- - Removed the tiny amounts of Poise from most of the Light armours.
- - Adjusted armor weight and poise.
- - Millwood Knight Set: Increases HP regen by 6 [1, 2, 1, 2]
- # Spells
- - Increased Twisted Wall of Light duration to 5
- - Changed Twisted Wall of Light cast animation to Farron Dart.
- - Dark Hail damage changed to 220
- - Black Fire Orb damage changed to 260
- - Cascading Deep damage changed to 100
- - Lightning Arrow FP cost to 25
- - Reduced the distance of the Way of White Corona. This will make the return disc mechanic much easier to use.
- - Reduced the distance of Halo and added the return disc mechanic. This makes it act more like a damage dealing wall around the player, which should provide more utility.
- - Dark Blade now adjusts its buff with INT and FTH (not just FTH).
- - Increased the speed of the Lightning Arrow animation considerably.
- - Changed Singe, Deep Barb, Dark Touch, Lightning Bolt and Nibble cast animations back to the Farron Dart animation.
- - Heal Aid: Heals 100 HP over 10 seconds. FP cost now 40.
- - Heal: Heals 150 HP over 10 seconds. FP cost now 60.
- - Med Heal: Heals 200 HP over 10 seconds. FP cost now 80.
- - Great Heal: Heals 250 HP over 10 seconds. FP cost now 100.
- - Soothing Sunlight: Heals 300 HP over 10 seconds. FP cost now 120.
- - Projected Heal: Heals 200 HP over 10 seconds. FP cost now 80.
- - Replenishment: Heals 300 HP over 60 seconds.
- - Bountiful Light: Heals 600 HP over 60 seconds.
- - Bountiful Sunlight: Heals 900 HP over 60 seconds.
- - Unleash Magic is now a body buff.
- # Items
- - Ritual Spear Fragment now has D/D/D/D scaling and costs 50 FP to use.
- - Divine Spear Fragment now has B/B/B/B scaling and costs 100 FP to use.
- - Added Longbow to Shrine Handmaid.
- - Added Wood Greatarrow to Shrine Handmaid.
- # Rings
- - Changed the icons for the rolling rings.
- - Ring of Retaliation: Grants 150 Physical damage on rolling action.
- - Ring of Reprisal: Grants 150 Magic damage on rolling action.
- - Ring of Spite: Grants 150 Fire damage on rolling action.
- - Ring of Retribution: Grants 150 Lightning damage on rolling action.
- - Ring of Vengeance: Grants 150 Dark damage on rolling action.
- - Renamed Emblem of Thorns to Band of Stone and gave it new icon.
- - Added Band of Magic: increases Magic attack. (and NG+ variants)
- - Added Band of Flame: increases Fire attack. (and NG+ variants)
- - Added Band of Sparks: increases Lightning attack. (and NG+ variants)
- - Added Band of Abyss: increases Dark attack. (and NG+ variants)
- - Added Redeye Ring: increases enemy aggression. Sold by the Shrine Handmaid.
- - Ring of the Exalted now has NG+ versions. You must complete the challenge in the requisite NG+ to receive them.
- # Enemies
- - Inquistor Ashford now uses Crystal Hail rather than Crystal Cascade
- - Removed area scaling from the NPCs. This reduces their HP and damage.
- # Grand Archives
- - Added Band of Magic treasure (and NG+ variant treasures).
- # Smouldering Lake
- - Added Band of Flame treasure (and NG+ variant treasures).
- # Archdragon Peak
- - Added Band of Sparks treasure (and NG+ variant treasures).
- - Moved the warp point used when the Nameless King is defeated to a safe location.
- # Irithyll Dungeon
- - Added Band of Abyss treasure (and NG+ variant treasures).
-
Version 1.44
- # Weapons
- - Increased damage of arrows, greatarrows and bolts.
- - Adjusted stamina costs of various greatarrows.
- - Adjusted stamina costs of greatbows.
- - Adjusted purchase cost of ammunition.
- - Added Draconic Arrow.
- - Added Draconic Greatarrow.
- - Added Draconic Bolt.
- - Made Gael's Crosssbow WA more accurate.
- - Added dark damage to Velka's Rapier
- # Shields
- - Added effect to Prince's Shield: increases HP regen by 2
- - Added effect to Immortal Dragon Greatshield: increases Fire attack by 5%
- - Changed Wolf Knight's Greatshield effect: increases Dark absorption by 10%
- # Armor
- - Reduced weight of Lothric Knight Set.
- - Changed Alva Set effect: Reduces weapon stamina consumption by 25% [2.5, 12.5, 2.5, 7.5]
- - Changed Man Serpent Set effect: Increases Soul gain by 60% [10, 50]
- - Changed Elite Knight Set effect: Increases HP regen by 6 [1, 2, 1, 2]
- - Changed Pale Shade Set effect: Increases Soul gain by 100% [10, 50, 10, 30]
- - Changed Iron Dragonslayer Set effect: Increases Fire defence by 100 [10, 50, 10, 30]
- - Changed Outrider Knight Armor Set effect: Increases Frost resistance by 400 [100, 100, 100, 100]
- - Changed Faraam Set effect: Increases STR by 10 [1, 5, 1, 3]
- - Changed Wolf Knight Set effect: Reduces weapon stamina consumption by 25% [2.5, 12.5, 2.5, 7.5]
- - Changed Varangian Set effect: Increases Poison, Toxic, Bleed, Curse and Frost by 200 [50, 50, 50, 50]
- # Spells
- - Changed Floating Chaos damage to 100. Adjusted amount of emitted bullets.
- - Changed Recollection damage to 100. Adjusted amount of emitted bullets.
- - Changed Dreg Torrent damage to 100. Adjusted amount of emitted bullets.
- - Changed Orb of Judgment damage to 100. Adjusted amount of emitted bullets.
- - Changed Devouring Swarm damage to 100. Adjusted amount of emitted bullets.
- - Changed Crystal Cascade damage to 100.
- - Changed Anguished Dregs damage to 200 [200].
- - Changed Mournful Flames damage to 100 [100].
- - Changed Sunlight Barrage damage to 100.
- - Changed Cataclysm damage to 100 [100].
- # Enemies
- - Reduced absorption of Captain Morrel.
-
Version 1.43
- # General
- - HP Scale: {1:500, 20:1000, 40:1500, 60:2000, 99:4000}
- # Spells
- - Changed Crystal Hail damage to 200
- - Changed Crystal Hail FP cost to 80
- - Changed Orb of Judgment damage to 200
- - Changed Orb of Judgment FP cost to 80
- - Changed Floating Chaos damage to 200
- - Changed Floating Chaos FP cost to 80
- - Changed Devouring Swarm damage to 200
- - Changed Devouring Swarm FP cost to 80
- - Changed Cascading Deep damage to 200
- - Changed Cascading Deep FP cost to 80
- - Changed Dreg Torrent damage to 200
- - Changed Dreg Torrent FP cost to 80
- - Changed Dark Inferno damage to 200
- - Changed Dark Inferno FP cost to 80
- - Changed Recollection damage to 200
- - Changed Recollection FP cost to 80
- - Changed Mournful Flames damage to 300 [200]
- - Changed Anguished Dregs damage to 300 [200]
- - Changed Anguished Dregs FP cost to 100
- - Changed Sunlight Barrage damage to 200
- - Changed Earthfall damage to 200
- - Changed Cataclysm damage to 200 [100]
- - Changed Crystal Cascade damage to 200
- - Changed Soul Stream damage to 150
- - Increased the emitter rate for Crystal Hail
- - Increased the bullet velocity for Crystal Hail
- - Reduced the random xy angle for Recollection
- - Increased amount of bullets emitted by Orb of Judgment
- - Increased amount of bullets emitted by Floating Chaos
- - Increased amount of bullets emitted by Crystal Hail
- - Changed Dark Inferno to be an orb that travels forward, then emits black fire outwards.
- # Weapons
- - Veiled Staff and Talisman now use the ghost models for their visual look, rather than being totally invisible.
- # Armor
- - Leonhard Set now increases Intelligence.
- # Items
- - Soul of the Nameless King no longer transfuses into Lightning Storm and Dragon's Grasp
- - Soul of Aldrich no longer transfuses into Surging Deep, Cascading and Writhing Deep
- - Soul of the Twin Princes no longer transfuses into Blinding Light
- - Soul of High Lord Wolnir no longer transfuses into Dark Dance, Recollection, Dark Inferno and Fool's Flame
- - Soul of the Deacons no longer transfuses into Yearning Dregs, Dreg Torrent and Dreg Hail
- - Soul of Midir no longer transfuses into Repel and Anguished Dregs
- - Soul of Freide no longer transfuses into Mournful Flames
- - Soul of the Deacons now transfuses into Anguished Dregs
- - Soul of High Lord Wolnir now transfuses into Mournful Flames
- - Divine Spear Fragment is usable anywhere.
- - Ritual Spear Fragment is usable anywhere.
- # Rings
- - Added Old Pygmy Ring: found as treasure in Undead Settlement
- - Added Ring of the Exalted: reward for completing a no death run after defeating the Soul of Cinder
- # Enemies
- - Reduced damage of a few of the NPCs in high scaling areas.
- - Reduced defence and absorption of Havel.
- - Giant Crystal Lizards in Untended Graves drop Titanite Scales with 50% drop rate.
- - Increased Slave Knight Gael damage by 25%
- - Increased Halflight damage by 50%
- - Increased Midir damage by 25%
- - Increased Demon Princes damage by 25%
- - Increased Gravetender Greatwolf damage by 25%
- - Increased Sister Friede damage by 40%
- - Increased Soul of Cinder damage by 25%
- - Increased Nameless King damage by 25%
- - Increased Prince Lorian damage by 30%
- - Increased Dragonslayer Armour damage by 25%
- - Increased Oceiros damage by 25%
- - Increased Dancer damage by 30%
- - Increased Yhorm damage by 50%
- - Increased Aldrich damage by 25%
- - Increased Pontiff damage by 40%
- - Increased Old Demon King fire damage by 50%
- - Increased Abyss Watchers damage by 50%
- - Changed Iudex Gundyr HP to 1500
- - Changed Vordt HP to 2500
- # Cathedral of the Deep
- - Added Surging Deep treasure.
- - Added Writhing Deep treasure.
- - Added Yearning Dregs treasure.
- - Added Dreg Torrent treasure.
- - Added Dreg Hail treasure.
- # Lothric Castle
- - Added Blinding Light treasure.
- # Anor Londo
- - Added Cascading Deep treasure.
- - Added Repel treasure.
- # Catacombs of Carthus
- - Added Dark Dance treasure.
- - Added Dark Inferno treasure.
- - Added Recollection treasure.
- - Added Fool's Flame treasure.
- # Profaned Capital
- - Moved the Profaned Capital bonfire to the lower level of its original location.
- - Moved Fester the Jester to the previous bonfire location.
- - Added Gargoyle Helm treasure.
- # Smouldering Lake
- - Moved the Old King's Antechamber to the original location of the Demon Ruins bonfire.
- - Moved Chaos Servant Eygor near to the entrance to the Old Demon King arena.
- # Grand Archives
- - Added Grand Archives Roof bonfire, found near to the Winged Knights on the rooftop.
- # Archdragon Peak
- - Increased the enemy density in the gauntlet area.
- - Added Lightning Storm treasure.
- - Added Titanite Slab treasure.
- - Added Dragon's Grasp treasure.
- # Undead Settlement
- - Added Old Pygmy Ring treasure.
- - Added Mask of Velka treasure.
- - Added Velka's Rapier treasure.
-
Version 1.42
- # Weapons
- - Greatlance now uses original model.
- - Dark spell tools now cast non-dark magic at a lower (75%) effectivensss.
- - Drangleic Greatsword is now purely STR.
- - Farron Greatsword now has its cut content Stomp WA.
- - Onikiri and Ubadachi now has its cut content Stance WA.
- # Spells
- - Increased the damage of basic spells to account for defense reduction.
- - Spells no longer cost stamina.
- - Reduced spell FP costs.
- # Items
- - Oozing Pellets now last 5 minutes
- - Cursed Pellets now last 5 minutes
- - Reduced cost of Oozing Pellets to 100
- - Reduced cost of Cursed Pellets to 200
- # Cathedral of the Deep
- - Added one-way warp point between Cathedral of the Deep and Irithyll of the Boreal Valley. Requires the defeat of the Deacons of the Deep.
- # Archdragon Peak
- - Moved Dragon Cultist Xeric to the courtyard near the Great Belfry
- - Removed Nameless King bonfire.
- - Redesigned the area beneath the Nameless King. It is now accessible from the Dragon-kin Mausoleum and acts as a gauntlet to get to the Great Belfry bonfire.
- - Removed the respawning wyverns.
- - Added 8 Giant Serpent-man to gauntlet area.
- - Added 6 Serpent-man Summoners to gauntlet area.
- - Added 6 Serpent-man to gauntlet area.
- - Added Giant Serpent-man to wooden platform before Ancient Wyvern plunge point.
- # Kiln of the First Flame
- - Removed the Black Knights on the ascent to the Soul of Cinder
- - Added 4 Black Knights in the Firelink Shrine area.
- # Enemies
- - Added Dragon Scales to Rock Lizard drop table. Increased the chance for any of its drops (Twinkling Titanite, Titanite Scale, Dragon Scale) to 25%
- # Bugfixes
- - Fixed Vileblood armor not showing on female characters.
- - Fixed new armor not display correctly in the loadscreen.
- - Spell boost rings will now all boost the physical damage spells as well.
-
Version 1.40.2
- # General
- - FP now automatically regenerates at a rate of 2 FP per second. Wielding a Spell Tool adds an additional 3 FP per second.
- # Weapons
- - Reduced the spread of the Pharis Triple-shot WA
- # Armor
- - Renamed the Loincloth that is part of the Antiquated Plain Set to Antiquated Loincloth.
- # Spells
- - Reduced spell damage.
- # Enemies
- - Increased Iudex Gundyr HP to 2000
- # Bugfixes
- - Vileblood Armor now shows torso.
- - Fixed broken spell in Yoel's shop
- - Fixed Caestus 2H animations being way too fast.
-
Version 1.40.1
- # Items
- - Rusted Coin and Rusted Gold Coin now last until death.
- # Bugfixes
- - Fixed bad spell item IDs in the classes
- - Fixed Prisoner Chief's Ashes not adding Exploding Bolts
- - Fixed Xanthous Ashes not adding Xanthous Crown
-
Version 1.40
- 1.40
- # General
- - Magic IDs have been reordered, so you WILL lose spells if you continue an old savegame with this patch.
- - HP Scale: {1:500, 25:1000, 50:2000, 75:3000, 99:4000}
- - Cleric now starts with Heal Aid and Way of White Corona
- # Weapons
- - Adjusted Greatlance model.
- - Reduced weight of Demon's Greataxe.
- - Changed White Birch Bow WA to Wrathful Arrow. This causes a powerful shockwave to occur upon impact of the arrow.
- - Spell tools now have a seperate effectiveness for Dark spells. Basically, the non-Dark spell tools now reduce Dark damage by 25%, where the Dark spell tools deal the full amount of Dark damage. This is to differentiate the spell tools more for Dark spells.
- - Added Abyssal Flame.
- - Adjusted spell tool spell buffs.
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second
- # Rings
- - Increased drop amount with Endless Quiver. Increased the drop rate and allowed it to be affected by Item Discovery.
- - Ring of Wisdom: Increases max FP by 5% and grants 5 FP per second.
- - Acolyte Ring: Grants 5 FP per second but reduces max HP by 25%
- - Sage's Emblem: Grants 5 FP per second but reduces physical absorption by 30%
- - Celestial Ring: Grants 10 FP per second
- - Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 50%.
- - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 50%.
- - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%.
- - Charred Bone: Grants 25% boost to the power of Pyromancies but increases spell FP cost by 50%.
- # Spells
- - Adjusted slot usage.
- - Adjusted FP costs.
- - Tweaked aspects of many spells to make them more unique between schools.
- - Numbness now reduces camera FOV to 20 whilst active.
- - Renamed Bursting Halo to Divine Upheavel.
- - Hidden Body reverted back to vanilla values. Duration has been reduced to 8 seconds.
- - Renamed Soul Barrage to Crystal Cascade. Redesigned spell.
- - Renamed Soul Flash into Blinding Light. Redesigned spell.
- - Redesigned Sunlight Barrage.
- - Redesigned Cataclysm.
- - Added sorcery: Orb of Judgment.
- - Added sorcery: Wave of Judgment.
- - Added sorcery: Anguished Dregs.
- - Added pyromancy: Mournful Flames.
- - Added pyromancy: Earthfall.
- - Added pyromancy: Wretch Earth
- - Added pyromancy: Earthquake
- - Added pyromancy: Rockflesh
- - Added miracle: Devouring Swarm
- - Removed debuffs from the healing spells
- # Items
- - Increased duration of the absorption flasks to 3 seconds.
- - Oozing Pellet: Grant 5 FP per second for 180 seconds.
- - Cursed Pellet: Grant 10 FP per second for 180 seconds but also reduce HP by 10 per second for 180 seconds.
- # Enemies
- - Demon Clerics can now drop Fire Seeds
- - Smouldering Rotten Flesh can now drop Fire Seeds
- - Increased the drop rate of Fire Seeds from Demons to 25%
- - Increased the drop rate of Fire Seeds from Stray Demons to 50%
- - Adjusted boss absorptions and HP.
- - Adjusted the setup of the red NPCs. They should be more balanced for their encounter area now.
- - Reduced the damage of lategame bosses.
- - Increased the drop rate of Dragon Scales from Wyverns to 50% in Archdragon Peak
- # Lothric Castle
- - Added Gold Ardeo treasure.
- # Grand Archives
- - Added Iron Cage treasure.
- # Consumed King's Gardens
- - Added Iron Keeper Helm treasure.
- # Irithyll Dungeon
- - Added Executioner Gauntlets treasure.
- # Profaned Capital
- - Added Vileblood Set treasure.
- 1.40
- # General
- - Magic IDs have been reordered, so you WILL lose spells if you continue an old savegame with this patch.
- - HP Scale: {1:500, 25:1000, 50:2000, 75:3000, 99:4000}
- - Cleric now starts with Heal Aid and Way of White Corona
- # Weapons
- - Adjusted Greatlance model.
- - Reduced weight of Demon's Greataxe.
- - Changed White Birch Bow WA to Wrathful Arrow. This causes a powerful shockwave to occur upon impact of the arrow.
- - Spell tools now have a seperate effectiveness for Dark spells. Basically, the non-Dark spell tools now reduce Dark damage by 25%, where the Dark spell tools deal the full amount of Dark damage. This is to differentiate the spell tools more for Dark spells.
- - Added Abyssal Flame.
- - Adjusted spell tool spell buffs.
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second
- # Rings
- - Increased drop amount with Endless Quiver. Increased the drop rate and allowed it to be affected by Item Discovery.
- - Ring of Wisdom: Increases max FP by 5% and grants 5 FP per second.
- - Acolyte Ring: Grants 5 FP per second but reduces max HP by 25%
- - Sage's Emblem: Grants 5 FP per second but reduces physical absorption by 30%
- - Celestial Ring: Grants 10 FP per second
- - Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 50%.
- - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 50%.
- - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%.
- - Charred Bone: Grants 25% boost to the power of Pyromancies but increases spell FP cost by 50%.
- # Spells
- - Adjusted slot usage.
- - Adjusted FP costs.
- - Tweaked aspects of many spells to make them more unique between schools.
- - Numbness now reduces camera FOV to 20 whilst active.
- - Renamed Bursting Halo to Divine Upheavel.
- - Hidden Body reverted back to vanilla values. Duration has been reduced to 8 seconds.
- - Renamed Soul Barrage to Crystal Cascade. Redesigned spell.
- - Renamed Soul Flash into Blinding Light. Redesigned spell.
- - Redesigned Sunlight Barrage.
- - Redesigned Cataclysm.
- - Added sorcery: Orb of Judgment.
- - Added sorcery: Wave of Judgment.
- - Added sorcery: Anguished Dregs.
- - Added pyromancy: Mournful Flames.
- - Added pyromancy: Earthfall.
- - Added pyromancy: Wretch Earth
- - Added pyromancy: Earthquake
- - Added pyromancy: Rockflesh
- - Added miracle: Devouring Swarm
- - Removed debuffs from the healing spells
- # Items
- - Increased duration of the absorption flasks to 3 seconds.
- - Oozing Pellet: Grant 5 FP per second for 180 seconds.
- - Cursed Pellet: Grant 10 FP per second for 180 seconds but also reduce HP by 10 per second for 180 seconds.
- # Enemies
- - Demon Clerics can now drop Fire Seeds
- - Smouldering Rotten Flesh can now drop Fire Seeds
- - Increased the drop rate of Fire Seeds from Demons to 25%
- - Increased the drop rate of Fire Seeds from Stray Demons to 50%
- - Adjusted boss absorptions and HP.
- - Adjusted the setup of the red NPCs. They should be more balanced for their encounter area now.
- - Reduced the damage of lategame bosses.
- - Increased the drop rate of Dragon Scales from Wyverns to 50% in Archdragon Peak
- # Lothric Castle
- - Added Gold Ardeo treasure.
- # Grand Archives
- - Added Iron Cage treasure.
- # Consumed King's Gardens
- - Added Iron Keeper Helm treasure.
- # Irithyll Dungeon
- - Added Executioner Gauntlets treasure.
- # Profaned Capital
- - Added Vileblood Set treasure.
-
Version 1.39
- # General
- - Cleric starts with Lightning Bolt rather than Heal
- - Pyromancer now starts with Singe alongside Fireball
- - FP now automatically regenerates at a rate of 5 FP per second. Wielding a Spell Tool adds an additional 5 FP per second.
- # Enemies
- - Reduced health of the Ancient Wyvern by the Great Belfry.
- - Adjusted Havel the Rock and Knight Slayer Tsorig absorptions.
- - Increased AI summons HP and absorptions.
- - Increased the soul amounts from enemies in Ariandel
- # Weapons
- - Pike: shifted scaling to focus on STR
- - Greatlance: is now STR scaling only, increased scaling to 100
- - Increased damage of arrows/bolts.
- - Increased max held for arrows/bolts to 250.
- - Adjusted Anri's Straight Sword infusions.
- # Armor
- - Hexer Set: Effect: Increases FP regen by 6 [1, 2, 1, 2]
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 3 (+10) FP per second
- - Added Greed Infusion: Grants 10% (+0) to 20% (+10) soul gain.
- - Added Strength Infusion: Grants 1 (+0) to 5 (+10) STR
- - Added Dexterity Infusion: Grants 1 (+0) to 5 (+10) DEX
- - Added Intelligence Infusion: Grants 1 (+0) to 5 (+10) INT
- - Added Faith Infusion: Grants 1 (+0) to 5 (+10) FTH
- # Spells
- - Adjusted FP cost of the hail spells.
- - Lowered FP cost of healing spells.
- - Lowered FP cost of high FP cost damage spells.
- - Recollection and Dreg Torrent now correctly deal 60 damage per bullet (was 100 before).
- - Adjusted stamina costs for spells.
- # Items
- - Oozing Pellet: Grant 3 FP per second for 180 seconds.
- - Cursed Pellet: Grant 6 FP per second for 180 seconds but also reduce HP by 6 per second for 180 seconds.
- # Rings
- - Added Acolyte Ring: Grants 2 FP per second but reduces max HP by 25%
- - Celestial Ring: Grants 6 FP every second.
- - Violet Tearstone Ring: Grants 30 FP per second whilst below 25% health
- - Ring of Wisdom: Increases max FP by 5% and grants 1 FP per second.
- - Added Sage's Emblem: Grants 2 FP per second but reduces physical absorption by 30%
- - Added Endless Quiver: Will randomly generate ammunition upon killing foes.
- - Ring of Adversity: Grants 6 FP every second but wearer loses 1% HP a second.
- # High Wall of Lothric
- - Changed Gold Pine Resin location to Repair Powder
- - Changed Firebomb location to Repair Powder
- - Changed Mimic that dropped 1 Cinders to now drop Acolyte Ring
- - Added Huntmaster Ava: drops Endless Quiver
- # Bugfixes
- - Fixed the respawning mimic in High Wall of Lothric. Will no longer respawn.
-
Version 1.38
- # UI
- - Added new icons.
- # Models
- - Updated the textures for the bloodborne weapon models. Credit to MaxTheMiracle.
- # Weapons
- - Removed STR boost from Heavy infusion
- - Removed DEX boost from Light infusion
- - Removed STR and DEX boost from Refined
- - Refined now increases scaling more (at max 1.75 rather than the default 1.5).
- - Vordt's Great Hammer now has 100 Frost inflict at +10 (110 with Frost infusion).
- - Increased durability of claw and fist weapons.
- - Increased durability of bows and crossbows.
- - Reduced damage of all bows by 5.
- - Reduced Black Flame effect bonus to 25% (from 50%). Increased max spell buff to 220.
- - Adjusted damage of arrows and bolts.
- - Adjusted damage of bows and crossbows.
- - Increased FP cost of Repeat Fire WA
- - Added Lightning Arrow
- - Added Lacerating Arrow
- - Added Frost Arrow
- - Added Darkmoon Greatarrow
- - Added Demonic Greatarrow
- - Added Corrupted Greatarrow
- - Added Magic Bolt
- - Added Fire Bolt
- - Added Dark Bolt
- - Added Poison Bolt
- - Added Frost Bolt
- - Renamed Demon's Great Hammer to Smelter Hammer.
- - Changed the texture and model size of the Smelter Hammer.
- # Spells
- - Increased the FP cost of spells.
- - Reduced damage of Farron Hail to 70 (per bullet)
- - Reduced damage of Dreg Hail to 70 (per bullet)
- - Reduced damage of Dark Hail to 70 (per bullet)
- - Reduced the effectiveness of Hidden Body
- - Adjusted heal spell HP recovery amounts.
- - Added Soul Focus.
- - Added Inner Fervor.
- # Rings
- - Reduced the stat boost rings bonus to 8 (from 10)
- - Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 100%.
- - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 100%.
- - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 100%.
- - Charred Bone: Grants 25% boost to the power of Pyromancies but increases spell FP cost by 100%.
- # Items
- - Xanthous Ashes now adds Xanthous Crown
- - Xanthous Ashes now adds Heysel Pick
- - Flame/Crystal/Lightning/Dark Ember no longer apply a SFX to the weapon.
- - Adjusted the purchase cost of arrows/greatarrows/bolts, increasing the price the basic ones slightly, and reducing the expensive ones greatly.
- - Oozing Pellet: Grant 5 FP per second for 60 seconds.
- - Cursed Pellet: Grant 10 FP per second for 60 seconds but also reduce HP by 10 per second for 60 seconds.
- - Young Grass Dew: Costs 100 FP to use.
- - Young Grass Dew: Grants 1% HP and 1% FP recovery per second, 5 stamina recovery and 5% damage absorption for two minutes.
- - Flame Ember: Costs 100 FP to use.
- - Crystal Ember: Costs 100 FP to use.
- - Lightning Ember: Costs 100 FP to use.
- - Dark Ember: Costs 100 FP to use.
- - Red Eye Orb: Costs 100 FP to use.
- - Red Eye Orb: Boosts soul gain by 25%, reduces max HP by 25%
- - Red Eye Orb: Lasts for until death.
- - Cinders: Boosts max HP and FP by 25% until death.
- - Cracked Red Eye Orb: Lasts for 300 seconds.
- # Irithyll of the Boreal Valley
- - Added Murakumo treasure.
- - Added Manikin Claws treasure.
- # Cathedral of the Deep
- - Added Barbed Straight Sword treasure.
- - Added Spiked Shield treasure.
- # Catacombs of Carthus
- - Added Carthus Swordsman (Bow)
- - Added Carthus Swordsman (Bow)
- # Smouldering Lake
- - Added Floating Chaos treasure.
- - Added Carthus Swordsman (Bow)
- - Added Carthus Swordsman (Bow)
- - Added Carthus Swordsman (Bow)
- # The Dreg Heap
- - Added Ledo's Great Hammer treasure.
- # Bugfixes
- - Londor Pale Shade now has the stats to wield its weapons properly.
-
Version 1.37
- # General
- - Changed Assassin class into Wayfarer (Luck/2H Weapon)
- - Changed Gravetender class into Outcast (Dark Pyromancer)
- - Adjusted Defence Scale: {1:0, 100:25, 200:50, 300:75, 400:100} from Soul Level
- - Increased area scaling for damage in Ariandel.
- - Removed the one-time crow trades. All the unique items have been distributed elsewhere. The repeatable Cinders trades remain.
- # UI
- - Added new icons by Boukou62.
- - Added new icons by Reflectionist.
- # Weapons
- - Changed Heavy infusion Poise effect to +10 Poise damage
- - Removed Light infusion poise reduction effect
- - Moonlight Sword and Greatsword now use Dragon Scales for reinforcement.
- - Added Drangleic Sword.
- - Added Drangleic Greatsword.
- - Added Sunlight Greatsword.
- - Added Bluemoon Greatsword.
- - Added Loch Shield.
- - Adjusted damage of Battlestaves.
- - Adjusted damage of Ciaran's Tracers.
- - Adjusted poison and bleed inflict of Ciaran's Tracers.
- - Valorheart has 100% Physical absorption block.
- - Reduced Cleric's Candlestick max spell buff
- - Changed Quarterstaff to Scythe moveset and WA to Warcry
- - Changed Corvian Longstaff to Halberd moveset
- - Changed Longstaff of Rosaria to Halberd moveset
- - Changed Archdeacon's Longstaff to Halberd moveset
- - Changed Heretic's Warstaff to Halberd moveset
- - Changed Witch's Staff to Spear moveset
- - Added new WA to Black Flame: Abyssal Grasp.
- - Added new WA to Chaos Flame: Roar of Chaos.
- - Added new WA to Holy Flame: Divine Retribution.
- - Added new WA to Sorcerous Flame: Beckon Soul.
- - Removed Torch.
- - Renamed Follower Torch to Torch. Can now be infused.
- - Adjusted animation speed of fist moveset
- # Armor
- - Catarina Armor now has hidden effect: 100% deflect chance on enemy hits.
- # Enemies
- - Adjusted the damage output of the new NPCs.
- - Reduced the HP of new NPCs to more suitable amounts.
- - Basilisks now drop Seed of a Giant Tree.
- - Increased HP of Sister Friede.
- - Increased the damage dealt by Bonewheel Skeletons massively.
- - Increased the damage dealt by Black Knights.
- - Increased the damage dealt by Boreal Outrider Knights.
- # NPC
- - Giant Archer now gives you the Hawk Ring when you make peace.
- # Spells
- - Adjusted the FP cost of spells.
- - Tightened the spread of the emitted bullets for Floating Chaos (and similar spells) so they are much more consistant at hitting smaller targets.
- - Changed bleed inflict of Nibble to 50
- - Changed damage of Gnaw to 150 and bleed inflict to 70
- - Changed damage of Dorhys' Gnawing to 200 and bleed inflict to 90
- - Changed damage of Ravenous Gnawing to 250 and bleed inflict to 110
- - Changed damage of Voracious Gnawing to 300 and bleed inflict to 130
- - Changed damage of Pursuing Soul to 160
- - Changed damage of Great Pursuing Soul to 180
- - Changed damage of Great Soul Dregs to 300
- - Added dark pyromancy: Dark Touch
- - Added dark pyromancy: Abyssal Surge
- - Added dark pyromancy: Dark Inferno
- - Added dark pyromancy: Dark Hail
- - Added dark pyromancy: Dark Dance
- - Added dark pyromancy: Recollection
- - Added dark sorcery: Whisper of Despair
- - Added dark sorcery: Repel
- - Added dark sorcery: Numbness
- - Added miracle: Perseverance
- - Added sorcery: Soul Flash
- - Added dark sorcery: Deep Barb.
- - Added dark sorcery: Surging Deep.
- - Added dark sorcery: Cascading Deep.
- - Added dark sorcery: Dreg Hail.
- - Added dark sorcery: Yearning Dregs.
- - Added dark sorcery: Dreg Torrent.
- - Added dark sorcery: Writhing Deep.
- # Rings
- - Adjusted several rings to make their NG bonus more potent, and increased their NG+ versions inline with this.
- - Renamed Inscribed Rune to Mercenary Ring. Increased bonus to 10.
- - Renamed Scrolls of the Augur to Heretic Ring. Increased bonus to 10.
- - Renamed Banner of Tenacity to Merchant Ring. Increased bonus to 10.
- - Renamed Emblem of Vitality to Physician Ring. Increased bonus to 10.
- - Renamed Lucky Coin to Jester Ring. Increased bonus to 10.
- # Items
- - Added Flask of Magic: consumes 50 FP, grants 100% Magic absorption for 1.5 seconds.
- - Added Flask of Fire: consumes 50 FP, grants 100% Fire absorption for 1.5 seconds.
- - Added Flask of Lightning: consumes 50 FP, grants 100% Lightning absorption for 1.5 seconds.
- - Added Flask of Abyss: consumes 50 FP, grants 100% Dark absorption for 1.5 seconds.
- - Soul of Pontiff Sulyvahn can transfuse into Soul Barrage
- - Soul of the Old Demon King can transfuse into Chaos Bed Vestiges
- - Soul of the Demon Prince can transfuse into Cataclysm
- - Wrath of the Gods is now found in vanilla location (Profaned Capital)
- - Great Magic Barrier is now found in vanilla location (Archdragon Peak)
- # Undead Settlement
- - Added Deep Barb to Cleric Set location
- # Irithyll of the Boreal Valley
- - Added Flask of Magic treasure.
- # Anor Londo
- - Added Yorhska's Chime as a treasure near to NPC Yorshka.
- # Road of Sacrifices
- - Added Scholar Ring treasure.
- - Removed added Black Knight.
- - Added Drangleic Sword treasure.
- # Farron Keep
- - Added Knight's Ring treasure.
- - Added Hunter's Ring treasure.
- - Added Drangleic Greatsword treasure.
- # Cathedral of the Deep
- - Added Priestess Ring treasure.
- - Added Perseverance treasure.
- - Poisonbite Ring location is now Archdeacon's Bident
- - Blessed Gem location is now Holy Flame
- # Catacombs of Carthus
- - Added Dark Touch treasure.
- - Added Dark Hail treasure.
- # Smouldering Lake
- - Added Abyssal Surge treasure.
- - Added Flask of Fire treasure.
- # Profaned Capital
- - Added Monstrosity of Sin.
- # Lothric Castle
- - Added Armor of the Sun set treasure.
- - Added Lucatiel's Mask treasure.
- - Added Porcine Shield treasure.
- # Grand Archives
- - Changed Scholar Ring treasure to Loch Shield.
- - Changed Hunter's Ring treasure to Sunlight Greatsword.
- # Archdragon Peak
- - Added Flask of Lightning treasure.
- # Dreg Heap
- - Added Flask of Abyss treasure.
- # The Ringed City
- - Added Bluemoon Greatsword treasure.
- # Bugfixes
- - Fixed the flat Dark defence speffects (Catarina Set and Ordained Set) not functioning correctly.
- - Tomb of the High Lord bonfire should now always be available, not just after High Lord Wolnir is defeated.
- - Consumed King's Garden bonfire should now always be available, not just after Oceiros is defeated.
-
Version 1.36.1
- # Script
- - The NG+ suppression for enemies should be more consistent.
-
Version 1.36
- # Script
- - Rearchitectured the way the NG+, 1 time spawns and warps are handled to match FROM's method. This fixes the NG+ stuff properly and should have fixed the crashes my old looping method was probably causing.
- # General
- - Soul Level now provides flat defence (for all types): {1:0, 100:50, 200:100, 300:150, 400:200}
- - Vigor HP Scale changed to: {1:500, 25:750, 40:1000, 80:2000, 99:3000}
- - Changed Thief class into Samurai class.
- - Changed Explorer class into Assassin class.
- - Changed Sentinel class into Hunter class.
- - Adjusted Knight class.
- - Adjusted Gravetender class.
- # UI
- - Increased HP UI scaling value to 4000.
- # Weapons
- - Increased base damage of arrows and bolts.
- - Adjusted bow and greatbow damage and scaling.
- - Removed negative correction on rolling bow attacks.
- - Adjusted Cleric's Candlestick base damage.
- - Adjusted Tailbone Sword base damage.
- - Adjusted Tailbone Club base damage.
- - Adjusted Tailbone Pick base damage.
- - Adjusted Dragon Tooth base damage.
- - Adjusted Tailbone Spear base damage.
- - Adjusted Chaos Flame: spell buff to 300, but scaling curve shifted much higher [This means you need high INT/FTH to reach 300].
- - Added Logan's Staff: has spell buff of 300 with high scaling curve.
- - Added Lord's Chime: has spell buff of 300 with high scaling curve.
- # Armor
- - Removed the bonus from wearing a set of armor. The individual bonuses on each piece will remain.
- - Adjusted the strength of bonuses on individual pieces. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus.
- - Adjusted the actual bonuses for various pieces.
- - Added Harald Legion Helm.
- # Rings
- - Added Arcane Trinket: grants 2 attunement slots. Found in the Grand Archives.
- - Added Londor Tincture: boosts all flat defences by 10%. Found in the Undead Settlement. Added + versions.
- - Added Emblem of Thorns: adds 30 flat physical damage. Added + versions.
- # Spells
- - Adjusted Lightning Spear damage.
- - Adjusted Great Lightning Spear damage.
- - Adjusted Sunlight Spear damage.
- # Enemies
- - Adjusted strength of the new NPCs.
- # Undead Settlement
- - Added Londor Tincture treasure and NG+ version treasures.
- # Lothric Castle
- - Added Emblem of Thorns NG+ version treasures.
- - Dominatrix Sharron now drops Emblem of Thorns.
- # Grand Archives
- - Added Lord's Chime treasure.
- - Added Logan's Staff treasure.
- # Bugfixes
- - Fixed some NG+ treasures with bad event entity IDs.
- - Fixed the Profaned Capital bonfire being disabled due to Fester the Jester being too close.
- - Fixed Lothric War Banner bug. However, it will no longer buff allies, only yourself.
-
Version 1.35.2
- # Weapons
- - Adjusted special reinforcement material cost values.
- - Adjusted Chaos Flame reinforcement material cost values.
- # Bugfixes
- - NG+ specific stuff should no longer appear outside of their specified NG+ cycle.
-
Version 1.35.1
- # General
- - FP now automatically regenerates at a rate of 2 FP per second. Wielding a Spell Tool adds an additional 3 FP per second.
- # Weapons
- - Tailbone Sword: increased stamina consumption
- - Tailbone Club: increased stamina consumption
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second
- # Rings
- - Darkmoon Ring: Grants 3 FP every second
- # Items
- - Oozing Pellet: Grant 4 FP per second for 60 seconds.
- # Enemies
- - Increased HP of Friede.
- # Bugfixes
- - Fixed Ring of Favor + versions using the same SpEffect as +0
- - Fixed Poisonbite Ring + versions using the same SpEffect as +0
- - Fixed Covetous Gold Serpent Ring +4 being visible outside of NG+4
- - NG+ treasures should no longer re-appear on area reload.
-
Version 1.35
- # General
- - Changed NG+ correction values to make New Game+ cycles harder.
- - Added NG+ only enemies.
- - AI White Phantoms are now immune to status effects from bosses.
- - White Phantom health boost has been adjusted.
- - Spell Tool FP: Grants 1 FP every second.
- - Removed additional starting warps except the Dreg Heap. There are now in-map warp points for the Catacombs of Carthus and few other places.
- - Added unique icons for many of the new items.
- # Weapons
- - Light Infusion now increases DEX scaling more.
- - Reduced INT scaling curve for Enchanted Infusion.
- - Reduced FTH scaling curve for Holy Infusion.
- - Twinkling Titanite, Dragon Scale and Titanite Scale reinforcement material requirements are now a flat 1 per reinforcement.
- - Changed Petrified Flame into Chaos Flame. Max spell buff is 250, but reinforces to +15 so additional Fire Seed investment is required compared to other pyromancy flames.
- - Increased stamina cost for various whip attacks.
- - Decreased behaviour scaling for various whip attacks.
- - Decreased base damage of whips.
- - Decreased base damage of bows.
- - Decreased base damage of greatbows.
- - Decreased base damage of crossbows.
- - Decreased damage from arrows and bolts.
- - Adjusted scaling for crossbows.
- - Avelyn no longer scales with Luck.
- - Splintering Bolt now inflicts more Bleed.
- - Reduced stat requirements for many weapons.
- - Adjusted spell buff for spell tools.
- - Heavy infusions now increase Poise damage by 50%
- - Light infusions now decrease Poise damage by 50%
- - Reduced Clarity infusion for shields effect to: Grants 1 (+0) to 2 (+10) FP per second
- - Firelink Dagger now has the Parry WA.
- - Firelink Rapier now has the Parry WA.
- - Shortsword now has the Parry WA.
- - Brigand Axe now has the Parry WA.
- # Armor
- - Reduced total poise for armor sets in the heavy tier and above.
- - Iron Dragonslayer Set: Increases physical attack by 2%.
- - Black Iron Set: Increases physical attack by 2%.
- - Black Knight Set: Boosts damage by 5% against Demon enemies.
- - Dragonslayer Set: Increases lightning attack by 3%
- - Ringed Knight Set: Increases fire attack by 3%
- - Dark Set: Increases dark attack by 3%
- - Morne's Set: Grants 1 Faith.
- - Master's Set: Grants 10 flat Physical damage
- - Adjusted weight and absorption of the Saint's Set.
- # Enemies
- - Reverted boss absorption back to vanilla values.
- - Adjusted boss HP.
- - Reduced HP of respawning Stray Demons
- - Reduced HP of respawning Demons
- - Reduced HP of Crystal Sage in the Grand Archives
- - Giant Crystal Lizards in Cemetery of Ash, Farron Keep and Cathedral of the Deep no longer respawn and now have 100% drop of Titanite Scales.
- - Respawning Demons no longer drop their souls.
- - Hollow Slaves in the Dreg Heap now drop Titanite Chunks again.
- # Spells
- - Reduced Floating Chaos damage to 60 per bullet
- - Changed Heal Aid FP Cost to 60
- - Changed Heal FP Cost to 80
- - Changed Med Heal FP Cost to 100
- - Changed Great Heal FP Cost to 120
- - Changed Soothing Sunlight FP Cost to 140
- - Changed Projected Heal FP Cost to 100
- - Changed Replenishment FP Cost to 60
- - Changed Bountiful Light FP Cost to 100
- - Changed Bountiful Sunlight FP Cost to 140
- - Changed Floating Chaos FP Cost to 100
- - Lowered poise damage from Floating Chaos bullets to 3 from 20.
- - Unleash Magic now reduces max HP by 30% rather than slow you.
- # Rings
- - Added +1 versions of many rings. These are found as 58 new treasures in NG+1.
- - Added +2 versions of many rings. These are found as 58 new treasures in NG+2.
- - Added +3 versions of many rings. These are found as 58 new treasures in NG+3.
- - Added +4 versions of many rings. These are found as 58 new treasures in NG+4.
- - Added +5 versions of many rings. These are found as 58 new treasures in NG+5.
- - Note: the location of the rings changed in each cycle, but they share the same general area.
- - Adjusted +0 rings to account for new NG+ rings.
- - Darkmoon Ring: Grants 1 FP every second
- - Celestial Ring: Grants 4 FP every second
- - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30.
- - Yellow Tearstone Ring: Reduces weapon stamina consumption cost by 75% whilst below 25% health
- - Green Tearstone Ring: Boosts stamina recovery by 100 whilst below 25% health
- - Violet Tearstone Ring: Grants 12 FP per second whilst below 25% health
- - Ring of Adversity: Grants 6 FP every second but wearer loses 1% HP a second.
- - Ring of Londor: Grants 6 FP every second but reduces spell power by 20%
- # Items
- - Grave Warden's Ashes now adds Red Bug Pellets to the Shrine Handmaid.
- - Cursed Pellets: Grant 8 FP per second
- - Soul of a Stray Demon is now purchasble after defeating the Old Demon King
- - Soul of a Demon is now purchasble after defeating the Old Demon King
- - The Dreg Heap titanite has been changed back to Chunks.
- - The Nestling will now exchange Undead Bone Shards for Cinders.
- - The Nestling will now exchange Estus Shards for Titanite Slabs.
- - Cinders now provide a 25% max HP and FP buff for 5 minutes.
- - Divine Blessings now have a max held of 5.
- - Hidden Blessings now have a max held of 5.
- - Sulyvahn's Beast on Irithyll bridge now drops Small Doll.
- - Boreal Outrider Knight in High Wall of Lothric now drops Pontiff's Right Eye.
- - Added Estus Shard treasure in Irithyll of the Boreal Valley.
- # Firelink Shrine
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- # High Wall of Lothric
- - Added Serpent-man, who can drop Dragon Scales [5%].
- - Added Dragon Scale treasure.
- - Added Dragon Scale treasure.
- - Added Dragon Scale treasure.
- - Added one-way warp point between High Wall of Lothric and Archdragon Peak.
- - Added Homing Soulmass treasure.
- - Added Inscribed Rune treasure.
- - Added Fire Seed treasure.
- - Added Tailbone Club treasure.
- - [NG+] Added Undead Dog.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- # Undead Settlement
- - Added one-way warp point between Undead Settlement and Catacombs of Carthus.
- - Added one-way warp point between Undead Settlement and Farron Keep.
- - Added Emblem of Vitality treasure.
- - Added Fire Seed treasure.
- - Added Fire Seed treasure.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- # Road of Sacrifices
- - [NG+] Added Darkwraith.
- - [NG+] Added Elder Ghru.
- - [NG+] Added Elder Ghru.
- - [NG+] Added Sage's Devout.
- - [NG+] Added Sage's Devout.
- # Farron Keep
- - [NG+] Added Black Knight.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- # Cathedral of the Deep
- - Removed 3 Deep Accursed.
- - Removed the Cathedral of the Deep bonfire.
- - Cathedral Knights are now present in the Deacons boss room in NG+. One extra is added for each NG+ cycle, up to 5 extra.
- - Added Morric, the Fallen Knight: drops Hammer of Carim
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Deep Accursed.
- - [NG+] Added Deep Accursed.
- - [NG+] Added Grave Warden.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Hollow.
- - [NG+] Added Cathedral Hollow.
- # Catacombs of Carthus
- - Added Black Flame treasure.
- - Added Tomb Raider Dyfan: drops Bone Rapier
- - [NG+] Added Skeleton.
- - [NG+] Added Skeleton.
- - [NG+] Added Skeleton.
- - [NG+] Added Carthus Swordsman.
- - [NG+] Added Carthus Swordsman.
- # Smouldering Lake
- - Removed 2 of the added Demons.
- - Removed 1 of the added Black Knights.
- - Moved the Smouldering Lake bonfire back onto the upper plateau, in the area just after the ladder up.
- - Added the Old King's Antechamber bonfire back, closer to the entrance of the underground area.
- - Added one-way warp point between Smouldering Lake and Irithyll Dungeon entrance.
- - Added Chaos Servant Eygor: drops Demon's Axe
- - [NG+] Added Demon.
- - [NG+] Added Demon.
- - [NG+] Added Demon.
- - [NG+] Added Stray Demon.
- - [NG+] Added Stray Demon.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Cleric.
- # Irithyll of the Boreal Valley
- - Restored the Central Irithyll bonfire.
- - Restored the Water Reserve bonfire.
- - Removed two of the added Sulyvahn's Beasts in NG+0.
- - Removed one of the added Pontiff Knights in NG+0.
- - Added Devotee Scarlett: drops Yorshka's Hammer
- - [NG+] Added Pontiff Knight
- - [NG+] Added Pontiff Knight
- - [NG+] Added Irithyll Fire Witch
- - [NG+] Added Irithyll Fire Witch
- - [NG+] Added Giant Slave
- - [NG+] Added Giant Slave
- - [NG+] Added Giant Slave
- - [NG+] Added Fat Deacon
- - [NG+] Added Fat Deacon
- - [NG+] Added Tall Deacon
- - [NG+] Added Short Deacon
- - [NG+] Added Sulyvahn's Beast
- - [NG+] Added Sulyvahn's Beast
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- # Anor Londo
- - Restored Aldrich's boss bonfire.
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- # Irithyll Dungeon
- - Removed added Lycanthropes in NG+0.
- - [NG+] Added Lycanthrope.
- - [NG+] Added Lycanthrope.
- - [NG+] Added Wretch.
- - [NG+] Added Giant Rat.
- - [NG+] Added Giant Rat.
- - [NG+] Added Infested Corpse.
- - [NG+] Added Infested Corpse.
- - [NG+] Added Jailer.
- # Profaned Capital
- - Restored Yhorm's boss bonfire.
- - Added Fester the Jester: drops Jester's Talisman
- - [NG+] Added Gargoyle.
- - [NG+] Added Gargoyle.
- - [NG+] Added Jailer Handmaid.
- - [NG+] Added Jailer Handmaid.
- - [NG+] Added Giant Rat.
- - [NG+] Added Giant Rat.
- # Lothric Castle
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- # Consumed King's Garden
- - Removed added Pus of Man.
- - Added Inquisitor Ashford: drops Moonlight Sword
- # Grand Archives
- - Restored Twin Princes boss bonfire.
- - Removed the Lothric's Throne bonfire.
- - Removed all added enemies in NG+0.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Gargoyle.
- # Archdragon Peak
- - Moved the wyvern in the Ancient Wyvern arena to the plunge attack platform. [This is to make killing the Ancient Wyvern with the plunging attack much harder.]
- - Moved the Dragon Chaser's Ashes into the area unlocked after you beat the Nameless King.
- - Added Tailbone Pick treasure.
- - Added Dragon Cultist Xeric: drops Staff of Serpents
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Serpent-man Summoner.
- - [NG+] Added Serpent-man.
- - [NG+] Added Rock Lizard.
- - [NG+] Added Rock Lizard.
- - [NG+] Added Rock Lizard.
- # Painted World of Ariandel
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Millwood Knight.
- - [NG+] Added Millwood Knight.
- - [NG+] Added Corvian Knight.
- # Dreg Heap
- - Added Corrupted Knight Lloyd: drops Four Knights Hammer
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- # The Ringed City
- - Removed three of the Harald Knights in the Ringed City Streets.
- - [NG+] Added Ringed Knight.
- - [NG+] Added Ringed Knight.
- - [NG+] Added Lothric Thief.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- # Bugfixes
- - New named NPC enemies should now drop their loot properly.
- - Charred Bone should actually work now.
- - Fixed animation speed changes not being applied to the left-hand animations.
- - Fixed stock quantity for limited items not working.
- - Fixed incorrect material for Shortsword Cursed infusion.
-
Version 1.34
- # General
- - Switching to the Company of Champion now only activates the Cinders dropping after a 30 to 60 second delay.
- - White Phantoms should be tankier.
- - Changed the visual scaling for HP to 3000
- - Changed the visual scaling for FP to 1000
- # Weapons
- - Whip moveset animations are now faster.
- - Bow moveset animations are now faster.
- - Greatbow moveset animations are now faster.
- - Reduced stamina cost for greatbow actions.
- - Reduced the power of the Impact weapon skill.
- - Added Fool's Flame.
- - Added Petrified Flame.
- - Added Jester's Talisman.
- - Added Darkmoon Ritual Staff.
- - Reduced the max reinforcement multiplier on damage for Lucky, Enchanted, Holy to 1.8 (from 2).
- - Yorshka's Spear WA now applies Vow of Silence for 5 seconds on target.
- - Changed Shortbow bow distance modifier to -30
- - Changed White Birch Bow bow distance modifier to -15
- - Changed Dragonslayer Greatbow bow distance modifier to 15
- - Changed Onislayer Greatbow bow distance modifier to 30
- - Changed Black Bow of Pharis bow distance modifier to 15
- - Changed Millwood Greatbow bow distance modifier to 0
- # Items
- - Added Oak Crossbow as a treasure in the Cathedral of the Deep.
- - Soul of High Lord Wolnir can now transfuse into Fool's Flame.
- - Soul of the Old Demon King can now transfuse into Petrified Flame.
- - Soul of Aldrich can now transfuse into Darkmoon Ritual Staff.
- - Added Jester's Talisman as treasure in Profaned Capital.
- - Added 2 Titanite Scale treasures to High Wall of Lothric.
- - Added Fire Stone: applies fire SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Magic Stone: applies crystal magic SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Lightning Stone: applies lightning SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Dark Stone: applies dark SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Poison Stone: applies poison SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Bleed Stone: applies bleed SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Frost Stone: applies frost SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Blessed Stone: applies blessed light SFX on main weapon. Purchased from the Shrine Handmaid.
- - Shrine Handmaid now sells Divine and Hidden Blessings after all four Lords of Cinder have been returned.
- - Orbeck's Ashes now add Slumbering Dragoncrest Ring and Young Dragon Ring
- # Rings
- - Calamity Ring: increases physical damage by 15% but wearer loses 1% HP a second.
- - Ring of Woe: boosts stamina recovery by 30 but wearer loses 1% HP a second.
- - Ring of Adversity: grants 4 FP every second but wearer loses 1% HP a second.
- - Ring of Catastrophe: boosts elemental spell power by 15% but wearer loses 1% HP a second.
- # Enemies
- - Lowered boss HP.
- - Crystal Lizards now only drop Titanite Scales or Twinkling Titanite.
- - Reduced Deep Accursed chance to drop Titanite Chunks
- - Fixed Ghrus dropping Large Titanite Shards and Titanite Chunks rather than Titanite Shards and Large Titanite Shards.
- # Spells
- - Adjusted the stamina damage on many spells.
- - Adjusted the poise damage on many spells.
- - Seeds of Chaos now uses a smaller SFX that makes no noise.
- # High Wall of Lothric
- - Removed added Lothric Knights.
- - Removed added Winged Knights.
- - Added Captain Morrel: drops Lothric Knight Greatsword and Ember.
- # Road of Sacrifices
- - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword.
- - Added Sieghardt of Catarina: drops Catarina Set and Pierce Shield.
- - Added Forgotten Locklin: drops Mirrah Chain Set and Dragonslayer's Axe.
- # Catacombs of Carthus
- - Added Holy Knight Morton: drops Sunset Set, Silvercat Ring and Sunset Shield
- # Smouldering Lake
- - Moved the Smouldering Lake bonfire to the cave where the Great Crabs were.
- - Removed 2 Great Crabs
- - Removed 2 Carthus Swordsmen
- - Removed 1 Demon Cleric
- - Added Lilla of the Sunless Realms: drops Sunless Talisman and Sunless Set.
- # Lothric Castle
- - Added Tiny: drops Titanite Slab.
- - Added Luyila of Londor: drops Black Set and Darkdrift.
- - Added Dominatrix Sharron: drops 3 Cinders.
- - Removed added Boreal Outrider Knights.
- # Bugfixes
- - Fixed issues with the Attack Element Corrections being wrong for weapons that scaled with FTH for spell buff, and other related bugs.
- - Fixed effects when wielding two weapons of the same reinforcement level with an effect not stacking. They will now stack correctly.
- - Added support for all clients to scripts that interact with the player. This means player summons/invaders now get FP regen, armor set effects, etc.
- - Sword Master summon for Vordt now has sufficient DEX for his Uchigatana.
- - Midir now actually has poise again.
- - Fixed various weapons with innate elemental damage not using a suitable elemental hit SFX.
-
Version 1.33
- # General
- - Removed the Scorched Contract feature. I've run into issues and I'd rather focus on the Covenant of Champions as a challenge route, not have two parallel features doing the same thing.
- - Added new bonfire menu pictures for the moved bonfires.
- # Gameplay
- - Sources of +attunement have been cut down to fix a crash due to having more than 14 attunement slots.
- - Bosses now drop 1 Cinders [Chance: 100%] when in the Covenant of Champions.
- - Cinders can now be transfused into boss souls. You need to have killed the boss for this to be available.
- - Boss souls are no longer sold by the Shrine Handmaid.
- # Weapons
- - Whip light attack animation is now 25% faster.
- - Cleric's Candlestick: adjusted Enchanted/Holy infusions
- - Demon's Scar: adjusted Enchanted/Holy infusions
- - Golden Ritual Spear: adjusted Enchanted/Holy infusions
- - Adjusted the Spell Buff of all spell tools.
- - Reduced the aux gain from reinforcement for Poison/Bleed/Frost infusions.
- - Sword of Awoval is now transfused from Soul of Aldrich.
- # Armor
- - Black Set: grants 1 FP per second
- - Shadow Set: reduces enemy sight by 50% (from 90%) and enemy listen by 50% (from 90%).
- # Ring
- - Adjusted the weight of rings.
- - Ring of Wisdom: increases max FP by 10%, spell duration by 50%.
- - Wolf Ring: Reduces weapon stamina consumption by 10% and weapon skill FP consumption by 10%
- # Items
- - Bursting Halo is now transfused from the Soul of Slave Knight Gael.
- - Sunlight Barrage is now transfused from the Soul of the Nameless King.
- - Abyssal Burst is now transfused from the Soul of Midir.
- - Removed Soul of the Dark Sun item.
- - Reversal Ring is now found in the Darkmoon Tomb chest.
- - Adjusted purchase cost of spells.
- - Dreamchaser Ashes now adds Standard Arrow, Standard Bolt, Fire Arrow and Poison Arrow
- - Paladin's Ashes now adds Large Arrow, Heavy Bolt, Sniper Bolt and Dragonslayer Greatarrow
- - Grave Warden's Ashes now adds Splintering Bolt
- - Excrement-Covered Ashes now adds Green Blossom and Budding Green Blossom
- - Prisoner Chief's Ashes now adds Exploding Bolt
- - Xanthous Ashes now adds Moonlight Arrow, Lightning Urn, Lightning Bolt and Dragonslayer Lightning Arrow.
- # Spells
- - Soul Stream startup animation is now 400% faster.
- - Firestorm/Chaos Storm animation is now 100% faster.
- - Dark Edge animation is now 50% faster.
- - Divine Pillars of Light animation is now 100% faster.
- - Lifehunt Scythe animation is now 100% faster.
- - Farron Dart: Damage -> 100
- - Great Farron Dart: Damage -> 120
- - Soul Arrow: Damage -> 140
- - Great Soul Arrow: Damage -> 160
- - Crystal Soul Spear: Damage -> 330
- - Farron Hail: Damage -> 100
- - Crystal Hail: Damage -> 100
- - Farron Flashsword: Damage -> 100
- - Old Moonlight: Damage -> 250 (300 charged) [250]
- - Soul Barrage: Damage -> 150
- - Deep Soul: Damage -> 140
- - Great Deep Soul: Damage -> 160
- - Pursuing Soul: Damage -> 130
- - Dark Edge: Damage -> 100
- - Abyssal Burst: Damage -> 340
- - Divine Pillars of Light: Damage -> 340
- - Great Deep Soul: INT Req -> 20
- - Great Deep Soul: FTH Req -> 20
- - Soul Greatsword: INT Req -> 22
- - Old Moonlight: INT Req -> 40
- - Soul Wave: INT Req -> 25
- - Soul Barrage: INT Req -> 50
- - Pestilent Mist: INT Req -> 30
- - Unleash Magic: INT Req -> 30
- - Great Soul Dregs: INT/FTH Req -> 30
- - Abyssal Edge: INT/FTH Req -> 20
- - Abyssal Burst: INT/FTH Req -> 40
- - Dark Edge: uses Dark Edge animation
- - Abyssal Edge: uses Dark Edge animation
- - Fireball: Damage -> 140 [120]
- - Fire Orb: Damage -> 160 [140]
- - Fire Surge: Damage -> 100
- - Great Chaos Fire Orb: Damage: 300 [100]
- - Chaos Bed Vestiges: 330 [110]
- - Fire Whip: Damage -> 100
- - Floating Chaos: Damage -> 100
- - Singe: Damage -> 100
- - Flame Fan: Damage -> 120
- - Bursting Fireball -> 120
- - Seething Chaos: 220 [300]
- - Cataclysm: 340 [150]
- - Black Serpent: Damage -> 300
- - Black Serpent: FP -> 48
- - Black Fire Orb: Damage: 220 [200]
- - Emit Force: Damage -> 200 [100]
- - Way of White Corona -> Damage: 100
- - Lightning Bolt: Damage -> 100
- - Sunlight Barrage: Damage -> 150
- - Wrath of the Gods: Damage -> 330
- - Lightning Storm: Damage -> 200
- - Nibble: Damage -> 100
- - Gnaw: Damage -> 100
- - Ravenous Gnawing: Damage -> 160
- - Lifehunt Scythe: Damage: 200 [220] [240] [260]
- - Bursting Halo: FTH Req -> 40
- - Divine Pillars of Light: FTH Req -> 55
- - Lightning Stake: FTH Req -> 30
- - Halo: FTH Req -> 30
- - Sunlight Barrage: FTH Req -> 50
- - Bountiful Light: FTH Req -> 15
- - Replenishment: FTH Req -> 25
- - Tears of Denial: FTH Req -> 20
- - Sacred Oath: FTH Req -> 35
- - Magic Barrier: FTH Req -> 20
- - Great Magic Barrier: FTH Req -> 40
- - Dorhys' Gnawing: INT/FTH Req -> 20
- - Ravenous Gnawing: INT/FTH Req -> 25
- - Voracious Gnawing: INT/FTH Req -> 30
- - Halo: uses Force cast animation
- - Bursting Halow: FP -> 8
- # Enemies
- - Adjusted boss HP and damage.
- - Boss absorption values have been adjusted, mainly to reduce spell burst.
- - Giant Crystal Lizard in Cemetery of Ash now drop Titanite Scale at Chance: 2%.
- - Giant Crystal Lizard in Cathedral of the Deep and Farron Keep now drop Titanite Scale at Chance: 5%.
- - Giant Crystal Lizard in Untended Graves now drop Titanite Scale at Chance: 10%.
- - Ancient Wyvern (respawning) now drop Dragon Scale at Chance: 10%.
- - Sulyvahn's Beast (respawning) now drop Twinkling Titanite at Chance: 10%.
- - Great Crabs (Smouldering Lake) now drop Titanite Scale at Chance: 10%.
- - Demons now drop Fire Seed at Chance: 5%.
- - Rock Lizard now drop Titanite Scale and Twinkling Titanite at Chance: 1%.
- - Boreal Outrider Knights now drop Twinkling Titanite at Chance: 5%.
- - Reduced the base HP of the respawning Deep Acursed to 300 (from 500).
- - Daughter of Crystal Kriemhild in Untended Graves now drops 3 Twinkling Titanite.
- - Reduced soul gain from Giant Crystal Lizards.
- - Reduced soul gain from Deep Acursed.
- - Reduced soul gain from Boreal Outrider Knight.
- - Reduced soul gain from Demon.
- # Bugfixes
- - Changed the Veiled spell tools to use effect-based invisibility. Fixes issues with stuff like Farron Flashsword working incorrectly.
- - Ringfinger Leonhard should no longer be obscured in Firelink Shrine.
- # High Wall of Lothric
- - Removed Ancient Wyvern in Tower on the Wall bonfire area.
- - Added Boreal Outrider Knight in Tower on the Wall bonfire area.
- - Door at the top of elevator shortcut should now be usable.
- - Removed Pus of Man.
- - Removed Pus of Man.
- - Added Lothric Knight.
- - Added Hollow Crossbowman.
- # Undead Settlement
- - Removed Boreal Outrider Knight.
- # Cathedral of the Deep
- - Removed 1 of the new Deep Accursed
- - Moved the new Deep Accursed into the left-side wing of the cathedral.
- - Added Cathedral Knight.
- # Catacombs of Carthus
- - Moved Bonewheel Skeleton into rock tunnel.
- # Smouldering Lake
- - The demons have been moved to allow for a relatively safe route to the boss fog.
- # Irithyll
- - Added Pontiff Knight.
- - Added Pontiff Knight.
- # Anor Londo
- - Removed four of the added Silver Knights.
- - Added Giant Slave to dueling spot.
- # Irithyll Dungeon
- - Added Infested Corpse.
- - Added Infested Corpse.
- - Added Wretch.
- - Added Wretch.
- - Added Wretch.
- - Added Lycanthrope.
- - Added Lycanthrope.
- - Removed Jailers from a room on the right-side of the dungeon.
- - Removed the Jailers from the lower level of the dungeon.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- # Ariandel
- - Moved Corvian Knight by the gate in the village up onto the higher path.
-
Version 1.32
- # General
- - Added version to main menu.
- # Gameplay
- - New Game multipliers have been adjusted.
- - Starting warps are now: High Wall of Lothric, Catacombs of Carthus, Snowfield and Dreg Heap.
- - Boss Souls can now be purchased at the Shrine Handmaid after defeating them. They cost 100,000 souls each.
- # Enemies
- - Reduced souls from Hollows in High Wall of Lothric to 50.
- - Caged Hollow now deals Poison, not Toxic.
- - Toned down the Curse inflict from enemies it was recently added to.
- - Boreal Outrider Knights now respawn.
- - Boreal Outrider Knights may now drop any of the Irithyll weapons [Chance: 30%], a piece of Outrider Knight Set [Chance: 5%] or Twinkling Titanite [Chance: 50%].
- - Giant Crystal Lizards now respawn.
- - Giant Crystal Lizards now drop Titanite Scale [Chance: 50%].
- - Demons in Smouldering Lake now respawn.
- - Demons can now drop Fire Seed [Chance: 50%].
- - Deep Acursed (excluding unique) now respawn.
- - Deep Acursed can now drop Titanite Shard [Chance: 30%], Large Titanite Shard [Chance: 15%] and Titanite Chunk [Chance: 5%].
- - Sulyvahn's Beast (excluding unique) now respawn.
- - Sulyvahn's Beast can now drop Twinkling Titanite [Chance: 50%].
- - Ancient Wyverns (excluding unique) now respawn.
- - Ancient Wyverns can now drop Dragon Scale x 2 [Chance: 100%].
- - Rock Lizards no longer drop Dragon Scales.
- # Weapons
- - Increased damage of Combustion WA.
- - Increased damage of all Dragon weapons.
- - Added Frost aux to Pontiff Knight Curved Sword.
- # Spells
- - Reduced FP cost of Fire Surge to 4
- - Increased the damage of Seeds of Chaos to 100
- - Increased the damage of Sparks to 100
- - Increased the damage of Homing Soulmass to 100
- - Increased the damage of Crystal Homing Soulmass to 150
- - Increased the damage of Affinity to 150
- # Items
- - Soul of a Demon is now worth 2000, and gives 2000 souls on use.
- - Soul of a Stray Demon is now worth 2000, and gives 2000 souls on use.
- # Bugfixes
- - Fixed bug where Magic/Fire/Lightning/Dark infused weapons were getting unrelated SpEffects applied to them when reinforced.
- - Fixed incorrect scaling values for Light Astora Greatsword.
- # Scorched Contract
- - You can toggle Scorched Contract mode by using the Nullification Wavier to disable it, and the Scorched Contract to enable it.
- - Added Nullification Wavier, allowing you to cancel the Scorched Contract and end the negative effects.
- - Crystal Sage: Increases sorcery spell FP cost by 100%.
- - Deacons of the Deep: Killing enemies applies a 15 second debuff on the player, reducing elemental absorption by 100%.
- - Nameless King: Increases miracle spell FP cost by 100%.
- - Abyss Watchers: Killing enemies applies a 15 second debuff on the player, reducing physical absorption by 100%.
- = Aldrich: Reduces soul gain by 25%.
- - Champion Gundyr: Reduces estus effectiveness by 50%.
- - Yhorm the Giant: Killing enemies applies a 15 second debuff on the player, dealing 1% HP damage.
- - Lothric Princes: Killing enemies applies a 15 second debuff on the player, dealing 5% FP damage.
- - Gravetender Greatwolf: Reduces equip load by 25%.
- - Demon Prince: Increases pyromancy spell FP cost by 100%.
- - Darkeater Midir: Reduces absorption by 25%.
- - Slave Knight Gael: Reduces damage by 50% whilst below 50% HP.
- # High Wall of Lothric
- - Removed Tower on the Wall bonfire.
- - Removed Vordt boss bonfire.
- - Removed Dancer boss bonfire.
- - Removed Oceiros boss bonfire.
- - Added Castle Entrance bonfire, in the courtyard between Vordt and Dancer.
- - Added Ancient Wyvern in Tower on the Wall bonfire area.
- # Undead Settlement
- - Removed Undead Settlement bonfire.
- - Added Cathedral Evangelist in Undead Settlement bonfire area.
- - Added Cathedral Evangelist.
- - Added two houses near the drop from the Hollow Slave rooftops to the base of the Giant's tower, creating a shortcut.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- # Road of Sacrifices
- - Removed Crystal Sage boss bonfire.
- - Removed Road of Sacrifices bonfire.
- - Moved Crucifixion Woods bonfire closer to Crystal Sage, renamed to Sage's Overlook
- # Cathedral of the Deep
- - Removed Deacons of the Deep boss bonfire.
- - Moved Cathedral of the Deep bonfire closer to the Deacons
- - Added Deep Acursed
- - Added Deep Acursed
- - Added Deep Acursed
- - Added Deep Acursed
- # Farron Keep
- - Removed Keep Ruins bonfire.
- - Removed Abyss Watchers boss bonfire.
- - Added new wall.
- - Added Basilisk.
- - Added Basilisk.
- - Added Basilisk.
- - Added Basilisk.
- # Catacombs of Carthus
- - Catacombs of Carthus bonfire moved to the start of the area.
- - High Lord Wolnir bonfire renamed to Tomb of the High Lord, and is no longer a boss bonfire.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Black Knight.
- # Smouldering Lake
- - Moved the Demon Ruins bonfire to the top of the map, by the ballista.
- - Renamed Demon Ruins bonfire to Smouldering Lake bonfire and changed menu image.
- - Removed the Abandoned Tomb bonfire.
- - Removed the Old King's Antechamber bonfire.
- - Removed Old Demon King bonfire.
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Stray Demon.
- - Added Stray Demon.
- - Added Stray Demon.
- - Added corpse near the Ballista, holds the Pact of Chaos covenant item.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Demon Cleric.
- - Added Demon Cleric.
- # Irithyll of the Valley
- - Removed Pontiff Sulyvahn boss bonfire.
- - Removed Central Irithyll bonfire.
- - Removed Water Reserve bonfire.
- - Removed Irithyll of the Boreal Valley bonfire.
- - Added Sulyvahn's Beast.
- - Added Sulyvahn's Beast.
- - Added Sulyvahn's Beast.
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- # Anor Londo
- - Removed Aldrich boss bonfire.
- - Added Deep Acursed
- # Profaned Capital
- - Profaned Capital bonfire moved down to the lower path near the Profaned Flame.
- # Lothric Castle
- - Dragonslayer Armour boss bonfire removed.
- - Dragon Barracks bonfire moved close to Dragonslayer Armour.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- # Consumed King's Gardens
- - Added Consumed Gardens bonfire, near to Oceiros.
- # Grand Archives
- - Grand Archives bonfire moved close to Twin Princes. Renamed to Throne of Lothric
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- - Added Lothric Knight.
- - Added Lothric Knight.
- - Added Archive Scholar.
- - Added Archive Scholar.
- - Added Archive Scholar.
- - Added Gargoyle.
- # Archdragon Peak
- - Removed Dragon-kin Mausoleum bonfire.
- - Added Ancient Wyvern in tower in Ancient Wyvern arena.
- - Added Ancient Wyvern near Great Belfry.
- - Removed two Serpent-men near Great Belfry.
- # Kiln of the First Flame
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
-
Version 1.31
- # Undead Settlement
- - Added Cathedral Evangelist.
- - Added Cage Spider.
- - Added Cage Spider.
- - Added Demon.
- # Road of Sacrifices
- - Added Black Knight.
- - Added Elder Ghru.
- - Added Elder Ghru.
- - Added Elder Ghru.
-
Version 1.30
- - Switched to supporting Mod Engine only.
- # High Wall of Lothric
- - Added three Hollow Soldiers to starting rampart after first bonfire.
- - Added Lothric Knight in transition passage to Dragon courtyard.
- - Added Mimic to mimic room, drops 1 Cinders.
- - Added corpse to mimic room, holds 1 Ember.
- - Added Winged Knight to rooftop that leads to courtyard.
- - Added Hollow Crossbowman to rooftop overlooking courtyard.
- - Added Pus of Man to lower platform overlooking courtyard.
- - Added Pus of Man in courtyard preceding elevator loop back.
- - Added Hollow Crossbowman to courtyard between Vordt and Dancer.
- - Added Winged Knight to courtyard between Vordt and Dancer.
- # Consumed King's Garden
- - Added Pus of Man.
- - Added Pus of Man.
- # Undead Settlement
- - Added Pus of Man miniboss in the pit near the Dilapidated Bridge bonfire. Drops 5 Twinkling Titantie if killed.
- # Bugfixes
- - Fixed bad itemlot category for Hollow Soldiers dropping Birch Crossbows.
- - Fixed a bad localization entry for Spiked Mace.
- - Fixed Siegbrau from Captain's Ashes not appearing correctly.
- - Fixed the Pit of Hollows bonfire being warpable at start rather than the Catacombs of Carthus.
-
Version 1.29
- # Gameplay
- - Changed the starting bonfires to:
- - High Wall of Lothric bonfire
- - Foot of the High Wall bonfire
- - Road of Sacrifices bonfire
- - Cathedral of the Deep bonfire
- - Catacombs of Carthus bonfire
- - Irithyll of the Boreal Valley bonfire
- - Snowfield bonfire
- - The Dreg Heap bonfire
- - Adjusted area scaling for the new setup.
- - Changed FP Scale: {1:100, 25:200, 50:300, 75:400, 99:500}
- - FP regen from spell tool changed to 2 FP per second.
- # Scorched Contract
- - Implemented a Scorched Contract challenge option.
- - Receive the Scorched Contract from Iudex Gundyr and activate it to start the challenge.
- - Each boss will apply a negative debuff after their defeat.
- - Vordt: Reduces base Frost resist by 100%.
- - Curse-rotted Greatwood: Reduces base Poison resist by 100%.
- - Crystal Sage: Increases spell FP cost by 100%.
- - Deacons of the Deep: Killing enemies deals 1% HP damage to player.
- - High Lord Wolnir: Reduces base Bleed resist by 100%.
- - Old Demon King: Reduces base Fire defence by 100%.
- - Pontiff Sulyvahn: Reduces base Magic defence by 100%.
- - Dancer: Increases weapon stamina costs by 100%.
- - Oceiros: Reduces base Curse resist by 100%.
- - Dragonslayer Armour: Reduces base Physical defence by 100%.
- - Champion Gundyr: Reduces estus effectiveness by 80%.
- - Ancient Wyvern: Reduces base Lightning defence by 100%.
- - Nameless King: Player suffers 0.1% HP damage every second.
- - Abyss Watchers: Forces slow walking speed.
- - Aldrich: Reduces soul gain by 50%.
- - Yhorm the Giant: Reduces max HP by 50%.
- - Lothric Princes: Reduces max FP by 50%.
- - Sister Friede: Reduces base Dark defence by 100%.
- - Gravetender Greatwolf: Reduces equip load by 50%.
- - Demon Prince: Reduces max Stamina by 50%.
- - Halflight: Increases weapon skill FP cost by 100%.
- - Darkeater Midir: Reduces absorption by 50%.
- - Slave Knight Gael: Reduces damage by 90% whilst below 50% HP.
- # Weapons
- - Removed the infused bow/crossbow weapons as I'm not happy with the implementation. Instead I will add new, more distinct weapons (using existing models) to expand a ranged builds options.
- - Adjusted the aux values for weapons with Poison, Bleed or Frost.
- - Reduced base damage of Lothric Knight Greatsword (110 -> 106).
- - Saint-tree Bellvine now has Gentle Prayer WA
- - Sacred Chime of Filianore now has Pray for Favor WA
- - Adjusted Lucky Infusion.
- - Adjusted Enchanted Infusion.
- - Adjusted Holy Infusion.
- - Adjusted weapon damage to bring damage profiles more in line with vanilla values. In general damage has been reduced for weapons with high damage, although boss and unique weapons have had a lower reduction to make them more powerful compared to normal weapons.
- - Renamed Dark Pyromancy Flame to Black Flame.
- - Added Sorcerous Flame (pyromancy tool that scales with INT).
- # Shields
- - Shield infusions now scale on reinforcement level.
- - Clarity: grants 1 (+0) to 5 (+10) FP per second
- - Rejuvenation: grants 5 (+0) to 15 (+10) Stamina Recovery
- - Restoration: grants 1 (+0) to 5 (+10) HP per second
- - Respite: grants 1% (+0) to 10% (+10) Equip Load
- - Lucidity: grants 10% (+0) to 20% (+10) reduction to weapon and spell FP cost
- - Dragonhead Shield - Effect: boosts Fire damage by 5%
- - Eastern Iron Shield - Effect: reduces weapon stamina consumption by 10%
- - Elkhorn Round Shield - Effect: grants 10% Physical Absorption
- - Llewellyn Shield - Effect: grants 10% Magic Absorption
- - Sacred Bloom Shield - Effect: grants 10% increased Max FP.
- - Dragon Crest Shield - Effect: boosts Lightning damage by 5%
- - Golden Wing Crest Shield - Effect: reduces spell FP cost by 20%.
- - Spirit Tree Crest Shield - Effect: grants 25 FP on enemy kills
- - Sunset Shield - Effect: grants 10 Stamina recovery
- - Wargod Wooden Shield - Effect: boosts Physical damage by 5%
- - Curse Ward Greatshield - Effect: increase damage against Hollow enemies by 25%
- - Dragonhead Greatshield - Effect: boosts Physical damage by 10%
- - Greatshield of Glory - Effect: grants 10% Physical, Magic, Fire, Lightning and Dark Absorption
- - Moaning Shield - Effect: Grants 15% increased damage whilst below 25% HP
- - Twin Dragon Greatshield - Effect: Grants 50 item discovery
- - Yhorm's Greatshield - Effect: grants 10% increased Max HP.
- # Spells
- - Spell damage rebalanced. Now closer to vanilla, with spells generally being ~10% or so more powerful than vanilla.
- - FP costs rebalanced. Now based on the vanilla distribution but with increases to account for regenerating FP.
- - Stamina costs for spells rebalanced. Now baed on vanilla values.
- - Adjusted spell animations used for casting for some spells.
- - Healing miracles now just slow your movement heavily for 6 seconds.
- - Bountiful Light now heals 10 HP per second for 30 seconds.
- - Replenishment now heals 10 HP per second for 60 seconds.
- - Bountiful Sunlight now heals 10 HP per second for 120 seconds.
- - Adjusted the spell slots taken up by spells. Overall, the more powerful spells take up more slots.
- - Pyromancies no longer have stat requirements to use (although they do scale with INT and FTH still). FP cost for pyromancies is slightly higher than other schools to account for this.
- - Cataclysm is now a more distinct spell.
- - Added Seeds of Chaos spell.
- - Added Singe spell.
- - Added Lightning Bolt spell.
- - Added Sparks spell.
- - Added Sunlight Barrage spell.
- - Added Nibble spell.
- # Armor
- - Adjusted armor weight, poise and absorption distributions. Thanks to CodeZeta for the design document.
- - Wearing the full Harald Legion set now adds the humanity head to the player.
- - Havel's Set: boosts base defences by 10%
- - Armor of Favor Set: grants 1% Max HP, Max FP, Max Stamina and Max Equip Load
- - Exile Armor Set: increases stamina recovery by 3
- - Faraam Armor Set: increases stamina recovery by 3
- - Mirrah Chain Set: increases stamina recovery by 3
- - Outrider Knight Armor Set: grants 3% damage boost whilst below 25% health
- - Dark Set: grants 3% damage boost whilst below 25% health
- - Slave Knight Set: grants 3% damage boost whilst below 25% health
- - Xanthous Set: grants 20 FP when an enemy is killed.
- # Rings
- - Reduced Emblem of Vitality weight to 0.1
- - Ashen Estus Ring: grants 50% increase in Ashen Estus Recovery
- - Aldrich's Sapphire: grants 100% FP on a successful critical hit.
- - Aldrich's Ruby: grants 100% HP on a successful critical hit.
- - Darkmoon Ring: grants 3 FP every second.
- - Celestial Ring: grants 4 FP every second.
- - Ring of Adversity: grants 4 FP every second but wearer loses 0.5% HP a second.
- - Ring of Woe: boosts stamina recovery by 30 but wearer loses 0.5% HP a second.
- - Ring of Catastrophe: boosts elemental attack by 15% but wearer loses 0.5% HP a second.
- # Items
- - Added Fire Seed reinforcement material, used to reinforce Pyromancy Flames.
- - Fire Seeds are purchasable from the Shrine Handmaid after turning in the Dragon Chaser's Ashes.
- - Added Fire Seeds to various item locations.
- - Tree Women in Ariandel can drop Fire Seeds.
- - Added Darkdrift location in the Ringed City.
- - Added Anri's Straight Sword location in the Dreg Heap.
- - Oozing Pellet now grants 2 FP per second.
- - Cursed Pellet now grants 3 FP per second.
- - Cornyx now sells Singe and Seeds of Chaos spells.
- - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells.
- - Crow: Prism Stone swamp now grants Blacksmith Hammer
- - Captain's Ashes now adds Siegbra
- - Red Eye Orb now boosts soul gain by 25% for 120 seconds. Costs 50 FP to use.
- - Cracked Red Eye Orb now boosts soul gain by 25% for 120 seconds.
- # Enemies
- - Adjusted boss HP for the new area scaling.
- - Darkwraiths now inflict Curse.
- - Mimics now inflict Curse.
- - Pus of Man now inflict Curse.
- - Caged Hollows now inflict Toxic.
- - Hound-rats now inflict Toxic.
- - Corvians (Dagger) now inflict Poison.
- - Lycanthrope now inflict Bleed.
- - Giant Rats now inflict Toxic.
- - Lycanthrope Hunters now inflict Poison.
- - Deacons of the Deep now inflict Curse.
- - Writhing Rotten Flesh now inflict Toxic.
- - Elder Ghrus now inflict Toxic.
- - Rotten Slugs now inflict Toxic.
- - Irithyllian Slaves now inflict Curse.
- - Sewer Centipedes now inflict Toxic.
- - Wretchs now inflict Curse.
- - Farron Followers now inflict Frost.
- - Ariandel Wolves now inflict Frost.
- - Murkmen now inflict Curse.
- # Bugfixes
- - Fixed Farron Hail spell behaviour.
- - Fixed Crystal Hail spell behaviour.
-
Version 1.28
- # Gameplay
- - Removed the spell damage reduction from heavy armors (heavy armors no longer apply any effect).
- - Reduced increase to base damage for Unique weapons to 10%
- - Reduced increase to base damage for Boss weapons to 20%
- - Changed Fire Infusion to: deals 1 (+0) to 5 (+10) damage over time for 5 (+0) to 10 (+10) seconds, applied on hit.
- - Changed Lightning Infusion to: reduces enemy Elemental absorption by 1% (+0) to 5% (+10) for 3 (+0) to 5 (+10) seconds on hit.
- - Wielding a Spell Tool now provides 3 FP per second.
- # Weapons
- - Reduced Wolnir's Holy Sword DEX requirement to 10
- # Rings
- - Reduced Havel's Ring equip load bonus to 30%
- - Darkmoon Ring now provides 4 FP per second.
- - Celestial Ring now provides 4 FP per second.
- - Ring of Adversity now provides 4 FP per second.
- # Items
- - Oozing Pellets are now unlocked by default at the Shrine Handmaid.
- - Reduced the price of Oozing Pellets to 1000 souls.
- - Oozing Pellets now provide 4 FP per second for 60 seconds.
- - Added Cursed Pellets: Grant 4 FP per second for 60 seconds but also reduce HP by 8 per second for 60 seconds.
- - Cursed Pellets are sold by the Shrine Handmaid after giving her the Excretment-covered Ashes
- - Irithyllian Slave now drop Cursed Pellets.
- # Enemies
- - Increased Vordt of the Boreal Valley HP to 3000 [6000].
- # Increased Abyss Watchers HP to 3000 [6000].
- # Bugfixes
- - Fixed Irithyllian Slaves not dropping Oozing Pellets.
- - Fixed the Ringed Knight weapons Weapon Arts causing too high damage.
- - Fixed incorrect ItemCategory in Pontiff Knight item lot.
-
Version 1.27
- # Gameplay
- - Passive FP regen is now 1 FP per second. Wielding a Spell Tool adds an additional 4 FP per second.
- - Changed FP Scale to {1:100, 25:250, 50:500, 75:750, 99:1000}
- # Items
- - Dragonrider Bow and infused variants now dropped by Winged Knights in Grand Archives.
- - Onislayer Bow and infused variants now dropped by Gargoyles in the Profaned Capital.
- - Young Grass Dew now grants 1 FP per second (was 1%).
- - Oozing Pellets now grants 5 FP per second (was 1%).
- # Rings
- - Darkmoon Ring now grants 5 FP per second (was 1%).
- - Celestial Ring now grants 5 FP per second (was 1%).
- - Ring of Adversity now grants 5 FP per second (was 2%).
- # Shields
- - Clarity infusion now grants 2 FP per second (was 1).
- # Armor
- Wearing heavy armor pieces now reduces spell damage rather than increase FP cost. - - Scholar's Robe now grants 1 FP per second (was 0.25%).
- - Black Witch Veil now grants 1 FP per second (was 0.25%).
- - Saint Set now grants grants 1 FP per second (was 0.25% per second).
- - Prayer Set now grants grants 1 FP per second (was 0.25% per second).
- # Bugfixes
- - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop.
- - Reduced the chance of the new bow/crossbow item drops.
-
Version 1.26
- # Gameplay
- - Reduced FP regen from spell tools to 1% (from 2%)
- - Removed extra stamina cost on rolling (is now vanilla).
- - Changed the attunement FP scale to {1:100, 25:125, 50:150, 75:175, 99:200}
- - Reduced the effect of additional players on boss HP to 20% per player (AI summons count as players).
- - Increased the HP of summoned AI characters greatly.
- # Weapons
- - Added the Veiled Staff. Exactly the same as the Sorcerer's Staff, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Added the Veiled Talisman. Exactly the same as the Talisman, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Added the Veiled Flame. Exactly the same as the Pyromancy Flame, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Changed Lethal infusion into Cursed infusion:
- - Cursed Infusion - Increases base damage by 50%
- - Cursed Infusion - Reduces durability (-10)
- - Cursed Infusion - Increases the Critical value (+20)
- - Cursed Infusion - Reduces maximum HP by 50%
- - Increased the stamina costs for whip attacks.
- - Renamed Heavy Crossbow to Oak Crossbow
- - Renamed Light Crossbow to Birch Crossbow
- - Added Shortbow and infusion variants as drops from Hollow Assassins
- - Added Birch Crossbow and infusion variants as drops from Hollow Soldiers
- - Added Sniper Crossbow and infusion variants as drops from Large Hollow Soldiers
- - Added Longbow and infusion variants as drops from Carthus Swordsmen
- - Added Oak Crossbow and infusion variants as drops from Cathedral Knights
- - Added Composite Bow and infusion variants as drops from Lycanthrope Hunters
- - Added Dragonrider Bow and infusion variants as drops from Giant Slaves
- - Added Knight's Crossbow and infusion variants as drops from Lothric Knights
- - Added Black Bow of Pharis and infusion variants as drops from Elder Ghru
- - Added Arbalest and infusion variants as drops from Smouldering Lake Great Crabs
- - Added White Birch Bow and infusion variants as drops from Great Crabs
- - Added Onislayer Greatbow and infusion variants as drops from Monstrosity of Sin
- - Added Dragonslayer Greatbow and infusion variants as drops from Silver Knights
- - Added Millwood Greatbow and infusion variants as drops from Millwood Knights
- - Improved the effectiveness of the Lucky infusion.
- - Allowed the Dark Hand to be reinforced.
- - Increased the base damage of Unique (Twinkling Titanite) weapons by 25%.
- - Increased the base damage of Boss (Titanite Scale and Dragon Scale) weapons by 50%.
- - Magic, Fire, Lightning and Dark infusions no longer remove Physical damage or scaling, but rather halve the values.
- - Court Sorcerer's Staff INT scaling changed to 110 (from 90)
- - Crystal Chime INT and FTH scaling changed to 45 (from 35)
- - Yorshka's Chime now reinforces with Twinkling Titanite
- - Caitha's Chime INT and FTH scaling changed to 55 (from 50)
- # Armor
- - Increased Conjurator Set weight to 11.6
- # Spells
- - Thunderclap has been changed into Bursting Halo - Acts like Divine Pillars of Light but with many more halos.
- - Set the duration of spell block to 8 when casting any of the healing miracles.
- # Items
- - Shrine Handmaid now sells Pyromancy Flame
- # Enemies
- - Pontiff Knights can now drop Twinkling Titanite
- # Bugfixes
- - Fixed the Heavy and Light infusions zeroing out the STR/DEX scaling.
- - Added proper descriptions for the retaliation rings
-
Version 1.25
- # Gameplay
- - Reduced NG+ base modifier to 1.5 from 2
- - Pontiff Knight Greatsword now consumes more stamina that its smaller version.
- - Executioner's Greatsword now restores 20 FP on kill
- - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage.
- - Abyss Greatsword now weighs 20.
- - Pontiff Knight Greatsword now weighs 16.
- - Tailbone Sword now weighs 8
- - Heavy Infusion - Effect: Increases STR by 1 (+0) to 10 (+10)
- - Heavy Infusion - Increases weight by 25%
- - Heavy Infusion - Changes scaling into 80% STR, 20% DEX. If already 100% STR, increases by 10%.
- - Light Infusion - Effect: Reduces weapon FP consumption by 10% (+0) to 20% (+10)
- - Light Infusion - Effect: Increases DEX by 1 (+0) to 10 (+10)
- - Light Infusion - Decreases weight by 25%
- - Light Infusion - Changes scaling into 80% DEX, 20% STR. If already 100% DEX, increases by 10%.
- - Refined Infusion - Effect: Reduces weapon stamina consumption by 10% (+0) to 20% (+10)
- - Refined Infusion - Effect: Increases STR by 1 (+0) to 5 (+10)
- - Refined Infusion - Effect: Increases DEX by 1 (+0) to 5 (+10)
- - Refined Infusion - Changes scaling into 50% STR, 50% DEX. If already 50% STR and 50% DEX, increases by 10%.
- - Reduced the damage of the roll damage rings to 40.
- - Added Battle Axe item location
- - Increased the amount of souls dropped in the High Wall of Lothric
- # Bugfixes
- - Fixed Ring of Retaliation ItemLot
- - Fixed Lothric Knight Shield guard animation
- - Fixed Mirrah Set applying damage on non-thrust attacks
- - Fixed 3rd row of Storm Ruler infusions not having names.
- - Fixed typo in Runic Seal description.
-
Version 1.24
- # Map
- - T-Posing objects in Undead Settlement should no longer occur.
- # Items
- - Added Inscribed Rune: increases Vigor by 5
- - Added Scrolls of the Augur: increases Attunement by 5
- - Added Banner of Tenacity: increases Endurance by 5
- - Added Emblem of Vitality: increases Vitality by 5
- - Added Lucky Coin: increases Luck by 5
- # Covenant
- - Added Pact of Chaos: increases Fire Attack by 10%
-
Version 1.23
- # Bugfixes
- - Fixed the soul multipliers in the NG+ corrections.
- - Fixed the Pontiff Knight Great Scythe not having the correct damage values for its elemental infusions.
- - Fixed localization issue that caused DLC2 goods descriptions not to work.
- - Fixed Holy Flame punch not dealing damage.
- - Fixed some shields not having the +10 reinforcement path
- - Fixed the Fume Sword drop from Tsorig
- # Gameplay
- - Renamed Covenant of Champions to Company of Champions
- - Company of Champions now enables the dropping of Cinders from enemies. The tougher the enemy, the more likely it will drop it.
- # Weapons
- - Smough's Great Hammer now restore 1% HP on hit (up from 0.1%)
- # Spells
- - Reduced the bleed aux for the Gnaw spells and reduced the bleed % for Ravenous and Voracious Gnawing.
- # Items
- - Added Cinders, which are consumed to restore HP and FP to 100% or exchanged with the Nestling for random items.
- - Increased the max held to 200 for ammunition
- # High Wall of Lothric
- - Added more dogs in the first area
- - Added Lothric Knight in mimic room
- - Added Lothric Knight in transition area to second area
- - Added additional Winged Knight in fountain area
- - Added Winged Knight in area before lift
-
Version 1.22
- # Gameplay
- - Restored the original calculation correction entries for weapons/spells.
- - Increased the duration of projectiles used by single-shot magic (i.e. Soul Arrow) to 5 seconds, meaning they'll travel much further.
- - Adjusted the clear count correction values. In general, enemies have more HP and deal more damage, but no longer get increases in absorption or defence.
- # Weapon
- - Added Holy Flame, a pyromancy flame that scales on Faith. Transfused from the Soul of the Deacons.
- # Classes
- - Added Profane Ascetic as a starting gift.
- # Armor
- - Reduced overall weight of armor.
- # NPC
- - Fire Keeper now has 2000 HP, down from 10000.
- # Bugfixes
- - Fixed bad item drop from Archive Scholars and Sage's Devout
- - Shriving Stones no longer exist anywhere.
- - Renamed World Ascetic to Profane Ascetic
- - Fixed the Fire Keeper not dropping the Profane Ascetic. She now drops one each time she dies.
- - Profane Ascetic is now a consumable.
- - Fixed various issues in the localization.
- - Fixed various oversights with class stat allocation.
-
Version 1.21.1
- Reverted bonfire and enemy changes from 1.21
-
Version 1.21
- # Map
- - Removed the Tower on the Wall bonfire in High Wall of Lothric.
- - Removed the Undead Settlement bonfire in Undead Settlement.
- # Enemies
- - Added 2 Lothric Knights in the Tower on the Wall area in the High Wall of Lothric.
- # Items
- - Added World Ascetic item that allows you to increment the New Game Plus count without restarting your journey. Dropped by the Fire Keeper.
- # Drops
- - Removed the Dung material drop.
- # Bugfixes
- - Siegward can now wield his Zweihander properly.
- - Fixed Heavy Fume Ultra Greatsword having the wrong stat requirements
-
Version 1.20
- # Gameplay
- - Increased the leveling boundry value to 0.01 (from 0.0034), increasing leveling cost to half of the original rate in vanilla DS3, but with less severe steps up.
- - Weapon Damage Scale: {1:0, 25:25, 50:60, 75:80, 100:100}
- - Spell Damage Scale: {1:0, 25:25, 50:60, 75:80, 100:100}
- [It was too easy to reach high damage values with the old scale. By reducing the max and shifting the power curve, damage progression should be more reasonable.]
- # Class
- - Fire Gem gift is now Infusing Essence
- # Weapons
- - Infusion options have been overhauled so the focus is on customising weapons, i.e. Heavy is now for making weapons into strength weapons, rather than for empowering Strength weapons. Check the Weapon article for full details.
- - Almost all weapons can now be infused. Exceptions are spell tools, bows, crossbows, Dark Hand, Dung Slathered Fists and Holy Cuffs.
- [Spell tools and Bows/Crossbows are unfortunately not included because the infusion menu doesn't display them, and changing their category messes up other things.]
- - Weapon damage and scaling adjusted.
- [Weapons have had their damage and scaling adjusted to account for the weight of the weapon. Weapons with very high damage have been nerfed a bit to be similar to the values found in vanilla DS3]
- - Increased durability of weapons slightly.
- [This changes the curve to 20:60, so the less durable weapons should easily last for a whole 'section' between bonfires now. Also done so the Lethal infusion has some room to actually reduce the durability reasonable.]
- - Infusion now requires Infusing Essence instead of specific gems.
- [The gems were rarely a reward other than during the early game, and due to builds, there were always gems that felt like junk since a player's build wouldn't use them.]
- - Removal of infusion now requires Degrading Essence instead of the Shriving Stone.
- - Removed Profaned Sword
- - Removed Dung Slathered Hands (now Poison infusion of Censuring Palm)
- - Removed Holy Cuffs (now Holy infusion of Censuring Palm)
- - Added Censuring Palm
- - Removed stat boosts from shields
- - Black Knight weapons now do 20% more damage against Demons
- - Zweihander charged Heavy attacks now inflict big stagger
- # Items
- - Infusing Essence can be purchased from the Shrine Handmaid once given the Mortician's Ashes
- - Degrading Essence can be purchased from the Shrine Handmaid once given the Mortician's Ashes
- - Added Glaive location to High Wall of Lothric
- - Added Short Bow location to Undead Settlement
- - Added Warpick location to Undead Settlement
- - Added Zweihander location to Undead Settlement
- - Added Estoc location to Undead Settlement
- [Added these so players aren't required to use Greirat to get them.]
- - Added Flame Ember: unlocks the latent power of Fire infused weapons.
- - Added Crystal Ember: unlocks the latent power of Magic infused weapons.
- - Added Lightning Ember: unlocks the latent power of Lightning infused weapons.
- - Added Dark Ember: unlocks the latent power of Dark infused weapons.
- # Armor
- - Decreased the weight of Havel's Set
- - Decreased the weight of Smough's Set
- - Increased the weight of Northern Set
- - Executioner Set bonus changed to 2%
- - Exile Armor Set bonus changed to 2
- - Lapp's Set bonus changed to 2%
- - Lothric Knight Armor Set bonus changed to 2%
- - Armor of Favor Set Set bonus changed to 0.5%
- - Drakeblood Set bonus changed to 2%
- - Faraam Armor Set bonus changed to 2
- - Mirrah Chain Set bonus changed to 2
- - Fallen Knight Set bonus changed to 2%
- - Firelink Set bonus changed to 1%
- - Wolf Knight Set bonus changed to 2%
- - Sellsword Set bonus changed to 2
- - Undead Legion Set bonus changed to 2%
- - Man Serpent Set bonus changed to 4%
- - Black Hand Set bonus changed to 4%
- - Prayer Set bonus changed to 0.25%
- - Saint Set bonus changed to 0.25%
- - Black Witch Veil bonus changed to 0.25%
- - Scholar's Robe bonus changed to 0.25%
- # Rings
- - Increased the weight of rings in general.
- - Life Ring now boosts HP by 15%
- - Havel's Ring now grants 50% Max. Equip Load
- - Red Tearstone Ring now boosts damage by 25%
- - Lloyd's Sword Ring now boosts damage by 15%
- - Pontiff's Right Eye now boosts damage by 15%
- - Iron Grain Ring now boosts damage by 10%
- - Elder Dragoncrest Ring now boosts damage by 10%
- - Ring of Disparity now boosts damage by 10%
- - Ring of the Sun now boosts damage by 10%
- - Abyss Ring now boosts damage by 10%
- - Ring of Alacrity now grants 50 Casting Speed
- - Vanquisher Ring now reduces weapon stamina consumption by 15%
- - Celestial Ring now grants 2% FP every second
- - Ring of Catastrophe now boosts damage by 15%
- - Ring of Adversity now grants 2% FP every second
- - Calamity Ring now boosts damage by 15%
- - Ring of Constitution now grants 15% max HP
- - Ring of Fortitude now grants 15% max Stamina
- - Ring of Clarity now grants 15% max FP
- - Sage Ring now grants 25 Casting Speed
- - Wood Grain Ring now boosts damage by 5%
- - Bellowing Dragoncrest Ring now boosts damage by 5%
- - Witch's Ring now boosts damage by 5%
- - Ring of the Sun's First Born now boosts damage by 5%
- - Deep Ring now boosts damage by 5%
- - Dusk Crown Ring now boosts damage by 10%
- - Skull Ring now boosts damage by 10%
- - Unholy Remains now boosts damage by 10%
- - Tome of Sunlight now boosts damage by 10%
- - Charred Bone now boosts damage by 10%
- - Ring of Wisdom now extends spell duration by 25%
- - Dragonscale Ring now boosts FP by 15%
- - Ring of Londor now grants 2 attunement slots
- - Symbol of the Penitent now boosts Stamina by 15%
- - Runic Seal now slows movement severely to prevent staggering
- - Greatwood Remnants now boosts absorption and weighs 10 units
- # Shields
- - Added effect to Porcine Shield
- - Added effect to Golden Falcon Shield
- - Removed most of the Cinders added effects on other shields.
- - Increased the damage of Shield Bash shields.
- # Covenants
- - Adjusted damage boosts to affect both weapons and spells.
- # Spells
- - Increased the amount healed by the various Healing miracles.
- # Enemies
- - NPC stats have been adjusted.
- - Ringed Knights now drop Filianore's Spear Ornament more commonly
- - Judicators now drop Titanite Slab as their one time drops.
- - Archive Scholars drop Infusing and Degrading Essence.
- - Sage's Devout drop Infusing and Degrading Essence.
- - Sewer Centipede HP increased.
- # Bugfixes
- - Made the Nestling items un-usable so they aren't consumed accidently.
- - Reduced Poison damage from Farron/Toxic swamp.
- - Fixed several weapons that had messed up backstab behavior.
- - Fixed Soul of the Dark Sun giving endless souls.
- - Reverted LodParam changes, they were likely the cause of the graphical issues reported.
-
Version 1.19
- # Gameplay
- - Adjusted the area scaling, reducing the damage multipliers for the endgame areas.
- [The aim here is to reduce difficulty of later areas.]
- - Spell Tool FP is now 2% and the same for all tools.
- [The aim here is to keep the FP regen reasonable so FP management is required.]
- - Increased Ashen Estus Flash FP recovery amount.
- [Should now be used as a supplement to FP regen if need]
- # Vendors
- - The new spells sold by NPCs are now limited correctly.
- - Added DS2 style item trades to the Nestling.
- # Items
- - Oozing Pellets now give 1% FP regen.
- [Adjusted to fit new FP design.]
- - Added Bone Fragment - Nestling item.
- - Added Lizard Hide - Nestling item.
- - Added Resonating Crystal - Nestling item.
- # Armor
- - All armors now grant minor elemental absorption.
- - Split the spell FP increase from armor into seperate effects for each piece (100% becomes 25% on each piece).
- [Wearing any piece heavy armor will no longer overly punish you.]
- - Reduced FP regen from Prayer Set.
- [Adjusted to fit new FP design.]
- - Reduced FP regen from Saint Set.
- [Adjusted to fit new FP design.]
- - Reduced FP regen from Black Witch Veil.
- [Adjusted to fit new FP design.]
- - Reduced FP regen Scholar's Robe.
- [Adjusted to fit new FP design.]
- - Dragon Form now grants more absorption and prevents staggering.
- [Dragon Form should now be a viable alternative to armor.]
- - Twinkling Dragon Head Stone: Dragon Roar now deals 400 Fire damage
- - Adjusted weight of armors.
- [The aim here is to make Vitality a more important stat, and to increase the viability of lighter armors.]
- - Reduced durability of armor to 10% of original values.
- [Armor was essentially unbreakable before, 10% is still fairly durable but there is now an actual chance armor may be at risk]
- # Weapons
- - Ancient Dragon Halberd, Storm Curved Sword and Dragon Tooth now have scaling once more.
- - Weapons with innate elemental damage that can be infused now have higher base elemental damage when infused into that type.
- - Quarterstaff now uses the Hammer moveset
- - Ancient Dragon Halberd uses the Halberd moveset
- - Removed Estus Fragment reinforcement material. The Boss/Unique/Dragon reinforcement paths now just take more of their respective materials.
- - Moonlight Greatsword strong attack will no longer reduce durability.
- - Adjusted numerous weapons so the damage output within weapon categories is relatively similar.
- [The aim here is to reduce the power disparities between weapons. With this change, most weapons of the same category are within 10% of each other (when at 100% scaling).]
- - Hollow infusion now adds Critical.
- [Should make Hollow a more attractive option.]
- - Removed all stat boost effects from weapons.
- [The stat boosts from weapons were arbitary and felt pointless since few would equip a weapon soley for the effect]
- - Adjusted spell buff for spell tools, reducing the max spell buff to 250.
- [The aim is to tone down the upper damage of spellcasting, which made bosses too trival.]
- - Reduced durability of weapons to 25% of original values.
- [The majority of weapons are rarely ever broken through normal gameplay. This change will make it much more likely for weapons to reach the at-risk portion of durability, although the aim isn't for them to be excessively fragile. This will allow durability to actually exist as a mechanic to play around.]
- # Spells
- - Crystal Hail now deals 40 Magic damage per bullet
- - Floating Chaos now deals 40 Fire damage per bullet
- - Poison Mist now does 0.25% HP + 25 HP damage per second
- - Toxic Mist now does 0.5% HP + 50 HP damage per second
- - Acid Surge now deals 25 Durability damage
- - Increased spell FP consumption.
- [FP consumption has been altered so the more powerful spells are theoretically cheaper than the weaker spells. This way there is more of a trade off between speed (weak spells) and strength (strong spells).]
- - Adjusted spell damage.
- [Reduced the damage of the endgame spells so they don't result in absurd damage values. Increased various other spells to work with the new FP consumption design.]
- - Reduced spell stamina consumption.
- [Reduced spellcaster reliance on Endurance, since they'll need to invest more into Attunement now.]
- # Rings
- - Added Bulwark Ring
- # Bosses
- - Adjusted status resistances.
- - Reverted change to Midir's weak spot multiplier.
- # Bugfixes
- - Fixed localization issue with the Kite Shield
- - Fixed Sharp infusion increasing stability massively at +10
- - Wielding multiple spell tools will no longer stack the FP regen.
- - Fixed the Grand Archives Key location not containing the key in NG+
-
Version 1.18.1
- # Weapon Damage Scaling
- - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }
- # Spell Damage Scaling
- - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }
- # Enemies
- Reduced the stats of NPCs to more reasonable levels
- # Spells
- Old Moonlight now does 300 damage (400 charged).
- # Fixes
- Fixed miracle boosts not include physical damage
- Fixed debug items dropping
- Fixed roll rings VFX overriding normal attack VFX
-
Version 1.18
- # Gameplay
- The percentage of stat scaling effectiveness from primary stats (i.e. STR, DEX, INT, FTH) is now linearly increased via leveling (i.e. 50 STR = 50% effectiveness).
- Reduced FP regen from spell tools.
- Catacombs of Carthus is no longer a starting warp
- Defeating the Curse-rotted Greatwood and lighting the Pit of Hollows bonfire will unlock the Catacombs of Carthus warp
- # Weapons
- Changed the stat requirements of the following:
- - Old Wolf Curved Sword
- - Wolf Knight's Greatsword
- - Anri's Straight Sword
- - Firelink Greatsword
- - Firelink Sword:
- - Firelink Rapier
- - Firelink Dagger
- - Firelink Spear
- - Irithyll Lance
- Changed damage:
- - Tailbone Short Sword
- Dark Pyromancy Flame:
- - Now boosts dark pyromancies by 20%
- Added Tailbone Sword
- Added Yorshka's Hammer
- Added Dragon's Grasp
- Added Irithyll Warpick
- Added Tailbone Pick
- Added Tailbone Club
- Added Archdeacon's Bident
- Added Irithyll Mace
- Added Hammer of Carim
- Added Wooden Mallet
- # Armor
- Changed armor effect system:
- - All effects are now split between the four pieces
- - Wearing a full set will now grant you an additional effect, rather than being required for any effect.
- # Rings
- Adjusted Dusk Crown Ring:
- - Now increases spell FP cost by 25%
- Adjusted Skull Ring:
- - Now increases weapon FP cost by 25%
- Adjusted Unholy Remains:
- - Now increases spell FP cost by 25%
- - Now affects dark pyromancies.
- Adjusted Tome of Sunlight:
- - Now increases spell FP cost by 25%
- Adjusted Charred Bone:
- - Now increases spell FP cost by 25%
- Adjusted Wretched Pendant:
- - Now reduces weapon stamina consumption by 15%
- Adjusted Deep Ring:
- - Now affects dark pyromancies.
- Adjusted Darkmoon Ring:
- - FP regen changed to 1%
- Added Ring of Constitution
- Added Ring of Fortitude
- Added Ring of Clarity
- Added Iron Grain Ring
- Added Elder Dragon Ring
- Added Ring of Disparity
- Added Ring of the Sun
- Added Abyss Ring
- Added Ring of Alacrity
- Added Vanquisher Ring
- Added Celestial Ring
- Added Ring of Retaliation
- Added Ring of Reprisal
- Added Ring of Spite
- Added Ring of Retribution
- Added Ring of Vengeance
- # Spells
- Adjusted Lightning Arrow:
- - Reduced FTH requirement to 16
- Adjusted Soul Wave:
- - Increased FP cost to 40
- Adjusted Deep Soul, Great Deep Soul, Pursuing Soul, Great Pursuing Soul:
- - Increased speed of projectile
- # Drops
- Adjusted Carthus Swordsman:
- - Titanite Shard now drops less often
- Adjusted Cathedral Knight:
- - Now drop Large Titanite Shard instead of Titanite Shard
- - Heavy Crossbow now drops more often
- Adjusted Ghru:
- - Now drop Large Titanite Shard instead of Titanite Shard
- Adjusted Smouldering Ghru:
- - Now drop Titanite Chunk instead of Large Titanite Shard
- Adjusted Peasant Hollow (Axe):
- - Can now drop Titanite Shards
- Adjusted Monstrosity of Sin:
- - Can now drop Titanite Chunks rarely
- Adjusted Wretch:
- - Can now drop Dragon Scales rarely
- Adjusted Smouldering Rotten Flesh:
- - Now drop Large Titanite Shard instead of Titanite Shard
- Adjusted Crystal Lizard:
- - Raw Gem lizard in High Wall of Lothric now drops 2 Titanite Shards
- Adjusted Gargoyle:
- - Can now drop Twinkling Titanite rarely
- Adjusted Great Crab (Smouldering Lake):
- - Can now drop Titanite Scales rarely
- Adjusted Demon Cleric:
- - Can now drop Titanite Chunks rarely
- Adjusted Giant Serpent-man:
- - Can now drop Titanite Slabs rarely
- Adjusted Winged Knight (Grand Archives):
- - Can now drop Titanite Slabs rarely
- Adjusted Lothric Wyvern:
- - Now drops Tailbone Sword
- # Enemies
- Raised the stats of most NPC type enemies/characters.
- The Fire Keeper has bulked up.
- # Vendors
- Yoel/Yuria now sells:
- - Pursuing Soul
- - Deep Soul
-
Version 1.17
- Adjusted leveling cost to be similar to DS2
- Adjusted transposition costs
- Adjusted the requirement of many weapons to encourage specialization (which is easier with the new level costs).
- Adjusted Engraved Dagger
- Adjusted Harpe
- Adjusted Corvian Greatknife
- Adjusted Scholar's Candlestick
- Adjusted Tailbone Short Sword
- Adjusted Handmaid's Dagger
- Adjusted Murky Hand Scythe
- Adjusted Brigand Twindaggers
- Adjusted Barbed Straight Sword
- Adjusted Firelink Dagger
- Adjusted Firelink Sword
- Adjusted Moonlight Sword
- Adjusted Profaned Sword
- Adjusted Irithyll Straight Sword
- Adjusted Lothric Candlestick
- Adjusted Anri's Straight Sword
- Adjusted Sunlight Straight Sword
- Adjusted Morion Blade
- Adjusted Ringed Knight Straight Sword
- Adjusted Lothric's Holy Sword
- Adjusted Fume Sword
- Adjusted Valorheart
- Adjusted Golden Dual Swords
- Adjusted Smouldering Greatsword
- Adjusted Flamberge
- Adjusted Drakeblood Greatsword
- Adjusted Black Knight Sword
- Adjusted Onyx Blade
- Adjusted Hollowslayer Greatsword
- Adjusted Wolnir's Holy Sword
- Adjusted Storm Ruler
- Adjusted Wolf Knight's Greatsword
- Adjusted Moonlight Greatsword
- Adjusted Firelink Greatsword
- Adjusted Twin Princes' Greatsword
- Adjusted Gael's Greatsword
- Adjusted Sword of Avowal
- Adjusted Zweihander
- Adjusted Greatsword
- Adjusted Astora Greatsword
- Adjusted Lothric Knight Greatsword
- Adjusted Irithyll Greatsword
- Adjusted Fume Ultra Greatsword
- Adjusted Profaned Greatsword
- Adjusted Lorian's Greatsword
- Adjusted Ringed Knight Paired Greatswords
- Adjusted Farron Greatsword
- Adjusted Abyssal Greatsword
- Adjusted Scimitar
- Adjusted Crescent Moon Sword
- Adjusted Storm Curved Sword
- Adjusted Demon's Scar
- Adjusted Machete
- Adjusted Sellsword Twinblades
- Adjusted Warden Twinblades
- Adjusted Dancer's Enchanted Swords
- Adjusted Pontiff Knight Greatsword
- Adjusted Old Wolf Curved Sword
- Adjusted Rapier
- Adjusted Estoc
- Adjusted Irithyll Rapier
- Adjusted Bone Rapier
- Adjusted Firelink Rapier
- Adjusted Uchigatana
- Adjusted Washing Pole
- Adjusted Bloodlust
- Adjusted Chaos Blade
- Adjusted Darkdrift
- Adjusted Frayed Blade
- Adjusted Dragonslayer's Axe
- Adjusted Missionary's Axe
- Adjusted Man Serpent Hatchet
- Adjusted Eleonora
- Adjusted Demon's Axe
- Adjusted Winged Knight Twinaxes
- Adjusted Black Knight Greataxe
- Adjusted Demon's Great Axe
- Adjusted Yhorm's Great Machete
- Adjusted Earth Seeker
- Adjusted Club
- Adjusted Hammer of the Great Tree
- Adjusted Four Knights Hammer
- Adjusted Pickaxe
- Adjusted Great Wooden Hammer
- Adjusted Gargoyle Flame Hammer
- Adjusted Morne's Great Hammer
- Adjusted Smough's Great Hammer
- Adjusted Vordt's Great Hammer
- Adjusted Old King's Great Hammer
- Adjusted Demon's Great Hammer
- Adjusted Dragon Tooth
- Adjusted Greatwood Club
- Adjusted Gargoyle Flame Spear
- Adjusted Soldering Iron
- Adjusted Yorshka's Spear
- Adjusted Dragonslayer Spear
- Adjusted Golden Ritual Spear
- Adjusted Tailbone Spear
- Adjusted Arstor's Spear
- Adjusted Ringed Knight Spear
- Adjusted Firelink Spear
- Adjusted Irithyllian Lance
- Adjusted Gundyr's Halberd
- Adjusted Black Knight Glaive
- Adjusted Crucifix of the Mad King
- Adjusted Immolation Tinder
- Adjusted Ancient Dragon Halberd
- Adjusted Whip
- Adjusted Witch's Locks
- Adjusted Notched Whip
- Adjusted Spotted Whip
- Adjusted Rose of Ariandel
- Adjusted Caestus
- Adjusted Dark Hand
- Adjusted Demon's Fist
- Adjusted Witch's Staff
- Adjusted Composite Bow
- Adjusted Shortbow
- Adjusted Longbow
- Adjusted Black Bow of Pharis
- Adjusted White Birch Bow
- Adjusted Dragonrider Bow
- Adjusted Darkmoon Longbow
- Adjusted Dragonslayer Greatbow
- Adjusted Onislayer Greatbow
- Adjusted Millwood Greatbow
- Adjusted Light Crossbow
- Adjusted Heavy Crossbow
- Adjusted Sniper Crossbow
- Adjusted Arbalest
- Adjusted Knight's Crossbow
- Adjusted Avelyn
- Adjusted Repeating Crossbow
- Adjusted Sorcerer's Staff
- Adjusted Court Sorcerer's Staff
- Adjusted Heretic's Staff
- Adjusted Witchtree Branch
- Adjusted Storyteller's Staff
- Adjusted Mendicant's Staff
- Adjusted Murky Longstaff
- Adjusted Izalith Staff
- Adjusted Archdeacon's Great Staff
- Adjusted Preacher's Right Arm
- Adjusted Sage's Crystal Staff
- Adjusted Pyromancy Flame
- Adjusted Pyromancer's Parting Flame
- Adjusted Dark Pyromancy Flame
- Adjusted Talisman
- Adjusted Canvas Talisman
- Adjusted Saint's Talisman
- Adjusted Sunless Talisman
- Adjusted Sunlight Talisman
- Adjusted White Hair Talisman
- Adjusted Priest's Chime
- Adjusted Cleric's Sacred Chime
- Adjusted Saint-tree Bellvine
- Adjusted Caitha's Chime
- Adjusted Crystal Chime
- Adjusted Yorshka's Chime
- Adjusted Sacred Chime of Filianore
- Adjusted Holy Cuffs
- Adjusted Skull Ring
- Adjusted Dusk Crown Ring
- Adjusted Magic Clutch Ring
- Adjusted Lightning Clutch Ring
- Adjusted Fire Clutch Ring
- Adjusted Dark Clutch Ring
- Adjusted Calamity Ring
- Adjusted Unholy Remains
- Adjusted Forgotten Pendant
- Adjusted Wretched Pendant
- Adjusted Desiccated Finger
- Adjusted Tome of Sunlight
- Adjusted Charred Bone
- Adjusted Ring of Woe
- Adjusted Ring of Adversity
- Adjusted Ring of Catastrophe
- Adjusted Darkmoon Ring
- Adjusted Hexer Set
- Adjusted Black Witch Set
- Adjusted Court Sorcerer Set
- Adjusted Desert Pyromancer Set
- Adjusted Maiden Set
- Adjusted Blindfold Mask
- Adjusted Sage's Big Hat
- Adjusted Wolnir's Crown
- Adjusted Prayer Set
- Adjusted Black Witch Veil
- Adjusted Clandestine Coat
- Adjusted Scholar's Robe
- Adjusted Brightbug
- Adjusted Oozing Pellets
- Adjusted weapon art costs
- Adjusted base FP regen
- Adjusted FP regen from spell tools
- Heretic's Staff can cast any school of magic now.
- Adjusted the soul value of enemies on the High Wall of Lothric to grant more souls.
- Adjusted the soul value of many early enemies to grant more souls.
- Changed Irithyll starting warp to Catacombs of Carthus
- Adjusted Irithyll level scaling
- Adjusted Catacombs of Carthus level scaling
- Dark Pyromancy Flame is now reinforced by Cornyx
- Dark Pyromancy Flame now lowers enemy Dark absorption when hitting an enemy with its strong attack.
- Fixed issue with Bleed armor effect affecting rolls
- Young Grass Dew is now an unlimited usable item that grants a buff to the player whilst they're in the Spears of the Church.
- Adjusted Angel damage so its possible not to be instantly killed
- Adjusted Carthus Swordsman HP
-
Version 1.16.1
- Adjusted titanite in Dreg Heap
- Adjusted soul items in Dreg Heap
- Changed the Irithyllian Lance to the Greatlance moveset
- Added the Covenant of Champions, which acts as a challenge covenant, reducing absorption by 100%.
- Fixed the Tranposing Kiln being in the wrong place.
- Added effects to covenant emblems.
-
Version 1.16
- Increased leveling cost
- Fixed Dark Pyromancy Flame effect not actually working
- Fixed Curse-rotted Greatwood not taking extra damage on sac destruction
- Fixed Outrider Knight Set instantly killing enemies
- Covetous Silver Serpent Ring adjusted to 30%
- Added new starting warps: Irithyll of the Boreal Valley, Undead Settlement and The Dreg Heap.
- Adjusted area scaling for the new progression routes.
- Adjusted Giant's Coal location.
- Adjusted Profaned Coal location.
- Adjusted Covetous Silver Serpent Ring location.
- Adjusted Transposing Kiln location.
- Reverted leveling cost change.
- Adjusted Heretic's Staff
- Adjusted Cleric's Candlestick
- Adjusted Lightning Arrow
- Adjusted Flame Fan
- Adjusted Irithyll Greatsword
- Fixed all parts issues that caused models not to change when switching with weapons that shared the same model.
- Increased resistances from stats
- Adjusted Ancient Dragon Halberd weapon art
- Adjusted Four Knights Hammer stat requirements
- Adjusted Hammer of the Great Tree stat requirements
- Adjusted Golden Dual Swords stat requirements
- Added Firelink Dagger
- Added Firelink Spear
- Added Firelink Sword
- Added Firelink Rapier
- Added Greatwood Club
- Added Irithyllian Lance
- Added Fume Sword
- Added Machete
- Added Demon's Axe
- Added Abyssal Greatsword
- Added Moonlight Sword
- Added Profaned Sword
- Added Pontiff Knight Greatsword
- Added Demon's Great Hammer
- Increased the price of transfusions in general.
- Soul of the Old Demon King now transfuses into Seething Chaos rather than Chaos Bed Vestiges
- Soul of the Demon Prince now transfuses into Chaos Bed Vestiges rather than Seething Chaos
- Estus Fragments now cost 100,000 souls.
- Increased hostile Sword Master HP
- Increased hostile Yellowfinger Heysel HP
- Karla now sells Dark Edge, Pursuing Soul, Great Pursuing Soul and Abyssal Burst
- Sage's Scroll now unlocks Soul Wave
- Braille Divine Tome of Carim now unlocks Way of White Corona
- Deep Braille Divine Tome now unlocks Ravenous Gnawing
- Adjusted Jailer's Key Ring location
- Adjusted Old Cell Key location
- Increased the Angel Pilgrims damage in the Dreg Heap.
- Adjusted Eastern Armor set effect
- Adjusted Master's set effect
- Adjusted Drang Armor effect
-
Version 1.15
- Added DS1-style poise to armor.
- Moved two Estus Shards out of DLC locations into vanilla locations.
- Adjusted HP scaling: initial health is higher, early gains are lower but max HP is now 2000.
- Adjusted FP scaling: max FP is now 500
- Adjusted Item discovery increase from Luck
- Adjusted resistance increases from stats
- Adjusted defence increases from stats
- Removed defence and resist increases from Soul Level
- Adjusted armor effect
- Adjusted ring effects
- Reduced Boss/Dragon/Unique reinforcement damage scaling (max: 2.5 -> max: 2.25)
- Increases Boss/Dragon/Unique reinforcement scaling change (max: 1.6 -> max: 1.75)
- Fixed Dung Slathered Fists and Holy Cuffs left-hand attacks and heavy attacks.
- Fixed Dark Pyromancy Flame heavy attack.
- Dark Hand is no longer equippable in both hands.
- Reduced weapon art FP costs
- Reduced Fire Surge FP cost
- Reduced Firestorm FP cost
- Reduced Chaos Firestorm FP cost
- Reduced Fire Whip FP cost
- Improved the effectiveness of Floating Chaos
- Improved the effectiveness of Fire Surge
- Improved the effectiveness of Fire Surge
- Improved the effectiveness of Bursting Fireball
- Added Green Tearstone Ring
- Added Yellow Tearstone Ring
- Added Violet Tearstone Ring
- Added Ring of Woe
- Added Ring of Adversity
- Added Ring of Catastrophe
- Added Demonsbane Ring
- Added Crypt Ring
- Added Blight Ring
- Added Hallowed Ring
- Added Ring of Wisdom
-
Version 1.14
- Black Hand Gotthard now drops Hidden and Divine Blessing.
- Grand Archives Key moved to a much easier to find location in Lothric Castle.
- Hunter's Ring moved back to original location.
- Knight's Ring moved to Twinkling Titanite chest location in Lothric Castle.
- Gotthard Twinswords moved to Braille Divine Tome of Lothric location in Lothric Castle.
- Adjusted the icons for Raw and Frost infusions.
- Added new icon for Pursuing Soul
- Added new icon for Great Pursuing Soul
- Added new icon for Abyssal Burst
- Added Dark Pyromancy Flame
- Dark Hand is now equippable in both hands.
- Dark Hand dark damage reduced.
- Added Dung reinforcement material, dropped by Giant Slave and Monstrosity of Sin creatures
- Added Dung Slathered Fists
- Added Holy Cuffs
- Adjusted ring effects
- Adjusted armor effects
- Reduced additional dark damage from Dark Blade
- Reduced additional lightning damage from Lightning Blade
- Reduced additional magic damage from Darkmoon Blade
- Reduced Power Within damage multipliers
- Reduced additional magic damage from Magic Weapon
- Reduced additional magic damage from Great Magic Weapon
- Reduced additional magic damage from Crystal Magic Weapon
- Reduced additional magic damage from Pale Pine Resin
- Reduced additional dark damage from Human Pine Resin
- Reduced additional lightning damage from Gold Pine Resin
- Reduced additional lightning damage from Gold Pine Bundle
- Reduced additional fire damage from Charcoal Pine Resin
- Reduced additional fire damage from Charcoal Pine Bundle
- Reduced additional bleed inflict from Carthus Rouge
- Reduced additional poison inflict from Rotten Pine Resin
- Reduced additional damage/absorption from Brightbug
- Reduced additional FP from Oozing Pellets
- Added Soul of the Dark Sun, transfuses into Sword of Avowal or Reversal Ring
-
Version 1.13
- Fixed Red and White Round Shield item location being invalid
- Fixed various oversights relating to weapons
- Fixed Demon's Scar not reinforcing past +5
- Changed Smough's Great Hammer WA to Warcry
- Reduced cost of the Claw from the Shrine Handmaid
- Reduced stat boosts from armor pieces
- Adjusted Boss/Unique/Dragon reinforcement
- Adjusted Boss/Unique/Dragon spell tool reinforcement
- Added Poison to Hammer of the Great Tree
- Reduced STR requirement for Hammer of the Great Tree
- Added Burial Knight set
- Added Prince's Shield
- Added Immortal Dragon Greatshield
- Added Lothric Candlestick
- Added Smouldering Greatsword
- Added Engraved Dagger
- Added Sword of Avowal
- Added Irithyll Greatsword
- Added Bone Rapier
- Added Quarterstaff
- Added Corvian Longstaff
- Added Witchtree Limb
- Added Murky Warstaff
- Added Longstaff of Rosaria
- Added Staff of Serpents
- Added Archdeacon's Longstaff
- Added Heretic's Warstaff
- Added Witch's Staff
- Reverted Large Club to original moveset
- Reduced base physical absorption on Twin Dragon Greatshield
- Reduced absorption boosts for shields from reinforcement
-
Version 1.12.1
- Restored Lothric Knight Shield entry.
-
Version 1.12
- Reduced damage boost given by clutch rings.
- Added infusion gems to various ash unlocks and vendors
- Fixed Ancient Dragon Halberd item location
- Fixed Great Lightning Spear item location
- Fixed bug with spell purchases
- Lowered initial part of max FP scale
- Increased weapon art costs slightly
- Redesigned weapon infusions.
- Added infusions for Executioner's Greatsword
- Changed numerous armor effects into armor set effects
- Adjusted various armor effects to account for the set requirements.
- Reduced rolling stamina cost to 10 (from 20)
- Shields can no longer be infused
- Adjusted Way of White Corona FP cost
- Reverted Estus flasks back to healing instantly
- Shrine Handmaid now sells the following weapons: Hand Axe, Short Bow, Claw, Caestus, Light Crossbow, Mace, Great Scythe, Spear, Pike, Rapier, Whip
- Added stat boost effects to various weapons.
- Added effects to various shields.
- Made the Greatlance 60% longer.
- Added Dragon Scales as drop from Man Serpent Summoners
- Added Dragon Scales as drop from Man Serpents
- Added Dragon Scales to Shrine Handmaid on Lords of Cinders completion
- Boss, Unique and Dragon reinforcement paths now extend to +10, but require Estus Fragments past +5.
- Added Estus Fragments: dropped by Black Knights, Lothric Knights and Giant Serpent-men. Purchasable after returning all four Cinders of a Lord
-
Version 1.11
- Fixed bad item being added to the Thief character.
- Reduced absorption from Greatwood Remnants accessory and made movement slower.
- Removed Hammer of the Great Tree from item location
- Removed Greatwood Remnants drop from Curse-rotted Greatwood
- Added transfusion for Soul of the Rotted Greatwood: Hammer of the Great Tree
- Added transfusion for Soul of the Rotted Greatwood: Greatwood Remnants
- Fixed Sentinel text not matching new loadout
- Fixed Farron Dart not working correctly
- Fixed Wolnir taking 8000% damage rather than 80% from normal attacks.
- Fixed bug with Voracious Gnawing
- Reduced stamina degen from heavy armors
- Removed stamina degen effect from gauntlets and helms of armors affected by it
- Increased Tears of Denial FTH requirement
- Adjusted spell FP costs and damage to allow for more frequent casting from spellcasters and better damage for top-tier spells.
- Reduced Leonhard's Set effect to 130% from 150%
- Reduced Ragged Mask effect to 125% from 140%
- Reduced Sage's Big Hat FP cost increase to 50% from 100%
- Adjusted several spell power armor effects.
- Adjusted ring effects.
- Raised price of Londor Braille Divine Tome
- Made Titanite Slab from placing all the Cinders of Lords unlimited quantity.
- Added Oozing Pellets to the Excrement-Covered Ashes item shop list
- Added Brightbug to the Dreamchaser Ashes item shop list
- Fixed issue with Dark Edge dummy polygons.
- Fixed bug with Dusk Crown Ring giving massive FP regen
- Changed Crystalline Barrage to Soul Barrage.
- Changed Soul Barrage spell SFX and output of bullets.
- Changed Abyssal Wail to Abyssal Burst
- Changed Abyssal Burst spell SFX and effect.
- Snap Freeze is now a transfusion for Vordt's soul
- Halo is now a transfusion for Gael's soul
- Sunlight Spear is no longer a transfusion of the Soul of Cinder soul.
- Lothric's Scythe is now a tranfusion for Lothric's soul
- Soul Barrage is now unlocked by the Crystal Scroll
- Cataclysm is now unlocked by Izalith Pyromancy Tome
- Voracious Gnawing is now unlocked by Deep Braille Divine Tome
- Thunderclap is now unlocked by Braille Divine Tome of Lothric
- Wrath of the Gods is now unlocked by Braille Divine Tome of Carim
- Added Unleash Magic spell
- Adjusted Ancient Dragon Halberd moveset and weapon art
- Adjusted Lothric's Scythe moveset and weapon art
- Adjusted Missionary Axe moveset
- Adjusted Four Knights Hammer moveset and weapon art
- Adjusted Hammer of the Great Tree moveset and weapon art
- Adjusted weapon art FP costs
- Adjusted Yorshka's Spear
- Adjusted Crucifix of the Mad King
-
Version 1.10
- Adjusted stamina cost when wearing Thorn affected armors.
- Reduced Bleed inflict the Grave Warden chest gives.
- Reduced Assassin bleed damage boost.
- Fixed Voracious Gnawing item location.
- Adjusted Sentinel stat spread
- Added Elkhorn Round Shield effect properly
- Changed Brass Gauntlets effect to: applies magic aura to right-hand weapon
- Changed Shadow Leggings effect to: obscures the wearer and muffles their footsteps
- Changed Blindfold Mask effect to: boosts magical and dark sorceries by 25% but reduces maximum HP by 40%
- Changed Clandestine Coat effect to: grants 2 FP every second and masks the sounds of the wearer.
- Changed Loincloth effect to: grants 1 Endurance and 1 Vitality
- Changed Ragged Mask effect to: increases bleed damage by 40%
- Added effect to Hard Leather Gauntlets: grants 2 Strength
- Added effect to Leather Gauntlets: grants 2 Dexterity
- Added effect to Worker Garb: grants 3 Dexterity
- Added effect to Cathedral Knight Gauntlets: applies blessed aura to right-hand weapon
- Renamed Ring to Accessory in menus for consistency due to non-ring like accessories being added.
- Adjusted boss absorption values.
- Adjusted boss HP values.
- Adjusted boss poise values.
- Adjusted boss resist values. Much more resistant to all statuses.
- Placed Ravenous Gnawing in the game.
- Reduced base FP regen to 2 per second.
- Added additional FP regen to spell tools.
- Extremely Heavy, Super Heavy and Heavy armors now increase spell FP cost rather than reduce FP regen.
- Heal spells now block spellcasting rather than add FP degen
- Adjusted Way of White Corona damage hit lifetime
- Heavily reduced the Crystal Sage's Rapier base magic damage
- All Chime weapon arts are now Weapon Skill.
- Reduced bleed build-up for the gnawing spells.
- Added new accessory: Spirit Amethyst
- Added new accessory: Unholy Remains
- Added new accessory: Forgotten Pendant
- Added new accessory: Wretched Pendant
- Added new accessory: Symbol of the Penitent
- Added new accessory: Desiccated Finger
- Added new accessory: Runic Seal
- Added new accessory: Tome of Sunlight
- Added new accessory: Greatwood Remnants
- Added new accessory: Charred Bone
-
Version 1.5
- # Covenant
- - Increased the awestone prices slightly.
- - Reduced the cost of the other covenant items.
- - Added Sunset Set to Mound-makers.
- - Added Sunless Set to Darkmoon Faithful.
- - Added Wolf Knight Set to Watchdogs of Farron.
- - Added Archdeacon Set to Aldrich Faithful.
- - Added Armor of the Sun Set to Warrior of Sunlight.
- - Added Cornyx's Set to Chaos Servants.
- - Added Shira's Set to Spears of the Church.
- - Removed the 100% Awestone drops from hostile NPCs and mimics.
- # Infusions
- - Lucidity: Grants 10% (+0) to 20% (+10) reduction to weapon/spell FP cost
- - Respite: Grants 10% (+0) to 20% (+10) Equip Load
- - Greed: Grants 10% (+0) to 20% (+10) soul gain.
- - Reduced the boost innate weapons get with matching infusions.
- - Reduced cost of infusions.
- # Weapons
- - Increased greatarrow damage.
- - Adjusted Drangleic Sword, Greatsword and Velka's Rapier to follow category damage adjustment.
- - Slowed down the regular bow and greatbow animation speed to 1.5 (from 2).
- - Engraved Dagger: reduces FP cost of miracles by 10%
- - Archdeacon's Longstaff: upon the death of an enemy, nearby corpses explode with dark energies.
- - Increased spear/pike damage range and adjusted scaling spread.
- - Reduced poison damage from Poison Spores WA to 15 per tick.
- # Shields
- - Boosted shield effects.
- - Elkhorn Round Shield: grants 10% Equip Load
- - Llewellyn Shield: grants 20% absorption below 25% health.
- - Golden Wing Crest Shield: increases spell duration by 50%.
- - Greatshield of Glory is now the best shield for blocking, but reduces stamina recovery by 10.
- - Wolf Knight's Greatshield: increases max stamina by 15%.
- - Loch Shield: grants 1 FP per second
- # Armor
- - Restored old absorptions for armor.
- - Ultra Heavy armor reduces stamian recovery.
- - Symbol of Avarice: boosts item discovery by 100 and soul gain by 50%, but reduces reduces health by 10 every second.
- # Items
- - Added Notes on Weapon Infusions and Notes on Shield Infusions items to the table near Andre. These items tell you the passive effects the infusions add to weapons and shields.
- - Covetous Silver Serpent Ring moved to Archdragon Peak.
- - Increased the effect of the embers to 25%.
- - Tarnished Coin: Boosts soul gain by 15% until death.
- - Tarnished Silver Coin: Boosts soul gain by 30% until death.
- - Added Torch to Andre.
- - Removed Wolf Knight Set from Shrine Handmaid (Untended Graves).
- - Removed Sunless Set drop from Lilla of the Sunless Realms.
- - Removed Sunset Set drop from Holy Knight Morton.
- - Changed Armor of the Sun Set treasure location into 5 Sunlight Medals.
- # Rings
- - Reduced Prisoner's Chain debuff to 10%.
- - Reduced stamina recovery debuff of Runic Seal to -15
- - Reduced stamina recovery debuff of Greatwood Remnants to -15
- - Champion's Pact: Boosts souls from enemies by 10%.
- - Rosaria's Fingers: Boosts item discovery by 50.
- - Removed NG+ rings. Buffed the base rings to compensate for this.
- - Removed the following rings:
- - Forgotten Pendant
- - Desiccated Finger
- - Yellow Tearstone Ring
- - Ring of Woe
- - Ring of Adversity
- - Ring of Catastrophe
- - Ring of Constitution
- - Ring of Fortitude
- - Ring of Clarity
- - Iron Grain Ring
- - Elder Dragoncrest Ring
- - Ring of Disparity
- - Ring of the Sun
- - Abyss Ring
- - Ring of Alacrity
- - Vanquisher Ring
- - Celestial Ring
- - Acolyte Ring
- - Sage's Emblem
- - Changed the damage ring design: now it split between a lesser and major damage boost ring, i.e. Young Dragon Ring, Bellowing Dragoncrest Ring.
- - The old damage boost for cost increase rings, such as Dusk Crown Ring, are now FP cost reduction rings.
- - Unholy Remains is now the major dark spell damage ring, with Deep Ring being the lesser.
- - Skull Ring is now the major physical damage ring.
- # Spells
- - Climax now has 400 base dark damage.
- # Enemies
- - Reduced the HP of the enemies in High Wall of Lothric and Cemetery of Ash.
- - Rock Lizards have a rare chance to drop Titanite Slabs.
- # Maps
- - Moved the Water Reserve bonfire up to the area before the ladder.
- # Bugfixes
- - Ring of Wisdom +1 is now gated behind the Cinders of a Lord requirement properly.
- - Whip 1H light attack 1 is now properly slowed down to 1.25 (was 1.5).
- - Velka's Rapier now has boosted base damage with its Dark infusion.
- - Fixed bad row id causing the Grave Key not to be added in the Shrine Handmaid's shop.
- - Fixed bugged Loch Shield infusions.
- - The hollowing boosts for the catalysts should now work correctly.
- - Ring of Londor will no longer cancel the buff when switching weapons.
- - Fixed various oversights with weapon attributes.
-
Version 1.4
- # General
- - Magic IDs have been reordered, so you WILL lose spells if you continue an old savegame with this patch.
- - HP Scale: {1:500, 25:1000, 50:2000, 75:3000, 99:4000}
- - Cleric now starts with Heal Aid and Way of White Corona
- # Weapons
- - Adjusted Greatlance model.
- - Reduced weight of Demon's Greataxe.
- - Changed White Birch Bow WA to Wrathful Arrow. This causes a powerful shockwave to occur upon impact of the arrow.
- - Spell tools now have a seperate effectiveness for Dark spells. Basically, the non-Dark spell tools now reduce Dark damage by 25%, where the Dark spell tools deal the full amount of Dark damage. This is to differentiate the spell tools more for Dark spells.
- - Added Abyssal Flame.
- - Adjusted spell tool spell buffs.
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second
- # Rings
- - Increased drop amount with Endless Quiver. Increased the drop rate and allowed it to be affected by Item Discovery.
- - Ring of Wisdom: Increases max FP by 5% and grants 5 FP per second.
- - Acolyte Ring: Grants 5 FP per second but reduces max HP by 25%
- - Sage's Emblem: Grants 5 FP per second but reduces physical absorption by 30%
- - Celestial Ring: Grants 10 FP per second
- - Dusk Crown Ring: Grants 25% boost to the power of Sorceries but increases spell FP cost by 50%.
- - Unholy Remains: Grants 25% boost to the power of dark spells but increases spell FP cost by 50%.
- - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%.
- - Charred Bone: Grants 25% boost to the power of Pyromancies but increases spell FP cost by 50%.
- # Spells
- - Adjusted slot usage.
- - Adjusted FP costs.
- - Tweaked aspects of many spells to make them more unique between schools.
- - Numbness now reduces camera FOV to 20 whilst active.
- - Renamed Bursting Halo to Divine Upheavel.
- - Hidden Body reverted back to vanilla values. Duration has been reduced to 8 seconds.
- - Renamed Soul Barrage to Crystal Cascade. Redesigned spell.
- - Renamed Soul Flash into Blinding Light. Redesigned spell.
- - Redesigned Sunlight Barrage.
- - Redesigned Cataclysm.
- - Added sorcery: Orb of Judgment.
- - Added sorcery: Wave of Judgment.
- - Added sorcery: Anguished Dregs.
- - Added pyromancy: Mournful Flames.
- - Added pyromancy: Earthfall.
- - Added pyromancy: Wretch Earth
- - Added pyromancy: Earthquake
- - Added pyromancy: Rockflesh
- - Added miracle: Devouring Swarm
- - Removed debuffs from the healing spells
- # Items
- - Increased duration of the absorption flasks to 3 seconds.
- - Oozing Pellet: Grant 5 FP per second for 180 seconds.
- - Cursed Pellet: Grant 10 FP per second for 180 seconds but also reduce HP by 10 per second for 180 seconds.
- # Enemies
- - Demon Clerics can now drop Fire Seeds
- - Smouldering Rotten Flesh can now drop Fire Seeds
- - Increased the drop rate of Fire Seeds from Demons to 25%
- - Increased the drop rate of Fire Seeds from Stray Demons to 50%
- - Adjusted boss absorptions and HP.
- - Adjusted the setup of the red NPCs. They should be more balanced for their encounter area now.
- - Reduced the damage of lategame bosses.
- - Increased the drop rate of Dragon Scales from Wyverns to 50% in Archdragon Peak
- # Lothric Castle
- - Added Gold Ardeo treasure.
- # Grand Archives
- - Added Iron Cage treasure.
- # Consumed King's Gardens
- - Added Iron Keeper Helm treasure.
- # Irithyll Dungeon
- - Added Executioner Gauntlets treasure.
- # Profaned Capital
- - Added Vileblood Set treasure.
-
Version 1.09
- Added new ring: Ring of Londor
- Added new spell: Ravenous Gnawing
- Added new spell: Crystalline Barrage
- Added new spell: Abyssal Wail
- Added new spell: Cataclysm
- Added new spell: Thunderclap
- Added new spell: Voracious Gnawing
- Added poison to Golden Dual Swords
- Implemented LODParam fixes
- Replaced Calamity Ring in Cemetery of Ash with Plank Shield
- Changed Calamity Ring effect
- Adjusted boss HP
- Reduced Dark Hand damage
- Increased the FP costs for all magicsword spells
- Reduced the damage for all magicsword spells
- Added stat bonus effects to several armor pieces
- Reduced the damage and scaling of the Greatsword of Judgment
- Increased base inflict values for Poison and Bleed
- Adjusted various weapon skill costs
- Reduced FP restore of Xanthous Crown
- Reduced flick defence effect of Perserverence
- Reduced poise bonus of Unfaltering Prayer
- Fixed Chaos Storm, Firestorm and Divine Pillars of Light not displaying FP cost properly
- Fixed Estus Flask+9 only restoring for 4 seconds
- Adjusted Darkmoon Ring FP regen
- Adjusted stamina cost of several spells
- Adjusted physical absorption for all armor based on weight grouping
- Adjusted all armor absorption values
- Added FP degen for extreme and super heavy armors
- Added stamina recovery reduction for extremely and super heavy armors
- Added new effects to armors without effects previously
- Adjusted the weight of extremely heavy armors upwards
- Reduced Demon's Greataxe physical damage
- Increased Demon's Greataxe weight
- Reduced Fume Ultra Greatsword damage slightly
- Large Club moveset changes now apply to all versions of it
- Adjusted Chloranthy Ring
- Adjusted Blue Tearstone Ring
- Adjusted Red Tearstone Ring
- Adjusted Flynn's Ring
- Adjusted Young Dragon Ring
- Adjusted Great Swamp Ring
- Adjusted Morne's Ring
- Reduced Greatshield/Boss/Unique shield absorption increase from reinforcement
- Changed the Sentinel loadout to Fallen Knight Set and Bastard Sword
- Adjusted area scaling to follow vanilla curve but with minor addition to original value
- Adjusted boss HP
-
Version 1.08
- Increased the speed of the deep soul spells.
- Increased the speed of the homing spells.
- Dark Edge spell has been renamed to Abyssal Edge
- Added new spell: Dark Edge - weaker version of Abyssal Edge
- Added new spell: Halo - like Way of White Corona but in a circle outwards from the player
- Reduced damage of Crystal Hail
- Reduced damage of Soul Stream
- Reduced damage of Floating Chaos
- Reduced damage of Bursting Fireball
- Reduced damage of Fire Whip
- Fixed Tears of Denial icon
- Increased Ashen Estus Flask restore amount
- Altered Estus Flask HP duration and tick.
- Changed the Golden Dual Swords to use its own moveset.
-
Version 1.07
- Adjusted area scaling
- Adjusted FP regen
- Adjusted spell FP cost
- Adjusted spell stamina cost
- Adjusted spell damage
- Adjusted healing miracles
- Adjusted Weapon Skill FP
- Adjusted FP growth from Attunement
- Adjusted FP regen from Darkmoon Ring
- Reduced dagger damage
- Missionary's Axe is now infusable and reinforcable.
- Lothric's Scythe is now reinforcable.
- Ancient Dragon Halberd is now reinforcable.
- Four Knights Hammer is now reinforcable.
- Hammer of the Great Tree is now reinforcable.
- Golden Dual Swords is now reinforcable.
- Added shield absorption growth from reinforcement
- Heavy Soul Arrow is now Homing Soul Arrow
- Great Heavy Soul Arrow is now Great Homing Soul Arrow
- Added new spell: Pursuing Soul
- Added new spell: Great Pursuing Soul
- Added new spell: Soul Wave
- Added new item: Oozing Pellets
-
- Donations
-
Straight donations accepted
Overview
Cinders aims to provide a fresh experience through Dark Souls 3. Here is an overview of the changes:
- Unique game modes, such as Gauntlet, where you faces the bosses in various orders.
- Progression is much less linear. There are now options to travel between different routes in-map, linking up the world.
- Enemies and bosses have been changed, in strength, abilities and placement.
- New bosses have been added.
- New classes and gifts have been added.
- Mechanics have been altered, such as reinforcement, which has been removed.
- Numerous new features have been added, such as new options at bonfires, new covenant offering system, Curse and Mark system, etc.
- Many weapons and armor sets have been added and placed in the world is a sensible fashion.
- Magic has been redesigned to operate in a more fluid way. FP naturally regenerates and casting is designed around this.
- New movesets and weapon arts have been added to make several weapons more interesting.
- Poise is now passive and active 100% of the time, rather than specifically during weapon swings.
- New friendly merchants and hostile NPC enemies have been added.
- Companions that can now be summoned to act as persistent summons for struggling players.
Feedback and suggestions are welcome in the discord.
If you do want to play online, you should use Cinders as your password to match with others using the mod.
Compatibility
Cinders now supports the latest Dark Souls III executable, thanks to the work of stephen-ritter, DeadMor0z and Umgak, who updated HoodiePatcher.dll for 1.15.2.
Warning
- If you don't want to be softbanned, only use this mod whilst offline. The mod will force offline play by default (via Mod Engine).
Developers
- Vawser
- Lost Cat
- Harmonixer
Contributors
- WhurDaMuffinsAt
- El Fonz0
- MaxTheMiracle
- Mayhem
- Rhodan
- Wiglow
- Lenox
- Reflectionist
- Boukou62
- Taru, the Barrel blacksmith
- Alexstr525
- p013121
Links
You can find the Cinders wiki here.
You can find the Cinders Discord here.
You can find the playtest version here.
If you wish to donate, please use this link: paypal.me/xylozi
FAQ
Why isn't text displaying correctly?
The mod only supports English localization, so you need to switch your in-game language to English for text to appear correctly.
Why isn't X character working properly?
Due to the new progression options, it's easier to end the character questlines accidentally. Take note of this and speak the the characters you need early and refrain from entering the later areas out of order if you want to complete a character's questline.
Installation
Extract the contents of the Setup zip file into the folder you want to store the Cinders mod in.
Extract the contents of the Main and Model zip files into the folder you want to store the Cinders mod in.
Click the launchmod_darksouls3.bat to launch the mod.
If updating an old installation, you need to:
- Delete the DarkSouls3.exe
- Delete the dinput8.dll
- Delete the old HoodiePatcher.dll and HoodiePatcher.ini
- Verify the game through Steam.
Uninstallation
Delete the folder you extracted the Setup, Main and Model zip files into.