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Version3.4.0
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The WitnessUploaded by
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About this mod
Overhaul mod for veterans, with new balance, less bonfires, atmosfere lighting, new enemy placements, bosses, items, spells, shiny red blood, new status effects and many others core changes in gameplay.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Hollow overhaul - Chinese translation 本体 - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special Thanks to:
Lenox for BB UI.
Forsakensilver for Hunter's mod things.
Cyclolock for Darker mod inspiration and core of ours.
TKGP for Yapped.
Katalash for modengine.
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Translations
- Mandarin
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Translations available on the Nexus
Language Name Mandarin Author:ufo77888 Hollow overhaul - Chinese translation - Changelogs
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Version 3.4.2
- - Heir of... spam message removed.
- - High Wall captain door fixed promp and sometimes messy animation outside promp area.
- - Fixed Road of Sacriface and Farron Keep not triggered ceremony system.
- - Noble class will receive a classic pyro flame when you get an gesture as pseudo solution.
- - Midir removed OST from Moon Nightmare which covering Midir one.
- - Fixed Cursed Talisman which don't stop Frenzy build up correctly.
- - Moon Nightmare changed promp text in Shrine.
- - Sister Friede, Ariandel, Old Demon King immunity to gun bullet fixed.
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Version 3.4.1
- - # World gameplay changes
- - Smouldering Lake, balanced lava damage, added pseudo bridge which lead to a new treasure, added candles around lever which bring down pillars around Worm.
- - High Wall of Lothric, first bonfire door changed view of opening door.
- - Headless Beast monument added VFX to see it in the dark.
- - # Classes
- - Noble Hunter as second lefty added executioner flame and executioner spell.
- - # Weapons
- - Rakuyo reduced stamina usage greatly.
- - Drunkard Sword changed 2H R1 attacks for a more smooth gameplay.
- - Drunkard Sword L1 parry frames increased 3>5
- - # Spells
- Added Magma Whip ( Smouldering Lake new treasure ).
- - # Balance changes and rings
- - Nerfed fire damage in smouldering lake by 40% +/-.
- - Pontiff Sulyvant teleportation cooldown now twice almost + added VFX when charged teleportating spell.
- - Deep Accursed Shrine ver, reduced radius 6>3 of aura.
- - # Bugfixes
- - Pontiff Sulyvant, start event now cover whole area as pseudo solution for "end game"
- - Pontiff Sulyvant fog walls are missing if you rest at bonfire, fixed.
- - Moon Nightmare fixed missing end (death) event.
- - Blade of Mercy won't work with The Great Hunter Ring fixed
- - Irina of Carim trigger dark dialogue if you buy Lothric Spear fixed (light).
- - Karla bad behavior of shop fixed.
- - Monuments buffs no working in Dreag Heap (51_0), fixed.
- - Swords, Hammers, Curved Swords fixed backstab damage.
- - Version text in title corrected to a new version.
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Version 3.4.0
- https://docs.google.com/document/d/1osv2cRPjDxHmxk3E5VqG6V_j1UJqPW76RgXC2u7r15I/edit?usp=sharing
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Version 3.3.7
- https://docs.google.com/document/d/1j5THd3WXpsZaDg6hgy5kbJkO190QuHktHALpFw7I2Yc/edit?usp=sharing
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Version 3.3.6
- - # Lighting
- - Cemetery of Ash changed theme of lighting.
- - High Wall of Lothric added a bit brightness.
- - Lothric Castle, changed lighting theme, still night but much better.
- - Eclipse Lothric Castle, changed to Day Time.
- - Undead Settlement adjusted fog to be less aggresive.
- - Eclipse Undead Settlement changed lighting to Night, inspired by Alpha.
- - # Weapons
- - Added Bloodletter, drop from NPC in Undead Settlement Eclipse time, catacombs.
- - Tonitrus reworked to full Trick weapon, working backstab, adjusted scaling.
- - Coiled Hammer and bow, changed position of bow, boosted damage of backstab.
- - Logarius Scythe Blade restored hitbox of 2h r1 third.. + added blade swing sfx's.
- - Sword of War change upgrade material to Twinking Titanites + better scaling, working infusions.
- - Stormfall 2H second r1 changed to match move hand.
- - Rakuyo changed upgrade materials changed to Twinking Titanites + reworked upgrade path to correct one, more in bugfixes.
- - Saw weapons, Large Sword of Searching and Quelaag's Furysword decreased damage.
- - Apparation Katana 2H holding position changed.
- - Hunter Axe WA now has cap for regain HP to prevent full restore HP after hit two foes.
- - # Bosses
- - Gundyr replaced with Protector of the Shrine.
- - Gundyr appear in Lothric Castle normal state.
- - Dragonslayer appear only in Eclipse Lothric Castle.
- - Champion Gundyr and Executioner can be parryed again.
- - Executioner removed Up lockpoint dummy.
- - Cursed Greatwood removed "spider" enemies.
- - Nameless King removed some addional AoE bullets.
- - Demon Prince increased HP.
- - # World and enemies
- - Added some Twinking Titanite resources in Cemetery of Ash, High Wall, Undead Settlement.
- - Cemetery of Ash Hollow gem replaced with "random elemental gem".
- - Enemy placement changes in Undead Settlement.
- - Enemy placement changes in Irythyll.
- - Enemy placement changes in Farron Keep.
- - Irythyll Ruined Sentinels increased HP, but decreased speed, changed aux, spell.
- - Irythyll Nighttime changed Sentinels to vanilla knights + minor changes.
- - Farron Keep Elder Ghru appear in two form, only red skulls doin Frenzy, but better
- reward aswell.
- - Eclipse Undead Settlement changed enemy placement and enemies completly.
- - Eclipse Lothric Castle is now triggered by killing Twin Princess and you're not in map. Eclipse version will have removed "unlit" Dragonslayer Armour bonfire.
- - # Status Effects
- - Frenzy reduced duration from 25s to 20s and reduced trigger interval.
- - Poison and Toxic area reduced speed of inflict status effect.
- - Poison reduced duration on player 300/180>90.
- - # Resin buffs and difficulty
- - Decreased general HP of enemies by 10-15%, for stronger foes and bosses more.
- - Decreased HP of some NPC's
- - Decreased damage of Resins, bundles.
- - Abyssal Pine Resin can be used on infused weapons.
- - # Classes
- - Bloody Wolf changed stats, because fatroll is not good right?
- - Revisited classes to check stats for all starting items, some of them missing XY stat.
- - Some "sorcerer" classes changed spells.
- - # Events and feature
- - Changed structure of event to optaing Grand Archive key.
- - Added unique Statue near Ashen Grave, add to player pernament item which increase difficulty, removed in next NG. Statue will be disable after killing first boss, no matter if you interact or not.
- - Items new
- - Burned Embered Pendant, pernament item until next NG, decrease defence, attack of player, but gain bonus souls %.
- - Dried Blood of the Beast, increase healing of Vial by 40% /60sec, award after killing x3 Deep Accursed in Eclipse Undead Settlement.
- - # Spells
- - All spells boost by 20%.
- - Rings which increase magic (element) damage increased power by 5% for both versions.
- - Witchcrafts boosted passive effect.
- - Executioner spells boosted passive lifesteal.
- - # Others
- - Re-added back Ashen Flask animation.
- - Enemy DOT vfx impact damage to player via fire, changed vfx.
- - Update synergy to smaller model.
- - Added Molotov model.
- - Added Crucifix objects in Undead Settlement.
- - # Bugfixes
- - Yellow SFX lines in Cemetery tower - Removed
- - Yharnam Hunter Hat, Tarnished helm missing hair - Fixed
- - Boom Hammer buff remains on others weapon if not used one shot - Fixed
- - Eclipse boss OST ( Crystal Sage and Abyss Watchers ) play in normal state of map - Fixed
- - Hunter Axe NPC voice act appear after his death - Fixed
- - BB weapons Trick form missing plunging ATK hitbox - Fixed
- - Hostile NPC's with BB weapons WA transfuse selfkill - Fixed
- - Demon Prince bonfire can't be used - Removed
- - Irythyll Carthus enemies has bad AI - Replaced
- - Irythyll view on Dungeon building has incorrect gparam - Fixed
- - Patches sell unused saw cleaver old ver weapon - Removed
- - Dungeon Hunter using wrong weapon compare to loot - Fixed
- - BB weapons sometimes activate auto regen hp - Fixed
- - BB weapons increase randomly damage - Fixed
- - BB weapons randomly increases magic slot - Fixed
- - Fake fog walls in Grand Archives - Removed
- - Rakuyo bad reinforce path, wrong infusions, materials - Fixed
- - Blade of Mercy, missing infusion icons - Fixed
- - Beast Saif incorrect icons on infused versions - Fixed
- - Sword of War incorect reinforge path - Fixed
- - When you buy Lothric's Holy Spear, you can't buy some other spells - Fixed
- - Incorrect AI of Pontiff enemies in Irythyll (Shield Ver) - Fixed
- - Many weapons has "switch" WA for no reason - Fixed
- - Dragonslayer Greataxe passive FP drain from player - Fixed
- - Anri and Leonard quest in Aldrich area not working - Fixed
- - Irythyll secret path missing mappieces stairs - Fixed
- - Missing Kick hitboxes on some weapons - Fixed
- - Dagger incorrect Fire infusion, Madman sword incorrect display name - Fixed
- - Withered blue root active bonus was incorrect - Fixed
- - Fog promp of Trio boss show in normal Dungeon - Removed
- - Beast Constable / Yharnam set drops x3 pieces - Fixed
- - Incorrect drop from some Sketelons - Fixed
- - Missing Blade of Mercy drop from NPC in Ringed City - Fixed
- - Cursed Talisman won't stop Frenzy during Coop - Fixed
- - Logarius Scythe Blade missing hitboxes - Fixed
- - Grand Archive Key not appear withnout cutscene - Fixed
- - Moonlight Sorceries, you can't buy them all - Fixed
- - Missing blocking objects to unused Dungeon parts (#L1,L2) - Fixed
- - If player die in challenge Dungeon, he respawn in Untended Grave - Fixed
- - Boletaria Knight, Green Dark Wraith missing backstab, parry state - Fixed
- - Weapons scaling above 60 stat decrease damage - Fixed
- - Missing hitboxes on Phalanx Spear when using guard ATK- Fixed
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Version 3.3.5a
- - # General
- - Used different compression to try if "normal" compress break files, which causing bugs, you need to download: https://www.7-zip.org/download.html tool ( same use as winrar ).
- - # Bugfixes
- - Heal Aid spell, changed 999 FP req to 30 and slot to 1 - Fixed
- - Enemies which apply Fire buff on player, changed VFX to be less radiant - Fixed
- - Farron Keep Hunter Axe NPC, changed script to prevent drop random "shits" - Fixed
- - Random change ceremony after Abyss Watchers, warp to RoS and infinity loading - Fixed
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Version 3.3.5
- - # Weapons
- - Reworked Blade of Mercy to full trick weapon, updated vfx of swings.
- - Reworked Rakuyo to full trick weapon and nerfed damage.
- - Added new weapon Sword of War, can be infused with elements gems which give you unique Weapon Art, available in Lost Soul shop.
- - Added new weapon Phalanx Spear and Shield, paired weapon with some lightning stuff, available in Lost Soul shop.
- - Added new weapon Stormfall Blade, unique paired katana with lightning, frostbite weapon art, award from Dragon Remnant challenge
- - Balanced Rakuyo, because now its better then ugs, also change drop enemy, because now enemy block a door yay.
- - Balanced Hunter Blunderbuss damage, bullet behavior.
- - Fixed several weapons models for jolly coop.
- - # Dragon Remnant Challenge
- - If you have equiped Dragon Remnant covenant item, new NPC ghost appear in area before Dragon covenant.
- - Interact to start a challenge of a few duels, award is one of new weapons and Lost Souls
- - # Bosses
- - Cursed Greatwood companios no longer respawn in area when boss is defeated.
- - # Status Effects
- - Nerfed Curse from Pus of Man and Basilisk.
- - # Items
- - Vials gain more HP to be more effective.
- - # Hostile NPC's
- - Nerfed HP of several npcs.
- - # Classes
- - Added Bloody Wolf class.
- - # Others
- - Removed lasers from eclipse High Wall miniboss and placed some new lights to match previous idea.
- - Cursed Talisman changed VFX after use.
- - Witchcrafts deal more damage now.
- - Added candles before Dragon shop in Archdragon Keep, many people dont know they can interact with him.
- - # Bugfixes
- - Bug when you can't change weapon slot with Ludwig Holy Sword, Hunter Axe and second form of others TW - Fixed
- - Bug with override TW when initiate fall attack - Fixed
- - Missing hitboxes, correct kick anim on TW - Fixed
- - Incorrect drop on Hunter Axe NPC, Snake Eye NPC, Sketelons in Undead Settlement - Fixed
- - Visible Fog Wall promp in High Wall in normal state of map - Fixed
- - Dragonslayer of Void secundary "weapon loot" - Removed
- - Boletaria Blue Helm incorrect eye VFX - Fixed
- - Defeat AW warp you to Road of Sacriface - Fixed
- - If player is killed in Dungeon, he always spawn at first bonfire - Fixed
- - Way of Blue covenant abusing healing ourself - Fixed
- - Missing Sanctum Mace, Dragon UGS model in coop - Fixed
- - Incorrect icon on Cainhurst Legging - Fixed
- - Stray demon dropping two souls insteed of one - Fixed
- - Iron flash drop x2 - Fixed
- - Unknown item in Shrine shop - Fixed
- - Missing Monk Straw hat in Shrine shop - Fixed
- - Phantom Kunai incorrect moveset ID - Fixed
- - (Black) Firebombs weird shoot angle in free aim - Fixed
- - Fists RH missing hitboxes - Fixed
- - Incorrect effect on Dragon Emblem - Fixed
- - Missing Dragon Gold/Black model parts in coop - Fixed
- - Nicholas set has broken parts and category ID - Fixed
- - Aurous armor has incorrect curse vfx effect - Fixed
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Version 3.3.4
- - # Trick Weapons
- - Trick weapons changed display type to "Trick Weapon aka TW".
- - TW using for both weapon forms one weapon slot and trigger trick transform via triangle button, no need double titanites and resins, stay on both forms.
- - TW has Trick attacks, attack+triangle.
- - Full Trick weapon revamps - Threaded Cane, Saw Cleaver, Saw Spear and Ludwig Holy Blade.
- - Added TW Beasthunter Saif, treasure in Undead Settlement.
- - Added TW Hunter Axe, drop from hostile NPC in Farron Keep.
- - # Others weapons
- - Guns scaling and flat damage at low level improved greatly.
- - Heyes Pick now can perform sorcerery again.
- - # Item drop
- - Added drop of poison resist items from Farron Keep enemies.
- - # Enemies
- - Ariandel, Ringed City Undead Settlement NPC's reduced HP.
- - # Bosses
- - Demon Prince increased HP.
- - Dancer Increased damage.
- - Friede increased poise and damage during final phase.
- - # Bugfixes
- - Unwanted change of ceremony of High Wall.. after beat AW - Fixed.
- - Crashes in RoS/FK, Garden again fixed i hope pernamently.
- - Minecraft moon in RoS - Fixed.
- - Boletaria Blue Knight fixed Eye VFX.
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Version 3.3.3
- - # Lighting
- - Removed unwanted Sun in Lothric Castle and temporarily disabled Eclipse lighting.
- - # Weapons
- - Northern Regalia and Soulbrandt added model for Jolly coop.
- - Bandit Knife reduced damage.
- - Hunter Pistol add Luck scaling.
- - Hunter Blunderbuss reduced damage.
- - Cannon increased damage.
- - # Items
- - Cursed Talismans now drop from Pus of Man, basilisk, previous drops are highter.
- - Increased healing of Vials, first levels are stronger, at the end little boost.
- - Vials model and SFX change.
- - # Infusions
- - Hollow infusion a bit nerfed.
- - # Spell info
- - Added description to elemental darts, many ppl dont understand how they work to restore FP.
- - # Bugfixes
- - Invisible tombstone in Smouldering Lake - Fixed
- - Not working tombstone in Lothric Castle - Fixed
- - Incorrect drop from Saw Hollows - Fixed
- - Incorrect Sun in Lothric Castle appear - Fixed
- - Crashes in Road of Sacriface, Farron Keep - Fixed
- - Crash before Oceiros area, shortcut elevator - Fixed
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Version 3.3.2
- - # Weapons
- - Merciless Saw, adjusted run L1, added missing atk L1 roll, improved L1 combo speed..
- - Spiked Mace now has correct bleed infusion value.
- - Guns decreased window after shoot (can't move).
- - # Bugfixes
- - Fixed elevator in Cathedral of Deep which not working.
-
Version 3.3.1
- - # Lighting
- - High Wall of Lothric, adjusted skybox and lightshaft of moon in Consumed Garden.
- - Gael sand area adjusted theme of lighting.
- - Weapons
- - Added Coiled Bow and Hammer, unique hybrid weapon, transpose from Soul of Cinder.
- - Added Merciless Saw, sold at Dungen grave shop in Shrine.
- - Boom Hammer, fixed one shot effect on run R2.
- - Fixed scaling path of weapons from 3.3 ver.
- - # Bosses
- - Cardinal of Void reduced HP.
- - Vordt added frost path and some little improvements.
- - Gael updated hard version, Owl moveset addon by Cyanic.
- - # Bugfixes
- - Boletaria Knight Blue eyes incorrect dummy pos - Fixed
- - Blade of Mercy Sharp infusion incorrect WA - Fixed
- - Worker Hat make you invis and enemies wont react to you - Fixed
- - Unused tombstone in Rosaria Room and DarkMoon Tomb - Removed
- - Guns missing Luck scaling - Fixed
- - Farron Keep Bridge Dragon incorrect position - Fixed
- - Farron Keep Bridge corpse incorrect position - Fixed
- - Restored bugged Fire resin VFX - Fixed
- - Holy Moonlight GS stop scaling and degrade dmg at 60 - Fixed
- - Lady Maria NPC - Removed
- - Fake fogs walls before Dungeon - Removed
- - Consumed King garden treasure path from lift crash - Fixed
- - Yorshka's no name item drop - Fixed to Yorshka's Chime
- - Cardinal and Knight of Void restart fog walls issue - Fixed
- - Incorrect treasure in Throne room #L3 - Fixed
- - Missing Red Eye Orb from Dark Wraith in HW - Fixed
- - Incorrect drop from enemies Dungeon #L1 - Fixed
- - Forgotten Hero bonfire can't be used - Fixed
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Version 3.3
- - # Lighting
- - Improved lighting in High Wall of Lothric.
- - Change theme lighting of High Wall of Lothric [Eclipse].
- - Improved lighting in Cathedral of Deep [Eclipse].
- - Improved theme of Gael Arena.
- - # New unique Weapons
- - Added Corrupted Monk Glaive, sold via Lost Soul shop
- - Added Snake Eyes Cannon, drop from hostile NPC in Irythyll.
- - Added Gentle Blade, drop from hostile NPC in Cathedral [Eclipse].
- - Added Reiterpallasch & Dagger paired, drop from hostile NPC in Smouldering Lake, near balista.
- - Added Beast Claws, drop from hostile NPC in Farron Keep [Eclipse].
- - Added Boom Hammer, treasure in Cathedral of Deep.
- - All new weapons has an unique movesets, boom hammer has one shot special attack after buff hammer etc..
- - # Updated Weapons
- - Kirkhammer added similiar moveset to BB ver (2H).
- - Blade of Mercy added similiar moveset to BB ver.
- - Ludwig GS, added 2H L1 moveset.
- - Ludwig SS, added 1H R1 4th move separated.
- - Saw Cleaver/Spear added 1H 4th attacks.
- - Holy Moonlight GS, added 2H 4th chain attack, updated buff sword effect, changed model.
- - Logarius Scythe Blade updated reiforcement path + added 4th 1H/2H R1 chain.
- - # Guns and crossbows
- - All guns are now considered as sidearms (Display Type)
- - Hunter Pistol, Evelyn and Hunter Blunderbuss has BB animations now.
- - Guns using FP insteed of bolts.
- - Guns are Left Hand only and L2 is Weapon Skill WA, so you can trigger WA of RH weapon.
- - Guns has enhanced parry window / hitbox to have longer range and duration, but not working good if you want hit enemy on hight ground/low.
- - Guns has Luck scaling now and they unique stagger properies.
- - # New Guns
- - Added Repeating Pistol, drop from hostile NPC in Smouldering Lake.
- - Added Gatling Gun, available at Shrine Handmaid after you beat 5 Yahar'gul Hunter NPCs.
- - Added Cannon, available at Shrine Handmaid after you beat 5 Yahar'gul Hunter NPCs.
- - Added Flamesprayer, possible infuse with arcana, drop from hostile Yahar'gul npc in Road of Sacriface [Eclipse].
- - # Armor sets
- - Added Gerhman Hunter set, drop from hostile NPC in Farron Keep [Eclipse].
- - Added Lady Maria Hunter set, treasure in Ariandel.
- - Added Ashen Knight Hunter set, treasure in Dungeon.
- - Added Henryk's Hunter Set, drop from hostile NPC in Smouldering Lake.
- - Updated Yharmar set to better version.
- - Added Straw Monk Hat, drop from hostile npc in Smouldering Lake.
- - Added Monk mask, sold by Shrine Haindmain.
- - Added Tengu Mask, drop from hostile npc in Cathedral [Eclipse].
- - Added Old Hunter Top Hat, treasure in Cathedral of Deep.
- - Added Valkyria helm, treasure in Ringed City, gael desert.
- - Added Tarnished helm, treasure in Ringed City, gael desert.
- - # Map changes
- - Updated enemy placement in Road of Sacriface a bit.
- - # Enemies
- - Slugs increased speed.
- - Lycanthrope Hunter increased speed of some attacks.
- - Lycanthrope, added version withnout cross on back, different behavior, speed, lower hp.
- - Poisonhorn Bug, increased movement speed.
- - Dark Angels reduced HP, decreased lightning defence greatly.
- - # Bosses
- - Added Gentle Old Monk to Cathedral of Deep [Eclipse].
- - Updated Gael hard mod to Empowered Storm Edition.
- - Dancer of Boreal Valley, adjusted speed of some moves.
- - Aldrich lowered HP.
- - # Icons and Menu..
- - Restored bolt icons.
- - Restored DS3 bonfire loading icon, renamed some BB text stuff back to DS3.
- - Lowered intensity of tombstones lights.
- - # Bugfixes
- - Dungeon grave shop fixed.
- - Cathedral of Deep fixed missing sounds from all sources.
- - High Wall of Lothric, first bonfire removed issue when you can't use bonfire.
- - Anor Londo removed dummy SFX.
-
Version 3.2
- - # Lighting
- - Improved lighting in day Cathedral of Deep [non-eclipse].
- - Improved lighting in Ariandel.
- - # Weapons
- - Updated Holy Moonlight GS, moveset, model, effects, dual WA..
- - Updated Chikage, moveset change, blood trails, more WA types..
- - Added Logarius Scythe Blade with unique moveset, treasure in Lothric Castle.
- - # Enemies
- - Hostile NPC's reduced HP by 40% +/-.
- - # Bosses
- - Updated harder mod for Gael.
-
Version 3.1.2
- - # Lighting
- - Restored some baked lights in night time Irythyll.
- - # Weapons
- - Restored vanilla moveset to crossbows only.
- - Restored vanilla moveset to straight swords (ludwig isn't affected).
- - Short sword, Broadsword, Knight's Sword (DeS), has trust R1 third attack.
- - Restored vanilla moveset to almost all great swords.
- - Guns can be used in left hand only.
- - # Ammo
- - Changed bolt icons and name.
- - Ammo you can carry now 50 bolts.
- - Explosion ammo you can carry only 15, due their damage.
- - # Bugfixes
- - Fixed bug with jolly coop with Sirris on Irythyll bridge.******
- - Removed Cursed Entity bullets in non-eclipse state of Catacombs.
- - Removed dialogues, door action button from non-eclipse Dungeon.
-
Version 3.1.1
- - # Lighting
- - High Wall of Lothric adjusted position lightshaft on moon.
- - Irythyll added statue near the first old bonfire "change lighting to night version".
- - # Map edits
- - Cemetery of Ash added some new objects, inspired by north mythology.
- - Changed enemy placement in Cemetery of Ash.
- - Irythyll some new objects in room with paintings.
- - # Bosses
- - Aged Dragonrider added in second phase space between AoE flame.
- - Forgotten King decreased hunting storm -2 sec duration.
- - Cursed Entity now provide buff to Guardian if alive.
- - # Dungeons
- - Layer 3 door to treasure room fixed script.
- - # Bugfixes
- - Removed glitched NPC from Rosaria's Room.
-
Version 3.1
- - # Lighting
- - Ceremony Cathedral of Deep, updated lighting, objects like chandelers and more..
- - Cemetery of Ash updated lighting, added new skybox, effects.
- - Firelink Shrine updated lighting to more hot, removed false lights, added water fogs for pseudo gparam change le magic.
- - High Wall of Lothric, updated lighting.
- - Irithyll and Londo reworked lighting to be more consist, added lot of light sources.
- - # Challenges Dungeons
- - Added 3 layer of Dungeon, interaction grave is near to warp graves in Shrine (must be defeated Yhorm the Giant and Aldrich).
- - Layers / ceremonies has different lighting, new enemy placement, different enemies, map is cuted to smaller parts (routes), layer 1 is more a tutorial very small.
- - 4 new challenging bosses which you can refight if you complete layer.
- - Bonfires are disabled in this challenges, you have checkpoint objects in areas.
- - If you warp to Shrine, map state change to default Dungeon.
- - Each Layer drop unique materials for new weapons.
- - Cursed versions layers give to player debuff - 50% HP, but +20% Souls + 35% Item discovery and some defence.
- - # Weapons update and new
- - Added Lost Darkdrift Katana has buff and new powerfull WA > Sold in Dungeon grave shop.
- - Added Lost Ludwig's GS, has different WA, scalings.. > Sold in Dungeon grave shop.
- - Added Lost Large Sword of Searching, new WA and charged ATK trigger bullets, > Sold in Dungeon grave shop.
- - Added Crypt Greatsword, > After you finish dialogue with new NPC in Layer 3 Dungeon.
- - Added Thunder Spear, transpose from Soul of Dragonslayer of Void.
- - Added Thorned Greatsword, transpose from Soul of Mirror Knight.
- - Added King's Mirror Shield, transpose from Soul of Mirror Knight.
- - Putrid stone materials for weapons drops in Dungeon #L2/L3.
- - Ultra Greatswords increased damage scaling by 30-35%.
- - Ludwig's GS increased range on RH and BH R1 + increased requirements due his power.
- - Holy Moonlight GS reduced damage.
- - Dragonslayer Swordspear reduced WA damage.
- - ( all bullet like R2 max cost weapon duration).
- - # Armor sets
- - Added Knight (BB) set from Neph, sold by Shrine Handmaid after defeat Grave Warden NPC.
- - Added Mirror Knight set, sold by Shrine Handmaid after defeat Mirror Knight.
- - # Consumables
- - Added Mottled Purple Root, give to player Curse resistance for 30sec. Drop from Abyss Harald in Farron Keep Eclipse time.
- - All "Roots" changed icons.
- - Roots changed param IDs, you need loot them again, probably.
- - # Map changes
- - Firelink Shrine, near to dummy NPC is Crystal which recover your FP greatly.
- - Firelink Shrine, added new grave for challenge dungeons near to warp stones.
- - Cathedral of Deep, removed some Pus of Man enemies before boss fight.
- # Treasures
- - Treasure near to Velka also drops 5x Curse Talismans.
- - Added treasure to cemetery of ash to help you with first boss.
- - # Cursed Talisman
- - Insteed of disable curse/frenzy, talisman now fully cure Frenzy and give you short time resist again Frenzy.
- - # Effects
- - Fire damage DoT and Estus block is now apply VFX on player as a status effect + added to Demon Prince.
- - Restored Blessing weapon VFX.
- - # Bosses and enemies
- - Executioner of Lothric can be accesed from all sides, fog walls appear when fight start.
- - Shadows of Lothric, added fog wall to avoid glitch start boss fight and Demon can be killed only in non eclipse version.
- - Sister Friede, increased HP and poise.
- - Forgotten King, added VFX when cast Storm + added new storm move.
- - Cursed Entity boss changed behavior of bullets, now will be fight more stable in term of FPS.
- - Added Trio Serpent boss fight to Dungeon #L1.
- - Added Headless Legion Knight to Dungeon #L2.
- - Added Guardian of the Old Flame to Dungeon #L2.
- - Added Cardinal and Knight of Void to Dungeon #L3.
- - Added Dragonslayer of Void to High Wall (need mystic eye from Dungeon #L3).
- - Added Mirror Knight to High Wall (need mystic eye from Dungeon #L3).
- - Evangelist enemy now have rare drop of blood gem.
- - Darkwrait enemy now have rare drop of dark gem.
- - Man-Grub enemy now have rare drop of lightning gem.
- - # Helpfull Tips
- - Added warning message before Dungeon grave.
- - Added Book of Eclipse as treasure in Firelink after activate Eclipse state.
- - # Others and Gifts
- - Added Grave Warden hostile NPC with guards with voice dialogue (DS II ref), found in Dungeon Layer 3).
- - Added starting Gifts, all types of Coal.
- # Bugfixes
- - Fixed treasure of Estus ring + effect will be now correct.
- - Fixed missing passive from spell darts (recovery FP when enemy die).
- - Fixed drop from sketelons.
- - Fixed drop from big guys in Undead Settlement.
- - Fixed missing drop from Dragon Knights in Archdragon Peak "Dragon remains".
- - Fixed Forlon NPC damage.
- - Fixed dragon object in Farron Keep incorrect position.
- - Fixed one time hostile enemies, script now work separated from host side.
- - Fixed missing "parts" of sets, weapon in jolly coop.
- - Fixed missing animation when interact with new shops in Firelink.
-
Version 3.0.1
- # Epitaphs
- - Restored lore cut Epitaphs (43) around the vanilla maps.
- - # Lighting
- - Updated High Wall via light sources and some others things.
- - # New Game +
- - You can go to next game cycle from start via statue near to warp stones in Shrine.
- - # Bosses
- - Nerfed Gundyr to beat him easier withnout any resins.
- # Bugfixes
- - Fixed bug when Forgotten King is dead and your respawn point is set to Cathedral.
- - Removed unused enemy from Undead Settlement.
-
Version 3.0
- - # Lighting
- - High Wall of Lothric, adjusted lighting again on castle etc, readded fire effects.
- - Ceremony High Wall of Lothric, changed lighting, skybox, rays, fogs..
- - Undead Settlement adjusted lighting, glitched fogs etc.
- - Ceremony Undead Settlement, new lighting, more sunny and sexies.
- - Firelink Shrine, much more intensive lighting, new light sources, fogs.
- - Irithyll and Anor Londo changed lighting to sunny version, also improved light sources in Aldrich room.
- - Archdragon Keep non ceremony new lighting.
- - Added lava effect to Ceremony Smouldering Lake with burning damage.
- - # Map overhauls and Warps
- - Firelink Shrine, removed warp to High Wall from bonfire.
- - Firelink Shrine, added 4 warp graves, so you can pick 4 maps from start.
- - Archdragon Keep, replaced all humanoid enemies.
- - # Shops
- - Added new shop in Firelink Shrine, sold Witchcrafts.
- - Added shop in Archdragon Keep (Altar), sold Dragon stuff.
- - # Classes
- - Added The Undead.
- - # Armor sets
- - Added Yahar'gul Black Set, one part of set drop from one hostile NPC.
- - Added Forlon set, hostile Forlons drop set parts.
- - Added Carthus Attire, drop as reward from Shadow of Lothric boss.
- - Added Nicholas set, drop from hostile NPC in Untended Grave.
- - Added Sketelon Lord crown, actually act as head+armor piece sold by Shrine Haindmain after kill Wolnir.
- - Added Gold Dragon set, drop from enemies in Archdragon Keep.
- - Added Black Dragon set, available at new shop in Archdragon Keep.
- - # Weapons update + new
- - Sunbro Sword WA speed increased greatly.
- - Tonitrus changed WA animation.
- - Scythes WA increased speed by 28%.
- - Bows increased speed by 15%.
- - Halberts increased speed by 11%.
- - All Whips are now Canes, so fixed hitboxes + added new WA's.
- - Added Dark Flame -> Sold by Cornyx.
- - Added Abyss Flame, great for Dark pyromancies. - > Drop from Forlon hostile NPC.
- - Added Witchcraft Flame, great for Witchcraft pyromancies. - > Can be crafter via Wraith remains.
- - Added Corrupted Flame, great for Executioner pyromancies. - > Transpose from Executioner Soul
- - Added Manus Staff -> Transpose from Soul of Midir.
- - Added Willem Staff -> Treasure in Ceremony Undead Settlement.
- - Added Extinguished Catalyst-> Treasure in Ceremony Farron Keep, high physical damage scaling, good for wind spells.
- - Added Forlon Greatsword, WA can buff your weapon or shoot small projectile.
- - Added Forlon Scythe, restored unused WA animation. Both weapons drops from hostile NPC's in Ceremony Farron Keep.
- - Added Sanctum Greathammer, sold at Lost Soul shop in Shrine.
- - Added Cultis Great Hammer, drop from Nicholas NPC in Cemetery.
- - Added Black Dragon Greataxe, available in new shop in Archdragon Keep.
- - Added Dragon Ultra Greatsword, available in new shop in Archdragon Keep.
- - # Rings
- - Added Church Ring, boost FP by 10% -> Transpose from Soul of Rosaria.
- - Added Dancer Ring, spells cost -25% FP, but attacks cost +15% -> Transpose from Soul of Rosaria.
- - # Spell scaling
- - Executioner spells are considered as hybrid pyromancies, deal Dark damage
- scaling: Int/Faith/Luck, with passive lifesteal.
- - Witchcraft spells are considered as hybrid pyromancies between Dark and magic damage scaling: Int/Faith, with passive mana and defence drain.
- - # New spells and changes
- - Restored VoW and Bountiful Sunlight.
- - Executioner Drain, adjusted angles, speed, icon.
- - Added Executioner Skull - > Sold by Shrine Handmain.
- - Added Follower Skull -> Treasure in Dungeon.
- - Added Executioner Terror - > Transpose from Soul of Executioner.
- - Added Witchcraft Drain - > Sold by new NPC in Shrine via Wraith Remains.
- - Added Witchcraft Call -> Sold by new NPC in Shrine via Wraith Remains.
- - Added Witchcraft Whip -> Sold by new NPC in Shrine via Wraith Remains.
- - Added Witchcraft Barrier -> Sold by new NPC in Shrine via Wraith Remains.
- - Added Witchcraft Nemesis -> Sold by new NPC in Shrine via Wraith Remains.
- - Added Witchcraft Living Magic Circle -> Sold by new NPC in Shrine via Wraith Remains.
- - Added Witchcraft Spirit Beam -> Sold by new NPC in Shrine via Wraith Remains.
- - Added Black Bursting Fireball -> Treasure in Undead Settlement.
- - Added Black Flame Trail- > Treasure in Dreg Heap.
- - Added Black Fire Whip - > Sold by Karla, after giving her Grave Warden Tome.
- - Added Black Fire Surge - > Sold by Cornyx.
- - Added Dark Dance - > Sold by Karla after giving her Londor Braille Divine Tome.
- - Added Shadow Death -> Transpose from Soul of Shadows.
- - Added Moon Orbs - > Orbeck of Vinheim after giving him Crystal Scroll.
- - Added Moon Spear - > Orbeck of Vinheim after giving him Crystal Scroll.
- - Added Moon Crystals- > Orbeck of Vinheim after giving him Crystal Scroll.
- - Added Moon Wave - > Orbeck of Vinheim after giving him Crystal Scroll.
- - Added Moon Soulmass - > Orbeck of Vinheim after giving him Crystal Scroll.
- - Added Lighting Shockwave -> Drop from one beast in Irithyll.
- - Added Gwyn Storm -> Transpose from Soul of Cinder.
- - Added Soul Flash -> Treasure in Ariandel.
- - Added Unleash Magic -> Sold by Handmain after you kill Navlan like NPC in Archdragon Peak.
- - # Enemies
- - Added hostile NPC's with Forlon weapons in Undead Settlement, Ceremony has second NPC.
- - Added Redeye variation of Darkwraith, they're faster and.. suprise. They appear in Ceremony Farron Keep, Cathedral of Deep and Dungeon.
- - Added 5 Hunters NPCs to Ceremony Road of Sacriface + Ceremony Catacombs near to Smouldering Lake part.
- - Added new enemies in Archdragon Keep, DS2 based a bit.
- - Abyssal Angel in Cathedral of Deep adjusted Y height offset, so it's look like he flying.
- - # Bosses
- - Added new boss Executioner of Lothric, found in Ceremony High Wall of Lothric.
- - Added new boss Shadows of Lothric in Ceremony Undead Settlement.
- - Old Hero, removed black fog from area.
- - # Bugfixes
- - Fixed shield infusions which dont use correct effects, now arcane,holy,hollow is much stronger as passive effect (regen fp/hp/add item discovery).
- - Fixed missing loot from treasure in Farron Keep near Wolf bonfire.
- - Fixed very curious bug when you use spell / WA again boss, your animation has some kind of slowmotion.
- - Bug when you kill 4th Lord boss like Aldrich/Yhorm finally fixed.
- # Tech
- - data0 is no longer used, please remove it before update.
-
Version 2.7.1
- - # Lighting
- - Cemetery of Ash, added AA and some others effects for test.
- - High Wall of Lothric, added more light on castle, dancer area more light sources.
- - Ceremony Undead Settlement little change of lighting to be less agressive.
- - Dungeon, changed tone of lighting, added AA and Yhorm area improvement via sfx.
- - Anor Londo, fixed some fogs on obj, added sfx light sources to Aldrich room.
- - # Spells
- - Blood magic lowered FP usage by -25%.
- - # Weapons update
- - Sunlight Sword, increased duration of the first bullet, so teammates have more time to get buff - 2>5 sec.
- - Tonitrus changed WA to little shockwave which give you lighting buff + rebalanced stats.
- - # Bosses and enemies
- - Yhorm, his companios will be gone after defeat.
- - Aldrich increased speed.
- - Aged Dragonrider, added new body vfx under 50% added area burning.
- - Pontiff Illusion buffed stats and he's not respawning anymore.
- - # Bugs
- - Fixed Phalana AoE spell trigger another unwanted one which can crash your game.
-
Version 2.7
- - # Lightning
- - Gael boss area lighting improvements.
- - Kiln of the First Flame area adjusted lighting, new light sources sfx.
- - Ceremony Abyss Watchers arena changed lighting.
- - Pontiff area improved lighting, new light sources sfx.
- - Ringed City tweaked lighting.
- - Ceremony Catacombs revamped lighting, new obj, sfx..
- - # Maps & Bonfires
- - Ceremony Catacombs have completly different enemies and enemy placement.
- - Bonfires in Catacombs are moved to new positions.
- - # Rings update + new
- - Ring of Light changed dummy polys for better effect.
- - Fragrant Ring treasure moved to Cathedral of Deep.
- - Added Fragrant Ring +1 to Ringed City.
- - Added Ring of Deph, increase power againts undead, abyssal enemies. Treasure in Ringed City.
- - Added Estus Ring to Cemetery of Ash ( was deleted by mistake ).
- - # Weapons update + new
- - Logarius wheel increased Dark scaling, lowered stamina usage, increased weight, added effect below 30% hp with vfx.
- - Dragonslayer Swordspear, added different weapon buff + you fire more bullets via WA.
- - Dragonslayer Spear added different WA sfx when casting.
- - Eleonora changed WA anim, vfx + add passive effect after WA.
- - Added Ashen Halberd, drop from hostile NPC in Ceremony Catacombs.
- - Added Dragon Harpoon, WA reduce enemy Fire damage for 10 sec, good again abyssal enemies.
- - Added Apparation Katana, gain a ghost form for 3 sec with successive attacks.
- - Added Apparation Staff, hybrid tool with nice WA.
- - Added Phantom Kunai, gain a Divine Soulmass with succesive attacks after shoot WA.
- - Added Elder Ghru Tree, GH with skull WA.
- - Added Quelaag's Furysword, curved sword with lava WA.
- - Added Madman's Sickle, spinning sword WA.
- - Added Oceiros Staff, cast sorcerery and unique WA.
- - Added Sacred Chime Greathammer, unique WA.
- - Weapons are available via special shop in Shrine, Sacred Chime and Oceiros staff can be transposed from their souls.
- - # New Armor sets
- - Added Tiel the Acolyte, drop from new hostile NPC in Undead Settlement.
- - Added Badger's Black Hat, drop from new hostile NPC in Cathedral of Deep.
- - Added Priest Mask, drop from hostile NPC in Ceremony Cathedral of Deep.
- - Added Salvator Hat, treasure in Road of Sariface 2nd bonfire.
- - # Spells
- - Added Miracle Storm calling, transpose from Soul of Corrupted Beast.
- - Added Miracle Storm Trail, transpose from Soul of Corrupted Beast.
- - Added Miracle Holy Sanctification. Treasure in Archdragon Peak.
- - Added Miracle Holy Daggers. Treasure in Lothric Castle.
- - Added Dark Miracle Force Lightning. Treasure in Road of Sacriface.
- - Added Dark Sorcerery Recollection. Treasure in Catacombs.
- - Added Dark Sorcerery Dark Hail. Treasure in Ceremony Catacombs.
- - Added Dark Sorcerery Abyss Madness, drop from Abyssal Angels in Catacombs.
- - Added Pyromancy Fire Wisps, treasure in Smouldering Lake.
- - Added Dark Miracle Blood Rain, purchase at blood grave shop.
- - Added Dark Miracle Blood Path, purchase at blood grave shop.
- - Added Miracle Bolt Shield, 30% absorption for 15 sec. Treasure in Archdragon Keep
- - All Buff like spells have stat requirements again.
- - Blood magic decreased bleed inflict -30% and lowered maxHP % damage 10>5.
- - Thunter Storm and some others spells adjusted FP cost and power.
- - # Difficulty
- - Increased scaling for enemies and bosses in terms of HP etc in both DLC's.
- - Added Hoodie Patcher, you can modify difficulty via ini file, read readme file in mod folder.
- - # Bosses
- - Added Corrupted beast, Oceiros to Ceremony Farron Keep ( very hard).
- - Added Guardian of Abyss & Cursed Entity to Ceremony Catacombs ( very hard ).
- - Gael nerfed HP a bit.
- - Soul of Cinder, restored Old Skin with some new vfx edits.
- - Beast of the Woods, increased HP.
- - Retired (Aged) Dragonrider added new sfx around him, flame trails and some new addons.
- - # Others
- - NG +2-7 increased scaling.
- - Weapons from Andre item shop moved to special shop in Shrine.
- - All unique items adjusted prizes, materials for leveling.
- - All weapons with Luck scaling have info in description of weapon.
- - Ordering for new weapons adjusted to be below vanilla items.
- - Added Curse resist to Anri and some others white phantoms.
- - Adjusted ordering of all new spells.
- - # Bugfixes
- - Fixed bug with missing Aldrich loot.
- - Fixed reinforcement prize of Ludwig GS.
- - Fixed Blood Scission spell insta kill.
- - ### Comment
- - Ceremony Catacombs and boss is much heavier in terms of CPU, GPU usage, so you can have frame drops, depend on your PC setup.
-
Version 2.6.4
- - # Lighting
- - Cemetery of Ash fixed various bug and changed lighting + added Ray.
- - Ceremony High Wall changed ray effects.
- - Lothric Castle now share similiar lighting as High Wall.
- - Archdragon Keep changed lighting.
- - Flameless Shrine adjusted lighting.
- - # Bugfixes
- - Fixed Soul of Cinder from Aldrich, not full fix, but droping what you need.
- - Fixed fog area effect in Nameless King boss fight.
- - # New Weapons and others items
- - Added Beckoner's Dagger, starting equip of Blood Pilgrim and treasure in Cathedral of Deep.
- - Added Logarius Wheel as weapon. Can be purchased via new shop in Shrine.
- - Added Loch Shield. Can be purchased via new shop in Shrine.
- - # Shops
- - Added new sacriface grave into Cemetery of Ash which serve as shop for Blood magic.
- - You can exchange Blood Gems for Blood Substances.
- - Added new similiar object like bonfire in Shrine where you can purchase previous custom items from Karla.
- - Removed all custom items from Karla "weapons".
- - Weapons from new unique shop now cost Lost Souls, which drops from all hostile NPC's withnout respawn.
- - # Spells
- - Added Gnaw Bite, sold by Shrine Handmaid.
- - Added Gnaw Terror, sold at grave in shrine for 3 Blood Substances.
- - Added Blood Shot, treasure in Road of Sacriface.
- - Added Corrupted Blood Orb, sold at grave in shrine for 2 Blood Substances.
- - Added Corrupted Blood Mass, sold at grave in shrine for 3 Blood Substances.
- - Added Blood Smoke Wave, sold at grave in shrine for 2 Blood Substances.
- - Added Vampyris Call, sold at grave in shrine for 3 Blood Substances.
- - Added Blood transfusion, sold at grave in shrine for 2 Blood Substances.
- - Added Blood Scission, sold at grave in shrine for 4 Blood Substances.
- - All spells do dark damage and bleed, also do self bleed.
- - Scale same as Dark Magic, spells are dark miracles.
- - # Reworked Shield Infusions
- - Shields withnout infusions restored original Weapon Art's.
- - All shields have now 4 type of infusions:
- - Skill infusion: Change WA of shield to weapon skill, good with some BB weapons too.
- - Holy infusion: Add 3 HP each 4-1,8 sec, depend of level of shield.
- - Arcane infusion: Add 3 FP each 4-1,8 sec, depend of level of shield.
- - Hollow Infusion: Add item discovery 20-90% depend of level of shield.
- - # Classes
- - Added Noble Hunter.
- - Added Blood Pilgrim.
- - Sorcerer and some others classes changed gear.
-
Version 2.6.3
- - # Lighting
- - Firelink Shrine, added new light sources.
- - High Wall removed many false lights.
- - Ceremony High Wall changed lighting.
- - Ceremony Cathedral of Deep, changed lighting.
- - Archdragon Keep removed many false lights.
- - Catacombs removed many false lights and adjusted lighting.
- - Dungeon removed many false lights.
- - # Spells
- - Wind Storm increased radius of hitbox + faster DPS.
- - Holy Burst, increased damage.
- - Wind Blast, increased radius of hitbox.
- - Chaos Magma, adjusted hitbox.
- - Added Storm Thunder, purple lightning AoE, transpose from Soul of the Beast.
- - Added Demon Beam, transpose from Demon Prince Soul.
- - Added Fool blast, stunt enemy for 3 +/- sec, transpose from Soul of Phalana.
- - # Weapons
- - Demonbrant added Luck scaling.
- - Soulbrant added Luck scaling.
- - Northen Regalia added Luck scaling, but stronger.
- - Added Arcane Hand's, mixed pyromancy flame+dark hand, can be infused to unlock different school of magic. Transpose from Soul of Phalana.
- - Added Beast Skulls - give you lightning vfx/boost damage with successive attacks, transpose from Soul of the Beast.
- - # Enemies
- - Nerfed HP a bit Blue/Red Eye Dark Silver Knight.
- - Added poison resistance to Giant Rats and Ghost enemies in Ceremony Farron Keep.
- - Fixed missing one Abyss Harald in Ceremony Farron Keep.
- - # Bosses
- - Added new boss fight Phalana, the Witch to Ceremony Cathedral of Deep.
- - Added new boss fight Beast, Shadow of the Woods to Ceremony Road of Sacriface.
- - Bonus bosses like Forgotten King, Phalana.. also drops Amenthys Crystals x2 + their souls.
- - Vordt nerfed frostbite aura around him 120>20 inflict.
- - # Bonfires
- - Removed boss bonfires from Crystal Sage and Cathedral of the Deep. It's apply on new character or if you go to NG+.
- - # Pine Resins
- - Frozen Pine, Gold Pine bundle changed icons.
- - Added as new Thunder Paper, similiar to Bolt Paper, but have 50% lightning damage and 50% dark with purple lightning vfx, sold by Shrine Handmaid after kill Beast boss in Ceremony RoS.
- - # Misc
- - Added Dummy NPC in Shrine, you can test your damage, has hyper armor and same defences for all elements.
- - Covenant icon changed to Celtic Tree, if you wanna old one, just write me, or restore it, it's still in common folder in menus. It's a single icon for all.
- - Easy difficulty is now part of main file, you can see in mod folder, two rar files + readme.
-
Version 2.6.2a
- - # Bugfixes
- - Firecracker fixed.
- - White Sign Soapstone in shop fixed, my bad, previous update has rollback a bit. :(
-
Version 2.6.2
- - # Bosses
- - Forgotten King added effect below 50% HP, he also get bonus damage.
- - # Lighting
- - Normal Lothric Castle now use same lighting as Ceremony version.
- - # Enemy placement
- - Lothric Castle at beginning removed red eye knight's.
- - # Spells
- - Added Holy Burst Miracle, treasure in Irithyll of Boreal Valley.
- - Adjusted Firecracker, new animation, stagger potencial, vfx.
- - # Ember function
- - In Ember form you have now +20% damage.
- - In Ember form you receive -30% less souls.
- - Are you sacrificing power for souls?
- - # Bugfix
- - Fixed White Sign Soapstone, now will be available at Shrine Handmaid.
-
Version 2.6.1
- - # Bosses
- - Forgotten King changed gparam for his arena "fog" and added some sfx to his arena.
- - Forgotten King, wind wave bullet now continue after hit you, its a more a visual effect.
- - # Weapons
- - Dragonrider Halberd little change in moveset.
- - # Enemy placement
- - Removed Demon from Cemetery, its a test mob before release..
- - Undead Settlement, some little changes, specially in second part of map.
- - # Bugfixes
- - Wind Blast fixed in shop, cause of bad code, you can't buy it, now you can.
- - Wind Blast Increased range a bit.
- - Removed unknown items from foes in Irithyll.
-
Version 2.6
- - # Lighting
- - Cemetery of Ash, fixed candles on Lothric throne.
- - Restored gparam for Farron Keep, Wolf bonfire part.
- - High Wall of Lothric, little changes for more shiny ground.
- - Wolnir boss area fixed missing lighting.
- - # New sets and weapons
- - Added Dark Silver set.
- - Added Bramd GH, both drop in Ringed City.
- - Added Ancient King set.
- -Added Demonbrandt, both drop in Lothric Castle. Weapon has bonus dmg agains hollow +20%, but -20% vs undead withnout any scaling.
- -Added Forgotten King set parts.
- -Added Soulbrandt, both drop from boss in Irithyll ( later game boss ), weapon is transpose from his soul.
- -Added Northen Regalia, Andre infusion menu, you can change Soulbrant to Regalia via souls.
- -Pontiff clone appear in Anor londo as illusion and drop souls for transpose his weapons.
- - # New Spells
- - Chaos Magma, create a lava pool for a 10 sec. Sold by Cornyx after you give him Izalith Pyromancy Tome.
- - Lothric's Holy Spear, do physical damage. Sold by Irina of Carin after giving her Braille Divine Tome.
- - Frightened Lightning Spears. Drop from hostile npc in Ringed City.
- - Firecracker, ministunt which is almost guaranted, but at cost of hight FP drain. Drop from NPC in Ariandel.
- - Homing Swords, similiar to others soulmass spells, but do physical damage. Drop by a new NPC in Ringed City.
- - Wind Blast, sold by Shrine Handmaid.
- - Wind Wave, sold by Irina of Carin after giving her Braille Divine Tome.
- - Dragonborn Roar, sold by Irina of Carin after giving her Braille Divine Tome.
- - Wind Storm, transpose from Soul of False King.
- - All wind spells have decent damage, but have high poise/stamina damage, cost more FP and stamina then others sorcerery spells. Pure physical damage.
- - # Restored Spells
- - Heal, sold Irina of Carim.
- - Caressing Tears, sold by Irina of Carim.
- - Rapport, sold by Karla.
- - # Bosses and hostile NPC's
- - Replaced Pontiff with different foe.
- - Added new boss fight into Irithyll, it's optional and hard.
- - Added Hostile NPC in Lothric Castle DeS inspired, same as others.
- - Added DeS inspired duo in Ringed City.
- - Added Hunter in Ariandel.
- - # Bugfixes
- - Fixed new knights with bad AI in Road of Sacriface.
- - Fixed Demon Burst spell low damage.
- - Fixed bad icon of Gold Dull set.
- - Fixed drop of fragments and previous new treasures.
-
Version 2.5
- - # Map Lighting
- - Cemetery of Ash will be now a bit Darker, placed different fogs and added torches in Firelink Shrine and some obj changes.
- - Normal High Wall of Lothric is now much Darker, increased fog in distance, added some obj and removed.
- - Normal Undead Settlement changed lighting and fogs for more natural look.
- - Normal Cathedral of Deep remaked for more natural look.
- - Normal Archdragon Peak changed color lighting, added fog.
- - Lothric Castle path to Twin Princess, darker lighting and different skybox, gparam is separated for this part of map now.
- - Dungeon removed most of fogs and many new light sources via obj, torches etc.
- - Ariandel balanced lighting and added fog back.
- - Ringed City revamped lightning for more balanced and vibrant colors.
- - # Projectiles
- - All types of Firebombs increased power by 25%.
- - # Classes
- - Rebalanced starting classes, so there will be not classes with more "points".
- - New class Borelian Slayer.
- - # New Weapons
- - Added Saw Spear, similiar to cleaver, long version has trust attack on R2, great range. Treasure in Undead Settlement
- - Added Beast Talisman, can cast sorcerery and miracles, but has low scaling. Drop from hostile NPC in High Wall of Lothric.
- - Added Insanity Catalyst, strongest magic tool, but reduced FP. Transpose from Hero Soul.
- - Added Large Sword of Searching, long curved sword with increased item discovery. Transpose from Hero Soul.
- - Added Velka's Rapier, scale well with magic/dex and recover 7% FP after kill. Sold by Karla, after giving her Braille Tome.
- - Added Dragon Bone Smasher, which have bonus damage againts hollows 25%, drop from Wyvern in Archdragon Keep.
- - Added Penetrating Sword, long range sword/gs, drop from Penetrator boss in Archdragon Keep.
- - Added Reaper Scythe with native magic damage, drop from Monk hostile NPC in Ariandel.
- - Added Knight Sword, regular sword good againts hollow, drop from blue/red eye knights.
- - Added Kriss Blade, increase miracle damage, but lowered defence againts others elements. Andre can craft this weapon via Divine Fragment.
- - Added Blueblood Sword, increase sorcerery damage, but lowered defence againts others elements, very great Luck scaling. Andre can craft this weapon via Arcane Fragment.
- - Added Izalith Fist, increase fire damage, but lowered defence againts others elements. Andre can craft this weapon via Chaos Fragment.
- - # Updated Weapons
- - Saw Cleaver changed primary scaling to str, spear will have dex scaling.
- - Baneful Spear renamed to Necrobane Spear, stronger toxic and different SFX over weapon.
- - All Hybrid weapons fixed, like Demon Scars, correct R1 attacks are back + some of them buffed.
- - # New armors
- - Added Choir set, drop from hostile NPC in Lothric Castle.
- - Added Monk's Head Collar, drop from Monk hostile NPC in Ariandel.
- - Added Attendant set parts, drop from new Hostile NPC in Ceremony Cathedral of Deep.
- - Added Binded set, treasure in High Wall.
- - Added Dull Gold set, treasure in Archdragon Peak.
- - Added Borelian Knight set, % drop from Knights, there's two helms, one increase defence and second increase damage, red/blue eye vfx.
- - Added Aurous set, drop from hostile NPC in Irithyll.
- - # Consumables & goods
- - Removed Divine Blessing.
- - Added Divine Herb, slow HP regen.
- - Added Arcane Herb, slow FP regen.
- - Added Divine, Arcane and Chaos Fragment as treasures, 3 per element in NG.
- - # Rings
- - Added Fragrant Ring, slow FP regen, treasure in Ringed City.
- - # Spells
- - New Pyromancy "Fire Dart", sold by Shrine Haindmaiden.
- - New Miracle "Divine Dart", sold by Shrine Haindmaiden.
- - New Dark Sorcerery "Dark Dart", sold by Shrine Haindmaiden.
- - New Dark Miracle "Sacriface Blood" similiar to Whip, but you receive bleed aux same as enemy, very fast inflict. Drop from Attendant NPC.
- - New Dark Sorcerery "Skull Hail", skulls inflict dark damage and toxic aux. Transpose from Wolnir Soul.
- - New Sorcerery "Moonlight Blast", Not bad magic damage + reduce enemy defences by 20% for 10 second. Drop from Monk Hostile NPC in Ariandel.
- - New Sorcerery "Soul Geyser", similiar to DS2. Treasure in Ariandel.
- - New Dark Pyromancy "Executioner Drain", inspiration from BB, have lifesteal. Drop from hostile NPC in Lothric Castle.
- - New Dark Sorcerery "Black Death", powerfull toxic AoE. Drop from Toxic DarkWraith in Ringed City.
- - All Dart spells have very small FP usage, but reduce enemy absorption for magic/fire/lightning/dark element for a few second.
- - # Curse System for Spells
- - Removed, because we dont using Bloodborne UI anymore.
- - Restored FP requirements for spells.
- - Restored scaling for FP via attument, but a bit lower.
- - Ring of Tranfusion now give you 30% more FP for 30% maxHP.
- - Cursed Talisman decreased duration 20>12.
- - # Bosses and enemies
- - Demon bosses increased Fire damage by 30%.
- - Yhorm AoE Roar removed fire aux.
- - Gael nerfed Curse inflict greatly.
- - Midir removed Frenzy.
- - Ancient Wyvern boss replaced with different enemy, much stronger + new sountrack.
- - Champion's Gravetender replaced with different enemies.
- - Wyvern is now like miniboss in another area in Archdragon Keep.
- - New toxic variant of Dark Wraiths in Ringed City.
- - New hostile NPC in High Wall of Lothric.
- - New hostile NPC in Ceremony Cathedral of Deep.
- - New hostile NPC in Ariandel.
- - New hostile NPC in Lothric Castle.
- - New hostile NPC Anor Londo.
- - Archdragon Peak added npc enemies "they respawn as regular".
- - In some maps you can meet new Knights with blue/red eye, drop unique armor sets.
- - Nerfed many hostiles NPC's.
- - # Enemy Placement
- - Some new enemies in High Wall of Lothric + some obj added.
- - Some changes in Lothric Castle last part.
- - Archdragon Peak added some new regular "enemies".
- - # Bonfires
- - Removed bonfires in many maps.
- - # Difficulty
- - As default mod using "lower" difficulty from previous patch, little buff HP and DMG for enemies, if you want more challenging game, go NG+.
- - # Infusions
- - Simple renamed to Arcane, has rebalanced scaling.
- - Fire renamed to Chaos, added fire scaling.
- - Dark has rebalanced scaling.
- - Lightning has rebalanced scaling.
- - # Status effects and others
- - Durability of armors reduced to 10% of old value * 2.
- - Weight of Medium armors increased by 10% and Heavy by 15%.
- - Poison and toxic now reduces the effectiveness of Estus/Ashen Flask by -25%.
- - Reduced max amount of Estus Flasks (Vials) from 15 to 10..
- - Increased max amount of Divine/Arcane Herbs to 10 from 5.
- - Some changes in HUD.
- - Replaced text hunter dream and light lamp.
- - Replaced Status effects text to vanilla, bleed is bleed now etc..
- - Added text to covenants and some items with special effects.
- - # Bugfixes
- - Fixed Blue Sentinels bonuses.
- - Fixed missing scaling/materials on some weapons "bonus levels" +7/+12.
- - #### Comment ####
- - Because update change amount of Estus flask (Vials), you need to create new character, or via cE limit amount of Vials (-5).
-
Version 2.0
- - # New Weapons and items
- - Added Ring of Transfusion: Increase Curse resist by 350, but lower your health by 40%.
- Reward from Old Demon king in High Wall of Lothric.
- - Added DeS Fluted set: Sold by Shrine handmains after giving her Dreamchaser's Ashes.
- - Added Hexer's set: Drop from hostile NPC in Archdragon Peak.
- - Added Beckoner's Chime which can cast sorcerery and miracles, sold by Karla.
- - # New Spells
- - Greatest Deep Soul: Transposed from Soul of Aldrich.
- - Dark Storm: Drop from hostile npc in Archdragon.
- - Moonlight Wave: Sold by Orbeck of Vinheim after giving him Crystal Scroll.
- - Lightning Projectile: Sold by Irina of Carim, after giving her Braille Divine Tome
- - Seething Abyss: Transposed from Soul of Darkeater Midir.
- - Deep Surge: Drop from mimic in Dungeon.
- - Abyss Cursed Path: Sold by Karla after giving her Londor Braille Divine Tome.
- - Demon Burst Orbs: Drop from Pyromancer hostile NPC in Dungeon.
- - Demon Burnout: Transpose from Soul of Demon Prince.
- - # Classic Poise
- - Enabled classic poise for armor sets, no more staggers, of course it's depend on armor type. Hostile NPC's are affected too, fear the Havel.
- - # Map lighting
- - Cemetery of Ash, changed color of sky and some fogs.
- - Road of Sacriface and Farron Keep is more dark + added fog.
- - Undead Settlement boss area is a bit darker now.
- - Dreg Heap balanced color and is a bit darker.
- - Archdragon Keep have now different more balanced lightning + restored old skybox.
- - Ceremony Archdragon Keep is different too, darker.
- - Irithyll of the Boreal Valley and Anor Londo is a bit darker and more vibrant colors.
- - # Enemies
- - Thrall with darts now inflict toxic.
- - Demon Prince fixed missing HP regen.
- - New hostile NPC in Archdragon Keep.
- - New hostile NPC in Dungeon.
- - Farron Keep added toxic enemies.
- - # Others
- - Updated wiki archives on nexus for version 2.0.
-
Version 1.9
- - # New items
- - Added Titanite demon set from ElF0nzo, which have great curse defence and increase power of Dark spells by 5% for each part of set. Reward from Untended Graves miniboss.
- - # New visual, lighting
- - Cemetery of Ash, different color of skybox and added lot of sfx fogs around map.
- - Untended Graves, adjusted general fog, ray and added some cool fogs and others sfx obj.
- - Road of Sacriface, added sfx fog around crystal sage area (ceremony only).
- - # Map changes
- - Unlocked 1 part of Tower in Untended Graves.
- - # New minibosses
- - Added new Deep Accursed in Untended Graves, he has curse fog/aura around him.
- - # Updated items
- - Curse Talisman, you can now hold only 5 of them, increased duration from 7 > 20 sec. Also added visual effect when activated.
- - When you give Old Woman's Ashes to Shrine Handmaid's, you unlock Cursed Talismas for souls (infinite).
- - # Optional
- - You can download optional file with lower difficulty, -15-20% HP of enemies, -15% damage of enemies.
- - # Map Lighting
- - Cemetery of Ash will be now a bit Darker, placed different fogs and added torches in Firelink Shrine and some obj changes.
- - Normal High Wall of Lothric is now much Darker, increased fog in distance, added some obj and removed.
- - Normal Undead Settlement changed lighting and fogs for more natural look.
- - Normal Cathedral of Deep remaked for more natural look.
- - Normal Archdragon Peak changed color lighting, added fog.
- - Lothric Castle path to Twin Princess, darker lighting and different skybox, gparam is separated for this part of map now.
- - Dungeon removed most of fogs and many new light sources via obj, torches etc.
- - Ariandel balanced lighting and added fog back.
- - Ringed City revamped lightning for more balanced and vibrant colors.
- - # Projectiles
- - All types of Firebombs increased power by 25%.
- - # Classes
- - Rebalanced starting classes, so there will be not classes with more "points".
- - New class Borelian Slayer.
- - # New Weapons
- - Added Saw Spear, similiar to cleaver, long version has trust attack on R2, great range. Treasure in Undead Settlement
- - Added Beast Talisman, can cast sorcerery and miracles, but has low scaling. Drop from hostile NPC in High Wall of Lothric.
- - Added Insanity Catalyst, strongest magic tool, but reduced FP. Transpose from Hero Soul.
- - Added Large Sword of Searching, long curved sword with increased item discovery. Transpose from Hero Soul.
- - Added Velka's Rapier, scale well with magic/dex and recover 7% FP after kill. Sold by Karla, after giving her Braille Tome.
- - Added Dragon Bone Smasher, which have bonus damage againts hollows 25%, drop from Wyvern in Archdragon Keep.
- - Added Penetrating Sword, long range sword/gs, drop from Penetrator boss in Archdragon Keep.
- - Added Reaper Scythe with native magic damage, drop from Monk hostile NPC in Ariandel.
- - Added Knight Sword, regular sword good againts hollow, drop from blue/red eye knights.
- - Added Kriss Blade, increase miracle damage, but lowered defence againts others elements. Andre can craft this weapon via Divine Fragment.
- - Added Blueblood Sword, increase sorcerery damage, but lowered defence againts others elements, very great Luck scaling. Andre can craft this weapon via Arcane Fragment.
- - Added Izalith Fist, increase fire damage, but lowered defence againts others elements. Andre can craft this weapon via Chaos Fragment.
- - # Updated Weapons
- - Saw Cleaver changed primary scaling to str, spear will have dex scaling.
- - Baneful Spear renamed to Necrobane Spear, stronger toxic and different SFX over weapon.
- - All Hybrid weapons fixed, like Demon Scars, correct R1 attacks are back + some of them buffed.
- - # New armors
- - Added Choir set, drop from hostile NPC in Lothric Castle.
- - Added Monk's Head Collar, drop from Monk hostile NPC in Ariandel.
- - Added Attendant set parts, drop from new Hostile NPC in Ceremony Cathedral of Deep.
- - Added Binded set, treasure in High Wall.
- - Added Dull Gold set, treasure in Archdragon Peak.
- - Added Borelian Knight set, % drop from Knights, there's two helms, one increase defence and second increase damage, red/blue eye vfx.
- - Added Aurous set, drop from hostile NPC in Irithyll.
- - # Consumables & goods
- - Removed Divine Blessing.
- - Added Divine Herb, slow HP regen.
- - Added Arcane Herb, slow FP regen.
- - Added Divine, Arcane and Chaos Fragment as treasures, 3 per element in NG.
- - # Rings
- - Added Fragrant Ring, slow FP regen, treasure in Ringed City.
- - # Spells
- - New Pyromancy "Fire Dart", sold by Shrine Haindmaiden.
- - New Miracle "Divine Dart", sold by Shrine Haindmaiden.
- - New Dark Sorcerery "Dark Dart", sold by Shrine Haindmaiden.
- - New Dark Miracle "Sacriface Blood" similiar to Whip, but you receive bleed aux same as enemy, very fast inflict. Drop from Attendant NPC.
- - New Dark Sorcerery "Skull Hail", skulls inflict dark damage and toxic aux. Transpose from Wolnir Soul.
- - New Sorcerery "Moonlight Blast", Not bad magic damage + reduce enemy defences by 20% for 10 second. Drop from Monk Hostile NPC in Ariandel.
- - New Sorcerery "Soul Geyser", similiar to DS2. Treasure in Ariandel.
- - New Dark Pyromancy "Executioner Drain", inspiration from BB, have lifesteal. Drop from hostile NPC in Lothric Castle.
- - New Dark Sorcerery "Black Death", powerfull toxic AoE. Drop from Toxic DarkWraith in Ringed City.
- - All Dart spells have very small FP usage, but reduce enemy absorption for magic/fire/lightning/dark element for a few second.
- - # Curse System for Spells
- - Removed, because we dont using Bloodborne UI anymore.
- - Restored FP requirements for spells.
- - Restored scaling for FP via attument, but a bit lower.
- - Ring of Tranfusion now give you 30% more FP for 30% maxHP.
- - Cursed Talisman decreased duration 20>12.
- - # Bosses and enemies
- - Demon bosses increased Fire damage by 30%.
- - Yhorm AoE Roar removed fire aux.
- - Gael nerfed Curse inflict greatly.
- - Midir removed Frenzy.
- - Ancient Wyvern boss replaced with different enemy, much stronger + new sountrack.
- - Champion's Gravetender replaced with different enemies.
- - Wyvern is now like miniboss in another area in Archdragon Keep.
- - New toxic variant of Dark Wraiths in Ringed City.
- - New hostile NPC in High Wall of Lothric.
- - New hostile NPC in Ceremony Cathedral of Deep.
- - New hostile NPC in Ariandel.
- - New hostile NPC in Lothric Castle.
- - New hostile NPC Anor Londo.
- - Archdragon Peak added npc enemies "they respawn as regular".
- - In some maps you can meet new Knights with blue/red eye, drop unique armor sets.
- - Nerfed many hostiles NPC's.
- - # Enemy Placement
- - Some new enemies in High Wall of Lothric + some obj added.
- - Some changes in Lothric Castle last part.
- - Archdragon Peak added some new regular "enemies".
- - # Bonfires
- - Removed bonfires in many maps.
- - # Infusions
- - Simple renamed to Arcane, has rebalanced scaling.
- - Fire renamed to Chaos, added fire scaling.
- - Dark has rebalanced scaling.
- - Lightning has rebalanced scaling.
- - # Status effects and others
- - Durability of armors reduced to 10% of old value * 2.
- - Weight of Medium armors increased by 10% and Heavy by 15%.
- - Poison and toxic now reduces the effectiveness of Estus/Ashen Flask by -25%.
- - Reduced max amount of Estus Flasks (Vials) from 15 to 10..
- - Increased max amount of Divine/Arcane Herbs to 10 from 5.
- - Some changes in HUD.
- - Replaced text hunter dream and light lamp.
- - Replaced Status effects text to vanilla, bleed is bleed now etc..
- - Added text to covenants and some items with special effects.
- - # Bugfixes
- - Fixed Blue Sentinels bonuses.
- - Fixed missing scaling/materials on some weapons "bonus levels" +7/+12.
- - #### Comment ####
- - Because update change amount of Estus flask (Vials), you need to create new character, or via cE limit amount of Vials (-5).
-
Version 1.8.1
- - Fixed scripts which break NPC's in Cathedral of Deep.
-
Version 1.8
- - # Weapons
- - New Baneful Spear - Luck based weapon with native toxic ( 0,35% HP + 25 flat dmg per 0,65 sec, you can buy it from Karla.
- - New Ice Rapier - Luck based weapon with native frost, you can buy it from Karla.
- - New Warden Bell's - Great catalyst, drop from new hostile npc in Grand Archives.
- - # Passive items effects
- - Storyteller's Staff: WA has highter radius, poison inflict and effectivity.
- - Darkdrift can hurt Abyssal Haralds and ghost enemies (no need resin).
- - Black Witch Veil - Added extra magic resistances + gain 1 Attument slots.
- - Clandestine Coat - Added silent footsteps.
- - Loincloth - Added extra 10 stamina.
- - Ragged Mask - Added great poison, toxic resistance.
- - # Covenants
- - Fixed Rosaria's Fingers covenant bonuses.
- - # Resins and buffs
- - Carthus Rouge now inflict 30 bleed, was 25.
- - Rotten Pine Resin now do 0,07 % + 18 damage per sec, was 7 flat.
- - Magic based resins nerfed damage by 10%.
- - Withered blue/red root increased duration to 45s from 30s.
- - # Spells
- - Deep Soul, Great Deep Soul increased speed.
- - Poison and Toxic Mist changed duration to 10 from 6 and effectivity.
- - Lightning Storm increased radius.
- - Emit Force increased range, speed greatly.
- - Wrath of the Gods increased damage and radius.
- - Force increased radius.
- - Floating Chaos increased duration to 10 second.
- - # Lighting aka gparams
- - Lothric Castle & Grand Archives, restored vanilla gparams, but enhanced some things.
- - Changed lighting in SoC area.
- - Removed purple toning from some obj in Undead Settlement.
- - Enhaced Darkness in Midir arena.
- - # Bosses and Hostiles NPC
- - Updated Harder bosses by Cyanic.
- - Champion's Gravetender boss replaced with stronger non-npc enemy.
- - In Ceremony Farron Keep you can meet new hostile NPC, which drop Londor Braille Divine Tome.
- - In Grand Archives is a new hostile NPC, which drop Warden Bell's.
- - # Maps
- - Replaced some enemies in Grand Archives.
- - Replaced almost all enemies in Untended Graves, DSII inspiration.
- - # Difficulty
- - Decreased HP of enemies by 5% in NG.
- - Decreased SoC maxHP greatly.
- - Decreased Midir maxHP slightly.
- - # Others
- - Fixed issue with Karla Shop.
- - Frenzy now apply 30% of maxHP dmg insteed of 60%.
-
Version 1.7.2
- - # Lighting changes
- - Added new lighting over Undead Settlement, ceremony version is much darker with redish sky.
- - Catacombs second floor is darker and covered by fog a bit + major fix light over character.
- - Road of Sacriface, Crystal Sage area removed fog, because of glitchy path to Cathedral.
- - # Bosses
- - Gundyr buffed absorption againts all elements, because with gold resin as started gift you can kill him too quickly.
- - # Ceremony minibosses
- - Lowered HP of Abyssal Haralds.
- - Buffed absorption of some Abyssal enemies.
- - Fixed (non)respawn for Abyssal enemies.
- - Fixed missing drop on Abyssal Haralds (new items).
- - Replaced Abyssal Abyss Watcher with (Old Demon King), because of glitch, he also drop x2 Amenthys Crystal.
- - Added Abyssal Winged Knight to Road of Sacriface.
- - Added Abyssal Giant Rat to Undead Settlement with stronger wave of rats.
- - # Covenants
- - Fixed bonuses for covenants.
- - Increased power for covenants for their benefits by 5%.
- - Mound Makers now provide benefits for pyromancers.
- - Non-magic covenants don't have FP regen.
- - # Spells
- - Fire Surge and Way of White Corona decreased Curse inflict.
- - # Others
- - Removed quiver with bolts on character model, fit more for guns.
-
Version 1.7.1
- - # Ceremony minibosses and enemies
- - All abyssal minibosses add poise and bleed resist, hp regen.
- - They are considered as Abyssal enemies now.
- - Enemy Companions have different phantom colors.
- - Added Abyssal Harald miniboss to Road of Sacriface and Farron Keep, droping unique buffs.
- - Harals inflict Curse insteed of Frenzy.
- - # Maps
- - Ceremony Road of Sacriface & Farron keep changed gparams aka lighting, also added skybox with Moon.
- - # Abyssal Pine resin
- - Only this buff can hurt Abyssal Haralds and Ghost enemies.
- - You can buy Abyssal resin from Karla, after giving her Londor Braille Divine Tome.
- - # New consumables
- - Added Withered red root: increase all damages by 12,5% for 30 sec - drop from Abyssal Harald.
- - Added Withered blue root: increase defences by 12,5% for 30 sec - drop from Abyssal Harald.
- - Added Divine Spear Trap spell.
- - Added Gold Divine Spear Trap spell.
- - Added Divine Soulmass spell.
- - Buffs/spells has ultimited uses, but cost FP.
- - All items are avaible at Karla when you give to her Londor Braille Divine Tome.
- - # Loot change
- - After kill all Lords, at Ludleth corse you can pick Skull ring.
- - Final rank of Darkmoon Covenant changed to Yorshka's chime.
- - Ludwig weapons are now sold by Karla, after giving her Londor Tome.
-
Version 1.7
- - # Lighting update
- - High Wall of Lothric adjusted lighting, details, moon.
- - Ceremony High Wall of Lothric now use Autumn version + pseudo purple skybox.
- - Cathedral of Deep is more sunny, but ceremony version is very dark.
- - Road of Sacriface and Farron keep, restored previous lighting.
- - Ceremony Road of Sacriface and Farron Keep is more gloomy.
- - Archdragon Peak now using sunny version of map, ceremony is more darker.
- - Ceremony version of Lothric Castle is covered by Darkness of past same as Grand Archives.
- - # General difficulty
- - Nerfed a bit HP of enemies again in NG only.
- - # Resins and effects
- - Gold Pine Resin now using Dark Blue SFX.
- - Gold Pine bundle now using Lighter blue SFX.
- - Pale Pine resin changed VFX.
- - Frozen Pine resin changed VFX.
- - Pine Resins changed duration 90>75.
- - Some Miracles have mixed blue/yellow effect.
- - # Rings
- - Bellowing Dragoncrest Ring; Witch's Ring; Ring of the Sun's First Born has now bonus +100 curse resist, which support all mages.
- - # Classes and others
- - Replaced all classes with customs and updated hunter classes.
- - Revamped started gifs.
- - Attument now scale a bit from 90>180/210 FP.
- - Boss souls reverted to gain only one boss soul.
- - # New weapon
- - Added Church Scythe which you can buy from Ludleth, R2 attacks using different movesets. Scythe scaling from luck..
- - # Minibosses and Ceremony (Eclipse)
- - Ceremony High Wall has two minibosses.
- - Ceremony Undead Settlement has one miniboss.
- - Ceremony Cathedral of Deep has one miniboss.
- - Each miniboss drop Amethys Crystal x1 and has low HP regen + invis in distance.
- - # HUD UI
- - Added minimalistic HUD by Dashima, which have FP bar and spells, but missing bolts/arrows. Also HUD is updated by diff colors, boss bar, status effects..
- - Added custom covenants icons.
- - # Optional HUD
- - You can download Sekiro like hud as optional file.
-
Version 1.6
- - # Map Lighting
- - Added newer version, screens and changes you can see there: https://www.nexusmods.com/darksouls3/mods/602
- - # Enemy placement
- - Irithyll of the Boreal Valley, removed few enemies which has strange behavior, like illusions.
- - Catacombs, have fixed voming dogs.
- - Dungeon, added some new enemies.
- - # Difficulty changes
- - Nerfed HP of enemies by - 10%.
- - Stronger enemies nerfed HP by 15-20%.
- - # Bosses
- - Few bosses received buff HP around 5-10%, after general change for balance.
- - Old Demon King has now recovery HP each 5 sec, below 40% of his maxHP.
- - Demon Prince has now recovery HP each 5 sec, below 40% of his maxHP.
- - Slave Knight Gael updated to newer version of Hard mod by Cyanic.
- - # New Rings
- - Added Demon Ring, which give you recovery HP 100+1% each 5 sec, below 35% of your maxHP. All absorption nerfed -10%, but fire +15%.
- Transpose from Old King Soul.
- - Added Ring of Light, provide light, same as spell version.
Transpose from Wolnir Soul. - - # New Pine Resins
- - Added Celestial Pine Resin, apply buff on your weapon and get +10% damage buff and + 15% againts Hollows / Undeads.
- You can buy it from Shrine Handmaiden, after giver her Dragon Chaser's Ashes.
Used blessed weapon VFX. - - Added Abyssal Pine Resin, apply buff on your weapon and get +10% damage buff and + 15% againts Abyss creatures.
- You can buy it from Shrine Handmaiden, after giver her Dragon Xanthous Ashes.
Used Yorshka VFX. - - Added Darkmoon Pine Resin, apply buff on your weapon and get +10% damage buff and + 15% againts Demons.
- You can buy it from Shrine Handmaiden, after giver her Easterner's Ashes.
Used Darkmoon VFX. - - New resins has 45 sec duration.
- - # Others
- - Estus Flask aka Blood Vial renamed to Vial.
- - Vial has new icon now.
- - Vial now using Roman numerals ( looks better ).
- - You can hold only 5 Pine Resins now.
-
Version 1.5
- - # Maps / Lighting
- - Updated almost all maps, added Dark lighting Midir Arena, Dark night High Wall with moon and much more, for more information look at Hollow lighning mod changelog.
- - Removed some enemies from Undead Settlement.
- - # Bosses
- - Gael and Nameless King now are much harder, thanks to Cyanic for hard versions of bosses.
- - Gael nerfed HP, because of harder mod.
- - # Items
- - Gold Pine bundle now use orange VFX.
- - Fire Pine bundle now use different fiire VFX.
- - # Infusion
- - Hollow infusion lifesteal buff for very fast, fast, medium weapons.
- - # Music
- - Midir boss fight now use Pus of Man, Carthus Sandworm unused OST.
- - # Souls
- - In NG you receive +5% more souls.
- - Souls from bosses boosted too.
-
Version 1.4.3
- - # Spells
- - Added curse to basic spells for balance.
- - # Maps
- - Little change in enemy placement in Cemetery.
- - Updated almost all maps ( lightning on character, inside buildings ), blood will be better too.
- - Cemetery, added new lightning.
- - High Wall, added new lightning + skybox.
- - Archdragon Peak, added new skybox.
- - # Weapons / armors
- - Added non-trick weapon Tonitrus with native lightning buff (orange vfx used). Drop in same place where you get Sunbro covenant.
- - Added Tomb Protector set, drop from Crystal Sage in Grand Archives.
- - # Classes
- - Young Hunter, Old Hunter has now as starter equip Hollow version of their weapons (lifesteal).
- - Cleric now has as starter equip Tonitrus, Tomb set and infused shield.
- - # HUD UI changes
- - Replaced main screen image with different one.
- - Restored old copyright from Dark Souls on bottom page.
- - Estus Flask renamed and added new images.
- - Human, Rotten, Carthus resin added new images.
- - Rakuyo, Mercy blades added better images.
-
Version 1.4.2
- - Fixed bug when you receive souls after you rest at bonfire in Cemetery.
- - Fixed Untended Graves which has disabled ceremony (night) version.
- - Different enemy placement in Cemetery and Untended Grave.
- - Irithyll of the Boreal Valley updated with Dark version, Farron Keep is now darker too.
- - Storm Lightning now apply lower curse.
- - Removed hidden covenant with wrong name.
-
Version 1.4.1
- - # Magic
- - Magic no longer need FP for casting.
- - Basic spell has no punishment.
- - Others spell depend of "tier" apply to your character a Curse after hit enemies.
- - Magic is Forbidden a Curse..
-
Version 1.4
- - # Lightning mod
- - Almost all maps are darker or has new tone, color of map, I recommend to use Light blood data0 now.
- - # Bosses & enemies
- - Millwood knight increased defences, poise.
- - Rapier Ariandel knight increased HP, poise.
- - # Armors and weapons
- - Kirkhammer nerf poise damage a bit.
- - # Hollow infusion
- - Nerfed a bit healing potencial.
- - # Maps
- - Dungeon some new enemies added which match to new theme.
- - Irithyll of the Boreal Valley some enemy replacement for new map theme.
- - # Files
- - In Blood datas folder you can found Light / Dark data0, just rename to data0 and put to main folder, depend which blood color you like.
- - # Music
- - Added Bloodborne music for bosses by Nexon45.
-
Version 1.3.1
- - # Bosses & enemies
- - Vordt, increased HP again, frostbite do new effect.
- - Crystal Sage, increased HP again + more poise.
- - Added Fire debuff to Old Demon King, Demon.
- - Champion Gundyr, increased bleed defence + buff bleed inflict.
- - Friede and Vordt decrease more stamina regen, after proc frostbite to player.
- - Halflight fixed main boss spell issue.
- - Gael, increased bleed defence + buff bleed inflict (1st phase).
- - # Armors and weapons
- - Cainhurst Knight set rebalanced stats, resist, poise.
- - Chikage removed dexterity scaling, increased Luck a bit for balance reason.
- - # Status Effects
- - [Enemy] Toxic duration changed to 60s from 300s.
- - [Enemy] Toxic now do damage every 0,6 sec from 1s.
- - [Enemy] Fire debuff now disable Estus healing for 5 sec.
- - [Enemy] Frostbite make your movement lazy and heavy for 7 sec after proc.
- - # Drop rate
- - Item discovery renewed to almost vanilla setting, to prevent drop milion items in a row, but still a bit highter .
- - # Others
- - Again blood enhanced, i hope this one is good ( blood impact on body / cloth lowered ), also changed color to more "light" red, you can use optional file "dark" color of blood.
-
Version 1.3
- - # Bosses & enemies
- - All bosses lowered weaknesses , so Pine Resin won't be OP as before, max is + 200 damage with right element, regular enemies has different scaling.
- - Vortd and Crystal Sage little HP buff.
- - Irithyllian Slave mage type has red skull variation of spell now.
- - Irithyllian Slave crawling type now causes Frenzy too.
- - Hunter NPC in Ringed City nerfed damage.
- - Elder Ghru Red Skulls causes Frenzy.
- - Gael Red Skulls spell causes Frenzy.
- - Midir removed toxic.
- - # Items
- - Pine bundles has + 30% damage bonus compare to resins ( before 50-55% ).
- - Firebombs increased power a bit.
- - # Maps
- - Anor Londo tweak enemy placement.
- - Crystal Sage in Consumed Garden now working + some replaced enemies.
- - # NG scaling
- - Maximum NG is +2 ( others dont have increased scaling ).
- - Increased souls in NG + by 15%, NG ++ by 30%.
- - # Others
- - Mimic in High Wall now drops: Pine resin Fire, Magic, Lighting x1.
- - Blood is now more Dark and is harder to get full blood on body, depend on weapon, enemy type.
-
Version 1.2.1a
- - Blood little tweak.
- - Old Hunter class did not meet the requirements for evelyn ( increased str).
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Version 1.2.1
- - # Bosses
- - Cardinal, Oceiros, Aldrich and Midir now use new effect againts you - Frenzy.
- - # Weapons
- - Added Blades of Mercy with ciarans moveset and they're good againts hollows, undead with extra luck scaling ( can be found in Ringed city from hunter NPC ).
- - Replaced Sellsword Twin blades with Rakuyo (twinblades).
- - Added Rakuyo long version ( both version can be found in Consumed King's Garden new enemy spot ).
- - Pontiff Great Scythe has normal Scythe moveset now and different WA with native Frost.
- - Fix many bugs in reinforce / infuse weapons.
- - Treasure in Cemetery where you get Saw Cleaver now drop transformed version too.
- - All Bloodborne weapons have Luck scaling as bonus damage.
- - Bleed/Poisons weapon now using united scaling, katanas have extra scaling from Luck.
- - # Classes
- - Replaced mercenary class with Old Hunter which have Saw cleaver + pistol, hunter set (b).
- - Hunter classes have proper names now.
- - # New Debuff + Items
- - Added Frenzy debuff effect to some enemies and bosses: you receive -30 % damage reduction + frenzy buildup for 20 sec , when frenzy proc, you receive 60% damage to your HP.
- - Removed / Replaced Hidden Blessing.
- - Added Cursed Talisman which stop curse buildup for 5 sec ( you can carry 10 talismans ) and drop from enemies which use Frenzy againts you.
- - # New Game
- - Added HP to enemies in NG.
- - # Maps
- - Added enemies to Consumed King's Garden.
- - # Others
- - Added Dummy npc to Firelink Shrine.
- - Enhaced blood when you hit enemies, now it take longer to have blood on body.
- - Changed icon of Amenthys Crystal.
- - Nerfed Pine Resins and bundles by -50.
- - Pale Pine Resin have different vfx effect now.
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Version 1.2
- - # Weapons
- - Fist of Gartia now have higher stamina usage.
- - Fist of Gartia don't have parry anymore, but weapon skill which mean with BB weapons you can trigger "transformation" or just use skills with different weapons.
- - All weapons now have next two reinforcement levels, which help you in NG+.
- - 5>7 (unique) increased damage by 10/15% and scaling of primary atribute to 15%.
- - 10>12 (standard) increased damage by 10/15% and scaling of primary atribute to 15%.
- -You need for this Amethyst Crystals which drops from Lord bosses x2, Nameless King x1, Champion Gundyr x1, Friede x2 and Gael x3.
- - You can upgrade max 3 weapons in one playthrough.
- - Aux weapons has +5/10% scaling + increased aux effect.
- - Raw has +15/20% damage.
- - # Bosses and enemies
- - Giant rats, Black Knights and some others enemies have more HP.
- - Hostile NPC's received damage buff.
- - Rats, dogs now have inflict aux effect.
- - Enemies which have aux attacks now trigger faster to player.
- - Aux effect from enemies now deal more flat damage to player.
- - Yhorm now have two companions, but you can trick them.
- - Cursed Greatswood now have many enemies in area (2nd phase), again you can trick them ( can be nice farm spot, after defeating boss ).
- -# MAPS
- - Added enemies to almost all maps, you can meet some enemies earlier now. It add some difficulty, so be brave.
- Some areas has only little changes, maybe in future, of course you can make an suggestion's (Tutorial area, Consumed King's garden have no changes for now).
- - If it's too hard for you, just rename/delete map folder.
- - # Others
- - Blood on floor is now much better.
- - Blood on cloth is similiar to previous one, but using different method.
- - Fixed reflection bug (?), need more testing.
-
Version 1.1.1
- - # Weapons
- - Saw Cleaver native bleed changed from 10 to 15.
- - Wolnir's Holy Sword increased Faith scaling.
- - Immolation Tinder increased Int scaling.
- - Aquamarine Dagger increased Int scaling.
- - All magic tools have increased scaling effectivity around 15-20%.
- - Added Fist of Gratia, low durability and damage, but have strong stagger power (left hand only), reward from Stray Demon.
- - Added Holy moonlight GS, basically same as previous one, but a bit different moveset, model and pure magic scaling, reward from Champion's Gravetender.
- - # Bosses and enemies
- - Spear of Church boss nerf HP.
- - Stray Demon buff hp, defences greatly.
- - Increased HP of most hostiles NPC's.
- - # Others
- - Much better blood on cloth.
- - Increased power of Firebombs.
- - Added correct new text to skull and wolf ring.
-
Version 1.1
- # New Items
- - Added new weapon Kirkhammer ( no trick weapon ), great stone hammer with charge WA, Halflight, Spear of the Church boss reward.
- - Replaced next two crossbows with guns (Heavy, Avelyn).
- - Added No cape version of Hunter set, can be found in Catacombs of Carthus.
- - Added Yharnam Hunter set, can be found in Profanded Capital.
- - Added Beast Constable set, can be found in Lothric Castle.
- Sets need to be equiped with all parts in most cases, but you can try combine some parts like Beast gloves to give "cape effect" to different set for cool effect.
- # Ring, Weapons Changes
- - Pontiff's Left Eye has now 3% of HP recovery.
- - Chloranthy Ring changed recovery stamina: 7/8/9/10 to 7/10/12/15
- - Little boost Hollow infusion of fast weapons.
- - Lowered WA usage of Valorheart.
- - Added little native bleed to Saw Cleaver.
- # Infusion changes
- - Removed Crystal, Chaos, Deep infusion.
- # Translation and stuff
- - Added texts, icons to many BB sets, weapons, but not perfect.
- - Updated Title screen and BB UI menus and more, see changelog: https://www.nexusmods.com/darksouls3/mods/514
- # Boss changes
- - Gael little tweak
- - Halflight, Spear of the Church have now different boss NPC, more challenging.
-
Version 1.0.2b
- Cainhurst set now have better defence vs physical damage, but weak againt "Strike", lowered elemental defences, increased poise/weight.
- Saw Cleaver transformed now do highter poise damage.
- Saw Cleaver transformed increased a bit range.
- Friede have lower poise now and HP in 3rd phase.
- Slave Knight Gael have more HP in first phase.
- Many bosses can be now poisoned, bleeded.
- Some enemies has more HP now.
- Fixed drop of unknown items (Thanks to HyhmJoshHyhmJosh for report).
- Skull ring small bug fix.
-
Version 1.0.2a
- Chikage now drain more % HP from player, but have bonus to proc bleed damage. Normal bleed weapons do 10% HP + flat dmg, chikage +5 do 15% HP.
- Frayed Blade have lowered consumption on WA.
-
Version 1.0.2
- Slave Knight Gael little nerf HP, but in 2nd phase he will show you his toughness.
- Friede has now -50% backstab damage in 3rd phase.
- Consumables for resistances now have only 5 uses, until you rest at bonfire.
- Covenant bonuses added:
- Blue Sentinels: Increased defences by 10%.
- Way of Blue: Increased max HP by 10%.
- Moud Makers: Increased physical damage by 5% and poise by 5%.
- Rosaria's Fingers: Increased physical damage by 10%.
- Watchdog of Farron: Decreased weapon stamina usage by 10%.
- Warriors of Sunlight: Increased max FP by 45 and increased Lighting damage by 20%.
in exchange for reduced physical damage -15%. - Blade of Darkmoon: Increased max FP by 45 and increased Magic damage by 20%.
in exchange for reduced physical damage -15%. - Aldrich Faithful: Increased max FP by 45 and increased Dark damage by 20%.
in exchange for reduced physical damage -15%. - Spear of the Church: + 3 HP regeneration.
- New set and weapon:
- Added Cainhurst Knight set from BB, best bleed resistance, you need to equip full set, than you can remove for example gloves to "no cape" version.
- Added Chikage katana, each hit drain your Hp like Chaos Blade, best bleed weapon, but you need invest some points to Luck stat (high scaling aux).
You can find new items in Ariandel, some enemies are stronger this is your way.
-
Version 1.0.1
- Increased stamina usage for crossbows (guns).
- Deacon of Deep boss fight now has passive buff in 2nd phase which trigger at 50-40-30% of HP %. Buff give him gradually resistances vs all elements and some minor tweaks.
- Giant Rat now apply Toxic to player.
- Some Tweaks on Blood.
-
- Donations
-
Straight donations accepted

Hollow Overhaul is for people who like a challenge and new atmosfere for new playthrough. Leveling up your character, upgrade weapons is more important same as using others elements in game.
IMPORTANT!: Install from downloads "OLD DARK SOULS III.EXE", make a backup, also YOU NEED DLC to run the mod.
Mod offer overhaul in many aspect, changed difficulty, status effects, scaling of weapons, reworked infusions.
We using many others mods which improve ours, you can see new music, hud ui and more, armor sets, guns and more, big thanks to original creators.
Enemy placement is changed and every map have different atmosfere, because of new lightning in all maps, ceremony too.
To have motivation visit maps againts in ceremony version, we bring some mini bosses into game, which drops unique materials for leveling your weapons ( bonus 2 levels ) and some cool new items + slowly we adding new bosses!
Bosses have different stats, poise and inflict to player aux effect, some of them have companions. Useless bosses like Wyvern, Gravetender are replaced and you can meet some new bosses in Ceremony maps ( after kill 4th Lord ).
Classes are revamped same as gifts and we have enhanced blood, which is more red - shiny.
Lowered amount of bolts - arrows, pine resins are much better, covenant farming more easy, because vanilla system is a bit meh.
Hollow infusion provide lifesteal oh will be long list yay..
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Visit nexus articles for more information about mod.
Also you can visit a mod discord: Here
If you wish to support my work, you can became Patreon: Here or Buy me a Coffe
or you can use https://www.paypal.com/paypalme/hollowoverhaul
____________________________________________________________________
Quick overview
- New lighting in all maps which change atmosfere greatly ( many maps are not same as in Hollow Lighting mod ).
- Restored cut content Epitaph from Alpha.
- Changed enemy placement, added more enemies, many enemies from different maps are moved to others.
- New Items, weapons from BB, DeS.. Many of them have moveset changed, special buffs, armors etc.
- Shields has their ownd infusions, which provide you changed WA or passive stats.
- New Frenzy aux effect ( bb inspired ), flame aux effect which block your estus, toxic is much more dangerous, same as frostbite.
- General balance, weapon balance, more harder difficulty.
- Shiny red blood, more advanced than in Pino mod.
- New HUD UI (customized dashima), bloodborne boss music.
- Changed location of some items and added new treasures.
- Rings plus version are available in NG.
- Untended Graves have NPC abyssal enemies like in DS2 Chasm.
- Ceremony version of maps have different lighting and have minibosses with great rewards.
- Upgrade your weapons to +7 unique and +12 normal via unique crystals, dropped from Lord bosses and ceremony minibosses.
- Changed starting classes, gifts.
- More powerfull Pine Resins.
- Spells have no int/faith req, nerfed attunement scaling curve.
- Removed some OP spell buffs or limited.
- Hollow infusion which give you lifesteal, depend on weapon.
- New hostiles NPC's and casual bosses replaced.
- Added more then 70 new spells from version 2.0
- Added classic poise in version 2.0.
- Less bonfires.
- Ember has new effect, read ingame description.
- Bosses using Hard mod from Cyanic and have increased strength, defences, poise, inflict aux effect or have companions.
There's also replaced casual bosses with DeS inspired like Forgotten Penetrator, King, Hero and new ceremony bosses like Phalana, Beast, Corrupted Oceiros or Abyss Guardian.. they mean to be challenging, gl.
Because of new lighting and some effects, our mod has highter PC requirements, everything cost something. :(
Important
Use this mod only offline or you will get ban.
By default blockNetworkAccess is 1 (offline) in modengine.ini.
You can use Family Share ( again working ).
Make backup of ur save files and start game with fresh character.
Installation
Copy hoodiepatcher, dinput and other dll files inside rar file into /Game folder, Hollow mod folder copy into /Game folder too.
You also need both DLC's to play mod, only english is supported for now.
Uninstall
Delete row where is "Hollow mod" in modengine.ini or delete all folders etc.
Special Thanks to:
Gomp for ESD and EMEVD helpfull tips, boss creation and more..
NamelessHoodie for Hoodie Patcher and others tools.
Neph for animation assets.
Wukong for boss animation assets.
Lenox for BB UI.
Dashima for Minimalistic HUD.
Meowmaritus for beta FXMLRDS3.
Forsakensilver for Hunter Combat mod.
Cyclolock for Darker mod inspiration.
UncleBARD for firearms and some BB sets.
Vawser for firearms hks and helpfull tips.
Papa Appa for Map Studio Addons and his tutorials.
Nexon45 for BB music.
MaxTheMiracles for his amazing models.
El Fonzo for models.
Taru Salvator for his models.
P4FCIO for BB models.
Cyanic99 for Harder bosses.
TKGP for Yapped.
Katalash for modengine.
The Avenger for behnd tool and hks helps.
HoonterThatHoont for Bloodborne effects for Estus.
KEZ for sound tool.
and more..
Don't forget Endorse and support this creators and get full version of theirs mods, install them, enjoy.