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CornflakeRush

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CornflakeRush

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About this mod

Changes the speed of many enemies' animations at certain key points to make them less relentless but still challenging, aiming for a more DS1-style feel. Watch out though, the player has been Staminized too...

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Ever felt like a DaS undead in a world of Bloodborne enemies? Ever thought DS3 enemies seem to totally lack stamina and never stop attacking? This mod is (hopefully) for you!


Combined with HoodiePatcher this mod adds "DebugAnimSpeed" TAE events to the animations of a wide number of enemies, slowing them down at key moments with the aim of keeping them challenging but less relentless, closer to DS1 and... MOST of the enemies in DS2. Generally speaking, the modified enemies tend to have slightly longer wind-ups to their attacks, bigger gaps between hits and some (IMO) crazy-fast combos have been slowed down.

LOOKING FOR FEEDBACK! LET ME KNOW WHAT YOU GUYS THINK!

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As of the latest version (0.4), modified enemies include:

  • Most Hollows (Soldier, Thief, Settlers, Graveyard)
  • Lothric Knights (All Variants)
  • Pus of Man
  • Lycanthropes
  • Lycanthrope Hunter (Tree Hollows)
  • Giant Crabs
  • Sulyvahn's Beasts
  • Select bosses (e.g. Midir, Abyss Watchers, Dancer)
  • Mirkwood Knights
  • Pontiff Knights
  • Outrider Knights
  • ... and more!

If you've already mastered DS3 this mod will probably make the game WAY easier! You've been warned! :P


- INTRODUCING UPDATE 0.5: THE EQUALIZER UPDATE! -


Now that a great number of enemies have been Staminized, starting from 0.5 Staminizer will make some big changes to the player character to try and balance things out. The two big changes are:

  • Estus Flask drinking animations are 50% slower to prevent spam healing - this only applies to the initial animation of raising it to your mouth, drinking and putting it back are only 35% slower!
  • All player attacks cost 30% more stamina.

Going forward I'll also be releasing a separate compatibility patch for Cinders that will allow these changes to work there.

Along with this, a couple more enemies have been Staminized, including one that probably should've been adjusted earlier - the Carthus Shotel Skeleton! He's still tough, but the spam should be cut down.

Prepare yourself... Staminizer is about to get tougher!

- INSTALLATION (VANILLA DARK SOULS III) -


If you're playing Vanilla DS3, unzip everything into your base DS3 folder (where DARKSOULSIII.exe is) and play. ModEngine and HoodiePatcher should load automatically.

- INSTALLATION (WITH EXISTING MODENGINE MOD, E.G. CINDERS) -

If you're already using a mod that uses ModEngine (e.g. Cinders), follow these instructions:

1) Unzip "HoodiePatcher.dll" and "HoodiePatcher.ini" into your base DS3 folder, where DARKSOULSIII.exe is.

2-A) If ModEngine is the only other .dll based mod you're using, open modengine.ini, find [chainDInput8DLLPath=""] and replace it with [chainDInput8DLLPath="\HoodiePatcher.dll"] (both without square brackets).

2-B) If you're already using another .dll based mod, follow the instructions in 2-A, then head into HoodiePatcher.ini and replace [ChainloadDinput8dll=""] with [ChainloadDinput8dll="\<dllnamehere>.dll"]

3) Make a backup of the "chr", "action", "script" and "param" folders inside the root folder of your chosen mod if they're there, e.g. "<DS3 Directory>/Cinders/chr"

4) Copy the "chr" and "action" folders inside "StaminizerAnims" and paste it in the root folder of your chosen mod, e.g. "<DS3 Directory>/Cinders". Replace any files if prompted - if the mod does anything special to the vanilla enemies' TAE events, Staminizer will disable them.

  • NOTE - Unless there's a compatibility patch for your chosen mod, I do not recommend copying the "script" or "param" StaminizerAnims folders over as these can completely break your chosen mod's functionality!

5) Ideally the mod should be up and running!


Make sure to grab the latest compatibility patch if you're using Cinders!

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PLEASE NOTE THAT THIS MODIFIES THE GAME AND WILL GET YOU SOFTBANNED IF YOU PLAY ONLINE!
ModEngine blocks DS3 network access by default, set "blockNetworkAccess=1" to "blockNetworkAccess=0" in modengine.ini to turn this off.

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This mod is only possible because of NamelessHoodie's HoodiePatcher (https://www.nexusmods.com/darksouls3/mods/754), Meowmaritus' DS Anim Studio and katalash's ModEngine! Thanks folks! :D