If you don't use this mod, then there's no point in downloading mine.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you'd like to use the sound assets included in this mod for a project of your own, please contact me.
File credits
This author has not credited anyone else in this file
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About
This is a collection of sound files meant to be used in conjunction with LukeYui's Blue Sentinel protection mod for DARK SOULS III.
By default, Blue Sentinel will play the iconic (but also incredibly generic) 'Windows Background.wav' sound when you start the game, as well as whenever it notifies you of a detection. Thankfully, LukeYui was quite thoughtful, and Blue Sentinel's config file allows users to assign custom sounds for each of the mod's various notifications.
I decided to create some custom sounds for my own personal use, and I later decided to share them here. So, if you'd like to, you can now use them as well.
To install the sound files, extract them from the archive, and place them all in your game's root folder (the one that contains 'DarkSoulsIII.exe').
You'll then need to edit the 'BlueSentinelPref.ini' file that's located in the same folder, so that the mod actually knows which sound files you want to use. If you open the 'readme.txt' file that I've included in the downloads, you'll find that there is a full text replacement for the affected sections.