Causes enemies to aggro onto the player from much farther away. Optional versions allow enemies to aggro without seeing the player, or make the game more difficult in a variety of other ways.
Permissions and credits
Author's instructions
✔ If you want to use this mod as part of your own I will likely approve it as long as your mod is an original idea with a significant contribution and not just a re-upload with minor tweaks. Please ask permission first and remember to give credit for any of my work that you use. If I have been inactive on Nexus Mods for at least 100 days then you may use this mod without asking for permission.
✖ I do not give permission for my work to be used in mods that are locked behind any form of a paywall. If you use my work your mod must be freely available to everyone. You are allowed to receive voluntary donations and opt-in to the Nexus Mods Donation Points system as long as no portion of your mod requires a donation or monetary subscription to access.
Special Tools • Wulf2k - For making the modding tools. • JITD - For making the original Aggression Mod Cheat Engine script.
All of my donation points are automatically converted to money donations for Child's Play.
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Changelogs
Version 2.0.1
June 8, 2018
• Fixed some NPCs that didn't have any AI.
Version 2.0
May 25, 2018
All Editions:
• Reduced visibility range for hollow warriors with firebombs. (Limited attack range)
• Reduced visibility range for three hollow warriors in Firelink Shrine. (Prevent bonfire attacks)
• Reduced visibility range for an individual leech in Blighttown. (Prevent bonfire attacks)
• Reduced visibility range for an individual blowdart sniper in Blighttown. (Prevent bonfire attacks)
• Reduced visibility and sense ranges for a hollow soldier in Undead Parish. (So he closes the portcullis)
• Reverted visibility range and removed sense for mushrooms in Darkroot Garden and Ash Lake. (Breaks AI)
• Adjusted the spawn location of the balder knight with crossbow on Sen's Fortress. (Prevent attack from invisible enemy)
• Fixed a silver knight that didn't aggro from sight in Anor Londo.
Sight and Sense Edition + Sight and Extreme Sense Edition:
• Removed sense for two undead dogs that are part of the capra demon boss fight. (Prevent from running to fog gate before entering)
• Removed sense for all silver knights in Anor Londo. (Small spaces / Breaks AI)
• Removed sense for all serpents in Sen's Fortress and Duke's Archives. (Small spaces / Breaks AI)
• Removed sense for both bell gargoyles in Anor Londo. (Prevent from running off ledge)
• Reduced sense range for cragspiders in Blighttown. (Prevent from running off ledge)
Sight and Sense Edition:
• Reduced sense range for five hollow warriors (two phantoms) and one hollow soldier in Undead Burg. (Prevent bonfire attacks)
• Reduced sense range for an individual hollow with torch near bonfire in Depths. (Prevent bonfire attacks)
• Reduced sense range for mosquitoes in Blighttown. (Prevent bonfire attacks)
• Reduced sense range for an individual balder knight on Sen's Fortress. (Prevent bonfire attacks)
• Reduced sense range for two crystal soldiers and one crystal archer in Duke's Archives. (Prevent bonfire attacks)
• Reduced sense range for three hollows at the entrance of the Painted World. (Prevent bonfire attacks)
• Reduced sense range for all skeleton beasts in Tomb of the Giants. (Prevent bonfire attacks)
• Reduced sense range for an individual giant skeleton in Tomb of the Giants. (Prevent bonfire attacks)
• Reduced sense range for four hollows with torch in Undead Asylum. (Prevent bonfire attacks)
• Reduced sense range for two demonic statues in Demon Ruins. (Prevent bonfire attacks)
• Reduced sense range for four bloatheads in Oolacile Township. (Prevent bonfire attacks)
• Removed sense for three hollows with sword in Undead Asylum. (Prevent bonfire attacks)
• Removed sense for an individual bloathead in Oolacile Township. (Prevent bonfire attacks)
• Removed sense for an individual demonic statue in Lost Izalith. (Prevent bonfire attacks)
Extreme Sense Edition:
• Reduced sense range for five hollow warriors and one hollow soldier in Firelink Shrine. (Prevent bonfire attacks)
• Reduced sense range for eight sentinels (two phantoms) in Anor Londo. (Prevent bonfire attacks)
Hardcore:
• All NPCs have buffed stats. (+100% health, +80% damage, +20% resistances)
• All gravelord phantom NPCs permanently enabled without their usual red auras.
This mod significantly increases the distance that enemies see and hear the player, and removes the limit on how close the player must be for them to initiate combat. This means they will see you from much, much farther away, and will initiate combat as soon as they see you. I have also virtually removed the limits on how far enemies can travel from their spawn points so it'll be much harder to run away from a fight. An alternate edition of the mod is also available that emulate the behavior of the original Cheat Engine script by making enemies automatically sense your presence without needing to see you first.
This mod will only affect hostile NPCs, so you don't have to worry about friendly NPCs jumping off of cliffs or wandering around. Enemies near bonfires have been individually adjusted so they won't attack players while resting at most bonfires. I have also manually balanced a large number of other enemies so the player isn't completely overwhelmed in certain areas.
Hardcore variants also include the following changes:
• All enemies, including bosses, have the stat buffs of gravelord phantoms. (+100% health, +80% damage, +20% resistances) • All gravelord phantom enemies permanently enabled. (Without their usual red auras)
Simply put the "map" and "param" folders included in the download into the game's installation folder, overwriting the game's original files. I advise you to make backups of the files being overwritten first, in case you want to uninstall the mod later.