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Lowtide17

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Lowtide17

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About this mod

This Mod re-modernizes the game by making various changes to game files

Permissions and credits
My Ko-Fi if you'd like to financially support my work:

Ko-FI: Ko-fi.com/lowtide17

Special Thanks:
PianoMoto (make sure to check out their mods too!)
CloModdingKnight
Godslayer40000
Leo6gm
JamesAnthrax
HajimeSaito
WOLFOSInc (Light Zweihander Icon)
mndstr

!ATTENTION!: it is recommended to start a new playthrough while using this mod 
Features: 

  • New Fast Roll, Mid roll and Fat Roll (similar to DS3)
  • Added a semi-functioning omni-directional roll
  • Restored Cut Content
  • Stronger elemental weapons and repairable crystal weapons
  • All weapons are buffable
  • Reworked elemental resistances for DLC bosses, and status effects resistances for all bosses
  • Buffs to weak weapons, shields and items (e.g. dragon stones)
  • Buffed Rings with description changes
  • Rebalanced enemy and bosses health, resistance and attack values
  • Covenant spells are usable without being part of a specific covenant
  • Reworked vendor inventories and prices
  • Improved drop rates for unique items
  • Removed and repositioned enemies
  • New and repositioned drops
  • Reworked Spells
  • Changed Fire upgrade path to scale with Int and Faith
  • Corrected weapon names 
  • Spells consume stamina
  • Emotes can be cancelled
  • Souls names and descriptions changed 
  • New Firekeeper Souls
  • Standardized Upgrade Paths (they all use normal titanite)
   
- There's a new roll for every type, similar to modern Souls games. Fast roll is now as fast as the ninja flip and the ninja flip is also faster (by 2 frames). Fat Roll is as fast as the old mid roll while retaining the same animation and the new mid roll is the regular fast roll.

-Upgrade Paths have been standardized, they now all use normal titanite. Colored titanite has been effectively removed from the game. (Icons and descriptions have been changed to normal titanite to prevent from showing in the loading screen)

-Upgraded bows and crossbows speed (both by 5 frames)

- All Magic, Enchanted, Occult and Divine weapons have been buffed to deal as much damage as their normal counterparts

-Crystal Weapons can be repaired.

- All weapons can be buffed, regardless of their upgrade path

- DLC Bosses have generally worse lightning, fire and magic resistances than the original. The values have been changed to be in line with the base game's bosses and according to the lore. Artorias, Sanctuary Guardian and Manus are especially weak to fire, Kalameet to lightning (but also resistant to physical and fire)

- Various bosses have had some their resistance values decreased (For example Ornstein who had an absurdly high lightning resistance)

-The following weapons have been buffed:
Damage-Mail Breaker
Weight-Smough's Hammer
Damage-Greatsword of Artorias (Cursed)
Damage-Greatsword of Artorias
Damage-Stone Greataxe
Damage-Giant's Halberd
Weight-Lucerne
Weight-Knight's Shield
Damage-Morning Star
Damage-Jagged Ghost Blade
Damage-Ghost Blade
Damage-Dragon Bone Fist
Physical Defense-Crystal Ring Shield
Damage-Darkmoon Bow
Damage-Hammer of Vamos (Very Good in early game)
Weight and Damage-Sniper Crossbow
Damage-Golem Axe
Damage-Velka's Rapier
Damage-Giant Blacksmith Hammer
Damage-Pickaxe
Damage-Warpick
Damage-Blacksmith Hammer
Damage-Demon's Spear
Damage-Channeler's Trident
Damage-Crescent Axe
Damage-Astora's Straight Sword (Very Good in early game)
Damage-Drake Sword. HP Regen-Server
Stat Requirement-Abyss Greatsword
Divine Damage-Great Lord Greatsword
Damage-Whip
Damage-Notched Whip
Damage-Guardian's Tail
Weight-Dragon Tooth
Damage-Long Bow
Damage-Short Bow
Damage-Black Bow of Pharis
HP regen-Server
HP regen-Sanctus


- The Following Items/Spells can now be used without being part of any specific covenant: Sunlight Spear, Bountiful Sunlight, Soothing Sunlight, Red Eye orb, Darkmoon Blade

-Added a semi-functioning omni-directional roll: it works by unlocking every time you roll while locked.

-Reworked vendor prices, the changes are too many to list but some notable ones are the addition of the élite cleric set to Patches' shop, Titanite Chunks to Gough's, and multiplayer covenant items to Domnhall of Zena's. I also decided to lower the price of titanite shards across all shops from 800 souls to 500 souls, that way you won't have to farm in the early game to obtain a +5 weapon before the Bell Gargoyles

-Repositioned enemies
Removed all Bounding Demons in Izalith and replaced some of them with Capra Demons
Removed most skeletons from the room where you get the divine ember in the catacombs
Removed three skeleton beasts from the tomb of giants
Removed and repositioned some giant clams before Seath's bossfight
Removed one of the drakes near New Londo's gate in the valley of drakes
Removed a slime in the Depths that would originally block your way forcing you to kill it
Repositioned blowdart sniper in Blighttown
Repositioned one of the ghosts in the New Londo
Removed and repositioned some of the taurus demons in Izalith, under Ceaseless Discharge

-Lowered Lava Damage by half

-Fire weapons now scale on Intelligence and Faith
-Pyromancies (except chaos pyromancies) have a an Intelligence and Faith requirement mirroring their DS3 counterparts

-Increased the drop chance of unique items or otherwise unobtainable (except from vendor) items based on how many enemies of that type there are in the game and in farming spots (3%, 4%, 5%, 10%) (e.g. balder side sword, stone greatsword, Hollow Thief Set, Ghost Blade)
-Darkwraith Knights now drop their Darksword (5%)
-100% drop rate of Blooming purple moss clump from blowdart snipers

-Greatly increased stamina and poise damage of all greatshields

-You can now cancel gestures

-All Spells now have a stamina cost based on how powerful the spell is and whether it's typically used in combat or not (e.g. Soul arrow costs 35 stamina, Power Within costs 50 stamina, Chaos Storm costs 50 stamina) Stamina costs are generally, roughly based on DS3
-Upgrade Toxic and Poison damage from ALL player sources (e.g. weapons, arrows, spells) by 6 points per second
-Changed Toxic, Poison and Bleed Resistances for bosses that were previously immune to them in a way that logically made sense (for example Nito is still immune to bleed and the Iron Golem is immune to all status effects, Seath isn't immune to anything anymore)
-Further drop rate adjustments for unique items previously not included in v2.0 (Berenike Knight Steel Armor, Dark Hand)
-Orange Charred Ring isn't dropped by centipede demon anymore and it is instead located on a corpse where you first see it in demons ruins (replaces a soul item) It can now be freely used during the bossfight.
-Changed Spells Int/faith Requirements, slots usage and effects for various spells:
Repair has 3 uses instead of 1
Dark fog has 4 uses instead of 2
Pursuers uses 1 attunement slot instead of 2
Great Chaos Fireball has 6 uses instead of 4
Chaos Storm has 30 uses instead of 20
Chaos Fire Whip has 120 uses instead of 80
Poison Mist has 5 uses instead of 3
Toxic Mist has 3 uses instead of 1
Acid Surge has 4 uses instead of 2
Great Heal Excerpt has 3 uses instead of 1
Great Heal has 5 uses instead of 3
Soothing Sunlight uses 1 attunement slot instead of 2
Soothing Sunlight faith requirement changed to 48 from 36
Bountiful Sunlight uses 1 attunement slot instead of 2
Bountiful Sunlight faith requirement changed to 36 from 30
Bountiful Sunlight and Replenishment now restore double the amount of HP per second that they used to (20/sec instead of 10/sec)
Sunlight Spear uses 1 attunement slot instead of 2
Vow of Silence uses 1 attunement slot instead of 2
Gravelord sword dance has 80 uses instead of 40 (Gravelord Greatsword Dance remains the same)
Magic Shield's and Strong Magic Shield's durations have been increased from 15 seconds to 90 seconds

-Increased the damage of the fire breath attack from the Dragon Head Stone. Now it does 325/375/425/500 per hit, based on rank
-Buffed Dragon Torso Stone damage increase duration. It goes from 15/20/25/30 seconds based on rank

-Giving a pendant to snuggly now rewards you with a Titanite Slab instead of a Souvenir of Reprisal
-You can now find 5x Elizabeth's Mushroom in the royal garden instead of 1
-Chaos Eater drops red titanite chunks instead of white ones now

-Power Within now uses the "Attack up" Icon instead of the "Defence up" Icon

-Ring Buffs:
Tiny Being's Ring health increase 5%->15%
Red Tearstone Ring +25% attack (from 50%) under 50% health (from 20%)
Blue Tearstone Ring +50% defense (from 25%) under 50% (unchanged)
Dusk Crown Ring doesn't halve your HP anymore. Changed its description (english only) to reflect these changes
Slumbering Dragoncrest Ring now Boosts the damage of sorceries (changed in v2.0)
White Seance Ring and Darkmoon seance ring now provide 3 additional attunement slots instead of 1
Ring of the Evil Eye HP gained upon killed changed from 30 to 80
Ring of Favor and Protection doesn't break anymore when unequipped. Changed its description (english only) to reflect these changes
Protection rings now give a percentage based defence increase instead of flat, they are now identical to their DS3 counterparts. 
Ring of the sun princess now regenerates 15HP/second, similarly to its DS3 counterpart. Changed its description (english only) to reflect these changes
Cat Ring now greatly increases max HP. Changed its description (english only) to reflect these changes
Covenant of Artorias now increases max HP and Physical attack. (I figured it fit the Lore since it is dark related and Dark spells are physical) Changed its description (english only) to reflect these changes
Hawk Ring gives Increased defence. Changed its description (english only) to reflect these changes
Darkmoon Blade Covenant ring now greatly increases magic damage at the cost of all types of defence. Changed its description (english only) to reflect these changes
Orange Charred Ring now increases Fire Damage and Defence. Changed its description (english only) to reflect these changes
East Wood Grain Ring now boosts stamina instead of stamina regen speed (x1.45) Changed its description (english only) to reflect these changes
Slumbering Dragoncrest Ring now Boosts magic damage (x1.2) Changed its description (english only) to reflect these changes

-Changed Scythe name to Bardiche
-Changed Flamberge name to Man-Serpent Flamberge
-Changed Greatsword name to Ultra Greatsword

-Female Man-Serpent electric bolt now deals Lightning damage instead of Magic
-The very big Ember has been moved in front of Gwyenevere's Chamber, this way you won't be forced to fight the Four Knights first after getting the Lordvessel if you want to play optimally. Ghosts have had their health increased by 1/3 of their max health to reflect this change.

-Sanctuary Guardian has 1.5 times the health it used to have
-Pinwheel has 3 times the health he used to have (took me long enough, I know)
-Iron Golem Health increased by 1/2 of its max health
-Lowered damage for the following enemies: Giant Clams, Hydras, Skeleton Beasts, Mushroom Parents, Bonewheel, Bloathed Sorcerers
-Enemy HP nerfs:
Crystal Lizard -1/2 of total HP
Ash of Lake Hydra -1/2 of total HP
Lower Darkroot Basin Hydra -1/3 of total HP
Hellkite Drake -1/2 of total HP
Great Feline -1/3 of total HP
Titanite Demons and Mushroom Parents

-Restored Cut Content: Light Zweihander, Dragon Scale Talisman, Mage Smith Set. They can be found respectively in Sif's boss Arena, in front of the Stone Dragon and near the enchanted Ember chest in Darkroot Garden

-Souls descriptions and names were changed to mimic the way runes are in Elden Ring. (For example: Large Soul of a Brave Warrior [8])

-Repositioned Drops and chests (they can all easily be found in the same approximate area):
Object above Blacksmith Vamos in Catacombs
Great Scythe in Catacombs
Cleric Set in Catacombs
Object to the right of one of the giant coffins that you slide over in the Tomb of Giants
Avelyn in Archives
Hard to reach object in the great hollow
-There are now 3 Extra Firekeeper Souls in the game, this way you can reach maximum Estus level without killing any Firekeeper. One is located in the Depths, the other two are located in Anor Londo and Lost Izalith. They can all be found on female undead corpses.
-The keys used to free logan in the Duke's Archives and in Sen's Fortress have had their positions changed to make runbacks less tedious. They are in a cell in the Duke's Archives and near the Giant in Sen's Fortress

V2.2.1 What's New:
(This is not the final version, I decided to publish it nonetheless because I wanted to get some bug fixes out as soon as possible)
-Bug Fixes
-Standardized Upgrade Paths
-Reworked Rolls
-Improved Spells stamina consumption
-Buffed Bows and Crossbows speed
-Buffed Sanctus and Sniper Crossbow