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Chainsboyo

Uploaded by

Chainsboyo

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About this mod

It's a program that autoequips weapons, armor and rings when obtained.
This is mainly useful for the "Use what you see/get challenge".

Permissions and credits
Changelogs
It's a standalone program that will attach itself to the game. The program reads the memory of the game to detect changes in the player inventory, if a new weapon, armor or ring is detected the program will autoequip them by writing into the games memory.

Why do I need this?
This is mainly useful for the "Use what you see/get challenges" in item randomizer playthroughs, so you don't have to go into your inventory everytime you pickup something new.

Supporting the developer
If you enjoyed the mod please consider supporting the developer by sparing some bucks Paypal donation

Installation

No installation needed.
There is no need for the executable to be in the dark souls folder and can be executed from anywhere.

Usage
In order to use: execute the program and leave it running. A Windows console will open that will post messages about the current state of the program.
The program will start working automatically when you are in game, you don't need to input anything.
You don't need to have the game open before running and it won't close when the game closes. (So you don't need to relaunch if the game crashes).
When done you will need to close the program manually.
The mod should in theory work for any version of the game (1.02 and 1.04 versions tested). 

What does the mod do?
In order to work the program will read from and write into the games memory directly throught the Windows API.
The program will try to find the player inventory inside the game memory, once obtained it will periodically check if a new item has been obtained.
If this new item is equipable it will overwrite the memory containing the currently equip items for the new ones. (Dont worry, the old items will still be in your inventory).
The mod uses a simple set of rules for deciding which hand to equip the weapons :
  • Shields and catalyst go on the left hand
  • Parry Dagger goes on the left hand
  • The rest go to the right hand 
Rings are equipped by alternating the slot. By default the programs starts equipping rings in the left slot, so keep that in mind.
When equipping a ring the right slot ring will get unequipped, the left slot ring will move to the right slot and the new ring will be put on the left slot. This way it ensures the the newest ring is on the left slot always. This prevents removing the wrong ring between play sessions.
Ring duplicates are not equipped anymore (like having two Ring of Sacrifice equipped at the same time).
(Leave a comment if you have some other suggestions for the rules)


Is this safe?
This mod is recommended for offline use only.
File might be detected as a virus by Windows or other antivirus, mainly because it accesses the game memory directly.
You can look up the source code in: Github