About this mod
This is a mod focused around the two undead merchants, I added to their shops some of the best weapons and armors etc. I also added the Lordvessel to the male undead merchant so you can fast travel at the beginning of the game. The asylum demon will drop one billion souls giving you plenty to put into stats to wield those weapons.
- Permissions and credits
(I spliced these pics together so you can see everything the merchant's sell)
https://i.postimg.cc/FKMD5Yy9/Undead-Male-Merchant-List-1.png
https://i.postimg.cc/yd0nV7j0/Undead-Male-Merchant-List-2.png
Here's the link for the female merchant.
https://i.postimg.cc/y8NfF46z/Undead-Female-Merchant-List.png
Recently added to the mod.
https://i.postimg.cc/6pRfKkjY/New-additons.png
Merchant Plus_1.1 is out and this is what was added to the mod.
The Havel armor set, Grant, Obsidian Greatsword, Dark Hand, Pyromancy Flame.
Merchant Plus_1.2 is now out and should fix all the bugs that were previously in version 1.1.
In Merchant Plus_1.2 the new items added will no longer disappear from the undead merchant shops when purchased, unless it's the default behavior for the item. This change was made because there were too many bugs associated with the item events in the previous version(Merchant Plus_1.1). The dialog of Laurentius of the great swamp was changed because the Pyromancy Flame is sold in the shop so it doesn't make sense for him to give it to you anymore.
Merchant Plus_1.3 has now been uploaded.
It adds Merchant Plus to the title screen.
Merchant Plus_1.4, this will be my final upload to the shops.
It adds the Cleansing Greatshield, Demon's Spear, Black Knight Halberd, Black Knight Greataxe, Large Club, Great Club, Silver Pendant and the Blue/Red Tearstone Rings.
This Dark Souls Remastered mod was built for fun but isn't intended to add every weapon/armor etc. of the game. The Ring of Favor and Protection was changed so it doesn't break when removed. The durability of weapons and armor has been increased to 999, some weapons that have a stronger attack(R2) that damages the weapon have had their durability increased to 9999. The undead merchants have been moved to new locations, The female merchant is in Firelink Shrine and the male is in Undead Burg. The Gravelord Sword Dance was only added Since the Gravelord Sword is in the shop, this allows the player to skip the coffin saving time.
While I test played through the game and DLC I noticed that Ornstein and Smough became less relevant since I already had the Lordvessel and didn't have to defeat them to obtain it, so I decided to make them relevant again. Instead of obtaining the Lordvessel from Gwynevere you will instead obtain the Key to the Seal which will be in a chest as you enter her room. Gwynevere's dialog is slightly different since she no longer gives the Lordvessel. I removed Ingward from the New Londo Ruins so you can't obtain the Key to the Seal from him, he has now been transformed into a corpse.
I also felt like the DLC shouldn't be accessible until you beat the game and defeat Lord Gwyn, so I changed that too and now he will drop the Broken Pendant along with his Soul. I changed it so that you can just leave the room after defeating him and it won't trigger a new game+, you can just walk back to the Lordvessel or Homeward Bone back. The Crystal Golem at the entrance to the Duke's Archives has been removed. Also out of the two Artorias Greatswords, one can kill ghosts without using a transient curse and the other can kill invincible skeletons.
To get this mod working the mod files will need to be dropped inside of your game folder. This will overwrite your original files so don't forget to make a backup copy of your game folder before making changes. I'll give a step by step guide on what to do to get this mod working after you download it, there will be a folder inside called "How to set up the mod". It's as easy as dragging and dropping a file. If you prefer not to change your files directly then there is a program called ModEngine 2 that can help but you will need to go and download it separately and follow the instructions to set it up. Also make sure to go offline while using this mod so you don't get banned.
I know some people might not enjoy how quickly they become OP while using this mod so I took that into consideration and added a few different versions.
I added two smaller versions and they come with the download. These smaller versions won't add all the extra weapons and armor etc. One mod has the one billion souls and the Lordvessel while the other will only have the Lordvessel without the billion souls. I feel like this should cover most gamers that try out this mod.
I'm not a fan of illusionary walls and have removed a great deal of them. Here's a list of the one's that were removed.
Anor Londo
Across the bridge on the lowest floor of the rotating staircase by the Darkmoon Tomb bonfire, is a statue of Gwyn that disperses if the player wears the Darkmoon Seance Ring.
On the same floor as the bonfire in the castle where solaire is located, there is a illusionary wall located at the back of an unused fireplace in a room full of chests and tables.
Blighttown
In the swamp at the far end of Blighttown is branch leading into a tree. The wall to the left of the corpse reveals a chest.
Behind the chest hidden in the tree is a second illusory wall leading into The Great Hollow.
Darkroot Garden
Immediately to the left of the sealed door opened by the Crest of Artorias is an illusory wall leading to a bonfire.
Quelaag's Domain
Immediately below the bell, located in the room after the area where the Chaos Witch Quelaag boss fight occurs, is an illusory wall coated in egg sacs.
Sen's Fortress
After exiting the tar pit filled with Titanite Demons, at the corpse hanging over a ledge leading to the start of the level is an illusory wall leading to the roof. Unusually, this one can only be opened by hitting it. Rolling into it doesn't work.
The Catacombs
Next to the ladder leading to the second bridge control mechanism is an illusory wall guarded by a spike-trap statue.
Tomb of the Giants
In the passage outside the room containing the Large Divine Ember is an illusory wall that leads to Patches and the first bonfire in the area. This acts as the exit to the pit that Patches kicks unsuspecting individuals down.
Lost Izalith
The second four-sided structure's wall, in the lava pit filled with Bounding Demons, facing the center of the ruins of Izalith is an illusory wall leading to a bonfire.
New Londo Ruins
Is located next to a Darkwraith
OoLacile
In the large multifloored building on the lower level of the township. Go up the stairs to the top floor until the path dead ends at a stone brick wall. Using a light source will reveal a narrow doorway leading to a chest.
Painted World
In the underground area, accessed through either climbing down the well or the ladder near the sealed front-gate, is a series of narrow caves filled with various flat-stone walls that are all actually illusory.