About this mod
This is a light overhaul mod which rebalances features in the game, adjusts features that are annoying in vanilla, and opens the world up more.
- Requirements
- Permissions and credits
Rings
- Ever so slightly nerfed Havel Ring and added a tiny stamina regeneration penalty
- Nerfed Ring of Favor and Protection
- Buffed Tiny Being Ring
- Reduced health penalty of Dusk Crown Ring
- Buffed East Wood Grain Ring
- Oranged Charred Ring slightly boosts fire protection
- Increased threshold of Blue Tearstone Ring
- Buffed Ring of the Evil Eye
- Slightly buffed Speckled Stoneplate Ring and included physical protection
- Calamity Ring places player at 20% HP, instead of double damage, to instantly get within Red Tearstone Ring range
- Old Witch Ring boosts fire attack
- Increased sell value of rings to Frampt
- Covenant rings will be addressed in a later update
Shields
- Grass Crest Shield physical damage defense nerfed slightly
- Effigy Shield has slightly boosted magic defense
- Crystal Ring Shield has slightly buffed magic defense
- Crystal Ring Shield projectile buffed
- Red and White Shield slightly buffed
- Caduceus Shield slightly buffed
- Bonewheel Shield does doubled damage
Weapons
- Velka's Rapier has minor faith scaling
- Darkmoon Bow has minor int scaling
- Whips do slightly more damage
- Whips do double stamina and poise damage
- Grant strength requirement reduced to 40
- Smough's Hammer strength requirement reduced to 50
- Occult weapons have increased faith scaling
- Black Knight Halberd damage is slightly nerfed
- Channeler's Trident has a much higher chance of dropping
Armor
- Thorns armor does doubled damage
- Vow of Silence has increased duration and range
- Tranquil Walk of Peace has increased duration and range, but less uses
- Magic Shields last 45 seconds, but has less uses
- Darkmoon Blade has more uses
- Sunlight Blade has more uses
- Aurao Decoy has increased duration and range
- Undead Rapport renamed to Hypnotic Flame and has increased duration, and works on many more enemies
- Alluring Skull has increased duration and works on many more enemies
- Dung Pies do doubled toxic damage
- Rotten Pine Resin do doubled poison damage
- Fire Keeper Souls when consumed gain 10 humanity and 25k soul
- Pinwheel has doubled health
- Bed of Chaos has far less breakable floors, but no longer saves progress in the fight because of how much easier it is.
Gifts
- Divine Blessings give 3 instead of 1
- Binoculars replaced with Gold Pine Resin
General
- Gold fogwalls are completely removed so you can access more areas sooner. The Nito and Bed of Chaos bonfire can be warped from to compensate.
Duke's Archives
- Moved Avelyn to a reasonable location
Demon Ruins
- Re-arranged locations of Capra and Taurus demons
- Minor Capra Demons have buffed health
- Chaos Ember is slightly more accessible
Lost Izalith
- Stone Demons in the main Izalith Building replaced by single Titanite Demons
- Dragon Legs are far less common and drop more souls and a dragon scale
- Bonfire moved closer to the Bed of Chaos
- Illusory wall temple replaced by a chest
- Chaos Eaters remain in the sewers
Installation
- First install ModEngine2, put the folder into your mods folder and remember to include it in the .toml file
- This mod will not be compatible with any mod that updates events, maps, params, or talk scripts
- Highly recommend starting on a new save
Next Update
- Next update will make Seek Guidance reveal hidden summon signs across the world, and include new invasions.