MOD IS NOW OUTDATED! You will have to rollback the 1.4 update in steam to 1.3 if you wish to play this mod. The tools i used to make the mod do not work with the new engine version.
Hardmode increases the difficulty of the core Darkwood experience. It''s an overhaul of the existing game. Do not expect new content/characters! (yet)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5.4
- nerfed human spiders into the ground
- buffed all guns massively
- added savages to swamp to cause gang violence
- changed swamp enemy generation. will require testing but should work well enough.
- fixed axe dream being unbeatable
- changed axe damage back to default
- added teeth to beartrap crafting
- increased damage of thrown rocks to 10
- changed repair crafting to be more expensive for better melee weapons. pitch fork only requires 2 scrap and 2 wood, shovel requires 3 scrap 2 wood, and axe requires 1 tape, 2 scrap, 2 wood.
- guns are now extremely loud, use them wisely
- buffed bandage healing
- odd meat now has small healing properties
- increased pitchfork stamina usage
Version 1.5.1
-adjusted lots of the item icons to be more centered
-changed hunting rifle item icon
-changed some footstep sounds of various enemies
-added water footstep sounds to all enemies
-removed savage sounds from villagers
-added ?
-added pitchfork tines (you cant get them for now, making the pitchfork uncraftable, but it doesnt matter because villagers still drop the whole pitchfork anyway)
-increased durability of armor to 200
-repairing the axe, shovel, and pitchfork now also requires 1 tape
-added springs to some of the gun crafting recipes
-nerfed healing pill slightly
-fixed dead musician in chapter 2 having 36 slots
Version 1.5
- ADDED NEW INSTRUCTIONS TO THE BOTTOM README FILE!
- made two separate versions of the mod for those who want to play with bikeman enabled
- edited main menu
- added tooth!
- added bucket!
- added spring!
- changed crafting recipe for the well
- changed crafting recipe for bear traps
- added new things to buy from the trader
- reworked loot from random locations/corpses/crates. preset locations remain unchanged for now. (REQUIRES A NEW SAVE TO FUNCTION + NEW INSTRUCTIONS IN README)
- nerfed healing items.
- made pills cookable because the hallucinogenic screen effect is tied to that
- buffed white pill (now gives BIG lungs along with THICK skin)
- made chairs and stools destructible as well as constructable. its slightly broken, but its not game breaking.
- reduced EXP from some cookable items.
- random items that had durability (gasoline, mushrooms etc) previously spawned with a durability float value of 0.7 - 1.0. It has been changed to 0.1 - 1.0
Version 1.4.4
-refined UI messages
-reworked items wolfman will buy from you
-increase semi pistol aim speed
-decreased amount of time healing items heal you
-added sound effect when using healing pill
-fixed flare movement
Version 1.4.3
-added more descriptions to items
-refined notes
Version 1.4.2
-fixed huge dogs being completely broken
-change fov when aiming with hunting rifle
-changed aiming speed with pellet gun
Version 1.4.1
-fixed rock savages breaking when they stepped on a beartrap
-you now have to "bend over" when disarming traps. this removed the blue bar that tells you how much time is left, so it may look like you are stuck. dont worry, you arent.
Version 1.4
-reworked the damage of all weapons (too much to list here)
-reworked the damage/hp/stamina of all enemies (too much to list here
-decreased the speed of character rotation back down to 450 because it was causing problems
-switched sounds for the assault rifle, double barrel shotgun, and hunting rifle
-replaced the blood splatter on the screen when taking damage with "signs"
-reworked the mushroom granny's sweater
-you can now slightly heal yourself with rags
-you can "swallow" things
-swinging melee weapons now produces sounds, except for the sickle and knife
-pitchfork stamina consumption decreased
-pitchfork durability increased
-replaced small chompers with savages in the dry meadow, and re-enabled the small chomper's inventory
-increased mushroom man damage from 45 to 100
-increased mushroom man speed
-increased mushroom man chase time
-mushroom men can now **** *****
-increased throw force of rock savages
-increased throw force of human spiders
-human spiders no longer spawn in the old woods
-fixed duplicate human spiders only having 25 health, while their predecessor had 200 hp. duplicated human spiders now have 175 hpg
-elk no longer spawn in the swamp
-elk are only aggressive to the player now
-antler rep increased from 25 to 100, along with the ability to cook them
-bikeman ****
Version 1.3
-made some previously uncookable items cookable -removed the "lightdot" that followed the player -decreased the fov for some items when consuming them -buffed wolfman -buffed the bride -increased the speed of character rotation from 450 to 600 -changed spawn rates in the Oldwoods and the Dry Meadow -attempted to add some already existing sound effects to items, who knows if it actually worked
This mod increases the difficulty of Darkwood. If you think the game is already hard, then this mod isn't for you.
What it does: - Increasing the health/stamina/damage output of all the enemies. - Balancing of all weapons, including firearms, melee, and some previously unused items. - Balancing of vendors. You can't solve all your problems with rep anymore. - Crafting is much harder. The workbench requires a lot more items to upgrade, and the recipes for items require more materials. - Improved most of the text in the game, fixing grammatical awkwardness, as well as adding more detailed descriptions of items. - Populated biomes with more/different enemies that were previously not there. What it doesn't: This mod does NOT: add new enemies, add new weapons, add new items, (only unused items) add new buildings or biomes,
But I am not opposed to adding features like these in the future when I learn more / modding the game is easier.
Installation instructions are located in the "Readme" file included in the mod folder.
Please let me know of any bugs caused by the mod, and I will try to fix them. Do NOT report bugs that the game already has! I will not be able to fix those.