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About this mod
Visual Mods Collection for Dawn of War II Retribution and Elite Mod.
- This Dawn of War 2 Retribution modification allows you customize the looks of your armies by choosing which rank unlocks, weapons, armor and helmets etc. appear on your army, without having to grind and waste time to earn Army Rank points!
- Requirements
- Permissions and credits
Armaments of War - Redux (AoW-R) <V0.9931>
<Last Updated: 12 December 2024>
- Visual Mods Collection for Dawn of War II Vanilla / Chaos Rising / Retribution and Elite Mod
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What does "Armaments of War - Redux" do? :
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- This Dawn of War 2 Retribution modification allows you customize the looks of your armies by choosing which rank unlocks, weapons, armour and helmets etc. appear on your army, without having to grind and waste time to earn Army Rank points.
- Additionally, this collection of visual mods have been made to be originally compatible with both Retribution and Elite Mod updated for V2.9.14 as of this time.
- As of V0.9931, most of the visual mods are compatible for the DOW2 Vanilla / CR campaigns too. For the campaign vanilla changes, you can find them under each race in a folder called "Campaign Vanilla Asset Addon"..
- Refer to the "Naming Convention" file for more info.
- Pictures have been included in these folders, so you can see what they look like!
IMPORTANT:
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- Always remember to remove the old versions of the files and use from the All-In-One-Set (unless you know what you're doing)..!
To Add / To Do:
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>> V0.9933 (TBC)
- Add more armour items for SM (which is a lot.. sigh).. My to do, no promises when..
- Rename the armour items system for better clarity.
Note: Yes, I keep pushing it back =(
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>> V0.9932 (TBC)
- Add colourable Stormtroopers and Sgt, thanks to Sunray for the inspiration! (might take a while).
- Add SM neck for elite khorne berzerkers and others.
- Maybe touch Imperial Fist DLC Force Commander?
Change Log:
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>> V0.9931 (12 Dec 2024)
Chaos:
- Added kitbashed version of the Heavy Bolter from Space Marine (comes with Bayonet).
- Added compatibility for Chaos Lord's Immortal (unique wargear chest plate) for DOW2 Vanilla / CR (imported from Retribution).
- Added compatibility for Chaos Sorcerer Backpack for DOW2 Vanilla / CR (imported from Retribution, from Word Bearer Sorcerer).
- Removed typo from Chaos Terminators file for Thousand Sons (Elite).
Eldar:
- Added missing Banshee Exarch heads (common, rare and SP Campaign ) for Elite
- Fix Eldar Warlock Legendary Head accessories missing textures (fixed in V0.9930 but forgot to put in the entry).
IG:
- Added Construction Barricades and Sandbags to replace Deployment Cover.
- Renamed LG's head files (changed Generic to Gen).
- Separated the heads for the Stormtrooper Sgts. (I was previously less foresighted to think I should combine them with the regular stormtrooper heads / armour together. Not a smart idea). So, the Stormtrooper Sgts heads are in a new folder, and you can switch between them (4 head types).
- Added non-colourable Stormtroopers and Stormtrooper Sgt.
- Renamed some files and folders for the Stormtroopers. Please check accordingly and remove the older versions and use the newer ones.
Orks:
- Added compatibility for Warboss bitz in armour for DOW2 Vanilla / CR (imported from Retribution, Warboss Freebooter Accessories).
- Added compatibility for Kommando Boyz hat bitz for DOW2 Vanilla / CR (imported from Retribution, Catachan Sgt Berret).
SM:
- Added kitbashed version of the Heavy Bolter from Space Marine.
- Renamed in Helmets and Heads .. Force Commander Aramus (Elite) => Force Commander Aramus (Campaign Vanilla & Elite). I discovered that it works in changing the head model for the force commander, so its good news!
- Added compatibility for the veteran's cape for DOW2 Vanilla / CR by importing Space Marine animations from Retribution.
General:
- Updated Readme and Credits.
- Updated both All-In-One-Set to V0.9931 and google drive backup with the new changes above.
Note: For the campaign vanilla changes, you can find them under each race in a folder called "Campaign Vanilla Asset Addon"..
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>> V0.9930 (1 Dec 2024)
Eldar:
- Added the regular Banshee and Banshee Exarch armours from PVP for the Campaign.
- Added the common and rare exarch armour for both campaign and PVP Banshees.
- Added Common Exarch and Rare Exarch Armour for regular Banshees for PVP.
- Added the old Banshee head by David Nguyen for regular Banshees for PVP.
- Added changable Banshee heads from the base game and the old Banshee heads by David Nguyen for the Campaign.. yes =( .. I have no life..
- Added pics for the above.
- Fixed previous Banshee SP Campaign Head (accidentally had armour models, that was removed. Copy the new version and paste over the old version).
SM:
- You can now use most of the visual mods (especially armour and heads) for Vanilla/CR Campaign! Added working DOW2 Vanilla / CR campaign compatibility for high poly skull and neck (check "Campaign Vanilla Asset Addon" folder). You just create a new "Mods" folder in the DOW2 Vanilla's GameAssets folder, and place all the visual mods in there like you and run the game. Enjoy!(Thank you to aqui1ifer / aces911 for helping test them!)
- Renamed campaign folder to avoid confusion, since it affects all campaigns (Vanilla/CR/Retribution).
Brief Note: Adding on, the armour mods tend to affect common, rare and epic.. so it'll probably make the progression feel not as great though. Just some words of caution.
General:
- Updated Readme file and sorted the description to come first.
- Updated Disclaimer about Mod Author and Assets
- Updated Credits.
- Updated both All-In-One-Set to V0.9930 and google drive backup with the new changes above.
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>> V0.9929 (30 October 2024)
IG:
- Some file and folder renaming.
- Added new drt for the IG CR guardsmen helmet. Has same file name as the previous version. Just copy and paste it over. (Note: Old version was renamed old and left in).
- Added Grantovich's new IG animations to fix the flamer / plasma gun issue, updated credits for that. Thank you!
- Fixed the plasma gun for IG (used smaller version from Elite).
- Added cap variant for IG Sgt for Retribution and Elite.
- Added backpack and misc stuff for IG Medic (Elite).
- Some misc changes too tiny that I can't remember.
Note: Pls remove the IG_Flamer_AnimationFix_Elite&RetriCompatibility_Gen_Redux, as its outdated. Thanks!
General:
- Updated both All-In-One-Set to V0.9929 and google drive backup with the new changes above.
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>> V0.9928 (21 September 2024)
IG:
- Fixed Campaign Merrick's pink leg armour
- Added new Catachan Sgt for Old Kaskrin.
Space Marine:
- Fixed Classic armour's skull.
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>> V0.9927 (19 September 2024)
>> V0.9926 (19 September 2024)
>> V0.9925 (19 September 2024)
>> V0.9924 (16 September 2024) => Apologies for the many uploads. One thing led to another XD
Chaos:
- Added new chaos space marine helmet - common head + epic horns and pic included.
- Added fix for Chaos Terminator's back (which was empty) from Space Marine Terminator's back.
- Added fix for Elite's Thousand Sons and World Eaters Terminator's back too.
- Realized that the common Chaos Space Marine helm had incorrect models (had Aspiring Champion). Now replaced correctly.
- Added necks for all Chaos Space Marine helms.
- Renamed some folders to indicate that its for Elite Mod.
IG:
- Fixed purple / missing textures for Kaskrin Elite head models (when in Retribution)
- Fixed pictures of Kaskrin, Merrick and SgtB for Kaskrin Elite (unsure why pics were damaged).
- Fixed Kaskrin Head drt (wasn't being applied) properly in V0.9926.
Space Marine:
- Added Team Colourable Iron Halo Hadrian for Vanguard Armour.
- Added Team Colourable Iron Halo Hadrian.
- Add working fix for Assault Cannon Reskin for Rare and Epic (due to accessories), affects SM_Vehicles_Dreadnought_Reskin_AssaultCannon_FixesV2_Gen_Redux.sga.
- Fixed textures for Space Marine Power Armour Classic (thanks to nemoll for pointing it out).
- Renamed some folders to indicate that its for Elite Mod.
General:
- Updated both All-In-One-Set to V0.9927 and google drive backup with the new changes above.
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>> V0.9923 (22 January 2024)
- Fixed and properly added the old version of Assault Cannon Common that was missing the model, and had incorrect model.
- Added new version of all versions of the Assault Cannon that is team colourable.
- Added new version of Space Marine Venerable Dreadnought that is team colourable (colour 4) for the shiny metalic bits!
- Made a team colourable version for the FC Gabriel Armour (finally figured out how to fix the high poly shiny colour intensity, its to add a little transparency in the tem file).
- Fixed the Terminator Storm Shield (Last Stand Version)'s white spots and changed AlphaTest to false.
- Actually fixed the Chaos Lord daemon sword not being held properly at LV60 for Retribution.
- Added a different variant armour for the Veteran Sgt for Campaign Only (for the Star Armour), uses the Gabriel Variant.
- Made a working fix for the too shiny Campaign Only Jetpack's spc and tem.
- Made the Hanger8 SM's Banner's shiny metal top to be team colourable using colour 4.
- Other misc changes.
- Updated All-In-One-Set to V0.9923 with the new changes above.
- Updated the google drive backup to this latest version.
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>> V0.9922 (25 December 2023)
- Added Chaos Space Marine epic chainsword (comes with a daemonic skull!). Originally from Elite Mod.
- Added Chaos Space Marine heavy bolter with snazzy bayonet. Originally from Elite Mod.
- Fixed General Head models (due to a fault on my part, which is the reason for this next hotfix patch) as his head goes missing at LV60 for Elite Mod XD.
- Made team colourable Lightning Claws (Single) (eg: FC and Tarkus using it during campaign, Elite Mod Vanguard etc.). Thanks to that person (you know who) for inspiring this quick decision.
- For SM Sgts, at Army LV60 or max for Retribution and Elite Mod, have added one armour item (Steel of Dorn), so at least the Sgts look more like veterans.
- Created a text file called "Report Bugs Here" with nexus link to bugs thread so people can report their bugs or find more about bugs.
- Updated All-In-One-Set to V0.9922 with the new changes above.
- Updated the google drive backup to this latest version.
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>> V0.9921 (23 December 2023)
- Fixed the Thunderhammer and Last Stand Shield for the Terminators and the Force Commander Jump-Pack parts, due to .spc not being used correctly. Added modified .spc file for both these models.
- Fixed Force Commander Jump-Pack campaign only for the same reason above.
- Updated All-In-One-Set to V0.9921 with the new changes above.
- Updated the google drive backup to this latest version.
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>> V0.992 (10 December 2023)
- Made new Gabriel armour variant for the Space Marine Force Commander (see pic for visual).
- Updated Assault Terminator Thunderhammer and Stormshield, which uses the last stand shield. (The shield was made by Hadrun from the old RelicNews forum), where its shiny bits is now team colourable (uses colour 4) except for Tem 5, which uses colour 3.
- Fixed Bloodletter's horn discolouration in CSM_Bloodletters_Reskin_AllRed_Gen_Redux for leader head model.
- Fixed Chaos Lord Daemonsword (thanks to darkwar9000 on Nexus for reporting it), where CL held the sword incorrectly.
- Added FC Backpack Fix for the Tem (targeting the golden part to follow colour 4), affects FC Backpack and Elite Mod's Sternguard.
- Added correct pic for Elite Mod Catachan HWT.
- Added missing pics for Elite Mod Catachan Sgt Aramus Beard Head.
- Fixed Vanguard's Armour Skull discolouration by using correct dif and tem (previously forgotten to use the correct ones).
- Added new dif and tems for FC Jumppack (which also applies for Elite Mod's Vanguard), adapted from Eternal, using colour 3 or colour 4.
- Removed a bit of deco from FC Jumppack model a little bit (that was from Raven's Barding).
- Updated SM_CampaignOnly_JumpPackForceCommander_RavensBarding_Gen_Redux model so it doesn't clash with the new tem.
- Updated the Army Rank spreadsheets for SM.
- Added the DOW2 modding server and Noot's server discord invitation links.
- Added my DOW2 Retribution Technical Guide from Steam for easier access and help for others.
- Updated All-In-One-Set to V0.992 with the new changes above.
- Updated Credits (cause my old unused username was there).
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>> V0.991 (17 April 2023)
- Created working fix for the high poly skull textures (not having the right shine) and some models, due to the spc and ocl not really working well.
- Added genestealer spacehulk variants.
- Added the IG flamethrower from Elite Mod (now compatible with Retail!). Fire away boys! Used with permission from the Elite Mod team and Garrick.
- Renamed the SM PowerArmor sets to PowerArmour for consistency.
- Some minor misc changes that I can't remember.
Note: IRL stuff got in the way, so not much changes that I managed to do or felt like doing.
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>> V0.99 (3 Feb 2022)
- Added most of the Space Marines mods except for the Elite Schemes and SOME armour items.. (to be added in a future version after my break).
- Added more Chaos stuff like a new bolter, all red bloodletters (no matter the colour chosen) and more..
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>> V0.93 (18 Jan 2022)
- Fixed Elite Mod compatibility for all races except Space Marines
- Added some extra stuff including new Chaos HQ tem.
- Added missing Merrick Head, and added missing IG Sgt files.
- Space Marine Banners added (no other SM assets were added yet, as it is a nightmare to organize and add them in. Will do it soon-ish).
ModDB Link (removed):
Backup Link:
https://drive.google.com/drive/folders/1yh1H6cFaDBwcBjNk7lGjYXkLalQcplMk (V0.9925 / 18 Sept 2024)
Original Relic Forum Link:
https://web.archive.org/web/20140915001726/http://forums.relicnews.com/showthread.php?259021-Retribution-Armaments-of-War
Old ReadMe:
https://web.archive.org/web/20120530020432/http://dow2.info/news/readme.html
Instructions, How to Use:
0. If you have old visual mods, I suggest to remove them. I can't predict what will happen (unless you know what you are doing!!)
1. Navagate to your Retribution folder location (by default it will be C:\Program Files\Steam\steamapps\common\dawn of war ii - retribution\GameAssets). Do note your Steam directory location may vary depending on where you installed it.
2. Inside the "GameAssets" folder, create a new folder named "Mods"
3. Then, add your desired wargear (SGA files) into the "Mods" folder.
4. These mods are drop and play mods! Its that easy!
Additional Notes by yellowmonkeySoulEater:
- This mod would affect both Campaign and Multiplayer units (again, depending on the specific visual mods).
- Do note, this is a visual mod, meaning that it only works on your own local game. So, if you want your friend to have the same visuals, they need to have the same mod files in their own game folder.
- Additionally, my previous visual mods (the best of them), will be updated and incorporated into this mod for your use!
Recommendations:
Background Options for Army Painter (Retribution and Elite Mod)
https://www.nexusmods.com/dawnofwar2retribution/mods/43
If you have having issues, come to the DOW2 modding discord servers for help:
⦁ DOWII - Modding Community: https://discord.gg/fVTNfRyWKR
⦁ Nootspheric Network: https://discord.gg/UeWR9vh8xY
Credits:
- Made and compiled by yellowmonkeySoulEater. Based on the original Armaments of War by Sturm, Shuma & THJT-9.
- Notes, huge fixes and upload by yellowmonkeySoulEater at Nexus Mods and ModDb.
- Pictures in files by yellowmonkeySoulEater
- Pictures @ imgur by GoesWithEverything
- Thank you to the Elite Mod crew, and Imperator from the Astartes mod for allowing me permission to use some assets for compatibility!
- Huge thanks to Oche for his help in making my Ultramarine Captain Head, the Ultramarine Dreadnought Variant and the bew Chaos HQ tem! Additional credits for helping with giving me advice and making the elite mod flamethrower compatibile with Retail, plus the genestealer space hulk red claws textures.
- Thank you to Garrick and enlargingcloud for permission to use some of the Elite Mod assets and that particular flamethrower model.
- Another thanks to Tobias for his modified World Eater (based on Daemonhunter), Word Bearer and Space Wolves models / assets!
- Thank you to iToaster and HelplessCelt from Eternal for letting me adapt the dif and tems for the FC Jumppacks from Eternal!
- Another new thanks and credits to newcomer Grantovich, for his new IG guardsmen animations!
- Special endearing thank you to Noot, Garrick, Clockistickin and enlargingCloud for teaching and cncouraging me. Without you guys, I wouldn't be able to do some simple DOW2 modding.
- Special thanks to Backstab President and KnowingOwinga for giving me a little spirit to update this mod.
- Special thanks to aqui1ifer / aces911 for helping me test the Campaign Vanilla Asset Addons (high poly skull and neck) to create working compatibility for the visuals mods for the DOW2 Vanilla / CR campaign.
- Thanks to Hanger8 and Hadrun from the old days for their stuff.
- Small thanks to Kharos for permission, to use the Codex Edition Spacehulk Genestealers (and Oche for helping me tune it up for the 4th player colour for the claws).
- As always, all due credits to the DOW2 modding community (Elite, Eternal, Codex, VOR/Astartes, Forgotten Emerald, the Last Stand Project and others for keeping this amazing game alive and kicking!
- And... huge shoutout to me for actually spending a week for part 1 (all the other races), and god knows how long for the Space Marines (2 weeks I estimated)... All together about 1 month 2 weeks (not including newer updates). You did it, my crazy guy!
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ENJOY!!!!
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