About this mod
Complete tattoo removal for Deacon (neck, body and arms) + Sarah, Boozer and other appearance tweaks
- Requirements
- Permissions and credits
Complete tattoo removal for Deacon (neck, body and arms)
This is a simple retexture for Deacon that removes all tattoos for all states (prologue, flashbacks, and injured skins). Having started work on this mod before playing through the game to it's conclusion, in hindsight the tattoos play key parts in story moments which I won't spoil here - so if it's your first playthrough just keep that in mind before deciding to use this for immersions sake. Also, in an effort to create a seamless tattoo free skin, the flashback Deacon is slightly more tanned than default, though the change is not drastic.
UPDATE 1: Also added an optional file for a completely "healed" endgame arm - to be loaded after the main mod in the "pak" folder to override it correctly. Unless filenames have been changed post-download, it should load in the correct order as is. See "NOTE" below for more info on manual load order within that pak folder.
UPDATE 2: Uploaded a Deacon Tattoo Removal for Arms and Body ONLY for specific use case with head replacer mods that have their own baked in custom texture files and where load order maneuvering is tricky. Always remember to have the file in the "paks" folder lower than any other texture/model replacer pak file that you would like to replace.
TATTOO REMOVAL - Sarah (w/Optional Tweaks)
Complete tattoo removal for Sarah (arms)
Added a tattoo-free Sarah texture, as well as an optional file that features stronger eyeliner.
TATTOO REMOVAL - Boozer
Complete tattoo removal for Boozer (head)
MODDERS RESOURCE - TGA Files for Creating Custom Tattoos and Other Skin Customizations
Feel free to download the tattoo-free Deacon textures I've created, and if you are also a texture modder you can create your own tattoo designs working off my blank-base. I've included a zip file that has the correct file structure and names to help you get started.
Thanks for checking this out and all the best,
CaptainJack
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Install Instructions:
1. Place the downloaded pak file in the location \Users\<Your username>\AppData\Local\BendGame\Saved\Paks\ [create "Paks" folder if it doesn't exist]
2. For the new method to enable mods, go to the game install directory \Days Gone\BendGame\Content\sfpaks\ and rename the file startuppackages.pak to startuppackages_modsenabled.pak
3. Run the game, and all should be well.
NOTE: If you are using other mods that alter Deacon, Sarah or Boozer's skin textures (head, body and arms), the lower the load order of the Pak file in the Pak folder will result in overriding other skin mods of a higher position. These file are named "zzz..." in an effort to have them load later in that order, but feel free to change this however you please to result in higher/lower alphabetical position in the pak folder.
Special Thanks to Nurver and Bhaeron for invaluable assistance, as well as the useful Unreal texture cooking guide by Thibeau4444, and KaiHeilos for their Asset Editor