About this mod
Edits sell/buy prices of supplies, bike parts, weapons, food & herbs, spawn rate of items, max carrying capacity...
- Permissions and credits
Paste the downloaded .pak file into %LocalAppData%\BendGame\Saved\Paks folder. Create it if it doesn't exists.
ACTIVATE .PAK FILES
In order for the game to read .pak files, you need to go to the C:\Program Files (x86)\Steam\steamapps\common\Days Gone\BendGame\Content\sfpaks folder and rename the startuppackages.pak file to startuppackages_modsenabled.pak. You need to do this only once for all your mods.
CHANGES
Vanilla values are between ( )
- Herbs : 240 hours/10 days (12 hours)
- Berries : 360 hours/15 days (12 hours)
- Mushrooms : 480 hours/20 days (12 hours)
- Cedar : 720 hours/30 days (12 hours)
- Scrap : 960 hours/40 days (24 hours)
- Craft components : 1440 hours/60 days (48 hours)
- Basic melee weapons (bat , 2x2 etc) : 1440 hours/60 days (4 days)
- Unique melee weapons : 2160 hours/90 days (4 days)
- Craftable melee weapons no longer respawn (4 days)
- Cocktails, bandages, medkits and grenades no longer respawn (48 hours)
Ears & meat carrying capacity
- Freakers Ears : 100 per freaker (999 per freaker)
- Animal meat : 20 per animal (999 per animal)
Supply carrying capacity (these changes need a new game to work)
- Alarm Clock : 10 (5)
- Beer bottle : 5 (10)
- Empty Can : 5 (10)
- Growler : 3 (5)
- Gun Powder : 10 (5)
- Kerosene : 3 (5)
- Nest Residue : 10 (5)
- Poison : 10 (5)
- Supressor : 3 of each (1 of each)
- Spark Ignitor : 10 (5)
- Sterilizer : 10 (5)
Supply buying
- Add bandage, herbal, berry & mushroom cocktails to merchant lists from trust level 2.
- Bandage : 120 (25)
- Medkit : 200 (100)
- Herbal cocktail : 100 (25)
- Berry cocktail : 120 (20)
- Mushroom cocktail : 140 (25)
Plants selling
- Herbs : 5 (3)
- Berry : 10 (5)
- Mushroom : 15 (6)
Meat selling
- Crow : 10 (7)
- Wolf : 30 (20)
- Cougar : 40 (25)
- Bear : 50 (40)
- Deer : 60 (15)
Freaker ears selling
- Crier : 5 (2)
- Newt : 5 (3)
- Swarmer : 10 (5)
- Screamer : 15 (10)
- Bleacher : 20 (20)
- Runner : 20 (20)
- Breaker : 25 (25)
- Reacher : 30 (40)
- Rager : 35 (45)
Ammo buying
- Ammo prices are based on average real-life prices and then increased a bit.
Weapon availability
- Removes Drifter Crossbow unlock at start of the game (it's still available after completing a mission)
- Removes SMP9 & SMP9+ from Hot Springs and Iron Mike's merchants list (SMP9 ++ still available after completing a mission)
- Removes Lil Stubby & Lil Stubby++ from Hot Springs and Wizard Island merchant list (Lil Stubby + still available at Iron Mike camp)
- Removes the BND-150 & the three dart recipes from the game (unrealistic weapon)
- Removes the Nock Volley from the game (unrealistic weapon)
- Removes The Cowboy from the game (unrealistic weapon)
- Add the M7 to the Hot Springs merchant
- Adds the SAF to the Hot Springs merchant
- Adds the Sawed off to the Hot Springs merchant
- Adds the Snubnose Revolver (hidden weapon - S&W Model 36) to the Hot Spring merchant
- Adds Tactical 9 (hidden weapon - Glock 41) to the Iron Mike merchant
- Adds BSF (hidden weapon - FN P90) to the Wizard Island merchant
- Reorganizes some weapons between merchants in order to buy all of them without using debug menu
Mag Upgrades
- Removes Lil Stubby, Badlands Big Game & Crowdbreaker mag upgrades (unrealistic)
- Upgrades cost 2x normal price
Accesories buying
- Small supressor : 100 (30)
- Medium supressor : 150 (45)
- Large supressor : 200 (60)
- Flashbang : 300 (100)
- Frag grenade : 400 (100)
Sidearm weapons buying
> Pistol
- SAP9 : 1000 (500)
- PDW : 3000 (1250)
- Eliminator : 6000 (2000)
- Tactical 9 : 8000 (2600)
- Lil' Stubby 1 : 3000 (2000)
- Lil' Stubby 3 : 3500 (2000)
- Lil' Stubby 4 : 4000 (2250)
- SMP9 1 : 4000 (1250)
- SMP9 3 : 4500 (1250)
- Snubnose Revolver : 400 (9999)
Primary weapons buying
> Assault Rifle
- SAF : 1000 (200)
- MWS : 5000 (2000)
- US556 : 9000 (3750)
- M7 : 1000 (500)
- The Cowboy : 3000 (1000)
- Badlands Big Game : 4000 (3750)
- M14 : 6000 (1000)
- .22 Repeater : 2000 (1000)
- Liberator : 9000 (3000)
- Sawed off : 500 (100)
- Crowdbreaker : 4000 (2500)
- RSF60 : 5000 (3000)
- Combat Shotgun : 6000 (2500)
- Nock Volley : 7000 (2500)
- M50 Reising : 3000 (2000)
- Stinger : 4000 (1000)
- PPSH-41 : 5000 (2250)
- Swat 10 : 6000 (1500)
- Chicago Chopper : 8000 (3000)
- BSF : 12000 (5200)
Special weapons buying
>LMG
- MG45 : 6000 (2500)
- RPD : 9000 (1500)
- M40 : 4000 (2250)
- C8 : 6000 (2250)
- Talon 7 : 8000 (3750)
- .50 BFG : 10000 (3000)
- BND-150 : 16000 (10000)
- Drifter Crossbow : 800 (400)
Refuel & repair services
- 2x normal price
Bike upgrades buying
Cancels unlocking Nitrous upgrade #1, Gas tank upgrade #1 and Shroud upgrade #1 at start of the game
> Engines
- 1 : 2000 (1200)
- 2 : 4000 (2000)
- 3 : 8000 (3600)
- 1 : 1000 (600)
- 2 : 2000 (1000)
- 1 : 1000 (800)
- 2 : 2000 (1600)
- 3 : 3000 (2400)
- 4 : 4000 (3600)
- 1 : 1000 (500)
- 2 : 1500 (800)
- 3 : 2000 (1200)
- 4 : 3000 (2200)
- 5 : 4000 (3600)
- Removes the two Death Stranding tanks from the Diamond Lake mechanic.
- 1 : 1000 (450)
- 2 : 2500 (1800)
- 3 : 4000 (3240)
- 1 : 2000 (1300)
- 2 : 3500 (2340)
- 1 : 2000 (900)
- 2 : 3000 (1500)
- 3 : 5000 (2700)
- 1 : 1500 (840)
- 1A : 1500 (840)
- 2 : 2500 (1400)
- 2A : 2500 (1800)
- 3 : 4000 (2520)
- 1 : 400 (250)
- 2 : 600 (300)
- 3 : 800 (350)
- 4 : 1000 (400)
- 1 : 200 (100)
- 2 : 400 (120)
- 3 : 600 (140)
- 4 : 800 (160)
- 1 : 300 (100)
- 2 : 600 (150)
- 1 : 1000 (800)
- 1 : 1000 (250)