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TastievIgorRobertovich

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1) TWM mod - Basic inventory and Basic backpack
2) TWM mod - Inventory +100,000 and Basic backpack
3) TWM mod - Inventory +100,000 and Backpack +100
4) TWM mod - Inventory +100,000 and Backpack +1,000
5) TWM mod - Inventory +100,000 and Backpack +10,000

RECOMMENDATION (my other Mods):
https://next.nexusmods.com/p

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Mod by Igor!
Hello everyone, I have prepared a "Mod for the THROWING WEAPONS MARKET", described in more detail below. I have dropped 5 folders to choose from.

FOLDER #1:
Mod name: "mod for the THROWING WEAPONS MARKET - Basic inventory and Basic backpack" (use only 1 selected file). What does this Mod do? It does:
1) it adds to all Traders: throwing weapons, traps, baits and medicines;
2) there are 4 files that have a cost for items of -50%, Basic, +1.5x, +2x. What prices are considered Basic, see below. Prices for Firearms and Plants are basic (why I mentioned them, because they are in the same files);
3) you can install and start playing at any time.

FOLDER #2:
Mod name: "on the THROWING WEAPONS MARKET - Inventory +100,000 and Basic Backpack" (use only 1 selected RMO file and a file to disable 1 skill). What does this Mod do? It does:
1) it adds to all Traders: throwing weapons, traps, baits and medicines;
2) there are 5 files, Four of which have a cost for items of -50%, Basic, +1.5x, +2x. What prices are considered Basic, see below. Prices for Firearms and Plants are basic (why I mentioned them, since they are in the same files). And also One of which removes 1 skill for pumping "FULLTHROTTLE", it is in "Survival", this is done so that you do not accidentally pump it and thereby spoil the capacity of the increased Inventory;
3) increases the capacity of the Inventory (freak ears, meat, etc.) to 100,000 times, and also the capacity (rags, bottles, kerosene, etc.) to 100,000 times;
4) leaves the capacity (Molotov, grenade, first aid kit, mine, etc.) as basic as in the Game itself;
5) for point 3 to work, you need to start a new game, as described below in the section "GAME - NEW GAME".

FOLDER #3:
Mod name: "on the THROWING WEAPONS MARKET - Inventory +100,000 and Backpack +100" (use only 1 selected RMO file and a file to disable 2 skills). What does this Mod do? It does:
1) it adds to all Traders: throwing weapons, traps, baits, and medicines;
2) there are 5 files, four of which have the cost of items at -50%, Basic, +1.5x, +2x. What prices are considered Basic, see below. Prices for Firearms and Plants are basic (why I mentioned them, because they are in the same files). And also one of which removes 2 skills for pumping "CARRYMAXAMMO-FULLTHROTTLE", one of which is in "Survival", and the other in "Shooting", this is done so that you do not accidentally pump them and thereby spoil the capacity of the increased Inventory and Backpack;
3) increases the capacity (freak ears, meat and other) to 100,000 thousand, as well as the capacity (rags, bottles, kerosene and other) to 100,000 thousand;
4) increases the capacity (Molotov, grenade, first aid kit, mine, etc.) up to 100 times;
5) for points 3 and 4 to work, you need to start a new game, as described below in the section "GAME - NEW GAME".

FOLDER #4:
Mod name: "mod for THROWING WEAPONS MARKET - Inventory +100.000 and Backpack +1.000" (use only 1 selected RMO file and the file for disabling 2 skills). What does this Mod do? It does:
1) it adds to all Traders: throwing weapons, traps, baits and medicines;
2) there are 5 files, Four of which have the cost of items at -50%, Basic, +1.5x, +2x. What prices are considered Basic, see below. Prices for Ranged weapons and Plants are basic (why I mentioned them, because they are in the same files). And also One of which removes 2 skills for pumping "CARRYMAXAMMO-FULLTHROTTLE", one of which is in "Survival", and the other in "Shooting", this is done so that you do not accidentally pump them and thereby spoil the capacity of the increased Inventory and Backpack;
3) increases the capacity (freak ears, meat and other) to 100,000 thousand, as well as the capacity (rags, bottles, kerosene and other) to 100,000 thousand;
4) increases the capacity (Molotov, grenade, first aid kit, mine and other) up to 1,000 times;
5) for points 3 and 4 to work, you need to start a new game, as described below in the section "GAME - NEW GAME".

FOLDER #5:
Mod name: "mod for THROWING WEAPONS MARKET - Inventory +100,000 and Backpack +10,000" (use only 1 selected RMO file and the file for disabling 2 skills). What does this Mod do? It does:
1) it adds to all Traders: throwing weapons, traps, baits and medicines;
2) there are 5 files, Four of which have the cost of items at -50%, Basic, +1.5x, +2x. What prices are considered Basic, see below. Prices for Ranged weapons and Plants are basic (why I mentioned them, because they are in the same files). And also One of which removes 2 skills for pumping "CARRYMAXAMMO-FULLTHROTTLE", one of which is in "Survival", and the other in "Shooting", this is done so that you do not accidentally pump them and thereby spoil the capacity of the increased Inventory and Backpack;
3) increases the capacity (freak ears, meat and other) to 100,000 thousand, as well as the capacity (rags, bottles, kerosene and other) to 100,000 thousand;
4) increases the capacity (Molotov, grenade, first aid kit, mine and other) up to 10,000 times;
5) for points 3 and 4 to work, you need to start a new game, as described below in the section "GAME - NEW GAME".

Base prices for the THROWING WEAPONS MARKET:
- Bandage = 200;
- First Aid Kit = 300;
- Medicinal Potion = 250;
- Concentration Potion = 250;
- Stimulant Potion = 250;
- Animal Meat = 150;
- Molotov Cocktail = 250;
- Large Molotov Cocktail = 750;
- Smoke Bomb = 250;
- Flash Grenade = 350;
- High Explosive = 350;
- Fragmentation Grenade = 450;
- Anti-Personnel Mine = 450;
- Proximity Bomb = 450;
- Remote Detonation Bomb = 550;
- Decoy = 350;
- Decoy Bomb = 550.

ATTENTION:
1) the following was returned to the Game: "Animal Meat" (when purchased, it is displayed in the inventory as "bait"), I added it to Copeland's camp and Captain Kouri's camp. Unfortunately, I have not yet been able to solve the problem with the correct display of the number, namely, how much you have in your inventory, but please do not be afraid, in other respects it works fine, that is, how much you bought, so much will be in your inventory. It works on the following principle, it is something like a Mank, only this is a mini version for Freaks. Also, unlike the Mank, it does not scare away Animals, but on the contrary, lures them;
2) in the screenshots of the Traders, you can see Additional Magazines for Firearms, if during the Game, you do not notice it at the Trader, this means that you do not have this Firearm, you need to wear it on your Back so that it is displayed at the Trader (this is how the Game itself works).

NOTE:
1) why I decided to make this Mod, because:
- firstly, on the Internet I saw only 1 mod that would add to the Traders: throwing weapons, traps, bait and medicine. But even then, that mod unfortunately did not add everything that is in the Game itself;
- secondly, it seems to me that many would like to have the ability to not only search for ingredients for creating certain items, but also to be able to buy them in the Camps.
2) I made it so that all the items are divided at the Traders as follows, namely, all the items are divided into 2 types (I did this so that everything goes as much as possible according to the Campaign):
- the first, these are the camps of Copeland, Tucker and Iron Mike (here is everything except the big Molotov);
- the second, these are the camps of Captain Kouri and Colonel Garrett (here is everything).
3) the division between the Camps was made according to their advantages, for example, in the Copeland camp there is a minimum set, since he has more preference for the Motorcycle.

GAME - NEW GAME:
1) to start playing "mod on TWM - Basic inventory and Basic backpack", you do not need to start over. The file can be installed or removed from the Game at any time.
2) and if you want to play "mod on TWM - Inventory +100.000 and Basic backpack / Backpack +100 / Backpack +1.000 / Backpack +10.000", then unfortunately, you will need to start a completely New game so that the Inventory and Backpack work correctly. If suddenly for some reason everything does not work correctly even in the New Game, then you can do the following. Press the Windows + R keys on your keyboard, after which a small window will appear, enter "%LOCALAPPDATA%", then follow the following path: BendGame / Saved / 76561199576529523 / SaveGames. After that, save the "SaveGames" folder or archive it (this is necessary in case you suddenly have game saves that you would not like to lose), then delete everything that is in the "SaveGames" folder itself, done, after starting a New game, everything will work.

COMPATIBILITY WITH OTHER MODS:
You can install my mod along with any other mods, except those that:
- change the availability of items for sale at Traders and their cost;
- change or add Ranged weapons to Traders (if you like to play Mods that add Flamethrowers, Grenade Launchers and other things, then these Mods may conflict with mine, since it is all in one file, but in the future, if people like my Mod, I will combine them and improve them);
- also the cost of Ranged weapons and Plants (does not apply to the cost of Ammo and Silencers, this is a different file), this is again due to the fact that the prices for Ranged weapons and Plants are in the same files that contain: throwing weapons, traps, baits and medicines.

HOW TO INSTALL THE MOD:
Installing the mod is simple, after you have downloaded the selected folder:
1) unzip it;
2) then simply select the file with the Price for the items you would like (everything is written on the files themselves, I made the choice convenient and simple), and also, if necessary, take the Mod to disable this or that Skill;
3) then you need to drag it to the following path: Days Gone / BendGame / Content / Paks;
4) done, enjoy the game.