Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Deep Rock Galatic - Save Game 100 - All Seasonals
All weapons unlocked - All event and season cosmetics - Level max and promotion 25 on all characters
- 70KB
- 69
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1Deep Rock Galatic - Save Game 100 - All Seasonals
All weapons unlocked - All event and season cosmetics - Level max and promotion 25 on all characters
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◉ Requires the Blueprint Mod Manager to work at all. ◉ Adds a toggle for lighting up the map in its entirety, which can be turned on and off with L or through the Blueprint Mod Manager UI. ◉ Works as a client regardless of what the host has; does not work for clients even if you are the host.
- 150KB
- 82
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2◉ Requires the Blueprint Mod Manager to work at all. ◉ Adds a toggle for lighting up the map in its entirety, which can be turned on and off with L or through the Blueprint Mod Manager UI. ◉ Works as a client regardless of what the host has; does not work for clients even if you are the host.
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Next Generation Graphics for Deep Rock Galactic
A UE4 mod to achieve next generation graphics and improved performance in Deep Rock Galactic; global illumination, screen space reflections, and more all included and tested.
- 0KB
- 70
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3Next Generation Graphics for Deep Rock Galactic
A UE4 mod to achieve next generation graphics and improved performance in Deep Rock Galactic; global illumination, screen space reflections, and more all included and tested.
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External mod loader alternative to the official modding integration which provides a significantly smoother modding experience
- 17.5MB
- 37
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4External mod loader alternative to the official modding integration which provides a significantly smoother modding experience
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Requires the Blueprint Mod Manager. Adds a molly paint customization terminal to the Space Rig (next to Bosco's terminal). You can paint Molly in 4 different "paint layers", with over 450 different materials to pick from. This is a client-side mod, so you'll always see your own paint customization.
- 102KB
- 110
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5Requires the Blueprint Mod Manager. Adds a molly paint customization terminal to the Space Rig (next to Bosco's terminal). You can paint Molly in 4 different "paint layers", with over 450 different materials to pick from. This is a client-side mod, so you'll always see your own paint customization.
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Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
- 25KB
- 15
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6Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
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‣ Requires the Blueprint Mod Manager.‣ Customize Doretta with up to 4 turrets, 2 mineral deposits, 2 pipeline starts, 1 floodlight a goo trap and optional 50% damage reduction for higher hazards.
- 59KB
- 70
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7‣ Requires the Blueprint Mod Manager.‣ Customize Doretta with up to 4 turrets, 2 mineral deposits, 2 pipeline starts, 1 floodlight a goo trap and optional 50% damage reduction for higher hazards.
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A pak file that allows blueprint mods to be loaded for Deep Rock Galactic, it is not needed for normal pak mods.
- 56KB
- 293
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8A pak file that allows blueprint mods to be loaded for Deep Rock Galactic, it is not needed for normal pak mods.
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◉ Requires the Blueprint Mod Manager. ◉ Adds 5 new call ins to the game. The beginning of the game provides you with 3 charges shared between all pods, these charges refresh every 5 minutes and it costs 1 charge per pod. Only the host with the mod can call these in to prevent de-sync issues as a client trying to call them in.
- 19KB
- 43
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9◉ Requires the Blueprint Mod Manager. ◉ Adds 5 new call ins to the game. The beginning of the game provides you with 3 charges shared between all pods, these charges refresh every 5 minutes and it costs 1 charge per pod. Only the host with the mod can call these in to prevent de-sync issues as a client trying to call them in.
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--Requires the Blueprint Mod Manager.---Adds three toggles in the mod loader to enable Christmas, Halloween and a custom map setup made by me.--Visually and audibly works as a client regardless of what the host has (I left this in on purpose, could disable it while not the host), all three options work well for clients while you are the
- 10KB
- 32
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10--Requires the Blueprint Mod Manager.---Adds three toggles in the mod loader to enable Christmas, Halloween and a custom map setup made by me.--Visually and audibly works as a client regardless of what the host has (I left this in on purpose, could disable it while not the host), all three options work well for clients while you are the
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For people who don't like haz5's bullet sponge enemies, but find haz4 too easy. Brings haz4 enemies in haz5, with double the amount
- 15KB
- 40
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11For people who don't like haz5's bullet sponge enemies, but find haz4 too easy. Brings haz4 enemies in haz5, with double the amount
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No more Dollar Store flashlights (increased flashlight range)
Simply increases the flashlight range so it doesn't feel like a cheap Wal-Mart flashlight.
- 41KB
- 135
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12No more Dollar Store flashlights (increased flashlight range)
Simply increases the flashlight range so it doesn't feel like a cheap Wal-Mart flashlight.
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Swarm Size Control (Former Larger enemy spawns 1.5x - 2x - 3x - 4x - 5x)
Simply increases the amount of enemies spawned (Naturally and in waves) between 1x and 10x, by increments of 0.25x
- 3.7MB
- 41
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13Swarm Size Control (Former Larger enemy spawns 1.5x - 2x - 3x - 4x - 5x)
Simply increases the amount of enemies spawned (Naturally and in waves) between 1x and 10x, by increments of 0.25x
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Improved Doretta armor (damage resistance)
Adds either a 50% or 75% enemy damage resistance to Doretta, for use with mods increasing enemy spawns, or higher difficulty mods
- 46KB
- 40
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14Improved Doretta armor (damage resistance)
Adds either a 50% or 75% enemy damage resistance to Doretta, for use with mods increasing enemy spawns, or higher difficulty mods
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Cheaper resupply pods (40 - 50 - 60 nitra)
Makes resupply pods cost 40, 50 or 60 nitra instead of 80 for use with mods having increased enemies
- 4KB
- 92
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15Cheaper resupply pods (40 - 50 - 60 nitra)
Makes resupply pods cost 40, 50 or 60 nitra instead of 80 for use with mods having increased enemies
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16
Negates BET-C's friendly fire damage
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Makes the "Dash" perk trigger after double-tapping SHIFT within 0.2 seconds instead of 0.4 seconds.
- 14KB
- 4
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17Makes the "Dash" perk trigger after double-tapping SHIFT within 0.2 seconds instead of 0.4 seconds.
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Elite mode of my "Starship Troopers" mod with triple enemy count and no small-spawn maps. Recommended for level 300+
- 10KB
- 17
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18Elite mode of my "Starship Troopers" mod with triple enemy count and no small-spawn maps. Recommended for level 300+
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No more Dollar Store flashlights - Dash perk suicide preventer
Merges the mods "No more Dollar Store flashlights" and "Dash perk suicide preventer" that are mutually incompatible
- 41KB
- 23
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19No more Dollar Store flashlights - Dash perk suicide preventer
Merges the mods "No more Dollar Store flashlights" and "Dash perk suicide preventer" that are mutually incompatible
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Escort mission flying rocks reduced health
This is a sub-mod, to use with the mod Starship Troopers where the amount of flying rocks during the second stage of Escort missions can be overwhelming.
- 15KB
- 25
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20Escort mission flying rocks reduced health
This is a sub-mod, to use with the mod Starship Troopers where the amount of flying rocks during the second stage of Escort missions can be overwhelming.
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Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
- 25KB
- 16
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21Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
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Just adds a Zipline Gun as an optional replacement for the Platform GunAdded Grappling Gun as another option by request
- 2KB
- 23
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22Just adds a Zipline Gun as an optional replacement for the Platform GunAdded Grappling Gun as another option by request
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23
Just adds a Grappling Hook as an optional Transversal tool
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24
replace opening video to start faster
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25
same ol' coffee stain intros - but silent. and takes up less space thanks to handbrake
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a reshade preset to overhaul your FOV into 90s VHS vision. Now updated for Reshade 6.1.1!
- 70.6MB
- 7
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26a reshade preset to overhaul your FOV into 90s VHS vision. Now updated for Reshade 6.1.1!
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The House Always Wins - Mr. House Mission Control
replaces the mission control icon with mr. house, cuz when i heard mission control i thought the guy would look like mr. house, but when i finally looked at his icon i was disappointed, so now he IS mr. house :Dfallout au where mr. house survives fnv and eventually becomes mission control in deep rock? :D
- 1.2MB
- 2
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27The House Always Wins - Mr. House Mission Control
replaces the mission control icon with mr. house, cuz when i heard mission control i thought the guy would look like mr. house, but when i finally looked at his icon i was disappointed, so now he IS mr. house :Dfallout au where mr. house survives fnv and eventually becomes mission control in deep rock? :D
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28
This is a port of christianwidjaya 100% steam save to gamepass versions of the game.
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Sets all hazard difficulty factors that scale to player number to what they would be in a 4-player lobby regardless of player count.
- 1KB
- 2
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29Sets all hazard difficulty factors that scale to player number to what they would be in a 4-player lobby regardless of player count.
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30
A ReShade preset for those that like some extra vibrancy on their Rocks and Stones.