About this mod
Great Western Imports brings four members of the iconic Great Western fleet to the valley. Available now for build 92
- Requirements
- Permissions and credits
- Changelogs
GWI - GREAT WESTERN IMPORTS (Beta)
DISCLAIMER- NOT CURRENTLY COMPATIBLE WITH SIMULATOR - Only works with ‘Overhauled’ build #92. Download build 92 with the guide below
Build #92, CCL (ver 1.8.4 ), and UMM (ver 0.24.0.0 ) are no longer supported by the devs. DO NOT REPORT BUGS, GLITCHES OR ERRORS TO DEVS
WHAT IS GWI
Great Western Imports brings four members of the iconic Great Western fleet to the valley. These high-quality models have unique features not seen anywhere else, including a firebox light, coal and water levels, and an operational smokebox door.
This pack includes:
56xx
This tank was found all over South Wales. Its high adhesive weight, plenty of power and good braking ability made them perfect for working coal trains.
Whye type ——————————————————— 0-6-2(T)
Running number —————————————— 5617
Weight —————————————————————— 68 T
Tractive effort ————————————— 25,800 lbf (115 kN)
Max Speed (Mph/Kph) ————————— 60 / 95
Tonnage (0%) ———————————————— 3000 T
Max Tonnage (2%) ———————————— ~500 T
Water Cap (imp gal) ————————— 1,900
Coal Cap (T) ———————————————— 3.75
Cutoff —————————————————————— Lever
Use ————————————————————————— Heavy Shunter / light Freight
28xx
The heavy hauler of the GWR. Use to carry goods right across the region.
Whye type ——————————————————— 2-8-0 (6) Consolidation
Running number —————————————— 3867
Weight —————————————————————— 84 T
Tractive effort ————————————— 35,380 lbf (157.4 kN)
Max Speed (Mph/Kph) ————————— 60 / 95
Tonnage (0%) ———————————————— 4000 T
Max Tonnage (2%) ———————————— ~700 T
Water Cap (imp gal) ————————— 3,500
Coal Cap (T) ———————————————— 7
Cutoff —————————————————————— Screw
Use ————————————————————————— Heavy Freight
78xx (Manor)
A lighter version of the iconic Hall class made for smaller branch lines. They were designed for mixed traffic duties.
Whye type ——————————————————— 4-6-0 (6) ten wheeler
Running number —————————————— 7830
Weight —————————————————————— 78 T
Tractive effort ————————————— 27,340 lbf (121.61 kN)
Max Speed (Mph/Kph) ————————— 80 / 120
Tonnage (0%) ———————————————— 3000 T
Max Tonnage (2%) ———————————— ~550 T
Water Cap (imp gal) ————————— 3,500
Coal Cap (T) ———————————————— 7
Cutoff —————————————————————— Screw
Use ————————————————————————— Mixed Traffic
40xx (Abbey)
One of the first four-cylinder machines on the Great Western, it was capable of high speeds and transformed high-speed travel in Britain.
Whye type ——————————————————— 4-6-0 (6) ten wheeler
Running number —————————————— 4073
Weight —————————————————————— 75.8 T
Tractive effort ————————————— 27,800 lbf (123.66 kN)
Max Speed (Mph/Kph) ————————— 100 / 160
Tonnage (0%) ———————————————— 3000 T
Max Tonnage (2%) ———————————— ~500 T
Water Cap (imp gal) ————————— 3,500
Coal Cap (T) ———————————————— 7
Cutoff —————————————————————— Screw
Use ————————————————————————— Express
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Upcoming features:
Bring to simulator
Further optimisation
Custom sounds
Pre-1940 variants
Custom livery support
Exploded variants
Lightly-weathered and heavy-weathered variants
Cutoff and break animations
Installation:
Extract the folders marked 'GWI' from the zip and drop them into the 'cars' folder within the 'DVCustomCarLoader' folder in the game files.
Using GWI:
Spawn using the spawner radio
Controls are the same for all 4 locos see below
Requirements:
Derail Valley Overhauled build #92
CCL version 1.8.4
Unity Mod Manager 0.24.0.0
Known Issues:
40xx - audio volume for chuffs decreases as the locos speed increases
A couple of texture glitches
Speedo is not %100 accurate
BUILD 92 is not the current version of the game and is no longer supported by the developers. Any bugs reported in build 92 will not be fixed.
FAQ
Why are you releasing this for overhauled?
I started this project over a year ago and as much as I have enjoyed developing this I want to move on to other projects. When the CCL framework gets updated for the newest version of the game, I will return to update this mod. I also want to open this up for beta testing and public feedback so that when this is released for simulator it's the best it can be.
When are we likely to see this come to simulator?
That is down to the CCL development team and their progress with updating the CCL framework. Once that has been brought to simulator allow some time and this mod will be updated.
This requires the game to be downgraded. How do I do that?
This may sound complicated but it’s not that bad. In short, use the Steam console to download the correct depo for build 92, wait for the download to finish and then drag the newly downloaded files into your DV game files. A full guide can be found here. So long as the correct versions of CCL and UMM are installed mods will work fine. Just make sure you back up your game before attempting this.
Can I create my own custom skins for these locos?
Custom skins won’t be supported in this release.
Can you make [insert loco here]?
No. This pack will be my only mod for this game. There will be no more additions from me. I want to move on to other projects.
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