About this mod
A less slovenly version of the DMC5 Dante outfit, plus clothed DT, more stylish hair, and a few little extras.
- Requirements
- Permissions and credits
- Changelogs
Revisited some old mods, cleaned them up, combined them, and made some edits to come up with a more "put-together" version of the regular DMC5 Dante. Is Dante the kind of guy that would worry about shaving every day? Nah, but I just never bought that he'd take such shitty care of his appearance after how sharp he's looked in every other installment of the series. Getting grungy during your adventure is one thing, but it's something quite different to lounge around your office wallowing in your own filth. This mod has Dante get his act together. His hair is cleaner and styled better especially post-timeskip, and his teeth are nice and gleaming white. His shirt is dark gray instead of stained and filthy blue, has a collar, is the correct size and in decent condition, and is tucked in. His pants are likewise much less ill-fitting, and his boots are less clashing with the rest of his outfit and just a bit taller. He also has a nice, good condition coat with longer tails, unrolled sleeves and a rich color, rather than a beat up scrap of leather someone yelled the word "Red" at from across the street ten years ago.
Bonus features!
I've set this mod up such that Fluffy manager will read the .rar as a set of mods. Instead of clicking the toggle, click the mod name to bring up the list of components. Each of these will function independently, but are all designed to work together.
This list will show:
Presentable Dante - the main outfit mesh, coat physics, and textures, compatible with other skins that work with the vanilla Dante model.
Coat No Harness - removes the harness straps from the coat
Coat No Shoulderflaps - removes the shoulder flaps from the coat. can be used together with No Harness
Longer Clean Hair - the hair mesh edit and post-timeskip clean hair. post timeskip hair is still longer than pre-timeskip, but not all matted and gross and hanging in Dante's eyes.
Presentable DT - Dante transforms, but his clothes remain. Due to technical limitations, the shoulder flaps will disappear and the model will look weird while gliding. Thanks to Vainuss for figuring out how to do this and giving me a template mod to work from
Super Presentable - overrides the mdfs to always use the clean textures.
V2 changes: Bigger, longer, flappier shoulder flaps. Disconnected the physics chains from each other across the split in the coat so each side can move independently and the coat hangs more neutrally with no wind. Also tweaked settings to reduce jerkiness in certain situations - based on coat physics redux mod but tweaked for this specific coat mesh. slight adjustments to the mesh in a few places.