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Changelogs
Version 1.2
Hopefully fixed invisible mesh bug. I got it so rarely that it's really difficult to be sure.
Version 1.1
makes the multiple mesh feature work in cutscenes too
I'd been meaning to make this for a long time, since I first saw the concept drawing of a Dante in a Mad Max looking getup. I decided not to do a 1:1 recreation of the art, but changed it to suit my own taste. In a move I can't believe I haven't seen before in DMC5 modding, I edited the .scn files for Dante to make the game actually use different meshes for the clean, middirt, and dirt skins. In mission 10 Dante rocks up looking fresh af. After he gets bodied, he wakes up from his coma missing most of a sleeve, and then by the end of the game the bottom of his coat is starting to get ragged. Unfortunately, cutscenes aren't affected. Cutscenes work as of version 1.1. EX colors ended up looking like Negan but that's a coincidence. Made from a combination of DMC5 and Pinnacle of Combat assets.
Alternate versions are available that use each mesh through the whole game, in case you have a strong preference, can't stand the cutscene mismatch, or encounter bugs. I had a low occurrence of the alternate meshes being invisible - reloading a checkpoint would fix it, and it stopped happening on its own so I was never able to track down a cause for sure, but I suspect it had to do with an old version of the collab trainer I was using.
I don't really like the idea of getting money for modding, but having lost my job I guess I need to be more flexible about that, so I've set up a ko-fi account.